- When the Wither Storm creates another Wither Storm, it is pretty much only tentacles and heads. Maybe create a new type of Wither Storm, like in episode 4 those 2 mini Wither Storms by the main one.
- When the Wither Storm creates another Wither Storm, it should give up some of it's mass/blocks to create another.
- The Wither Storm only picks up 1 block at a time. If possible, maybe it could pick up chunks of blocks. It could save lag.
- When one Wither Storm head fires a fireball at something, the other 2 heads fire at the same spot. Maybe consider making them all shoot at different directions.
- Maybe the Wither Storm could fire at buildings more like maybe make it fire at wood, stonebricks, glass, or so more often than grass if it sees some.
- A config option to make friendly mobs not teleport to you when too far away. This would especially be helpful for the Wither Storm.
- A command to make it stop raining when the Wither Storm gains it's final phase.
- Make the Wither Storm a little more destructive with buildings and the environment. It takes forever for it to take down a single building. Maybe it's possible without adding bunches of lag.
Thanks AndrDneehtfoerusaert and the others for reading over this. These are just my personal suggestions.
- When the Wither Storm creates another Wither Storm, it is pretty much only tentacles and heads. Maybe create a new type of Wither Storm, like in episode 4 those 2 mini Wither Storms by the main one.
- When the Wither Storm creates another Wither Storm, it should give up some of it's mass/blocks to create another.
- The Wither Storm only picks up 1 block at a time. If possible, maybe it could pick up chunks of blocks. It could save lag.
- When one Wither Storm head fires a fireball at something, the other 2 heads fire at the same spot. Maybe consider making them all shoot at different directions.
- Maybe the Wither Storm could fire at buildings more like maybe make it fire at wood, stonebricks, glass, or so more often than grass if it sees some.
- A config option to make friendly mobs not teleport to you when too far away. This would especially be helpful for the Wither Storm.
- A command to make it stop raining when the Wither Storm gains it's final phase.
- Make the Wither Storm a little more destructive with buildings and the environment. It takes forever for it to take down a single building. Maybe it's possible without adding bunches of lag.
Thanks AndrDneehtfoerusaert and the others for reading over this. These are just my personal suggestions.
Thats some nice suggestions but less block pickup should be a configuration
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The Meaning of Life, the Universe, and Everything.
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So...today i upgraded to 1.11 and decided to check this mod out. and things are pretty great so far! i like the simple idea and what you made with it.
this mod has a lot of cool stuff! like great AI. Cool mobs. the FLIPING WITHER STORM. and waifus...................i mean..........................c'mon.
as i played with the mod i found a bug and a couple weird things as well as some things that in my opinion should be changed. so with that let's start with the bug and the weird things: i found out that when you SHIFT right click a mob from this mod that is rideable (cow. spider. etc)...the mob picks you up but you can't get off the mob. so you have to kill the mob in order to be free. and since you can't really attack those mobs the only thing that you can do is to do the command: /kill @e which is a bit of a problem if that happened on a server that cheats are not allowed in. also...some of the CCM mobs when you shift with them the models don't work as they are intended to...like for example. when an iron golem has a poppy in her hand (and yes i called it "her" cuz i enabled the CCM mode and there is no way i'll disable it.) and then sneak the poppy appears to be flying in mid air. and another example is that if a CCM villager attacks a mob while sneaking her hand would disconnect from her body.
and...well...i've wrote so much so i'll just put the rest in a spoiler so i don't annoy anyone...
So...in here i'll put some things that i think should change/some suggestions and see what you thing of them.
-one of the things that i wanna change is the star of valor...in my opinion it's stupidly overpowered. it's a nice idea to make a normal mob from the mod stronger and get an extra ability. but i don't think that's the correct way of doing it. it makes them too overpowered. like for example a skeleton which is a tier 3 in this mod was strong enough to take down "The Wall" and "The Tyrant" from welcome to the jungle mod with relative ease. (the normal vanilla wither didn't even stand a chance agents her) and those two bosses are fairly tough and hard to kill. if that was the case with a tier 3 mob giving the star to a tier 5 mob like the Giant or the Elder Guardian would be kind of game braking. no boss would ever be able to beat them if they have the star.
and the bigger problem is that the recipe for the star is ridiculously simple. just one trip to the nether and you can make a butt load of em. which brings me to my next point.
