Don't know how useful this is for anyone else; I have been trying to find a way to have my bookmark of this thread take me to the most recent thread, turn's out it was as simple as page=[insert ridiculously high number].
More textures (still working out the kinks in the stone texture, and so screenshots may hold some patterns)
Added a fuse Oak log & planks new gravel netherrack and netherbrick new iron bars rails podzol (which in this pack will be mossy dirt instead) snow Oak, Jungle and Birch Log Furnace, Dispenser, Dropper (still working on the furnace animation's timing)
Rollback Post to RevisionRollBack
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
Also, what do you think about this dirt; is it too plain?
(3x6)
(2x2)
If your color palette allows for it, I think you should add some 'mid-range' lightened dirt chunks, instead of just having some light and the rest dark... makes the light ones stick out a bit too much.
Started a new FTB world last night (1.7 packs are finally open for alpha testing, woot!), and played with Triton 64x... I haven't textured in a bit, so I decided to do some ores from Thermal Expansion, to make them not look so ugly next to my stone and all;
Copper, Silver, Lead, and Tin. I tried to add some oxidization/corrosion/whatever to the copper, since real-life copper is practically green from all the rust on it, according to google images. Not really sure if I like the effect, though.
Copper, Silver, Lead, and Tin. I tried to add some oxidization/corrosion/whatever to the copper, since real-life copper is practically green from all the rust on it, according to google images. Not really sure if I like the effect, though.
On the contrary I love that rusty stuff around the copper. If you finish your pack, It has the right to overtake SphaxPureBD.
Copper, Silver, Lead, and Tin. I tried to add some oxidization/corrosion/whatever to the copper, since real-life copper is practically green from all the rust on it, according to google images. Not really sure if I like the effect, though.
The rust on the copper looks fantastic. I think it's just what happens when artists are overly critical of their own work. I might suggest changing Silver and Tin's colors a little bit, just so that they are slightly more distinguishable.
I think that you need to stop attempting to make the stone in the same way over and over. It kind of looks like dark gray beehives now. Real stone doesn't look like cobblestone or indented patterns. It looks like sheets of rock, or smooth ridges, and if you insist on the jagged pieces look, they are squareish, like basalt. Sorry if my words sound harsh but I hope you can accept me advice without becoming defensive.
Has anyone else had trouble with a translucent clouds.png? My (previously working) clouds aren't visible from the ground when a pixel is below ~60-62% transparency. It's pretty annoying because I had some nice gradients as cloudy days came and went.
Oddly enough, the lower transparency pixels are visible from above if you fly up high enough.
Ugh, why does the guardian use the same texture for the top and bottom plates? It's so off-putting. It's like the only way to have it look acceptable is to not shade at all. Oh well, my guardian will have a glowing stomach.
I'm hoping to have the pack finished by the next update, though that probably won't even come close to happening.
The new ores look great, love the high contrast!
Also cookie, go somewhere and base a pack of of it. Thats what im doing.
Putting the CENDENT back in transcendent!
Well then, I just added page 9999 to my bookmarks
It seems that adding too many digits just takes you to the first page, though.
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
Also, I really like your water @Meringue, and I'd like to have something like it in my pack. Could you help me with that?
@CopperCookie, The dirt needs a little bit of shading but it looks good.
If your color palette allows for it, I think you should add some 'mid-range' lightened dirt chunks, instead of just having some light and the rest dark... makes the light ones stick out a bit too much.
Started a new FTB world last night (1.7 packs are finally open for alpha testing, woot!), and played with Triton 64x... I haven't textured in a bit, so I decided to do some ores from Thermal Expansion, to make them not look so ugly next to my stone and all;
Copper, Silver, Lead, and Tin. I tried to add some oxidization/corrosion/whatever to the copper, since real-life copper is practically green from all the rust on it, according to google images. Not really sure if I like the effect, though.
On the contrary I love that rusty stuff around the copper. If you finish your pack, It has the right to overtake SphaxPureBD.
The rust on the copper looks fantastic. I think it's just what happens when artists are overly critical of their own work. I might suggest changing Silver and Tin's colors a little bit, just so that they are slightly more distinguishable.
Oooh, two new pages in a row
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
I think that you need to stop attempting to make the stone in the same way over and over. It kind of looks like dark gray beehives now. Real stone doesn't look like cobblestone or indented patterns. It looks like sheets of rock, or smooth ridges, and if you insist on the jagged pieces look, they are squareish, like basalt. Sorry if my words sound harsh but I hope you can accept me advice without becoming defensive.
Oddly enough, the lower transparency pixels are visible from above if you fly up high enough.