As you all know, Minecraft 1.4 brought controllable pigs. WIth controllable pigs comes the urge to race. INTRODUCING: Mario Kart (Pig racing) in Minecraft! ***For all you aspiring track builders, a good rule of thumb is to have the track at least 9 blocks wide, to allow easier turning.
THANK YOU MOJANG!
Now, switching to an item other than your Carrot-on-a-Stick will not abruptly stop the pig!
Say hello to powerups such as snowballs and splash potions! (In the future...)
NOTICE: I will not be quitting this project! I will return to building tracks and buildings after I take my final exams for school!
-Includes hub, and 3 maps. -Ancient Aqueduct -Tulip Traverse -Multicolored Street
Instructions for using the map:
-For multiplayer use, make one player the designated admin, and this player shall be in creative mode
-Find the ladder to unlock the map selection room. (You don't have to, but looking for the ladder will encourage players to explore a bit)
-Find the 6 keys to unlock the tracks (You don't have to, but looking for the keys will encourage players to explore a bit)
-Use the H Portal to teleport to the lobby
-Use the teleport totem to teleport back to the hub, or find the pig/saddle totem to get a pig egg and a saddle.
-Find the admin room in each of the tracks. It should be near the starting mechanism, and will usually be in a hole or in a building.
-Give each player 3 Carrot-on-a-Sticks by pressing the "Give pig control" button in the admin room.
-Locate the "Start Race" lever/pressure plate, and flip the lever/leave an item on the pressure plate.
-Powerups are active if the Redstone Lamp is LIT. To fix a broken Redstone Lamp (DIM), locate the trapdoor, descend, and click the button near the bottom of the hole.
Please FOLLOW this post so you can be informed of updates quickly!
Currently I am Working On
-Viewing rooms
-Death rooms
-Simpler powerup systems. (1 powerup every one in a while isn't really fair.)
Bugs/Problems -Moving over stairs, slabs, or any other block that is not a full block will make the pig jitter/shake up and down
-Falling off the track currently has no fix but disqualification
-Earth's End is a bit difficult
-The Yogscast did not give me credit for the maps
-Pigs will sometimes not jump over a 1 block high obstacle
-Pigs that touch fire will almost always die
-If your pig touches water while you ride it, you lose control of the pig.
Changelog EDIT 1/21/13
-Released Map Pack One! EDIT 12/25/12 -Released the demo of the new track, Multicolored Street. EDIT 12/22/12
-Released the first version of the completed map
-Edited screenshots EDIT 12/16/12
-Posted updated downloads for Oasis:Here
This is just a demo, there will be changed powerup items in the future. EDIT 12/03/12 -Tweaked the difficulty on Earth's End EDIT 12/02/12
-Made Oasis a bit easier to play on
(Added paths over the small water trenches)
-Changed the images for Oasis and Halloween Harvest
-Finally finished map 6, Earth's End. EDIT 12/01/12
-Fixed some gamebreaking bugs.
-New downloads posted.
-Posted a sneak peak to the final track, Earth's End. EDIT 11/18/12
-Added redstone wiring to Samurai Streetmarket
-Began working on track 6, Earth's End
-Downloads for Samurai Streetmarket and Halloween Harvest are now available! EDIT 11/11/12
-Added lights to the scene of Samurai Streetmarket to make it more city-like
-Added a small easter egg in Glacial Goodness EDIT 11/9/12:
-Moved topic to "maps"
-Glacial Goodness and Oasis are now available for download!
-Changed a building that didn't "fit" in Samurai Streetmarket EDIT 11/5/12:
-Fantastic Falls is now available for download!
-Updated post with new pictures
You should add command blocks into the maps so they give you like, random potions or something to throw at other racers! That would be cool Just make it so when you go over a pressure plate or something it goes off
Rollback Post to RevisionRollBack
Working on a project of epic proportions. Can't wait for it to be done!
You should add command blocks into the maps so they give you like, random potions or something to throw at other racers! That would be cool Just make it so when you go over a pressure plate or something it goes off
It looks like your quite busy, so I decide to give you more ideas so you'll be even busier.
add spawn area (with command blocks to go to the arena)
power ups (potions)
add pig pen at the starting line (so everyone start at same time, no cheating possible)
vines grew at got in my way!
use command blocks to give player items
I'm able to leave the arena while still riding the pig, and cheat my way through the hills!
