OH thats very interesting. I already get how it works. it only took me 5 to 10 minutes to figure it out. its quite trick-y... but i am not sure what am i missing. I made a small boat with a small sailing just for a test in a test world. and i was done building that boat and sailing so i undock it.. and i tried to sailing it by using the key "w" or "s", you get the idea.. but nothing happened to the boat as if its not moving. what am i missing? 0_o?
I told you the propulsion (as in what registers the blocks and allows it to move) doesn't work yet, i am still talking with cuchaz and trying to get it to work (my development enviroment is regecting his mod)
I told you the propulsion (as in what registers the blocks and allows it to move) doesn't work yet, i am still talking with cuchaz and trying to get it to work (my development enviroment is regecting his mod)
Ah i apologized. thats what i was missing. I get it now. and There is one thing you should add to the ship mod.. its similar ideal for forge multipart where you can see the block but its transparent. about 80% transparent completed, so you can easily place them any way in one block. So i noticed that the way i was building the sailing.. in the one same block. there was two items of sailing in the same one block. that change the shape of the sailing.
Just sharing my thought regarding this to make it easily for me to build a sail on the boat. you can do that if you want but only after you fix the problem with propulsion.
There is one thing you should add to the ship mod.. its similar idea form forge multipart where you can see the block but its transparent. about 80% transparent completed, so you can easily place them any way in one block.
IK the system i have at the moment is horribly buggy and unreliable I plan to improve/change it, however i have no idea how to do the multipart stuff, is it open source.
IK the system i have at the moment is horribly buggy and unreliable I plan to improve/change it, however i have no idea how to do the multipart stuff, is it open source.
oh okay.. I understand.. it look like you have a lot thing to learn how to code. So forget the multipart stuff for now.. and try do your best on learning how to improve your mod better than before.. I am quite patient man. let me know how it goes.
oh okay.. I understand.. it look like you have a lot thing to learn how to code. So forget the multipart stuff for now.. and try do your best on learning how to improve your mod better than before.. I am quite patient man. let me know how it goes.
Yeah i will hit that very soon but on the plus side my unstable release just got new features
Propulsion/thurst from sails
wood variants for mast
More Details on the first page
Known Bugs:
Sails render incorrectly in inventory
Sails render black when you have a name plate no the ships (not my fault i believe)
I see that you have fixed the problem. NICE! THUMBS UP! :D. but i noticed in the picture that there is a small bug. hmm the water surround your boat doesn't look right. You should be able to see that, what i am talking about!
about time, your mod will soon be COMPLETED. Two THUMB UP!
EDIT:
oh i see you have posted a post before me. hehehehehe. you beat me to it!
EDIT 1:
The picture in first page, the picture that show the water surrounding the boat. thats the picture i was talking about as i mentioned above. not the picture this page 2. just so anyone know which picture i was referring to.
FYI, this mod takes advantage of the super secret propulsion system API that I haven't really told anyone about yet. Maybe someday I'll actually write some documentation for that and other modders can make all kinds of propulsion systems!
FYI, this mod takes advantage of the super secret propulsion system API that I haven't really told anyone about yet. Maybe someday I'll actually write some documentation for that and other modders can make all kinds of propulsion systems
Some information would be nice, Or perhaps when I get version b of my mod released, I might do a video tutorial for my 280 subscriber channel.
Also I have three questions about further features at your end?
When you add ability to park your ships in an rotation will you/could you add an api to update the TEdata/metadata of blocks from other mods
I believe i asked this already but is there a way that I can define the weight/mass of my blocks, example: setBlockMass(0.125)
I plan on adding some more types of propulsion in release D, coal powered Motors, electricity ones, etc So my question is how advanced is the api, can I register a amount of fuel and have it subtract from that amount based on the distance travel/speed traveled at.
I see that you have fixed the problem. NICE! THUMBS UP! :D. but i noticed in the picture that there is a small bug. hmm the water surround your boat doesn't look right. You should be able to see that, what i am talking about!
about time, your mod will soon be COMPLETED. Two THUMB UP!
EDIT:
oh i see you have posted a post before me. hehehehehe. you beat me to it!