-if your gonna leave the star in the mod i'd suggest that you tweak it a little bit. for example make the recipe harder to get and make the effects smaller and simpler. and what i mean by that is that you should add a fairly challenging boss that'll drop a special item after it's death that'll allow you to make the star. and also make the effects of the star less OP. like for example instead of making them deal %300 extra damage just make them deal %50 or %100 extra damage and instead of taking 1/3 of normal damage make em take 2/3 of the normal damage...ya know...things to make them less of a gold like creature.
-and if you don't wan't to change that maybe you can add a config file to the star that makes it less OP...or the opposite...
-remember the new fairly challenging boss that i talked about like 5 secs ago? yeah. i think that if you added the item that he dropped to make the star also be used to craft tier 5 and above of the mobs...you see...as strong as those mobs are...their recipes are quite simple. by the end of it you can make all of them. the only hard thing about them is the waiting time. (cuz kids these days can't wait for a fliping sec before they get bored). i suggest that you add that item that the boss drops to the mobs that are tier 5 or above. and making him spawn in a demonic pentagram or a ritual might be a cool idea but that's up to you
-i kinda like and dislike the way you can't hurt the mobs. but i think there should be an item that if you right click the mobs with it it'll turn them back to the spawn egg/face/whatever they are. cuz sometimes they can get in your way and not being able to hit them to push them is kinda annoying in my opinion.
-and one last thing is that you know that the Evoker mob from this mod has that attack that shoot nether stars at other mobs...well when they hit a mob and kill it they vanish. what i'd like to see is that it'll follow other hostile mobs after it kills the one targeted before...but that's just me and really it's not a big deal.
PHEW!....man........this took a while... but it's finally over. so anyway...that's what i had to say for the mod so far. i deeply apologize if i made any mistakes/ any grammar issues/ if something was wrong or didn't make sense at all. it's 1:31 AM and i'm sleepy and tierd...i might add some more suggestions and ideas if i had any but for now i'll stop it right here.............................so yeah! that's it. thanks for reading all of that mess and if you don't like an idea that i listed there maybe tell me why you don't like it? or don't it's your mod after all you can do whatever the heck you wan't with it ¯\_(ツ)_/¯
- Wither Storms only replicate if the player goes out of chunk distance to where it is, and comes back.
- The Heads and Tentacles the Wither Storm replicates die shortly of Wither effect.
- When the Wither Storm tries to pick up Water or lava, it doesn't work. The blocks just disappear then update.
^ Either that or the entire water and lava picking up thing is a bug.
- Similar to the above bug. In actual MCSM Wither Storms were not able to pick up bedrock. Idk if this is intentional or not.
Suggestion:
- Make the Portal staff a bit more deadly to Wither Storms.
- Make their own fireballs no clip through the wither storm parts because they hit each other a lot.
- Make a small animated tentacle in the final small Wither phase. (It's first Wither Storm head with a tractor beam)
- When the Wither Storm's body collides with buildings, it passes through. Maybe consider it destroying the environment if the Wither Storm collides with the ground.
- When a player destroys a part of the Wither Storm body, like a head or tentacle, they instantly reappear. Maybe when the player destroys a part, it stays destroyed and grows back after like 10 seconds.
- The Wither Storm has a boring death only dropping some blocks on the ground. Maybe have it in a better death, like with MANY obsidian blocks falling to the ground.
- Connected with the suggestion above, possibly add the Wither Storm Star from the end of Episode 4 and you can do very good stuff with it.
- Add the For-midi Bomb
- The Wither Storm's tractor beam also picks up blocks. Maybe it could pick up blocks wherever it's pointed.
Either a bug(s) or suggestion(s):
- Wither Storm heads can rotate a 180* angle so they are looking through their bodies. Maybe a rotation lock if possible.
The Meaning of Life, the Universe, and Everything.
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with every mob, you can circumvent their strengths by exploiting their weaknesses.
Example: Iron Golems might have 24 armor, 100 HP, and take no knockback, but they're completely vulnerable to magic based attacks/status effects. Either bring cave spiders, wither skeletons, witches, or splash potions of poison or harming to kill them.
with every mob, you can circumvent their strengths by exploiting their weaknesses.
Example: Iron Golems might have 24 armor, 100 HP, and take no knockback, but they're completely vulnerable to magic based attacks/status effects. Either bring cave spiders, wither skeletons, witches, or splash potions of poison or harming to kill them.
I did not know that I was just trying to kill one with a diamond axe
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The Meaning of Life, the Universe, and Everything.
