You just reminded me that there was no mention of the entity model system in their reveal... I wonder if that's been canned since Mog left?
Well, that could go either way.
On one hand, it's quite absurd to have a multi-million dollar project being worked on by only a few people, it's bad enough with sickness/vacations/events/project shifting they've got going on, but they hire someone they shouldn't have that was supposed to do some important things.... and hasn't been replaced, the few people they've got now have to try and balance front-end features and back end re-writes and features (because they don't have dedicated people for this, let alone teams). It's very possible they had their hands full that they had their hands full just doing re-writes on the engine and new combat (*cough cough*the end*cough) that model things were postponed (possibly for later snapshots)
Or, what I think is completely likely, they just didn't mention it because they see it as a "boring subsystem needed to be one step closer to the plug-in API" rather than something for our community to actually USE, and that the general community won't really care much about it (which is probably true, or at least John Smith an oCd users probably don't) and thus it's not worth the announcement time. Also, IIRC, all of the model changes weren't on any of the official changelogs either, so that might show how much they really care about our community... I'd imagine if not for "cleaner, more flexible code" and appeasing modders we wouldn't be where we are with resource packs. We're just along for the ride.
EDIT: In my rant above I was saying that there was no "pseudo-state" to allow elements that are commonly used in states, but as I've edited in my post above, it actually is clear that it exists now, just not if there's a good way to make exclusions for that, or if more complex logical operations will exist to get exactly the setup you want.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Not actually too much work to get all the 1.9 new thingy's done Maybe the shields though as i really don't want a square shield in CH if i can help it. I'm assuming the custom shield markings are pulled from the banner files, maybe wrong.
On one hand, it's quite absurd to have a multi-million dollar project being worked on by only a few people, it's bad enough with sickness/vacations/events/project shifting they've got going on, but they hire someone they shouldn't have that was supposed to do some important things.... and hasn't been replaced, the few people they've got now have to try and balance front-end features and back end re-writes and features (because they don't have dedicated people for this, let alone teams). It's very possible they had their hands full that they had their hands full just doing re-writes on the engine and new combat (*cough cough*the end*cough) that model things were postponed (possibly for later snapshots)
Or, what I think is completely likely, they just didn't mention it because they see it as a "boring subsystem needed to be one step closer to the plug-in API" rather than something for our community to actually USE, and that the general community won't really care much about it (which is probably true, or at least John Smith an oCd users probably don't) and thus it's not worth the announcement time. Also, IIRC, all of the model changes weren't on any of the official changelogs either, so that might show how much they really care about our community... I'd imagine if not for "cleaner, more flexible code" and appeasing modders we wouldn't be where we are with resource packs. We're just along for the ride.
EDIT: In my rant above I was saying that there was no "pseudo-state" to allow elements that are commonly used in states, but as I've edited in my post above, it actually is clear that it exists now, just not if there's a good way to make exclusions for that, or if more complex logical operations will exist to get exactly the setup you want.
From what I've heard from people with connections inside Mo', they have totally canned allowing freedom/access to the model data. I hope this isn't true or they do a u turn on the decision.
You just reminded me that there was no mention of the entity model system in their reveal... I wonder if that's been canned since Mog left?
Further info on this, I just watched some of the stream for the "behind the scenes" panel and a guy actually asked about it (last question should be it), and if we would see it in the snapshots, and grum replied "no, you're not gonna see this in snapshots any time soon".
ARG grum also said (Mog "leaving" and "the blocks are ready, the entities are not" so probably not in 1.9). So basically all of my plans for re-releasing my pack are likely shattered. (because my plan relied on the features getting added where I could utilize them to create more "unique" features and just generally make the game look more how I want it to)
EDIT: The twitch links may or may not work... or may or may not have sound. I don't think it was seeking to the correct time it said it was for me.... guess I'll have to wait for the actual clip to be added to youtube....
From what I've heard from people with connections inside Mo', they have totally canned allowing freedom/access to the model data. I hope this isn't true or they do a u turn on the decision.
How so? ALL models or just entities? Is it possible that they meant just the entity model system for 1.9 that was "on its way" to be ready for 1.9 and then Mog "leaving" changed their plan of "allowing" editing entities just because it wouldn't be ready in time?
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Which ones of you had those lists about packs that allowed monetization in things like videos? (I know Alvoria had one, and I thought Rayvolution and possibly a few others had them, but I could be wrong)
I recently changed my mind on some of my license stuff, I realized that resource packs included with servers or maps are transient (because, correct me if I'm wrong, it's only with the map/server and not really the same as downloading the pack as normal, short of someone actually going into a map and taking resources.zip) and thus will probably only lead to more publicity (and thus future fans/downloads) in the long run. I have already changed my texts accordingly (catch being typical mention+linkback), including monetization of said maps/servers including my pack.