It looks like your quite busy, so I decide to give you more ideas so you'll be even busier.
add spawn area (with command blocks to go to the arena)
power ups (potions)
add pig pen at the starting line (so everyone start at same time, no cheating possible)
vines grew at got in my way!
use command blocks to give player items
I'm able to leave the arena while still riding the pig, and cheat my way through the hills!
Thanks for the reply, but I was already planning most of those. Think of these downloads as a demo of what is to come.
And thanks for reminding me about the vines. I completely forgot
Switching from the Carrot-on-a-Stick to another item stops the pig, so right now I'm thinking of ideas for how to add powerups.
Very cool designs! I'm making one of my own right now, though I doubt it will look as good as any of yours! I've been running some tests, however, and have found that power-ups don't really work. Speed and slowness potions/beacons don't seem to affect the pigs, and throwing anything in front of you while on a pig just causes it to smash into your own face. I've even tried using command blocks to tp the player ahead as a pseudo speed boost, but it doesn't work when you're on a pig. If you come up with anything that works, I'd love to hear it! For now I'm just going to have to use pressure plates to activate various types of traps.
Very cool designs! I'm making one of my own right now, though I doubt it will look as good as any of yours! I've been running some tests, however, and have found that power-ups don't really work. Speed and slowness potions/beacons don't seem to affect the pigs, and throwing anything in front of you while on a pig just causes it to smash into your own face. I've even tried using command blocks to tp the player ahead as a pseudo speed boost, but it doesn't work when you're on a pig. If you come up with anything that works, I'd love to hear it! For now I'm just going to have to use pressure plates to activate various types of traps.
With Sethbling's MCedit filters, it is possible to add potion effects to the pigs permanently, but I have yet to find a way to add potions effects to pigs DURING the race.
I think the pressure plate idea should work fine, but refilling them will be a pain
All completed tracks are now available for download!
They are in testing stage right now. There is not redstone support for all of the tracks.
I WILL FULLY COMPLETE THE TRACKS AFTER I FINISH THE CENTRAL HUB
Can't wait to try this. The idea of racing pigs in Minecraft is great enough but Mario Kart inspired maps? I'll have to gather some people to try this with ^.^
Hello Zspy
My name is 8008panda, I an aspring map maker myself and I love your maps. I am horrible at ascetic design but I alot about redstone and MCedit magic (like spawning pigs with saddles). So if you are looking for a partner to help you with that kind of stuff then maybe we could work together. If you would like that my email is [email protected]. If not keep up the good work.
Hello Zspy
My name is 8008panda, I an aspring map maker myself and I love your maps. I am horrible at ascetic design but I alot about redstone and MCedit magic (like spawning pigs with saddles). So if you are looking for a partner to help you with that kind of stuff then maybe we could work together. If you would like that my email is [email protected]. If not keep up the good work.
I needed a redstone guy for some parts of the maps I'll definitely contact you with details about what I'm working on. Thanks a bunch!
WIth controllable pigs comes the urge to race.
INTRODUCING: Mario Kart (Pig racing) in Minecraft!
***For all you aspiring track builders, a good rule of thumb is to have the track at least 9 blocks wide, to allow easier turning.
THANK YOU MOJANG!
Now, switching to an item other than your Carrot-on-a-Stick will not abruptly stop the pig!
Say hello to powerups such as snowballs and splash potions! (In the future...)
NOTICE:
I will not be quitting this project!
I will return to building tracks and buildings after I take my final exams for school!
Patience, my friends.
Main Download v1.0
-Fantastic Falls
-Samurai Streetmarket
-Dreamy Desert
-Glacial Goodness
-Halloween Harvest
-Earth's End
Map Pack One v1.0
-Includes hub, and 3 maps.
-Ancient Aqueduct
-Tulip Traverse
-Multicolored Street
Instructions for using the map:
-For multiplayer use, make one player the designated admin, and this player shall be in creative mode
-Find the ladder to unlock the map selection room.
(You don't have to, but looking for the ladder will encourage players to explore a bit)
-Find the 6 keys to unlock the tracks
(You don't have to, but looking for the keys will encourage players to explore a bit)
-Use the H Portal to teleport to the lobby
-Use the teleport totem to teleport back to the hub, or find the pig/saddle totem to get a pig egg and a saddle.
