The tanks were changed in the update of the liquipack workbench to require an nbt tag as well as the metadata (actually it's damage value for items, but nevermind), this is so tanks with size other than the default and tanks that have liquids in them will be removable. I don't know how to use minetweaker so I can't give you the script, but you need to have the following nbt tags set (without the quotation marks):
"Capacity" should be set to the capacity in mb
"Empty" should be set to an empty string (so the tank will be empty)
For example, a small tank would be: {Capacity:"8000",Empty:""}
Anyway, I'll make it automatically add this depending on the damage value, but for now, you need to use this.
Ah, I thought that may be it. It seemed this was only a serious issue with Medium, since it gave wrong name and icon (not sure if correct size). I would attempt to use NBT, but I am not sure if I can fix the icon and the name as well. I think I'll just leave as is and wait to try update.
Ah, I thought that may be it. It seemed this was only a serious issue with Medium, since it gave wrong name and icon (not sure if correct size). I would attempt to use NBT, but I am not sure if I can fix the icon and the name as well. I think I'll just leave as is and wait to try update.
Ok, just so you know, the icon was wrong because it is decided by the nbt, while the name is by the damage value. Anyway i'll try to get the update out today or tomorrow.
A late happy birthday to you Michael, I am so sorry I couldn't participate, would have loved to make you an updated banner or something, but I'm in the midst of changing jobs and did move a couple of weeks ago... too busy to even play atm.
Have you thought about using Baubles for extra inventory slots? Maybe a liqui-belt?
A liqui-belt seems kind of weird to me, I think i'd better just make my own extra slot, not sure where to put it though. (GUI-wise)
BTW, does anyone have any recipe balance suggestions. I recently tried using liquipacks in my own survival world, and found it to be pretty expensive on iron. I'm pretty endgame already so it didn't really matter to me, but liquipacks is supposed to be more early-mid game than end game.
- Removed test code that wasn't supposed to be in release. (When you would right click on an entity with a tank, you would get launched into the air)
- Tanks now create their nbt data from the damage value, this should make editing recipes with minetweaker easier
- All recipes now use the ore dictionary, this should help with compatibility.
BTW, does anyone have any recipe balance suggestions. I recently tried using liquipacks in my own survival world, and found it to be pretty expensive on iron. I'm pretty endgame already so it didn't really matter to me, but liquipacks is supposed to be more early-mid game than end game.
Here are the recipes I was planning to use for my tweaks. I was trying to make it less iron focused and more of a progression. Some could probably due with a bit more tweaking though.
recipes.remove(<liquislots:liquislots_liquipackarmordiamond>);
recipes.addShaped(<liquislots:liquislots_liquipackarmordiamond>,
[[<minecraft:diamond, null,="" <minecraft:diamond],<br=""> [<minecraft:diamond, <liquislots:liquislots_liquipackarmoriron="">, <minecraft:diamond],
[<minecraft:diamond, <minecraft:diamond,="" <minecraft:diamond]]);<="" div=""> Also, thanks for the update. I will be sure to test it soon.
A liqui-belt seems kind of weird to me, I think i'd better just make my own extra slot, not sure where to put it though. (GUI-wise)
BTW, does anyone have any recipe balance suggestions. I recently tried using liquipacks in my own survival world, and found it to be pretty expensive on iron. I'm pretty endgame already so it didn't really matter to me, but liquipacks is supposed to be more early-mid game than end game.
Ideally, I think I'd want it to work the same way as the backpacks in Better Storage do when configured to not take up a a chestplate slot. Essentially, there isn't a slot at all and you need to place it into the world to take it off.
Well it seems there are still a few issues. The Medium Tank is now crafting fine, but it is showing weird in other recipes. Pretty much I made the Large Tank require the Medium Tank and it keeps flickering between the Small Tank and Medium Tank icon very faster; but still keeps same name and tool tip. I can craft the Large Tank with a Medium Tank still, and cannot craft with small, but it is an annoying visual with NEI.
