I guess there's only so much you can do with mod support but is there a way to make biomes o'plenty's colormap not be overwritten by JSTR's?
I know I can just disable the custom colors but that also disables my lightmaps and I like the lightmaps. I tried deleting the colormap folder out of the mcpatcher section of the archive but Istill have swamp green grass in sacred springs biomes. >_> (It's supposed to be teal)
So any advice on my problem?
Edit: Also the latest JSTR does not seem to compensate for Tinkers' Construct's UI as some of the buttons are invisible making it impossible to use without switching between vanilla and JSTR textures.
Edit: Also the latest JSTR does not seem to compensate for Tinkers' Construct's UI as some of the buttons are invisible making it impossible to use without switching between vanilla and JSTR textures.
The background of the buttons are invisible, not the icons themselves. If you look closer you can see the black shapes of the tinker parts.
Is there any word on a 64x JSTR texture pack or no? What about 128x and higher? Also what is the latest version available for FTB Ultimate?
I haven't done much more on the 64x pack, people don't seem to be that wrapped in it. But 128x will just never happen, its just way too much work when doing textures by hand and as you can see its taken the 64x pack 1.5 years with 2 people working on it to get to the stage its at now.
At the moment I'm doing textures for JSTR, after I'll then get back into working on the 64x pack
And the latest version for FTB Ultimate is Universal JSTR 0.1.0 for Minecraft 1.4.x | Download
Quote from Greenhawk837»
I haven't done much more on the 64x pack, people don't seem to be that wrapped in it. But 128x will just never happen, its just way too much work when doing textures by hand and as you can see its taken the 64x pack 1.5 years with 2 people working on it to get to the stage its at now.
At the moment I'm doing textures for JSTR, after I'll then get back into working on the 64x pack
And the latest version for FTB Ultimate is Universal JSTR 0.1.0 for Minecraft 1.4.x | Download
Ah I can understand the bit about 128x being too hard, and you guys make a great texture pack I'm gonna have to get this for all my mod packs now, it makes everything look really nice, sounds like good news on the 64x front, can't wait to see it, if I could I would donate to support your work.
stencil table, I checked the folder but it matches up with the tconstruct assets from the mod's jar file. Checked icons.png and the button icons were there, with 3 missing squares in the lower-right corner. Placing them there by copying the first 3 did nothing.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
I've tried numerous other texture packs in the past and nothing really can compare to the aesthetic pleasures that JSL provides. I feel like I'm ruined on it because any other pack I try always seems to fall short. No worries though ;). Nonetheless, this is my favorite pack. I'm eager to see what epicness will ensue in the future.
So I noticed the texture for buildcraft's environmentally unfriendly oil spills seems to have a missing line of pixels on one of its flowing animation frames.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
Just posted a small update to both John Smith Legacy and John Smith Legacy JSC.
Much better looking Rain and Snow now plus some bug fixes.
Fixed another small issue with the glass CTM.
One more random tall grass.
JonnnLeee Double Tall Grass, I will add my version back when random textures work for double height plants.
Adjusted the End Sky as it was just a resize of the original.
Edited the Rain so it's not as intrusive (halved the drip widths), also added two different colours (gray and blue) to give the rain more depth.
Edited the Snow as it was a little bit weak and blocky, much more like a snow storm now.
There's an issue with the Glass Pane CTM not working correctly in MCPatcher and Optifine, it's not a resource pack issue, hopefully both of them will sort the issue out so we can have the panes back to how they used to be.
Hello all I'm not sure if this has already been discussed but frankly I cant be bothered to search through 80+ pages to see if it has or not.
Anyway I am currently having an issue trying to use the 1.6 version of this pack for Attack of the B Team.
I can successfully load it into my folder and it does show up in the resource folder in game. However, when I click on it the game does its normal freeze for about 5 seconds or so but it will stay on the default resource pack.
I have a jstr pack that is used for ftb monster and it works fine. Only problem is that pack is not updated any longer and there is only support for about 5 mods half of which are not in AotBT.
I just wanted to see if anyone else has had this issue and, if so, has found a resolution to it.
