Hey, Guys! I'm currently porting Voxelsniper to MCPE. It's still a Beta and maybe have some bugs. It also does not contain much features but has over 7000 lines of code allready. For now there are just 10 different sizes of discs, 5 different sizes of spheres and 10 different sizes of squares but I will add a "little" bit more.
Commands:
/v BlockID DataValue : This command will set your block
/b 1 - 10 : This command will set the size of the radius
/b d : This command will generate a disc with the selected radius at the point you are looking at
/b b : This command will generate a sphere with the selected radius at the point you are looking at
/b vd : This command will generate a square with the selected radius at the point you are looking at
Download:
You can download the latest version of the mod here.
Wow, thank you so so very much for porting this. A tip for newer builders: if you spawn spheres of sand or gravel, you can make very natural looking terrain.
I would think that after the 20th, let alone the 2000th repeated line you would have caught on to the fact that there is a better way to do all of that perhaps?
I would think that after the 20th, let alone the 2000th repeated line you would have caught on to the fact that there is a better way to do all of that perhaps?
I would think that after the 20th, let alone the 2000th repeated line you would have caught on to the fact that there is a better way to do all of that perhaps?
I'm sure that ther is a better way to do it but I don't know how to do it.
Maybe you know?
has this script been updated yet? and @TheVoxelBox if you know how to make this script better in any way, I ask that you please help the creator, mcpe is sorely in need of a mod as powerful as voxelsniper.
has this script been updated yet? and @TheVoxelBox if you know how to make this script better in any way, I ask that you please help the creator, mcpe is sorely in need of a mod as powerful as voxelsniper.
Sorry, but I'm very busy because of school and everything. I hope I have time tomorrow, if not maybe at the weekend
Hey ghost, the easier way is to use loops... for instance, to program a sphere:
for(var a = -radius; a < radius; a++){ //for loops!
for(var b = -radius; b < radius; b++){
for(var c = -radius; c < radius; c++){
if((a*a)+(b*b)+(c*c)<=(radius*radius*radius)){ //if inside of the sphere
setTile(x+a, y+b, z+c, BlockNum, BlockData);
}
}
}
}
Hope this helps!
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Hey ghost, the easier way is to use loops... for instance, to program a sphere:
for(var a = -radius; a < radius; a++){ //for loops!
for(var b = -radius; b < radius; b++){
for(var c = -radius; c < radius; c++){
if((a*a)+(b*b)+(c*c)<=(radius*radius*radius)){ //if inside of the sphere
setTile(x+a, y+b, z+c, BlockNum, BlockData);
}
}
}
}
Hope this helps!
This is awesome! Thank you for sharing this with me! But it is for cuboids and not for spheres
But in some of the following updates I will add the last spheres
I'm sure that ther is a better way to do it but I don't know how to do it.
Maybe you know?
Sorry, but I'm very busy because of school and everything. I hope I have time tomorrow, if not maybe at the weekend
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This is awesome! Thank you for sharing this with me! But it is for cuboids and not for spheres
If you read it actually, it is for spheres.
I tried it but it only makes cuboids
So basically, you only need two radius's instead of three!
Sorry!
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It won't let me place anything help please!