1 raw beef
1 carrot
1 potato
1 bucket of water (bucket is returned)
3 wooden bowls
Place the beef, carrot, and potato in the top row of the crafting table, the bucket in the centre of the crafting table, and the three bowls in the bottom row of the crafting table, and get back three steaming hot bowls of stew.
------------ x3
Each bowl of stew restores 5 entire meat joints (), more than the ingredients would give the player on their own, and returns its bowl to be used again.
NOTE: If getting 5 meat joints restored sounds like a lot, then perhaps it would be a good idea to add mushrooms to the recipe to make the it a little more difficult to craft, like so ...
x3
... or making the stew non-stackable so it takes up more inventory space.
However, I recommend keeping the benefit of making the stew high to keep it worthwhile for the player to make.
I think I could support this if the recipe was for creating more foods like cake, where you can place it on the floor or a table, and dip into it as and when you need it.
For example, stick to your original recipe, but replace the bowls with one bucket, and it creates a bucket of stew (when placed it looks like a saucepan or a large bowl). Then the player can left-click on the stew with an empty bowl to fill it up, much like eating a cake, but instead of consuming it immediately, it becomes a food item in their inventory for when they need it.
Why a Bucket, saucepan, or large bowl when it can be in a Cauldron? A Cauldron of Stew rather than Water. Same mechanics, (fill 3 Buckets and the Cauldron empties). You can consume Buckets of Stew from your inventory the same way you consume Buckets of Milk to counter Potion effects. Although a Bowl of Stew would be more realistic. So perhaps there can be an equivalency added. For example, 3 Bowls = 1 Bucket. This way you can dip a Bowl into the Cauldron of Stew 9 times before it empties. Would that make sense?
I think then it would make more sense for the recipe to be slightly more complex by adding mushrooms like with the second recipe suggestion.
That does make sense. Even if the crafting recipe required 3 of each item, rather than 1. And/Or 3 Buckets of Water. Obviously, no Bowls would be needed if the Stew is going into a Cauldron. Perhaps adding an Interface to the Cauldron, to allow a full Cauldron of Water to be converted into large batches of Stew, and/or Mushroom Soup, and/or something else? This could be accessed by left-clicking with an empty hand.
Java 1.8 added Rabbit Stew. The crafting recipe doesn't require Water at all. It's similar to Mushroom Soup -- just the ingredients with a Bowl on the bottom in a diamond shape. The Xbox or all Consoles can either follow suit, (beef, carrots potatoes, bowl), or do something exclusive like suggested above. I support it, either way!
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Yeah. It requires three bowls because it gives three bowls (one swerving each).
the math is sound. There was just some disconect in there. the bowls may be moot at this point though i like the cauldron idea.
With the cauldron maybe it shouldnt be 5 health. That sounds like a lot when you get 9 servings.
What if clicking a cauldron opened a GUI with a 3x3 grid that only accepts certain items (similar to fireworks) used to make "meals"?
i. e. A Steak Dinner (raw beef, carrot, potato) that will restore 10 Stamina (individually, those will restore 9, provided the meat and potato are cooked). The extra point of Stamina is for your trouble.
IDK... since carrots were added I haven't even bothered cooking meat. A carrot restores 2 stamina, has pretty darn good saturation, and doesn't need the extra step of cooking it. A 9x9 carrot farm (with the water source in the center) provides all the food you'll ever need. Just be sure to replant...
Why a Bucket, saucepan, or large bowl when it can be in a Cauldron? A Cauldron of Stew rather than Water. Same mechanics, (fill 3 Buckets and the Cauldron empties). You can consume Buckets of Stew from your inventory the same way you consume Buckets of Milk to counter Potion effects. Although a Bowl of Stew would be more realistic. So perhaps there can be an equivalency added. For example, 3 Bowls = 1 Bucket. This way you can dip a Bowl into the Cauldron of Stew 9 times before it empties. Would that make sense?