EDIT 1:
The picture in first page, the picture that show the water surrounding the boat. thats the picture i was talking about as i mentioned above. not the picture this page 2. just so anyone know which picture i was referring to.
Yeah I know what you mean, I was gonna take the photo when it was parked but then I decided that it would be better to have one with the ship launched so as to better show that it works.
Some information would be nice, Or perhaps when I get version b of my mod released, I might do a video tutorial for my 280 subscriber channel.
Also I have three questions about further features at your end?
When you add ability to park your ships in an rotation will you/could you add an api to update the TEdata/metadata of blocks from other mods
I believe i asked this already but is there a way that I can define the weight/mass of my blocks, example: setBlockMass(0.125)
I plan on adding some more types of propulsion in release D, coal powered Motors, electricity ones, etc So my question is how advanced is the api, can I register a amount of fuel and have it subtract from that amount based on the distance travel/speed traveled at.
That's why docking at any orientation is hard. There's no good way to tell blocks they've been rotated. If I made an API for addon mods, it wouldn't do any good for other mods or vanilla blocks. There needs to be a universal block rotation system.
Right now, the propulsion API is exactly as advanced the PropulsionMethod abstract class. Ships Mod doesn't know what fuel is yet, but I'm planning to add more advanced propulsion methods in a future update.
That's why docking at any orientation is hard. There's no good way to tell blocks they've been rotated. If I made an API for addon mods, it wouldn't do any good for other mods or vanilla blocks. There needs to be a universal block rotation system.
Right now, the propulsion API is exactly as advanced the PropulsionMethod abstract class. Ships Mod doesn't know what fuel is yet, but I'm planning to add more advanced propulsion methods in a future update.
well I supposed you could hard code the rotation info for the vanilla stuff, but beyond that its nearly impossible without universal rotation or HOURS! of work hard coding every mod ever
well I supposed you could hard code the rotation info for the vanilla stuff, but beyond that its nearly impossible without universal rotation or HOURS! of work hard coding every mod ever
Really? then you gotta to share some of them.. just basic. that would sure helpful for Hac_kit_ten to work on his addon mod for your mod! you do not have to share the advanced idea or coding.. i can understand why you would keep them secret because you dont wanna anyone to steal your idea and your credit. of course. hmm. am i wrong? if yes, then correct me.
Some
information would be nice, Or perhaps when I get version b of my mod
released, I might do a video tutorial for my 280 subscriber channel.
Also I have three questions about further features at your end?
When
you add ability to park your ships in an rotation will you/could you
add an api to update the TEdata/metadata of blocks from other mods
I believe i asked this already but is there a way that I can define the weight/mass of my blocks, example: setBlockMass(0.125)
I
plan on adding some more types of propulsion in release D, coal powered
Motors, electricity ones, etc So my question is how advanced is the
api, can I register a amount of fuel and have it subtract from that
amount based on the distance travel/speed traveled at.
Yeah
I know what you mean, I was gonna take the photo when it was parked but
then I decided that it would be better to have one with the ship
launched so as to better show that it works.
I see. Thats good thought. Hmm i will looking forward to your future version of your mod!
and i am very interesting in the idea where you want to know how to config all any block from other mods.. thats the one i am quite interested in. because there is mod like Biome O' Plenty and forge multipart which is quite useful for the pole and mast. of course.. similar to your mast.. as you can see the idea i was saying.
Really? then you gotta to share some of them.. just basic. that would sure helpful for Hac_kit_ten to work on his addon mod for your mod! you do not have to share the advanced idea or coding.. i can understand why you would keep them secret because you dont wanna anyone to steal your idea and your credit. of course. hmm. am i wrong? if yes, then correct me.
I see. Thats good thought. Hmm i will looking forward to your future version of your mod!
and i am very interesting in the idea where you want to know how to config all any block from other mods.. thats the one i am quite interested in. because there is mod like Biome O' Plenty and forge multipart which is quite useful for the pole and mast. of course.. similar to your mast.. as you can see the idea i was saying.
Lol, you're kidding, right? I was. I don't actually have any secrets. Every modding thing I've ever done has been completely open source. Everything's right there in plain sight.
Also, it sounds like you may be interested in the ships mod block config.
Lol, you're kidding, right? I was. I don't actually have any secrets. Every modding thing I've ever done has been completely open source. Everything's right there in plain sight.