Also, it seems there is another issue as well, unrelated to recipes. I can add tanks to the LiquiPack by crafting just fine and remove them with the Liquid Workbench. But if I try to add a tank to the LiquiPack with the Liquid Workbench I get a crash like this one. I guess you aren’t supposed to add them that way, but it would help if there was a better safety to prevent players from trying it and crashing. One idea would be that you cannot place items in the bottom slots, only remove.
Well it seems there are still a few issues. The Medium Tank is now crafting fine, but it is showing weird in other recipes. Pretty much I made the Large Tank require the Medium Tank and it keeps flickering between the Small Tank and Medium Tank icon very faster; but still keeps same name and tool tip. I can craft the Large Tank with a Medium Tank still, and cannot craft with small, but it is an annoying visual with NEI.
Also, it seems there is another issue as well, unrelated to recipes. I can add tanks to the LiquiPack by crafting just fine and remove them with the Liquid Workbench. But if I try to add a tank to the LiquiPack with the Liquid Workbench I get a crash like this one. I guess you aren’t supposed to add them that way, but it would help if there was a better safety to prevent players from trying it and crashing. One idea would be that you cannot place items in the bottom slots, only remove.
You are supposed to be able to use the workbench to add tanks, I can't see why it would crash. Try using this jar, if it fixes the issue i'll release it on curseforge.
You are supposed to be able to use the workbench to add tanks, I can't see why it would crash. Try using this jar, if it fixes the issue i'll release it on curseforge.
Okay, so it seems the update helped fix the issue, but may have made a new one. So all the recipes are working and the flickering issue is gone. Also, the tanks are no longer crash if I add with the Liquid Workbench and they add just fine. However, when I remove a tank from the LiquiPack using the Liquid Workbench, it keeps the nbt (e.g. size and icon), but its name and metadata are changed to Small Tank no matter what size it was. If I add them again through the Liquid Workbench it will give the LiquiPack the proper storage; but if I add them with a normal Crafting Table, they will be treated as small tanks (storage size) and will turn into proper small tanks if removed in the Liquid Workbench. Also, when the name and metadata gets messed up for tanks, I can no longer use them for craft except as small tanks (e.g. if I add a medium tank and remove, I can't use my upgrade recipe to large since it is treated as small).
Okay, so it seems the update helped fix the issue, but may have made a new one. So all the recipes are working and the flickering issue is gone. Also, the tanks are no longer crash if I add with the Liquid Workbench and they add just fine. However, when I remove a tank from the LiquiPack using the Liquid Workbench, it keeps the nbt (e.g. size and icon), but its name and metadata are changed to Small Tank no matter what size it was. If I add them again through the Liquid Workbench it will give the LiquiPack the proper storage; but if I add them with a normal Crafting Table, they will be treated as small tanks (storage size) and will turn into proper small tanks if removed in the Liquid Workbench. Also, when the name and metadata gets messed up for tanks, I can no longer use them for craft except as small tanks (e.g. if I add a medium tank and remove, I can't use my upgrade recipe to large since it is treated as small).
Ok, try this new jar, it should fix this issue and hopefully won't cause any new ones.
Ok, try this new jar, it should fix this issue and hopefully won't cause any new ones.
Seems to be working perfectly now. No issues with the recipe tweaks and they are adding just fine with vanilla and liquid workbenchs. I did spot one tiny issue; the tanks don't want to stack when crafting (e.g. I left click to make one and I doesn’t let me left click to make another while holding a tank). But I can stack them just fine in my inventory and they stack if I shift craft them. I figure it may have to do with how the nbt works, but still thought it was worth mentioning. Anyway, thanks for the updates and let's hope no more issues come up.
Released Version 1.3.5!
- Just a few bugfixes in issues with minetweaker, this is the same jar (apart from the version number) I uploaded before just now it's an official release.