Also, because it was on the last page kinda near the end, I'm putting it here:
Further info on this [the entity model system] , I just watched some of the stream for the "behind the scenes" panel and a guy actually asked about it (last question should be it), and if we would see it in the snapshots, and grum replied "no, you're not gonna see this in snapshots any time soon".
ARG grum also said (Mog "leaving" and "the blocks are ready, the entities are not" so probably not in 1.9). So basically all of my plans for re-releasing my pack are likely shattered. (because my plan relied on the features getting added where I could utilize them to create more "unique" features and just generally make the game look more how I want it to)
EDIT: The twitch links may or may not work... or may or may not have sound. I don't think it was seeking to the correct time it said it was for me.... guess I'll have to wait for the actual clip to be added to youtube....
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Current progress on my pack: New blocks are - Birch leaves, Birch Wood, Birch Leaves, Spruce Leaves, and Oak leaves.
It's like a fusion of dusty's pack and derivation with a meapers twist, I love it!
Please don't change the stone btw, it's my favourite minecraft stone bar none. I think it looks great, just the right amount of roughness to smoothness so it looks great and detailed up close but doesn't make your eyes hurt from further away.
As for crits I agree that the ores look a bit glued on like fishy said but that's it.
The ores look painted on, otherwise it looks amazing.
Yeah, I know. The ores that i had trouble with the most to make it look implanted into the stone where the lapis, iron, and redstone. Ill see what I can do to work that out. Thanks!
It's like a fusion of dusty's pack and derivation with a meapers twist, I love it!
Please don't change the stone btw, it's my favourite minecraft stone bar none. I think it looks great, just the right amount of roughness to smoothness so it looks great and detailed up close but doesn't make your eyes hurt from further away.
As for crits I agree that the ores look a bit glued on like fishy said but that's it.
Aye, those two packs were some of my favorites and are two sources of inspiration for this. I don't plan on changing the stone, but adding CTM. Thanks!
That's where variant textures come it. It's a vanilla feature now.
(I think this is directed at me) I've known about the alternate blocks in the video settings I just don't like it and would rather add CTM than the alt. blocks.
What type of ctm? Because if it's just random ctm you can do that in vanilla with the whole alternate blocks thing. It's not just the addition of rotated blocks (which you can totally remove).
What type of ctm? Because if it's just random ctm you can do that in vanilla with the whole alternate blocks thing. It's not just the addition of rotated blocks (which you can totally remove).
Yes, I was planning on using Random ctm for the stone.
I just released a small resource pack addon that fixes the shadowing on light-emitting blocks... something that's bothered me and probably many others for a while now.
I also got accepted into college today.
Gorgeous work Meapers! The glowstone looks a lot better. My only complaint is that the redstone and lapis ores look like they've been dropped on the ground rather than embedded in stone.
Yes, I was planning on using Random ctm for the stone.
Yea, in that case you should have a look at doing it in vanilla, randomised textures and no mods is great!
I actually wrote a guide on making alternate textures for grass in vanilla and insomniac_lemon has a great guide on the modeling system as a whole too.
I can help you out with it if you want too, I've made a bunch of alt textures for pixel perfection and converted pretty much all, if not all of my ctm to vanilla.
Well, that could go either way.
On one hand, it's quite absurd to have a multi-million dollar project being worked on by only a few people, it's bad enough with sickness/vacations/events/project shifting they've got going on, but they hire someone they shouldn't have that was supposed to do some important things.... and hasn't been replaced, the few people they've got now have to try and balance front-end features and back end re-writes and features (because they don't have dedicated people for this, let alone teams). It's very possible they had their hands full that they had their hands full just doing re-writes on the engine and new combat (*cough cough*the end*cough) that model things were postponed (possibly for later snapshots)
Or, what I think is completely likely, they just didn't mention it because they see it as a "boring subsystem needed to be one step closer to the plug-in API" rather than something for our community to actually USE, and that the general community won't really care much about it (which is probably true, or at least John Smith an oCd users probably don't) and thus it's not worth the announcement time. Also, IIRC, all of the model changes weren't on any of the official changelogs either, so that might show how much they really care about our community... I'd imagine if not for "cleaner, more flexible code" and appeasing modders we wouldn't be where we are with resource packs. We're just along for the ride.
EDIT: In my rant above I was saying that there was no "pseudo-state" to allow elements that are commonly used in states, but as I've edited in my post above, it actually is clear that it exists now, just not if there's a good way to make exclusions for that, or if more complex logical operations will exist to get exactly the setup you want.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Not actually too much work to get all the 1.9 new thingy's done Maybe the shields though as i really don't want a square shield in CH if i can help it. I'm assuming the custom shield markings are pulled from the banner files, maybe wrong.