Also, it sounds like you may be interested in the ships mod block config.
But we all know that Moon-Wizards hide their greatest secrets in plain site! So you have just admitted to it all!
EDIT: Obligatory reference to the number 23. If you have to ask why then it wasn't for you.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Lol, you're kidding, right? I was. I don't actually have any secrets. Every modding thing I've ever done has been completely open source. Everything's right there in plain sight.
Also, it sounds like you may be interested in the ships mod block config.
I apologized, but i have to say that MineCrak make a good point. it may be possible. did you know that i know a mod called Plant Mega Pack and i know the modder had trouble with a guy in here minecraft-forum website. that guy forced him to shut down his topic of his own mod in here because that guy threaten him to take his work and turn it into his own work and distribute them out after it was improved and better work than the modder's work. it wasn't funny and it was quite real threatening. I was angry at him for saying that. I am sure i am not only one who feel the same way.
since i am not a modder myself. but i know computer too well. i even built my own computer.. its still running so good! and yes.. about
that block config, Hmm. I was doing some test using a mod called "forge multipart" (FMP) i am sure you know what that is. and it dont work when i played in MC with the ship mod and I tried to included it in the block config. i am sure there is a reason for that and i also did some test on Biome O' Plenty. it is working fine.. since i used the planks from that mod. thats if i remember correctly.
I apologized, but i have to say that MineCrak make a good point. it may be possible. did you know that i know a mod called Plant Mega Pack and i know the modder had trouble with a guy in here minecraft-forum website. that guy forced him to shut down his topic of his own mod in here because that guy threaten him to take his work and turn it into his own work and distribute them out after it was improved and better work than the modder's work. it wasn't funny and it was quite real threatening. I was angry at him for saying that. I am sure i am not only one who feel the same way.
since i am not a modder myself. but i know computer too well. i even built my own computer.. its still running so good! and yes.. about
that block config, Hmm. I was doing some test using a mod called "forge multipart" (FMP) i am sure you know what that is. and it dont work when i played in MC with the ship mod and I tried to included it in the block config. i am sure there is a reason for that and i also did some test on Biome O' Plenty. it is working fine.. since i used the planks from that mod. thats if i remember correctly.
wait what happened when u used Biomes O' Plenty can u sent screen shots?
wait what happened when u used Biomes O' Plenty can u sent screen shots?
It is acting the same way as if i am using the default planks from MC (minecraft). it can be oak or spruce plank. So from BOP, i am using Cherry Plank to build a simple small boat. so here is the picture:
So let me know what type of picture do you need me to provide, but i hope this picture is more than enough for you to know. and i have no problem sailing with that cherry planks from BOP.
Oh I thought u meant u had crafted a mast with them, and I was all like "huh?" cause I am fairly certain that shouldn't be possible in my code, yet anyway.
So I have like 5 hours free tonight let me know what you want worked on/ added, your options are:
Oh okay.. For now you should work on raising sails.. I will do some more test on what you said. I will see if i can create a mast from BOP's planks. Be right back. *gone to do some test.
EDIT: there is one thing i would like you to try... Try use just one Mast on the top with sail.. so no mast for the bottom.. and make a rope that will only hold the bottom of the sail. Thats what a real ship or pirate ship look like when they have just mast and the rope that do their part. so let me know what you think. I hope that should be not a lot of work to do.
EDIT 1:
okay i have finished testing stuff. Yup its impossible for me to make a mast from BOP because your addon dont have the config like the ship mod has. Thats why it was possible. I wondered if you can make your addon be connected to the Ship mod's own config that will make it possible for anyone to use any planks from other mods. included crafting mast.
