I'm currently working on a 32x / 64x texturepack, with some custom 3D models, however when starting potions models I ran into an error with the experience bottle: the particles don't work. When I smash an experience bottle, the particles display as the purple-black checkered missingno texture, as shown in the image attached below. The thing is, the source of the problem is from the bottle_drinkable.json model (water bottle model), and I can't seem to fix it there, either.
Please help, I'm desperate.
~DrShnig
P.S.
I would be happy to supply the json file in a dm shall the need arise.
I would be happy to supply the json file in a dm shall the need arise.
You should just supply the model file up front when asking for help. Making people ask to see what you've done is the exact opposite of being in a hurry for help.
Fortunately, the answer is probably pretty simple. Check your textures. Do you have a texture with the designation of "particle", and if so what texture is assigned to it? I'm guessing you don't have this designation (it's not added by default in most modeling software) so you need to add it and assign a texture to it.
I'm currently working on a 32x / 64x texturepack, with some custom 3D models, however when starting potions models I ran into an error with the experience bottle: the particles don't work. When I smash an experience bottle, the particles display as the purple-black checkered missingno texture, as shown in the image attached below. The thing is, the source of the problem is from the bottle_drinkable.json model (water bottle model), and I can't seem to fix it there, either.
Please help, I'm desperate.
~DrShnig
P.S.
I would be happy to supply the json file in a dm shall the need arise.
You should just supply the model file up front when asking for help. Making people ask to see what you've done is the exact opposite of being in a hurry for help.
Fortunately, the answer is probably pretty simple. Check your textures. Do you have a texture with the designation of "particle", and if so what texture is assigned to it? I'm guessing you don't have this designation (it's not added by default in most modeling software) so you need to add it and assign a texture to it.
I hope that helps you.