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It's a config option. Go to you %appdata%, then Roaming/.minecraft/config, the open the one that says ageofminecraft, and then change the "Enable CCM mode" option from false to true.
Is it possible to get the source code for this?
Wither Storm looks awesome and scary during a blood moon!
That's pretty neat. So is it possible for me to get what I asked for in my prior post? I'm looking to backport to 1.7.
umm...where's the crowd? Aren't you all excited about the new version?!
I mean, i'm here.
I think the people who are interested in the mod are already excitedly playing with the mod.
I was dead for a little while also can you make mobs flea from the Witherstorm I just see a lot of mobs just walking towards it to die
Also I love seeing the mobs freak out when they catch on fire
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I have some suggestions:
- When the Wither Storm creates another Wither Storm, it is pretty much only tentacles and heads. Maybe create a new type of Wither Storm, like in episode 4 those 2 mini Wither Storms by the main one.
- When the Wither Storm creates another Wither Storm, it should give up some of it's mass/blocks to create another.
- The Wither Storm only picks up 1 block at a time. If possible, maybe it could pick up chunks of blocks. It could save lag.
- When one Wither Storm head fires a fireball at something, the other 2 heads fire at the same spot. Maybe consider making them all shoot at different directions.
- Maybe the Wither Storm could fire at buildings more like maybe make it fire at wood, stonebricks, glass, or so more often than grass if it sees some.
- A config option to make friendly mobs not teleport to you when too far away. This would especially be helpful for the Wither Storm.
- A command to make it stop raining when the Wither Storm gains it's final phase.
- Make the Wither Storm a little more destructive with buildings and the environment. It takes forever for it to take down a single building. Maybe it's possible without adding bunches of lag.
Thanks AndrDneehtfoerusaert and the others for reading over this. These are just my personal suggestions.
Thats some nice suggestions but less block pickup should be a configuration
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So...today i upgraded to 1.11 and decided to check this mod out. and things are pretty great so far! i like the simple idea and what you made with it.
this mod has a lot of cool stuff! like great AI. Cool mobs. the FLIPING WITHER STORM. and waifus...................i mean..........................c'mon.
as i played with the mod i found a bug and a couple weird things as well as some things that in my opinion should be changed. so with that let's start with the bug and the weird things: i found out that when you SHIFT right click a mob from this mod that is rideable (cow. spider. etc)...the mob picks you up but you can't get off the mob. so you have to kill the mob in order to be free. and since you can't really attack those mobs the only thing that you can do is to do the command: /kill @e which is a bit of a problem if that happened on a server that cheats are not allowed in. also...some of the CCM mobs when you shift with them the models don't work as they are intended to...like for example. when an iron golem has a poppy in her hand (and yes i called it "her" cuz i enabled the CCM mode and there is no way i'll disable it.) and then sneak the poppy appears to be flying in mid air. and another example is that if a CCM villager attacks a mob while sneaking her hand would disconnect from her body.
and...well...i've wrote so much so i'll just put the rest in a spoiler so i don't annoy anyone...
So...in here i'll put some things that i think should change/some suggestions and see what you thing of them.
-one of the things that i wanna change is the star of valor...in my opinion it's stupidly overpowered. it's a nice idea to make a normal mob from the mod stronger and get an extra ability. but i don't think that's the correct way of doing it. it makes them too overpowered. like for example a skeleton which is a tier 3 in this mod was strong enough to take down "The Wall" and "The Tyrant" from welcome to the jungle mod with relative ease. (the normal vanilla wither didn't even stand a chance agents her) and those two bosses are fairly tough and hard to kill. if that was the case with a tier 3 mob giving the star to a tier 5 mob like the Giant or the Elder Guardian would be kind of game braking. no boss would ever be able to beat them if they have the star.
and the bigger problem is that the recipe for the star is ridiculously simple. just one trip to the nether and you can make a butt load of em. which brings me to my next point.
-if your gonna leave the star in the mod i'd suggest that you tweak it a little bit. for example make the recipe harder to get and make the effects smaller and simpler. and what i mean by that is that you should add a fairly challenging boss that'll drop a special item after it's death that'll allow you to make the star. and also make the effects of the star less OP. like for example instead of making them deal %300 extra damage just make them deal %50 or %100 extra damage and instead of taking 1/3 of normal damage make em take 2/3 of the normal damage...ya know...things to make them less of a gold like creature.