As far as I know, the cauldron just holds water for filling potion bottles. You can't craft things in it like a crafting table, (Please correct me if I am wrong.) and I don't think a caudron can be picked back up and still contain water.
All the igredients, including the bucket of water, are extant items in the game. There is really no need to create an extra pot item. Anybody who has ever gone camping knows that a metal bucket can be used as pot. The bucket of water, is also something that can be put into the crafting table, just like buckets of milk, so it just makes sense as the easiest thing to use.
I don't understand the confusion over the concept of putting three empty bowls in with the ingredients and getting three bowls of stew out. Mushroom stew already requires the player to put in an empty bowl to get a bowl of mushroom stew out, and in the PC version an empty bowl is required to get a bowl of rabbit stew.
Perhaps if I change it to this ...
... maybe those confused persons will understand. I was just arranging the graphics as they would appear in the crafting table when I did the first version, and the crafting table has only one space for finished items. I assumed people would get that.
As far as I know, the cauldron just holds water for filling potion bottles. You can't craft things in it like a crafting table, (Please correct me if I am wrong.) and I don't think a cauldron can be picked back up and still contain water.
If you read the posts prior to the one quoted, you would know that there was a suggestion to add a crafting interface to the cauldron in order to allow this. Also, it was never mentioned or implied that one move a full cauldron, as this is not possible. The idea was that the cauldron remain stationary at base, with stew in it, and you would take what you need in a bowl or bucket before you venture off.
My suggestion allows for different types of stew to be prepared, ("crafted" within a cauldron), based on which ingredients are used. Different stews would have different hunger restoration properties and/or saturation levels. Empty bowls or buckets could be "dipped" into the cauldron to fill with stew which can be consumed. This suggestion provides the following:
a. more uses/recipes for food items
b. additional food types via stews, and
c. a better use for cauldrons, (as filling bottles from infinite water sources is more economical)
I don't understand the confusion over the concept of putting three empty bowls in with the ingredients and getting three bowls of stew out.
Mushroom stew already requires the player to put in an empty bowl to get a bowl of mushroom stew out, and in the PC version an empty bowl is required to get a bowl of rabbit stew.
Perhaps if I change it to this ...
...
maybe those confused persons will understand. I was just arranging the graphics as they would appear in the crafting table when I did the first
version, and the crafting table has only one space for finished items. I assumed people would get that.
I think the confusion in your suggestion stems from the fact that 3 bowls and a bucket of water are required. Why not simplify things, as I mentioned before? I've quoted myself here for your convenience:
Java 1.8 added Rabbit Stew. The crafting recipe doesn't require Water at all. It's similar to Mushroom Soup -- just the ingredients with a Bowl
on the bottom in a diamond shape. The Xbox or all Consoles can either follow suit, (beef, carrots potatoes, bowl), or do something exclusive
like suggested above. I support it, either way!
1 raw beef
1 carrot
1 potato
1 bucket of water (bucket is returned)
3 wooden bowls
Place the beef, carrot, and potato in the top row of the crafting table, the bucket in the centre of the crafting table, and the three bowls in the bottom row of the crafting table, and get back three steaming hot bowls of stew.
------------ x3
Each bowl of stew restores 5 entire meat joints (), more than the ingredients would give the player on their own, and returns its bowl to be used again.
NOTE: If getting 5 meat joints restored sounds like a lot, then perhaps it would be a good idea to add mushrooms to the recipe to make the it a little more difficult to craft, like so ...
x3
... or making the stew non-stackable so it takes up more inventory space.
However, I recommend keeping the benefit of making the stew high to keep it worthwhile for the player to make.
Ceci n'est pas une signature.
If you read the thread you would see that you get three bowls of stew.
The little stew icon even has "x3" after it!
Ceci n'est pas une signature.
