This is a easier way to get more colors of blocks into the game...
We have note blocks and repeaters, where you can change the properties of each by hitting it...
Why not apply that same principle to a color palette for regular blocks such as bricks, iron, etc.
This has a few advantages...the first being no new blocks, which saves space for other future developments, and it should be a relatively easy thing to implement, considering that practically the same coding that went into note blocks or repeaters can be applied to change color palettes.
That's my story, and I'm stickin' to it.
Love, peace, and chicken grease
This is a easier way to get more colors of blocks into the game...
We have note blocks and repeaters, where you can change the properties of each by hitting it...
Why not apply that same principle to a color palette for regular blocks such as bricks, iron, etc.
This has a few advantages...the first being no new blocks, which saves space for other future developments, and it should be a relatively easy thing to implement, considering that practically the same coding that went into note blocks or repeaters can be applied to change color palettes.
That's my story, and I'm stickin' to it.
Love, peace, and chicken grease
-Vyncent-
simple yes.... easy.... no....
This will still add blocks to the game and fill the database up with these... It is not the same thing as a repeater or note block. What you are proposing is still in a way adding blocks... Sure you can have the state of the block saved, but that is still saving a block type in a way, otherwise you would have to go back over each and every block to put it back to what it should be...
In a way this just adds and extra step in the process of placing blocks... I really don't like this at all. I know it could be done, but would it be practical? Not for me that is for sure... I would rather place down quickly then having to cycle through till I reach the color I want and then start on the next block. Now doing that for each block is like making a song, so tedious and maybe a bit less complex, but still too much more work than is needed.
That is like trying to drink chocolate milk through a coffee straw... slow and tedious...><
I could see this kind of thing, if it doesn't do what the person above me said, it sure will slow building time down quite a bit....
That is my analogy of this.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Okay, I think you are misunderstanding my intentions. I don't want every color on God's green earth, I mean, let's think about the uses of pink bricks for a second. How many colors can bricks be...red, dark red (already have both) but what about tan, or white? Think about stone...what colors of stone exist in reality? Now apply that to in-game. I guess a way around this, if you really think that three colors of brick or four different colors of cobblestone is really going to lag your game that much, is to just add dye to the crafting process in some way (and taking up more space in the creative mode selection screens), but as I said, let's think about that...purple cobblestone? Pink iron?
All I'm doing is making a suggestion to add a little variety to the game. All buildings made of stone, cobblestone, and stone bricks all have the same thing in common (all suffer from being basically the same color), and dark red compared to regular bricks is not that far of a stretch, either, the main difference is that regular bricks have the bright mortar, which makes them stick out a little more. Four or five different colors for each selection might lag your game a very tiny minute (no, not like what 60 seconds equal) amount, but it will make your world look a lot better.
Well if more colors for blocks that I am for... well for certain ones.... But they way to go about it they you initially described is tedious. Note block method just would be too much more work then is necessary.
Now what you mention above about just flat out dying the block, that I could see to some degree. That is having a crafting method for it. So far the menus aren't crowded yet. And several things in each could be compacted.
What they could do to add those alternate colors to blocks would possibly be another block similar to crafting table. This would at least cut down the space that would be used in that menu, as it would have its' own separate menu.
As for creative setup, they can just add scroll bars eventually to the game. where when you get to the bottom of the scrolling it will then go to the hot bar (using the stick). To go into too much detail on that would be for another topic...
I can only say that I only half agree with the post as a whole, as I personally want more blocks and more colors of certain ones, at least the ones that kinda make sense, or is missing in the first place per say; also in another topic.
I guess the only part I misunderstand was the actual idea but the function or rather the way to go about it would need a bit of work...
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I guess a way around this, if you really think that three colors of brick or four different colors of cobblestone is really going to lag your game that much, is to just add dye to the crafting process in some way
How on Earth is that a workaround? A new block ID is a new block ID, it doesn't matter what process is performed to transmute the tile. You're thinking about this from a point where a few more colors are added for each block. I'm thinking of it from the perspective that it will at least quadruple the amount of block ID's in the game. Yes, it's a nice concept, and I would love to see it, but we're not going to.
I'm thinking of it from the perspective that it will at least quadruple the amount of block ID's in the game. Yes, it's a nice concept, and I would love to see it, but we're not going to.
Erm, no.
If each and every note block or redstone repeater had a different block id for every note or every position, you would see separate blocks for each note or for each position in the creative mode selection screens. All that has to occur here is a little programming to tell the game to look at a (as in ONE) SQL table for each time you hit a block to change the color of it. One hit = blue, Two hits = some other color, Three hits = whatever, so on, etc. Not different block ids, same block, different color palette, and even at that, I'm sure that you could get stone, cobblestone, stone bricks...and I think I'm missing another grey one in there (just woke up and not enough coffee running through these veins yet) to use many of the same lines in that SQL table.
