I think they do it because they are stupid.They can't think of a game themselves so they make stupid copies of other games like Minecraft.What do you think?
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No one is making "copies" of Minecraft. Minecraft does not own the idea of a block based free building world. Notch himself admitted that Minecraft was "inspired" by Infiniminer.
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Life is not measured in the breaths we take, but by the moments that take our breath away.
Maybe copying isn't the right word. Sure, they are trying to follow the success of Mojang (Ok, maybe they are copying). They really should be stealing the idea. Good things can come from this.
'Good things'...
Good.
Things.
Really?
Reeeeealllly?
RREEEEEEAAAAALLLLYYYY?
No.
Horrible knock offs can not be qualified as 'good things'.
Some of those "horrible knock offs" actually do some things better than Minecraft.
Minecraft is like the WoW of sandbox games. It came out at the right time and cought all the attention which propelled it into success. Naturally, people want some of that too, and there is absolutely nothing wrong with that.
This isn't the first time, and won't be the last time anything like this happens.
Because they sell. My 10yo niece has no idea not every block based game is Minecraft, not to mention their parents. People just take advantage of that.
So in any one game genre there can only be one true game, and all the other ones are pieces of junk put together by dumb sheep ?
I wonder how you could think about this idea short enough to make a thread out of it, and I'm genuinely amazed that people actually replied in your favor. This question isn't even worth answering.
No its just mc has now set the bar so high the others just look like lame copies.
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''If you don't dig straight down in Minecraft then you're doing it wrong.''
I think they do it because they are stupid.They can't think of a game themselves so they make stupid copies of other games like Minecraft.What do you think?
I cannot speak to the Minecraft clones, but I created a Arkanoid/breakout clone, and there are a few reasons I can see for the creation of games based on the design of other games.
1. Less experimentation. You already have a game that works reasonably well- rather than come up with gameplay concepts from scratch, implementing them, finding out they don't work, reworking them, reimplementing them, etc. until you come up with something that works, you can start from a known position.
2. Oftentimes, it's not about the game. While some developers I'm sure are cloning Minecraft because it is popular to make a quick buck- there was a unethical douchebag developer on reddit you basically admitted to churning out poorly tested, badly written crap purely to make a profit- Many people program because they like to program. I find the game I made amusing and interesting, but I think I was far more entertained by the task of writing it and watching that thing I wrote come to life than the actual result of the game.
3. This ties into 1., but the advantage to having a game you wrote that works similarly to another is that you can change yours. If I want to see what happens if a powerup lasts twice as long, or if explosive blocks have a bigger explosion radius, I can do that a lot easier with my own game and source code than I could with any final product. This doesn't expand quite all the way into Minecraft given Mods, but personally I think being able to run something and say start to finish "I wrote this" has it's own benefits.
While yes true, tons of games with a crafting system and a voxel block engine have came out WAAY before Minecraft. Were talkin' 2010-2011.
Minecraft first appears in 2008-2009. Your point however still stands, though I actually cannot think of any examples.
A better example I think is games like Super Mario Brothers- Platform games based on a tile engine. Super Mario Brothers was definitive, but there are numerous other titles that are excellent platform games based on the same concept- Megaman being one such example.
Many of you people act like doing something for money is a bad thing.
Why do we go to work every day? What is it, generally, that we always wish we had more of? We do things for the money all the time, so why is it so bad when someone else does it?
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Many of you people act like doing something for money is a bad thing.
Why do we go to work every day? What is it, generally, that we always wish we had more of? We do things for the money all the time, so why is it so bad when someone else does it?
Because people consider games as art, and because of the common belief that artists are pure and don't care about money, that whole "starving artist" shtick. It isn't something that I agree with, because there are thousands of artists in music, film, painting, sculpture, and literature who are at least 50/50 in it for profit, if not more. I would wager that most of them are actually, because as you said, we all like money, and using your abilities well is a good way to make money.
Just like copying the concept of a popular game is an easier way to get money than to come up with a new concept completely on your own.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Many of you people act like doing something for money is a bad thing.
Why do we go to work every day? What is it, generally, that we always wish we had more of? We do things for the money all the time, so why is it so bad when someone else does it?
Doing something for money is not a bad thing. Michelangelo painted the Sistine chapel for money.
It is when you make no commitment to quality, and you do the absolute bare minimum to get that money that is the problem. If Michelangelo had painted stick people on the Sistine Chapel's ceiling, he would have fulfilled the contract- so why didn't he?
Because he took pride in his craft. He didn't take shortcuts. His goal was not to get more money in his pocket. His goal was to create something breathtaking, something which caused people of the time- and even people of today, to look up in awe and say "wow".
When it comes to Minecraft clones, you have both kinds really.
To further that example- I write software for a living.