From what I've heard from people with connections inside Mo', they have totally canned allowing freedom/access to the model data. I hope this isn't true or they do a u turn on the decision.
Further info on this, I just watched some of the stream for the "behind the scenes" panel and a guy actually asked about it (last question should be it), and if we would see it in the snapshots, and grum replied "no, you're not gonna see this in snapshots any time soon".
ARG grum also said (Mog "leaving" and "the blocks are ready, the entities are not" so probably not in 1.9). So basically all of my plans for re-releasing my pack are likely shattered. (because my plan relied on the features getting added where I could utilize them to create more "unique" features and just generally make the game look more how I want it to)
EDIT: The twitch links may or may not work... or may or may not have sound. I don't think it was seeking to the correct time it said it was for me.... guess I'll have to wait for the actual clip to be added to youtube....
How so? ALL models or just entities? Is it possible that they meant just the entity model system for 1.9 that was "on its way" to be ready for 1.9 and then Mog "leaving" changed their plan of "allowing" editing entities just because it wouldn't be ready in time?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Woah, it's been some time since I posted on this thread. Have some Mario textures.
I'll probably double the resolution on the zombie koopa soon.
I've made some blocks too, but they're not as interesting.
Also, new avatar.
Oh I wish I could make my Mario entities look that good, I really need to start redoing those...
Lovely! I love the oak log <3
Did some blocks and touched up on oak log Tell me what you guys think!
Stone blocks
Normal Sandstone and Stone (Something about the stone I'm just not happy with)
Wood
Oak Log is now darker to contrast better with the wood planks.
Grass blocks
Grass and Dirt block
Which ones of you had those lists about packs that allowed monetization in things like videos? (I know Alvoria had one, and I thought Rayvolution and possibly a few others had them, but I could be wrong)
I recently changed my mind on some of my license stuff, I realized that resource packs included with servers or maps are transient (because, correct me if I'm wrong, it's only with the map/server and not really the same as downloading the pack as normal, short of someone actually going into a map and taking resources.zip) and thus will probably only lead to more publicity (and thus future fans/downloads) in the long run. I have already changed my texts accordingly (catch being typical mention+linkback), including monetization of said maps/servers including my pack.
Also, because it was on the last page kinda near the end, I'm putting it here:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Current progress on my pack: New blocks are - Birch leaves, Birch Wood, Birch Leaves, Spruce Leaves, and Oak leaves.
Very nice; really like the planks.
The ores look painted on, otherwise it looks amazing.
Looking at it more closely, the stone has a definite repeating pattern to it, which forms diagonal and horizontal lines.
It's like a fusion of dusty's pack and derivation with a meapers twist, I love it!
Please don't change the stone btw, it's my favourite minecraft stone bar none. I think it looks great, just the right amount of roughness to smoothness so it looks great and detailed up close but doesn't make your eyes hurt from further away.
As for crits I agree that the ores look a bit glued on like fishy said but that's it.
That's where variant textures come it. It's a vanilla feature now.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Thanks!
Yeah, I know. The ores that i had trouble with the most to make it look implanted into the stone where the lapis, iron, and redstone. Ill see what I can do to work that out. Thanks!
I've noticed it and known about it. I was planning on adding CTM to rid of the pattern.
^Same as to what I said above. The birch leaves took a while to get the color i wanted from them haha.
Aye, those two packs were some of my favorites and are two sources of inspiration for this. I don't plan on changing the stone, but adding CTM. Thanks!
(I think this is directed at me) I've known about the alternate blocks in the video settings I just don't like it and would rather add CTM than the alt. blocks.
What type of ctm? Because if it's just random ctm you can do that in vanilla with the whole alternate blocks thing. It's not just the addition of rotated blocks (which you can totally remove).
Yes, I was planning on using Random ctm for the stone.
I just released a small resource pack addon that fixes the shadowing on light-emitting blocks... something that's bothered me and probably many others for a while now.
I also got accepted into college today.
Gorgeous work Meapers! The glowstone looks a lot better. My only complaint is that the redstone and lapis ores look like they've been dropped on the ground rather than embedded in stone.
Yea, in that case you should have a look at doing it in vanilla, randomised textures and no mods is great!
I actually wrote a guide on making alternate textures for grass in vanilla and insomniac_lemon has a great guide on the modeling system as a whole too.
I can help you out with it if you want too, I've made a bunch of alt textures for pixel perfection and converted pretty much all, if not all of my ctm to vanilla.
Oh sweet, thanks. Ill have to check that out tomorrow because its like 3 am for me right now .-.