-and if you don't wan't to change that maybe you can add a config file to the star that makes it less OP...or the opposite...
-remember the new fairly challenging boss that i talked about like 5 secs ago? yeah. i think that if you added the item that he dropped to make the star also be used to craft tier 5 and above of the mobs...you see...as strong as those mobs are...their recipes are quite simple. by the end of it you can make all of them. the only hard thing about them is the waiting time. (cuz kids these days can't wait for a fliping sec before they get bored). i suggest that you add that item that the boss drops to the mobs that are tier 5 or above. and making him spawn in a demonic pentagram or a ritual might be a cool idea but that's up to you
-i kinda like and dislike the way you can't hurt the mobs. but i think there should be an item that if you right click the mobs with it it'll turn them back to the spawn egg/face/whatever they are. cuz sometimes they can get in your way and not being able to hit them to push them is kinda annoying in my opinion.
-and one last thing is that you know that the Evoker mob from this mod has that attack that shoot nether stars at other mobs...well when they hit a mob and kill it they vanish. what i'd like to see is that it'll follow other hostile mobs after it kills the one targeted before...but that's just me and really it's not a big deal.
PHEW!....man........this took a while... but it's finally over. so anyway...that's what i had to say for the mod so far. i deeply apologize if i made any mistakes/ any grammar issues/ if something was wrong or didn't make sense at all. it's 1:31 AM and i'm sleepy and tierd...i might add some more suggestions and ideas if i had any but for now i'll stop it right here.............................so yeah! that's it. thanks for reading all of that mess and if you don't like an idea that i listed there maybe tell me why you don't like it? or don't it's your mod after all you can do whatever the heck you wan't with it ¯\_(ツ)_/¯
Here are also a few bugs and another suggestion:
Bugs:
- Wither Storms only replicate if the player goes out of chunk distance to where it is, and comes back.
- The Heads and Tentacles the Wither Storm replicates die shortly of Wither effect.
- When the Wither Storm tries to pick up Water or lava, it doesn't work. The blocks just disappear then update.
^ Either that or the entire water and lava picking up thing is a bug.
- Similar to the above bug. In actual MCSM Wither Storms were not able to pick up bedrock. Idk if this is intentional or not.
Suggestion:
- Make the Portal staff a bit more deadly to Wither Storms.
- Make their own fireballs no clip through the wither storm parts because they hit each other a lot.
- Make a small animated tentacle in the final small Wither phase. (It's first Wither Storm head with a tractor beam)
- When the Wither Storm's body collides with buildings, it passes through. Maybe consider it destroying the environment if the Wither Storm collides with the ground.
- When a player destroys a part of the Wither Storm body, like a head or tentacle, they instantly reappear. Maybe when the player destroys a part, it stays destroyed and grows back after like 10 seconds.
- The Wither Storm has a boring death only dropping some blocks on the ground. Maybe have it in a better death, like with MANY obsidian blocks falling to the ground.
- Connected with the suggestion above, possibly add the Wither Storm Star from the end of Episode 4 and you can do very good stuff with it.
- Add the For-midi Bomb
- The Wither Storm's tractor beam also picks up blocks. Maybe it could pick up blocks wherever it's pointed.
Either a bug(s) or suggestion(s):
- Wither Storm heads can rotate a 180* angle so they are looking through their bodies. Maybe a rotation lock if possible.
So what has been happening I haven't heard much of the mod
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wow i enjoyed the mod even with the wither storm he protected me he sucked everything lol
great mod you made
pls update and add new mobs
i want more giant mobs like wither storm
I find it almost impossible to kill a iron golem with diamond gear can you please lower how fast it regens
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with every mob, you can circumvent their strengths by exploiting their weaknesses.
Example: Iron Golems might have 24 armor, 100 HP, and take no knockback, but they're completely vulnerable to magic based attacks/status effects. Either bring cave spiders, wither skeletons, witches, or splash potions of poison or harming to kill them.
hi mod creator andrdneehtfoer pls add the admin boss from mc story mode season 2
becuase only in minecraft pe has admin boss but the originail minecraft on pc doesn't have the admin boss
I did not know that I was just trying to kill one with a diamond axe
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critical hit charged diamond axe deals 2 damage to an engender mod golem.
how can you make girl mobs? I am stumped. ;-;
It's a config option. Go to you %appdata%, then Roaming/.minecraft/config, the open the one that says ageofminecraft, and then change the "Enable CCM mode" option from false to true.