I have another thinking about your addon. i would like you to try improve to make the sail connected to mast.. so instead of mast, make it connect to the pole of the ship.. so you can make it acting the same way it was connected to the mast... as it is connected to the planks or wood (pole).
that should give you some more information on your addon and the ship mod. and the ship mod's config is not automatically made.. but it was made by user and its title is: shipBlockProperties
if you want to make one, you will have to create the properties file yourself. For that matter, you can ask cuchaz and he has a link to that website that will tell you how to make it.
to find <meta:data>, you need to get a mod called "bspkrsCore"... so just run minecraft with that mod in your mod folder.. and then you can do either:
1)go into a single player and run around, then quit and shut down the minecraft
2) run the minecraft, once you get to the menu of the MC, just shut it down anyway.
so after you shut down the minecraft, go to config and find a file: UniqueNames (text document). what "bspkrsCore" do is list all of the <meta:data> included minecraft's default stuff and mods' stuff and planks, woods.. you name them. so the file "UniqueNames" will give you a list of what i said. and you can find <meta:data> and add them to ship mod's properties.
thats how i got the <meta:data> of BOP planks and add it to the properties.. but forge multipart dont work anyway because its not like a planks.. its microblocks. so i have to say its not compatibility with the ship mod. :'( i really want to use that forge multipart so i can make a nice pole on the pirate ship and a nice mast! :'( i guess i have to wait for that or not.. maybe never. :"""""(
I told you the propulsion (as in what registers the blocks and allows it to move) doesn't work yet, i am still talking with cuchaz and trying to get it to work (my development enviroment is regecting his mod)
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
Ah i apologized. thats what i was missing. I get it now. and There is one thing you should add to the ship mod.. its similar ideal for forge multipart where you can see the block but its transparent. about 80% transparent completed, so you can easily place them any way in one block. So i noticed that the way i was building the sailing.. in the one same block. there was two items of sailing in the same one block. that change the shape of the sailing.
Just sharing my thought regarding this to make it easily for me to build a sail on the boat. you can do that if you want but only after you fix the problem with propulsion.
IK the system i have at the moment is horribly buggy and unreliable I plan to improve/change it, however i have no idea how to do the multipart stuff, is it open source.
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
oh okay.. I understand.. it look like you have a lot thing to learn how to code. So forget the multipart stuff for now.. and try do your best on learning how to improve your mod better than before.. I am quite patient man. let me know how it goes.
Yeah i will hit that very soon but on the plus side my unstable release just got new features
More Details on the first page
XD that last one doe
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
I see that you have fixed the problem. NICE! THUMBS UP! :D. but i noticed in the picture that there is a small bug. hmm the water surround your boat doesn't look right. You should be able to see that, what i am talking about!
about time, your mod will soon be COMPLETED. Two THUMB UP!
EDIT:
oh i see you have posted a post before me. hehehehehe. you beat me to it!
EDIT 1:
The picture in first page, the picture that show the water surrounding the boat. thats the picture i was talking about as i mentioned above. not the picture this page 2. just so anyone know which picture i was referring to.
This mod is SO COOL!! =D
FYI, this mod takes advantage of the super secret propulsion system API that I haven't really told anyone about yet. Maybe someday I'll actually write some documentation for that and other modders can make all kinds of propulsion systems!
Some information would be nice, Or perhaps when I get version b of my mod released, I might do a video tutorial for my 280 subscriber channel.
Also I have three questions about further features at your end?
Yeah I know what you mean, I was gonna take the photo when it was parked but then I decided that it would be better to have one with the ship launched so as to better show that it works.
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
That's why docking at any orientation is hard. There's no good way to tell blocks they've been rotated. If I made an API for addon mods, it wouldn't do any good for other mods or vanilla blocks. There needs to be a universal block rotation system.
There is, again, a secret API for the block properties system. Try using BlockProperties.addEntry(Block, BlockEntry).
Right now, the propulsion API is exactly as advanced the PropulsionMethod abstract class. Ships Mod doesn't know what fuel is yet, but I'm planning to add more advanced propulsion methods in a future update.
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
I have many secrets. =)
Really? then you gotta to share some of them.. just basic. that would sure helpful for Hac_kit_ten to work on his addon mod for your mod! you do not have to share the advanced idea or coding.. i can understand why you would keep them secret because you dont wanna anyone to steal your idea and your credit. of course. hmm. am i wrong? if yes, then correct me.
I see. Thats good thought. Hmm i will looking forward to your future version of your mod!
and i am very interesting in the idea where you want to know how to config all any block from other mods.. thats the one i am quite interested in. because there is mod like Biome O' Plenty and forge multipart which is quite useful for the pole and mast. of course.. similar to your mast.. as you can see the idea i was saying.