-Find the admin room in each of the tracks. It should be near the starting mechanism, and will usually be in a hole or in a building.
-Give each player 3 Carrot-on-a-Sticks by pressing the "Give pig control" button in the admin room.
-Locate the "Start Race" lever/pressure plate, and flip the lever/leave an item on the pressure plate.
-Powerups are active if the Redstone Lamp is LIT. To fix a broken Redstone Lamp (DIM), locate the trapdoor, descend, and click the button near the bottom of the hole.
Please FOLLOW this post so you can be informed of updates quickly!
Currently I am Working On
-Viewing rooms
-Death rooms
-Simpler powerup systems. (1 powerup every one in a while isn't really fair.)
Bugs/Problems
-Moving over stairs, slabs, or any other block that is not a full block will make the pig jitter/shake up and down
-Falling off the track currently has no fix but disqualification
-Earth's End is a bit difficult
-The Yogscast did not give me credit for the maps
-Pigs will sometimes not jump over a 1 block high obstacle
-Pigs that touch fire will almost always die
-If your pig touches water while you ride it, you lose control of the pig.
Changelog
EDIT 1/21/13
-Released Map Pack One!
EDIT 12/25/12
-Released the demo of the new track, Multicolored Street.
EDIT 12/22/12
-Released the first version of the completed map
-Edited screenshots
EDIT 12/16/12
-Posted updated downloads for Oasis:Here
This is just a demo, there will be changed powerup items in the future.
EDIT 12/03/12
-Tweaked the difficulty on Earth's End
EDIT 12/02/12
-Made Oasis a bit easier to play on
(Added paths over the small water trenches)
-Changed the images for Oasis and Halloween Harvest
-Finally finished map 6, Earth's End.
EDIT 12/01/12
-Fixed some gamebreaking bugs.
-New downloads posted.
-Posted a sneak peak to the final track, Earth's End.
EDIT 11/18/12
-Added redstone wiring to Samurai Streetmarket
-Began working on track 6, Earth's End
-Downloads for Samurai Streetmarket and Halloween Harvest are now available!
EDIT 11/11/12
-Added lights to the scene of Samurai Streetmarket to make it more city-like
-Added a small easter egg in Glacial Goodness
EDIT 11/9/12:
-Moved topic to "maps"
-Glacial Goodness and Oasis are now available for download!
-Changed a building that didn't "fit" in Samurai Streetmarket
EDIT 11/5/12:
-Fantastic Falls is now available for download!
-Updated post with new pictures
v1.0-Standard tracks with hub released.
"And with that, POW! I'm gone." ---Lord Crump
I forgot to include the plans for a hub in the map descriptions. Sorry about that
I'm working on it!
add spawn area (with command blocks to go to the arena)
power ups (potions)
add pig pen at the starting line (so everyone start at same time, no cheating possible)
vines grew at got in my way!
use command blocks to give player items
I'm able to leave the arena while still riding the pig, and cheat my way through the hills!
Keep it up, and make more tracks!
Thanks for the reply, but I was already planning most of those. Think of these downloads as a demo of what is to come.
And thanks for reminding me about the vines. I completely forgot
Switching from the Carrot-on-a-Stick to another item stops the pig, so right now I'm thinking of ideas for how to add powerups.
With Sethbling's MCedit filters, it is possible to add potion effects to the pigs permanently, but I have yet to find a way to add potions effects to pigs DURING the race.
I think the pressure plate idea should work fine, but refilling them will be a pain
If I discover anything, I will let you know!
They are in testing stage right now. There is not redstone support for all of the tracks.
I WILL FULLY COMPLETE THE TRACKS AFTER I FINISH THE CENTRAL HUB
Try them out when you get the chance!
My name is 8008panda, I an aspring map maker myself and I love your maps. I am horrible at ascetic design but I alot about redstone and MCedit magic (like spawning pigs with saddles). So if you are looking for a partner to help you with that kind of stuff then maybe we could work together. If you would like that my email is [email protected]. If not keep up the good work.
I needed a redstone guy for some parts of the maps I'll definitely contact you with details about what I'm working on. Thanks a bunch!