My PC specs just in case:
AMD Phenom six core 3.4 Ghz
16 gigs corsair ddr3 ram @ 2.4 Ghz
2 x Geforce 660 in SLi
Cheers
Edit:
I have also done some more testing and for some reason the 1.6 pack works on TPPI (test pack please ignore), but still not on AotBT. Not sure what would cause this, especially if the pack works on one mod pack but not on another.
So any advice on my problem?
Edit: Also the latest JSTR does not seem to compensate for Tinkers' Construct's UI as some of the buttons are invisible making it impossible to use without switching between vanilla and JSTR textures.
The background of the buttons are invisible, not the icons themselves. If you look closer you can see the black shapes of the tinker parts.
Well I was squinting at it and could make it out somewhat, that is still kind of a pain though. Is there any way I can correct it myself?
And, is there any way to make the text in books more legible? Turning off custom font doesn't seem to make a difference.
I believe it has to be textured in order to be fixed.
I figured but I'm having some problems finding where to texture it, I've already tried adding the 3 missing squares in icons.png to no avail.
It takes a lot of love and patience to use technology, I find myself relearning this fact on a daily basis -Isaac J Rose-Wenze
I haven't done much more on the 64x pack, people don't seem to be that wrapped in it. But 128x will just never happen, its just way too much work when doing textures by hand and as you can see its taken the 64x pack 1.5 years with 2 people working on it to get to the stage its at now.
At the moment I'm doing textures for JSTR, after I'll then get back into working on the 64x pack
And the latest version for FTB Ultimate is Universal JSTR 0.1.0 for Minecraft 1.4.x | Download
What GUIs are the buttons missing in?
Ah I can understand the bit about 128x being too hard, and you guys make a great texture pack I'm gonna have to get this for all my mod packs now, it makes everything look really nice, sounds like good news on the 64x front, can't wait to see it, if I could I would donate to support your work.
It takes a lot of love and patience to use technology, I find myself relearning this fact on a daily basis -Isaac J Rose-Wenze
stencil table, I checked the folder but it matches up with the tconstruct assets from the mod's jar file. Checked icons.png and the button icons were there, with 3 missing squares in the lower-right corner. Placing them there by copying the first 3 did nothing.
Much better looking Rain and Snow now plus some bug fixes.
Fixed another small issue with the glass CTM.
One more random tall grass.
JonnnLeee Double Tall Grass, I will add my version back when random textures work for double height plants.
Adjusted the End Sky as it was just a resize of the original.
Edited the Rain so it's not as intrusive (halved the drip widths), also added two different colours (gray and blue) to give the rain more depth.
Edited the Snow as it was a little bit weak and blocky, much more like a snow storm now.
There's an issue with the Glass Pane CTM not working correctly in MCPatcher and Optifine, it's not a resource pack issue, hopefully both of them will sort the issue out so we can have the panes back to how they used to be.
More to come when I'm on my Xmas break.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Anyway I am currently having an issue trying to use the 1.6 version of this pack for Attack of the B Team.
I can successfully load it into my folder and it does show up in the resource folder in game. However, when I click on it the game does its normal freeze for about 5 seconds or so but it will stay on the default resource pack.
I have a jstr pack that is used for ftb monster and it works fine. Only problem is that pack is not updated any longer and there is only support for about 5 mods half of which are not in AotBT.
I just wanted to see if anyone else has had this issue and, if so, has found a resolution to it.
My PC specs just in case:
AMD Phenom six core 3.4 Ghz
16 gigs corsair ddr3 ram @ 2.4 Ghz
2 x Geforce 660 in SLi
Cheers
Edit:
I have also done some more testing and for some reason the 1.6 pack works on TPPI (test pack please ignore), but still not on AotBT. Not sure what would cause this, especially if the pack works on one mod pack but not on another.
Well I finally got around to making the horse textures, rabbits (and Guardians) will have to wait for some other time.
I hope everyone is having a great Xmas and you're looking forward to a wonderful new year.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Edit:nvm
You could post them in this forum or the FTB forum.
http://forum.feed-the-beast.com/threads/32x-johnsmith-technicians-remix.741/
But I think the best thing would be to post them directly to the Github as that's the main location for the modded textures.
https://github.com/John-Smith-Modded
Hope this helps.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
But why not here?