Hi guys, sorry I should have posted this some where else buy I was afraid that nobody would pay attention to this post. Anyways, let me get to the point. When I host a server over local wifi and someone tries to join, it is fine, but then when I edit it (using Imcpedit to change game mode or edit inventory) and let the person join back again, it loads a totally different world!
So pretty much I can only use the multiplayer function over local wifi when I am using a freshly generated world
After that, it had me thinking. Will it be doing this when 0.7.0 comes out? If so, there will be no point in purchasing a server, therefore, I won't able to play multiplayer globally becuz the other person won't be able to play with me! It will just load a whole different world >:(If any moderators get mad go ahead and lock the topic I just need 1 person to give me an answer then I will be satisfied. Also, while I was posting this topic, I was thinking about how you probably can't edit your inventory in a multiplayer server and all that, so it probably won't load a different world... Hopefully. I might have answered my own question.
Sorry if I sounded stupid, I just wanted some answers.
So pretty much I can only use the multiplayer function over local wifi when I am using a freshly generated world
After that, it had me thinking. Will it be doing this when 0.7.0 comes out? If so, there will be no point in purchasing a server, therefore, I won't able to play multiplayer globally becuz the other person won't be able to play with me! It will just load a whole different world >:(If any moderators get mad go ahead and lock the topic I just need 1 person to give me an answer then I will be satisfied. Also, while I was posting this topic, I was thinking about how you probably can't edit your inventory in a multiplayer server and all that, so it probably won't load a different world... Hopefully. I might have answered my own question.
Sorry if I sounded stupid, I just wanted some answers.