Over the past 3 years, we've been working on a project. This project has a map, but not just any map.
Our world is infinite and made entirely out of chunks/schematics. Because of this, it allows to create a dynamic world that perpetually moves around players seamlessly without obstructing trees/terrains/lakes/builds etc. This means we can basically have building spawning and despawning across the world without them ever being inside of a mountain, on the edge of a mountain, on top of a tree etc. Not only do these buildings spawn and despawn, but we'll be working on having interactive elements generating inside of them such as Quests/Traders/Custom items etc. To top it off, we also have roads/rivers which are chunk based generating through out the world and its forests/mountains.
Along side this, we've also made a dungeon generator that generates mazes automatically using chunk based schematics. Using this same algorithm, we can generate different types of mazes. Inside each of these dungeons, there's 1 spawn room, 1 treasure room and 1 boss room. We can configure the size and complexity of the maze.
Finally but not least, the chunk based schematic editor. It's a tool people can use to create templates which can then be modified and submitted for review. If accepted the chunk based schematic automatically gets added to the world and dungeons (Depending on what type you choose). You can also save as a draft the schematic, add friends to it, delete the schematic or edit current existing schematics).
If you wish to learn more, add me on Discord: Kalinox#0001
Over the past 3 years, we've been working on a project. This project has a map, but not just any map.
Our world is infinite and made entirely out of chunks/schematics. Because of this, it allows to create a dynamic world that perpetually moves around players seamlessly without obstructing trees/terrains/lakes/builds etc. This means we can basically have building spawning and despawning across the world without them ever being inside of a mountain, on the edge of a mountain, on top of a tree etc. Not only do these buildings spawn and despawn, but we'll be working on having interactive elements generating inside of them such as Quests/Traders/Custom items etc. To top it off, we also have roads/rivers which are chunk based generating through out the world and its forests/mountains.
Along side this, we've also made a dungeon generator that generates mazes automatically using chunk based schematics. Using this same algorithm, we can generate different types of mazes. Inside each of these dungeons, there's 1 spawn room, 1 treasure room and 1 boss room. We can configure the size and complexity of the maze.
Finally but not least, the chunk based schematic editor. It's a tool people can use to create templates which can then be modified and submitted for review. If accepted the chunk based schematic automatically gets added to the world and dungeons (Depending on what type you choose). You can also save as a draft the schematic, add friends to it, delete the schematic or edit current existing schematics).
If you wish to learn more, add me on Discord: Kalinox#0001