Why a Bucket, saucepan, or large bowl when it can be in a Cauldron? A Cauldron of Stew rather than Water. Same mechanics, (fill 3 Buckets and the Cauldron empties). You can consume Buckets of Stew from your inventory the same way you consume Buckets of Milk to counter Potion effects. Although a Bowl of Stew would be more realistic. So perhaps there can be an equivalency added. For example, 3 Bowls = 1 Bucket. This way you can dip a Bowl into the Cauldron of Stew 9 times before it empties. Would that make sense?
That does make sense. Even if the crafting recipe required 3 of each item, rather than 1. And/Or 3 Buckets of Water. Obviously, no Bowls would be needed if the Stew is going into a Cauldron. Perhaps adding an Interface to the Cauldron, to allow a full Cauldron of Water to be converted into large batches of Stew, and/or Mushroom Soup, and/or something else? This could be accessed by left-clicking with an empty hand.
Java 1.8 added Rabbit Stew. The crafting recipe doesn't require Water at all. It's similar to Mushroom Soup -- just the ingredients with a Bowl on the bottom in a diamond shape. The Xbox or all Consoles can either follow suit, (beef, carrots potatoes, bowl), or do something exclusive like suggested above. I support it, either way!
Nope, it still requires 3 bowls though.
^^^^ Click it! You know you want to...
the math is sound. There was just some disconect in there. the bowls may be moot at this point though i like the cauldron idea.
With the cauldron maybe it shouldnt be 5 health. That sounds like a lot when you get 9 servings.
either way we need more uses for the bowl.
One swerving? What, are the bowls drunk or something?! A random chance of becoming drumk from stew?
Lol, sorry I'm laughing at your typo!
They're talking about "stew" not "brew"
Lol, sorry I'm laughing at yours
i. e. A Steak Dinner (raw beef, carrot, potato) that will restore 10 Stamina (individually, those will restore 9, provided the meat and potato are cooked). The extra point of Stamina is for your trouble.
IDK... since carrots were added I haven't even bothered cooking meat. A carrot restores 2 stamina, has pretty darn good saturation, and doesn't need the extra step of cooking it. A 9x9 carrot farm (with the water source in the center) provides all the food you'll ever need. Just be sure to replant...
Wow... Lol. I was using my phone, sometimes it sucks with typing. Oh well.
As far as I know, the cauldron just holds water for filling potion bottles. You can't craft things in it like a crafting table, (Please correct me if I am wrong.) and I don't think a caudron can be picked back up and still contain water.
All the igredients, including the bucket of water, are extant items in the game. There is really no need to create an extra pot item. Anybody who has ever gone camping knows that a metal bucket can be used as pot. The bucket of water, is also something that can be put into the crafting table, just like buckets of milk, so it just makes sense as the easiest thing to use.
I don't understand the confusion over the concept of putting three empty bowls in with the ingredients and getting three bowls of stew out. Mushroom stew already requires the player to put in an empty bowl to get a bowl of mushroom stew out, and in the PC version an empty bowl is required to get a bowl of rabbit stew.
Perhaps if I change it to this ...
... maybe those confused persons will understand. I was just arranging the graphics as they would appear in the crafting table when I did the first version, and the crafting table has only one space for finished items. I assumed people would get that.
Ceci n'est pas une signature.
If you read the posts prior to the one quoted, you would know that there was a suggestion to add a crafting interface to the cauldron in order to allow this. Also, it was never mentioned or implied that one move a full cauldron, as this is not possible. The idea was that the cauldron remain stationary at base, with stew in it, and you would take what you need in a bowl or bucket before you venture off.
My suggestion allows for different types of stew to be prepared, ("crafted" within a cauldron), based on which ingredients are used. Different stews would have different hunger restoration properties and/or saturation levels. Empty bowls or buckets could be "dipped" into the cauldron to fill with stew which can be consumed. This suggestion provides the following:
a. more uses/recipes for food items
b. additional food types via stews, and
c. a better use for cauldrons, (as filling bottles from infinite water sources is more economical)
I think the confusion in your suggestion stems from the fact that 3 bowls and a bucket of water are required. Why not simplify things, as I mentioned before? I've quoted myself here for your convenience: