Not exactly sure what could be causing that, as I can connect perfectly fine. Could put the contents of fml-client-latest.log after a failed login attempt in a spoiler as a reply please?
I can't fit the log into one post.. If there is any way to fit it in one post or send you the file please let me know!
Hey, been loving the updates, youve really *busted your ass* making this mod! I was wondering, is it possible to get some config options for the echo/thermal visor? namely along the lines of the excellent ones you did for the xray visor (types of blocks detected namely) just because soem mods liquids would be nice to add manually to the visor list (keep on wanting to find ars magica 2 liquid pools/galacticraft/buildcraft oil).
Aside from that im really excited for the dark visor,namely because making a hidden entrance to my base or discovering an invisible entrance/platform in minecraft is just damn cool, expecially if there can be invisible chests hidden throught the world. Thank you so much for making our dreams a reality!
Side note (well cept for the spider track/mob logbook, that nightmare would be the most awesome, but as youve said, coding its a nightmare) but if the mob logbook is doable (along the lines of thaumcrafts thaumometer scanning feature/which if mergable with a suit of armor would be badass but i digress) a config option to add our own mod/mod/entity ids from other mods and descriptions wouldn't be amiss ^_^.
Bug Report/Likeyly caused by mod conflict, The Thermal Visor isnt working for me when i equip it (minecraft still looks the same), but the xray and light visors are working perfectly shaders and all, if its a potion/effect id can you add it to be changed in the config? because it might be the shaders setting but id like to keep the MC3 shaders if at all possible. I havent discovered the recipe for the echo visor yet, so im not sure if theres an issue on my end with that as well
You have an extra mod, atum, in your mods directory. try removing that.
Removing Atum did not work. I tried again with only the server mods, so if you want that client log I can send it to you. I started having this problem after Galacticraft was added to the server, so maybe it has something to do with that?
Hey, been loving the updates, youve really *busted your ass* making this mod! I was wondering, is it possible to get some config options for the echo/thermal visor? namely along the lines of the excellent ones you did for the xray visor (types of blocks detected namely) just because soem mods liquids would be nice to add manually to the visor list (keep on wanting to find ars magica 2 liquid pools/galacticraft/buildcraft oil).
Aside from that im really excited for the dark visor,namely because making a hidden entrance to my base or discovering an invisible entrance/platform in minecraft is just damn cool, expecially if there can be invisible chests hidden throught the world. Thank you so much for making our dreams a reality!
Side note (well cept for the spider track/mob logbook, that nightmare would be the most awesome, but as youve said, coding its a nightmare) but if the mob logbook is doable (along the lines of thaumcrafts thaumometer scanning feature/which if mergable with a suit of armor would be badass but i digress) a config option to add our own mod/mod/entity ids from other mods and descriptions wouldn't be amiss ^_^.
Bug Report/Likeyly caused by mod conflict, The Thermal Visor isnt working for me when i equip it (minecraft still looks the same), but the xray and light visors are working perfectly shaders and all, if its a potion/effect id can you add it to be changed in the config? because it might be the shaders setting but id like to keep the MC3 shaders if at all possible. I havent discovered the recipe for the echo visor yet, so im not sure if theres an issue on my end with that as well
the recipe for the echo visor is the same as thermal, just replace the power cores with juke boxes
Hey, been loving the updates, youve really *busted your ass* making this mod! I was wondering, is it possible to get some config options for the echo/thermal visor? namely along the lines of the excellent ones you did for the xray visor (types of blocks detected namely) just because soem mods liquids would be nice to add manually to the visor list (keep on wanting to find ars magica 2 liquid pools/galacticraft/buildcraft oil).
Aside from that im really excited for the dark visor,namely because making a hidden entrance to my base or discovering an invisible entrance/platform in minecraft is just damn cool, expecially if there can be invisible chests hidden throught the world. Thank you so much for making our dreams a reality!
Side note (well cept for the spider track/mob logbook, that nightmare would be the most awesome, but as youve said, coding its a nightmare) but if the mob logbook is doable (along the lines of thaumcrafts thaumometer scanning feature/which if mergable with a suit of armor would be badass but i digress) a config option to add our own mod/mod/entity ids from other mods and descriptions wouldn't be amiss ^_^.
Bug Report/Likeyly caused by mod conflict, The Thermal Visor isnt working for me when i equip it (minecraft still looks the same), but the xray and light visors are working perfectly shaders and all, if its a potion/effect id can you add it to be changed in the config? because it might be the shaders setting but id like to keep the MC3 shaders if at all possible. I havent discovered the recipe for the echo visor yet, so im not sure if theres an issue on my end with that as well
The thermal visor ATM only shows mob hitboxes through walls. The logbook is still heavily WIP; only enough is in place for people to have a place to read up on the upgrades. The echo visor only shows sounds; no config is needed.
Removing Atum did not work. I tried again with only the server mods, so if you want that client log I can send it to you. I started having this problem after Galacticraft was added to the server, so maybe it has something to do with that?
Try re-installing galacticraft - galacitcraft core sometimes doesn't download properly.
Hi I have a question. I want to make my own YouTube account and I
know we are allowed to monetize our Minecraft videos with using mods. If
someone were to make a mod and give permission to make YouTube videos
with their mod but doesn't say anything about monetizing them, do I have
to ask for their permission to monetize them or can I just do it?
Thanks!
Hi I have a question. I want to make my own YouTube account and I
know we are allowed to monetize our Minecraft videos with using mods. If
someone were to make a mod and give permission to make YouTube videos
with their mod but doesn't say anything about monetizing them, do I have
to ask for their permission to monetize them or can I just do it?
Thanks!