Do I just do the absolute bare minimum required to get paid? No. I don't use the software myself except for testing but I still try to make it work as damn well as I can. This cannot be said about a lot of the crap software and games that can be found. A lot of them are priced cheaply for one reason- if you find a .99 cent game doesn't meet your expectations you are unlikely to bother pursuing chargebacks. So it's a game. And it's not about the software quality- it's about tricking people into giving them money based on a promise, not delivering that promise, and counting on them simply checking their losses and moving on while you watch the numbers grow in your revenue. That is unscrupulous and unethical by any measure.
You should be passionate about what you are doing, not passionate about the money you can make from what you are doing.
I agree with you. Im not trying to justify people who do crap work purely for the money because they can get away with it. If that is how I sounded, then forgive me on that. I do believe quality should be a top priority.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
There's some pretty good clones out there. You have to remember than MC is only first version. There's nothing wrong with someone looking at the first version of something and putting their own spin/improvements on it. If that didn't happen we'd still be standing in front of our car and turning a big crank to start it.
I wish MC had some of the features of the clones!
Hope all of you are having an awesome day!
My awesome dragons!
Take a look at my achievements!
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If you're the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
While yes true, tons of games with a crafting system and a voxel block engine have came out WAAY before Minecraft. Were talkin' 2010-2011.
- C.C.
Greedy dosh grubbing female dogs.
'Good things'...
Good.
Things.
Really?
Reeeeealllly?
RREEEEEEAAAAALLLLYYYY?
No.
Horrible knock offs can not be qualified as 'good things'.
Minecraft is like the WoW of sandbox games. It came out at the right time and cought all the attention which propelled it into success. Naturally, people want some of that too, and there is absolutely nothing wrong with that.
This isn't the first time, and won't be the last time anything like this happens.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
haha i agree No need to fix something if it ain't broke.
No its just mc has now set the bar so high the others just look like lame copies.
I cannot speak to the Minecraft clones, but I created a Arkanoid/breakout clone, and there are a few reasons I can see for the creation of games based on the design of other games.
1. Less experimentation. You already have a game that works reasonably well- rather than come up with gameplay concepts from scratch, implementing them, finding out they don't work, reworking them, reimplementing them, etc. until you come up with something that works, you can start from a known position.
2. Oftentimes, it's not about the game. While some developers I'm sure are cloning Minecraft because it is popular to make a quick buck- there was a unethical douchebag developer on reddit you basically admitted to churning out poorly tested, badly written crap purely to make a profit- Many people program because they like to program. I find the game I made amusing and interesting, but I think I was far more entertained by the task of writing it and watching that thing I wrote come to life than the actual result of the game.
3. This ties into 1., but the advantage to having a game you wrote that works similarly to another is that you can change yours. If I want to see what happens if a powerup lasts twice as long, or if explosive blocks have a bigger explosion radius, I can do that a lot easier with my own game and source code than I could with any final product. This doesn't expand quite all the way into Minecraft given Mods, but personally I think being able to run something and say start to finish "I wrote this" has it's own benefits.
Minecraft first appears in 2008-2009. Your point however still stands, though I actually cannot think of any examples.
A better example I think is games like Super Mario Brothers- Platform games based on a tile engine. Super Mario Brothers was definitive, but there are numerous other titles that are excellent platform games based on the same concept- Megaman being one such example.
Why do we go to work every day? What is it, generally, that we always wish we had more of? We do things for the money all the time, so why is it so bad when someone else does it?
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Because people consider games as art, and because of the common belief that artists are pure and don't care about money, that whole "starving artist" shtick. It isn't something that I agree with, because there are thousands of artists in music, film, painting, sculpture, and literature who are at least 50/50 in it for profit, if not more. I would wager that most of them are actually, because as you said, we all like money, and using your abilities well is a good way to make money.
Just like copying the concept of a popular game is an easier way to get money than to come up with a new concept completely on your own.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Doing something for money is not a bad thing. Michelangelo painted the Sistine chapel for money.
It is when you make no commitment to quality, and you do the absolute bare minimum to get that money that is the problem. If Michelangelo had painted stick people on the Sistine Chapel's ceiling, he would have fulfilled the contract- so why didn't he?
Because he took pride in his craft. He didn't take shortcuts. His goal was not to get more money in his pocket. His goal was to create something breathtaking, something which caused people of the time- and even people of today, to look up in awe and say "wow".
When it comes to Minecraft clones, you have both kinds really.
To further that example- I write software for a living.
Do I just do the absolute bare minimum required to get paid? No. I don't use the software myself except for testing but I still try to make it work as damn well as I can. This cannot be said about a lot of the crap software and games that can be found. A lot of them are priced cheaply for one reason- if you find a .99 cent game doesn't meet your expectations you are unlikely to bother pursuing chargebacks. So it's a game. And it's not about the software quality- it's about tricking people into giving them money based on a promise, not delivering that promise, and counting on them simply checking their losses and moving on while you watch the numbers grow in your revenue. That is unscrupulous and unethical by any measure.
You should be passionate about what you are doing, not passionate about the money you can make from what you are doing.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
I wish MC had some of the features of the clones!