WARNING - Game will Crash for some odd reason if you reload into old saved world!
Here is the Latest version! Change log is down below
SwordArtOnlineMod-1.7.10-10.13.0.1208
Version = Alpha 0.5.4
==Added List==
*Currency system added! Killing mobs in Aincrad will give you Col.
*List of commands are
All commands start as follows:
/sao {NAME}, after that is:
tpOverworld,
tpAincrad,
getCol - Returns current amount
addCol {AMT} - Adds to the current amount
setCol {AMT} - Sets the desired Col amount.
*Sample and Temp GUI to keep track of Col. Nothing fancy about that.
==Bugs Fixed List==
==WARNING==
This Update might Remove these Blocks! Please backup your worlds before Updating!
WARNING - Game will Crash for some odd reason if you reload into old saved world!
Here is the Latest version! Change log is down below
SwordArtOnlineMod-1.7.10-10.13.0.1208
Version = Alpha 0.5.4
==Added List==
*Currency system added! Killing mobs in Aincrad will give you Col.
*List of commands are
All commands start as follows:
/sao {NAME}, after that is:
tpOverworld,
tpAincrad,
getCol - Returns current amount
addCol {AMT} - Adds to the current amount
setCol {AMT} - Sets the desired Col amount.
*Sample and Temp GUI to keep track of Col. Nothing fancy about that.
==Bugs Fixed List==
==WARNING==
This Update might Remove these Blocks! Please backup your worlds before Updating!
idk if its in yet but when i go to Aincrad there are no mobs
Applications for being an Alpha test end today 9-1-2014 at 12PM Pacific time. All names will be added to a list to have your name tag permenatly remembered in our Mod as [Alphy] or if you guys have a better group name, share? What are your Ideas? Of course for our beta testers, they will be beater :P, but what is our alpha testers group name?
Approved. Even though the deadline was a few hours ago, I'll let you in, since I did tell you that there was room. All further applications will be denied.
As for the latest dev news...
Apparently, Java 8 build 20 crashes Forge. For now, stay on Java 7 and/or Java 8 build <20. The Forge team is working on a fix. I'll post here when there is.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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kkirigaya_
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Just gonna bump this thread. Join us on IRC to discuss what we're currently working on, as well as giving us suggestions on what you want to see in the next update!
We are still continuing on Things have gotten slow since some of our devs/texturers have school, and work that we cant continue to bring in the updates like we used to. What we have comming up is Skills!
WARNING - Game will Crash for some odd reason if you reload into old saved world!
Here is the Latest version! Change log is down below
Version = Alpha 0.5.4
==Added List==
*Currency system added! Killing mobs in Aincrad will give you Col.
*List of commands are
All commands start as follows:
/sao {NAME}, after that is:
tpOverworld,
tpAincrad,
getCol - Returns current amount
addCol {AMT} - Adds to the current amount
setCol {AMT} - Sets the desired Col amount.
*Sample and Temp GUI to keep track of Col. Nothing fancy about that.
==Bugs Fixed List==
==WARNING==
This Update might Remove these Blocks! Please backup your worlds before Updating!
idk if its in yet but when i go to Aincrad there are no mobs
As of right now, you have to spawn your own mobs in :P, we disabled mobs for testing purposes.
Awesome project!
I subscribe on Youtube to you, to keep track
Thanks! Your everyday support will help push our team forward!
just wanted to make sure
the first one!!!
Approved. Even though the deadline was a few hours ago, I'll let you in, since I did tell you that there was room. All further applications will be denied.
As for the latest dev news...
Apparently, Java 8 build 20 crashes Forge. For now, stay on Java 7 and/or Java 8 build <20. The Forge team is working on a fix. I'll post here when there is.
I found this guy who already developed an SAO Health bar system, he just posted his mod yesterday and maybe you guys could work together?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2205710-sword-art-online-ui-mod-by-thejackimonster
that is no where as good to our GUI textures (no, the textures are still good)
our guis are 128x128 or more
Today, we should get some good progress done with the mod it is the weekend, so that means 2 days for you guys to see what we have in store