Think about it. Every time you hit a note block or redstone repeater, you aren't changing block ids, you are merely changing the properties of said block.
Adding new blocks shouldn't cause the game to lag, as they have almost the same script as every other inert block in the game. infact you could probably fit about 50% of all of minecrafts blocks into about 5 ID's.
True, it wouldn't lag. However, it would take up precious memory that the Xbox 360 already doesn't have.
If each and every note block or redstone repeater had a different block id for every note or every position, you would see separate blocks for each note or for each position in the creative mode selection screens.
So what, fire and portal blocks aren't in the creative menu either, but that doesn't mean they're a property of some other block. Neither are redstone items in their respective on/off states. Different repeaters aren't in the creative menu simply because it would be pointless. That would be like putting two chests in the menu, one that was already open and would instantly close.
It may not be a new block ID, I'm not sure, this Sku11King guy seems to know what he's talking about. I'm going to slowly drift away from this debate now.
We have note blocks and repeaters, where you can change the properties of each by hitting it...
Why not apply that same principle to a color palette for regular blocks such as bricks, iron, etc.
This has a few advantages...the first being no new blocks, which saves space for other future developments, and it should be a relatively easy thing to implement, considering that practically the same coding that went into note blocks or repeaters can be applied to change color palettes.
That's my story, and I'm stickin' to it.
Love, peace, and chicken grease
-Vyncent-
simple yes.... easy.... no....
This will still add blocks to the game and fill the database up with these... It is not the same thing as a repeater or note block. What you are proposing is still in a way adding blocks... Sure you can have the state of the block saved, but that is still saving a block type in a way, otherwise you would have to go back over each and every block to put it back to what it should be...
In a way this just adds and extra step in the process of placing blocks... I really don't like this at all. I know it could be done, but would it be practical? Not for me that is for sure... I would rather place down quickly then having to cycle through till I reach the color I want and then start on the next block. Now doing that for each block is like making a song, so tedious and maybe a bit less complex, but still too much more work than is needed.
That is like trying to drink chocolate milk through a coffee straw... slow and tedious...><
I could see this kind of thing, if it doesn't do what the person above me said, it sure will slow building time down quite a bit....
That is my analogy of this.
Also spending 9 clicks to get the block you want for a whole floor or house is tedious. Including the database...
All I'm doing is making a suggestion to add a little variety to the game. All buildings made of stone, cobblestone, and stone bricks all have the same thing in common (all suffer from being basically the same color), and dark red compared to regular bricks is not that far of a stretch, either, the main difference is that regular bricks have the bright mortar, which makes them stick out a little more. Four or five different colors for each selection might lag your game a very tiny minute (no, not like what 60 seconds equal) amount, but it will make your world look a lot better.
Now what you mention above about just flat out dying the block, that I could see to some degree. That is having a crafting method for it. So far the menus aren't crowded yet. And several things in each could be compacted.
What they could do to add those alternate colors to blocks would possibly be another block similar to crafting table. This would at least cut down the space that would be used in that menu, as it would have its' own separate menu.
As for creative setup, they can just add scroll bars eventually to the game. where when you get to the bottom of the scrolling it will then go to the hot bar (using the stick). To go into too much detail on that would be for another topic...
I can only say that I only half agree with the post as a whole, as I personally want more blocks and more colors of certain ones, at least the ones that kinda make sense, or is missing in the first place per say; also in another topic.
I guess the only part I misunderstand was the actual idea but the function or rather the way to go about it would need a bit of work...
How on Earth is that a workaround? A new block ID is a new block ID, it doesn't matter what process is performed to transmute the tile. You're thinking about this from a point where a few more colors are added for each block. I'm thinking of it from the perspective that it will at least quadruple the amount of block ID's in the game. Yes, it's a nice concept, and I would love to see it, but we're not going to.
Erm, no.
If each and every note block or redstone repeater had a different block id for every note or every position, you would see separate blocks for each note or for each position in the creative mode selection screens. All that has to occur here is a little programming to tell the game to look at a (as in ONE) SQL table for each time you hit a block to change the color of it. One hit = blue, Two hits = some other color, Three hits = whatever, so on, etc. Not different block ids, same block, different color palette, and even at that, I'm sure that you could get stone, cobblestone, stone bricks...and I think I'm missing another grey one in there (just woke up and not enough coffee running through these veins yet) to use many of the same lines in that SQL table.
Think about it. Every time you hit a note block or redstone repeater, you aren't changing block ids, you are merely changing the properties of said block.
So what, fire and portal blocks aren't in the creative menu either, but that doesn't mean they're a property of some other block. Neither are redstone items in their respective on/off states. Different repeaters aren't in the creative menu simply because it would be pointless. That would be like putting two chests in the menu, one that was already open and would instantly close.
It may not be a new block ID, I'm not sure, this Sku11King guy seems to know what he's talking about. I'm going to slowly drift away from this debate now.