Re-installing Galacticraft worked! Thank you for the help.
no problem. when I have to download galacicraft, I have to repeatedly pause and unpause the galacticraft-core download because my internet is so slow and jenkins apparently has a ridiculous timeout feature.
I have used your icons for the new armor. Is that OK?
That is totally fine, and awesome also! Thanks, and if you need other icons and some items textures, I can help. My computer can't do 3-D modeling though, but I can fire off concepts as much as you want.
Two small requests forwarded by my roommates that i have a private server with,
1.Is it possible to make the nether damage negating effects apply to other mods?
2. If so, would you be willing to allow either the Goron Tunic from Zelda Sword Skills or the Thaumcraft fire resistance effects be able to negate the damage? I know turing it off fully is editable in the config, but i actually like the nether damage idea! they are just going the magic/fantasy routes while im going the tech route in the game, and so f ar ive been there errand runner in the nether due to this fact XD
Looking forward to whatever comes with the next update!
My apologies, he wasnt being specific enough to me (told him what you said), apparently he was using Botanias Ring of Odin's fire resistance, might explain the discrepancy. At any rate, thanks for checking, unlike him im nice and snug inside my varia suit, so it dont move me much either way XD
Rollback Post to RevisionRollBack
Life is only as restrictive as a person makes it, the possibilities, while not endless, are impossible to count.
I can't fit the log into one post.. If there is any way to fit it in one post or send you the file please let me know!
you can send it via email to [email protected]
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
You have an extra mod, atum, in your mods directory. try removing that.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Hey, been loving the updates, youve really *busted your ass* making this mod! I was wondering, is it possible to get some config options for the echo/thermal visor? namely along the lines of the excellent ones you did for the xray visor (types of blocks detected namely) just because soem mods liquids would be nice to add manually to the visor list (keep on wanting to find ars magica 2 liquid pools/galacticraft/buildcraft oil).
Aside from that im really excited for the dark visor,namely because making a hidden entrance to my base or discovering an invisible entrance/platform in minecraft is just damn cool, expecially if there can be invisible chests hidden throught the world. Thank you so much for making our dreams a reality!
Side note (well cept for the spider track/mob logbook, that nightmare would be the most awesome, but as youve said, coding its a nightmare) but if the mob logbook is doable (along the lines of thaumcrafts thaumometer scanning feature/which if mergable with a suit of armor would be badass but i digress) a config option to add our own mod/mod/entity ids from other mods and descriptions wouldn't be amiss ^_^.
Bug Report/Likeyly caused by mod conflict, The Thermal Visor isnt working for me when i equip it (minecraft still looks the same), but the xray and light visors are working perfectly shaders and all, if its a potion/effect id can you add it to be changed in the config? because it might be the shaders setting but id like to keep the MC3 shaders if at all possible. I havent discovered the recipe for the echo visor yet, so im not sure if theres an issue on my end with that as well
Life is only as restrictive as a person makes it, the possibilities, while not endless, are impossible to count.
Removing Atum did not work. I tried again with only the server mods, so if you want that client log I can send it to you. I started having this problem after Galacticraft was added to the server, so maybe it has something to do with that?
the recipe for the echo visor is the same as thermal, just replace the power cores with juke boxes
as good as the gravity suit works, isn't it supposed to resist lava as well? it doesn't seem to be doing it for me and my friends
The thermal visor ATM only shows mob hitboxes through walls. The logbook is still heavily WIP; only enough is in place for people to have a place to read up on the upgrades. The echo visor only shows sounds; no config is needed.
Try re-installing galacticraft - galacitcraft core sometimes doesn't download properly.
It should resist lava - maybe you have another mod that changes how lava works? the gravity suit gives fire res
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Hi I have a question. I want to make my own YouTube account and I
know we are allowed to monetize our Minecraft videos with using mods. If
someone were to make a mod and give permission to make YouTube videos
with their mod but doesn't say anything about monetizing them, do I have
to ask for their permission to monetize them or can I just do it?
Thanks!
no, you do not have to ask permission unless they say you do.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Re-installing Galacticraft worked! Thank you for the help.
no problem. when I have to download galacicraft, I have to repeatedly pause and unpause the galacticraft-core download because my internet is so slow and jenkins apparently has a ridiculous timeout feature.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Okay. Thank you!
I have some ideas for how some of the mobs could work, is it alright fi we discuss this over Skype or something? The forums horribly lag my computer
sure. I understand MCFourms lags some people, especially after the Cobalt update.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
That is totally fine, and awesome also! Thanks, and if you need other icons and some items textures, I can help. My computer can't do 3-D modeling though, but I can fire off concepts as much as you want.
Love the dark visor, thank you!
Two small requests forwarded by my roommates that i have a private server with,
1.Is it possible to make the nether damage negating effects apply to other mods?
2. If so, would you be willing to allow either the Goron Tunic from Zelda Sword Skills or the Thaumcraft fire resistance effects be able to negate the damage? I know turing it off fully is editable in the config, but i actually like the nether damage idea! they are just going the magic/fantasy routes while im going the tech route in the game, and so f ar ive been there errand runner in the nether due to this fact XD
Looking forward to whatever comes with the next update!
Life is only as restrictive as a person makes it, the possibilities, while not endless, are impossible to count.
I thought fire res worked against nether damage already - i'll have to re-check that.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
My apologies, he wasnt being specific enough to me (told him what you said), apparently he was using Botanias Ring of Odin's fire resistance, might explain the discrepancy. At any rate, thanks for checking, unlike him im nice and snug inside my varia suit, so it dont move me much either way XD
Life is only as restrictive as a person makes it, the possibilities, while not endless, are impossible to count.
Would it be possible to add an option to change the armor textures back to the first few mod versions?