Lol, you're kidding, right? I was. I don't actually have any secrets. Every modding thing I've ever done has been completely open source. Everything's right there in plain sight.
Also, it sounds like you may be interested in the ships mod block config.
But we all know that Moon-Wizards hide their greatest secrets in plain site! So you have just admitted to it all!
EDIT: Obligatory reference to the number 23. If you have to ask why then it wasn't for you.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
I apologized, but i have to say that MineCrak make a good point. it may be possible. did you know that i know a mod called Plant Mega Pack and i know the modder had trouble with a guy in here minecraft-forum website. that guy forced him to shut down his topic of his own mod in here because that guy threaten him to take his work and turn it into his own work and distribute them out after it was improved and better work than the modder's work. it wasn't funny and it was quite real threatening. I was angry at him for saying that. I am sure i am not only one who feel the same way.
since i am not a modder myself. but i know computer too well. i even built my own computer.. its still running so good! and yes.. about
that block config, Hmm. I was doing some test using a mod called "forge multipart" (FMP) i am sure you know what that is. and it dont work when i played in MC with the ship mod and I tried to included it in the block config. i am sure there is a reason for that and i also did some test on Biome O' Plenty. it is working fine.. since i used the planks from that mod. thats if i remember correctly.
wait what happened when u used Biomes O' Plenty can u sent screen shots?
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
It is acting the same way as if i am using the default planks from MC (minecraft). it can be oak or spruce plank. So from BOP, i am using Cherry Plank to build a simple small boat. so here is the picture:
So let me know what type of picture do you need me to provide, but i hope this picture is more than enough for you to know. and i have no problem sailing with that cherry planks from BOP.
Oh I thought u meant u had crafted a mast with them, and I was all like "huh?" cause I am fairly certain that shouldn't be possible in my code, yet anyway.
So I have like 5 hours free tonight let me know what you want worked on/ added, your options are:
Raising sails
More shapes for sails
Forge Multiparty api?
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
no i posted that this morning so i would get a response by the time i needed it only 1hr is gone
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
Oh okay.. For now you should work on raising sails.. I will do some more test on what you said. I will see if i can create a mast from BOP's planks. Be right back. *gone to do some test.
EDIT: there is one thing i would like you to try... Try use just one Mast on the top with sail.. so no mast for the bottom.. and make a rope that will only hold the bottom of the sail. Thats what a real ship or pirate ship look like when they have just mast and the rope that do their part. so let me know what you think. I hope that should be not a lot of work to do.
EDIT 1:
okay i have finished testing stuff. Yup its impossible for me to make a mast from BOP because your addon dont have the config like the ship mod has. Thats why it was possible. I wondered if you can make your addon be connected to the Ship mod's own config that will make it possible for anyone to use any planks from other mods. included crafting mast.
I have another thinking about your addon. i would like you to try improve to make the sail connected to mast.. so instead of mast, make it connect to the pole of the ship.. so you can make it acting the same way it was connected to the mast... as it is connected to the planks or wood (pole).
that should give you some more information on your addon and the ship mod. and the ship mod's config is not automatically made.. but it was made by user and its title is: shipBlockProperties
if you want to make one, you will have to create the properties file yourself. For that matter, you can ask cuchaz and he has a link to that website that will tell you how to make it.
to find <meta:data>, you need to get a mod called "bspkrsCore"... so just run minecraft with that mod in your mod folder.. and then you can do either:
1)go into a single player and run around, then quit and shut down the minecraft
2) run the minecraft, once you get to the menu of the MC, just shut it down anyway.
so after you shut down the minecraft, go to config and find a file: UniqueNames (text document). what "bspkrsCore" do is list all of the <meta:data> included minecraft's default stuff and mods' stuff and planks, woods.. you name them. so the file "UniqueNames" will give you a list of what i said. and you can find <meta:data> and add them to ship mod's properties.
thats how i got the <meta:data> of BOP planks and add it to the properties.. but forge multipart dont work anyway because its not like a planks.. its microblocks. so i have to say its not compatibility with the ship mod. :'( i really want to use that forge multipart so i can make a nice pole on the pirate ship and a nice mast! :'( i guess i have to wait for that or not.. maybe never. :"""""(