It simply expands worlds, using a mc server. The worlds can be used for single-player and MP. As said many times as long as you have right server .jar and have it configured correctly, including amplified...
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I would assume 70% of those mods do not affect generation. But as long as you cant install them onto a forge server and get mlg to use that forge server it should generate it all...
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Yes it does. How ever! At first it will not. A file will be generated called EULA.txt. Open this file and change the last line from "eula=false" to "eula=true" save the txt file. Then Run MLG like normal.
Is there a way to use this with modded Minecraft? Some friends and I are running a modded server, and it starts to seriously lag when we generate new chunks. Since it is modded, we can't exactly just run this and upload the world, since none of the modded stuff will be generated
Yes it does. How ever! At first it will not. A file will be generated called EULA.txt. Open this file and change the last line from "eula=false" to "eula=true" save the txt file. Then Run MLG like normal.
Hello. If i understand right, I just copy this in RR3 server folder and run it/conf it and let it work. That should generate the BiomesOP biomes as its set in the server.properties ?
oh gosh, id have to do it. I cant remember... I believe you have to rename the forge .jar to whatever MLG is defaulted to, minecraft_server i think it is. Then you have the mods folder or however it goes so the "forge" detects them and it should generate like a vanilla one would work. I shall give a proper guid later, right now its to late for me to begin that...
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oh gosh, id have to do it. I cant remember... I believe you have to rename the forge .jar to whatever MLG is defaulted to, minecraft_server i think it is. Then you have the mods folder or however it goes so the "forge" detects them and it should generate like a vanilla one would work. I shall give a proper guid later, right now its to late for me to begin that...
Sounds good. I've just never been able to get it to work, but I've heard that it can work. If you can get it working and make a guide, that would be awesome
I have posted the video , have no mic atm so no talking sorry...
Thanks. I got it running, but I'm having a problem. What I'm trying to do is replicate the world that is on my friend's server, since we get a lot of lag when generating new chunks. The problem is that even with exactly the same setup as our server (same mods, same Forge version, and the same seed), the world generates differently. Does MLG affect the way the world generates?
I am fairly certain that it does not change the way it generates, the only thing i can do is try to replicate what your describing with my own setup. Only thing im not sure about is if whatever mods you're using actually follow a seed and are not random, would you mid telling me what mods you are running?
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I am fairly certain that it does not change the way it generates, the only thing i can do is try to replicate what your describing with my own setup. Only thing im not sure about is if whatever mods you're using actually follow a seed and are not random, would you mid telling me what mods you are running?
The mods we have on the server are:
Applied Energistics 2
Backpacks
BiblioCraft
BiblioWoods (Biomes O' Plenty, ExtraBiomesXL, Forestry, Highlands, and Natura editions)
Binnie's Mods
Biomes O' Plenty
Buildcraft
Carpenter's Blocks
Chicken Chunks
Chisel
Code Chicken Core
CoFH Core
ComputerCraft
Enchiridion
Ender Storage
Extra Biomes XL
Extra Cells
Extra Utilities
Factorization
Flat Signs
Forestry
Galacticraft Core
Galacticraft Planets
Hardcore Ender Expansion
Hats
Hat Stand
Highlands
iChun Util
Iguana Tweaks
Industrial Craft 2
Industrial Craft 2 Nuclear Control
Inventory Tweaks
Iron Chests
Magical Crops
Magic Bees
Mantle
Mekanism
Mekanism Generators
Mekanism Tools
Metallurgy
Metallurgy Core
Modular Force Field System
Micdoodle Core
MineFactory Reloaded
Mobius Core
Morph
Mystcraft
Natura
Not Enough Items
ObsidiPlates
Open Blocks
Open Mods Lib
Opis
Pam's HarvestCraft
Railcraft
Resonant Engine
Steve's Carts 2
Sync
Thaumcraft
Thaumic Energistics
Thaumic Tinkerer
Thermal Expansion
Thermal Foundation
Tinkers' Construct
Tinkers' Mechworks
Torch Levers
Twilight Forest
WAILA
Witchery
I know that it's not random, because I've deleted the world from the MLG folder a few times with the same mod setup, and it's generated the same world every time while using the same seed
EDIT: I figured it out... Lol. I forgot to set the level type to Highlands instead of default
I am using this to look for seeds that contain an ocean biome at spawn (at 0:0) as well as a mesa biome nearby. Is there any way I can facilitate the process by batch generating worlds?
I am using this to look for seeds that contain an ocean biome at spawn (at 0:0) as well as a mesa biome nearby. Is there any way I can facilitate the process by batch generating worlds?
Try that.
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Will MLG work correctly on a world with 100+ mods?
This is a Call of Duty noob free topic, please exit the area.
Yes it does. How ever! At first it will not. A file will be generated called EULA.txt. Open this file and change the last line from "eula=false" to "eula=true" save the txt file. Then Run MLG like normal.
The same applies to 1.7 as well
Ok. How would I go about doing this?
Sounds good. I've just never been able to get it to work, but I've heard that it can work. If you can get it working and make a guide, that would be awesome
Thanks. I got it running, but I'm having a problem. What I'm trying to do is replicate the world that is on my friend's server, since we get a lot of lag when generating new chunks. The problem is that even with exactly the same setup as our server (same mods, same Forge version, and the same seed), the world generates differently. Does MLG affect the way the world generates?
The mods we have on the server are:Applied Energistics 2BackpacksBiblioCraftBiblioWoods (Biomes O' Plenty, ExtraBiomesXL, Forestry, Highlands, and Natura editions)Binnie's ModsBiomes O' PlentyBuildcraftCarpenter's BlocksChicken ChunksChiselCode Chicken CoreCoFH CoreComputerCraftEnchiridionEnder StorageExtra Biomes XLExtra CellsExtra UtilitiesFactorizationFlat SignsForestryGalacticraft CoreGalacticraft PlanetsHardcore Ender ExpansionHatsHat StandHighlandsiChun UtilIguana TweaksIndustrial Craft 2Industrial Craft 2 Nuclear ControlInventory TweaksIron ChestsMagical CropsMagic BeesMantleMekanismMekanism GeneratorsMekanism ToolsMetallurgyMetallurgy CoreModular Force Field SystemMicdoodle CoreMineFactory ReloadedMobius CoreMorphMystcraftNaturaNot Enough ItemsObsidiPlatesOpen BlocksOpen Mods LibOpisPam's HarvestCraftRailcraftResonant EngineSteve's Carts 2SyncThaumcraftThaumic EnergisticsThaumic TinkererThermal ExpansionThermal FoundationTinkers' ConstructTinkers' MechworksTorch LeversTwilight ForestWAILAWitcheryI know that it's not random, because I've deleted the world from the MLG folder a few times with the same mod setup, and it's generated the same world every time while using the same seedEDIT: I figured it out... Lol. I forgot to set the level type to Highlands instead of default
Try that.
Edit :