Hi Everyone! Just a small update on what's going on. I am currently waiting for MrBurd, someone I met on the ftb subreddit, to finish making new textures for the mod. Hes MUCH better than me at texturing and he even made a new model for the liquipack, which will have all 4 tanks on it and hopefully also display the liquid that's inside it. I don't want to give any teasers yet, because I don't know what textures are ready. Anyway they should be done by sunday. Huge tanks to MrBurd for making these awesome new textures and model for the liquipacks mod.
Ok, so is this mod compatible with mods like OreSpawn because I really want to be able to rehydrate a bunch of dried eggs at once?
I never played with OreSpawn so I have no idea what rehydrating dried eggs is like, but liquipacks should be compatible with any forge mod and any liquid/liquid container registered properly with forge.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/27/2015
Posts:
62
Member Details
Thanks for a such simple USEFUL mod. Working so well with buildcraft based mods. Don't bother to add armor points, it's ok like that ( if add it, i am really enjoy it ) . Only thing i dont like in this mod is textures ( like others said ). Anyway, Thank you once again...
Thanks for a such simple USEFUL mod. Working so well with buildcraft based mods. Don't bother to add armor points, it's ok like that ( if add it, i am really enjoy it ) . Only thing i dont like in this mod is textures ( like others said ). Anyway, Thank you once again...
Thanks! As I said, someone is already making new textures for me so hopefully you like those better, and if by armor points you mean the liquipack giving you protection, that's already added, there's a diamond one and an iron one, and you add them in a crafting table.
Hi Everyone, just an update on the status of the new textures. I'm having a few technical problems with implementing the new model, so that might take longer than I expected. Also the guy who is making the textures has some IRL stuff and other textures to make, so it might take longer.
So guys, i'm having many problems implementing the new awesome model DoctorSteel made for me, so do you guys want me to release the new textures and release the model later, or would you rather get everything at once?
Ah, I thought that may be it. It seemed this was only a serious issue with Medium, since it gave wrong name and icon (not sure if correct size). I would attempt to use NBT, but I am not sure if I can fix the icon and the name as well. I think I'll just leave as is and wait to try update.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
Ok, just so you know, the icon was wrong because it is decided by the nbt, while the name is by the damage value. Anyway i'll try to get the update out today or tomorrow.
A liqui-belt seems kind of weird to me, I think i'd better just make my own extra slot, not sure where to put it though. (GUI-wise)
BTW, does anyone have any recipe balance suggestions. I recently tried using liquipacks in my own survival world, and found it to be pretty expensive on iron. I'm pretty endgame already so it didn't really matter to me, but liquipacks is supposed to be more early-mid game than end game.
- Removed test code that wasn't supposed to be in release. (When you would right click on an entity with a tank, you would get launched into the air)
- Tanks now create their nbt data from the damage value, this should make editing recipes with minetweaker easier
- All recipes now use the ore dictionary, this should help with compatibility.
Here are the recipes I was planning to use for my tweaks. I was trying to make it less iron focused and more of a progression. Some could probably due with a bit more tweaking though.
[[oreDict.ingotIron, oreDict.ingotIron],
[<minecraft:glass, <minecraft:glass],<br=""> [oreDict.ingotIron, oreDict.ingotIron]]);
recipes.addShaped(<liquislots:liquislots_tank:1>,
[[oreDict.blockGlass, oreDict.ingotGold, oreDict.blockGlass],
[oreDict.blockGlass, <liquislots:liquislots_tank:0>, oreDict.blockGlass],
[oreDict.blockGlass, oreDict.ingotGold, oreDict.blockGlass]]);
recipes.addShaped(<liquislots:liquislots_tank:2>,
[[oreDict.blockGlass, , oreDict.blockGlass],
[oreDict.blockGlass, <liquislots:liquislots_tank:1>, oreDict.blockGlass],
[oreDict.blockGlass, , oreDict.blockGlass]]);
recipes.addShaped(<liquislots:liquislots_liquipack>,
[[oreDict.blockGlass, oreDict.ingotIron, oreDict.blockGlass],
[oreDict.blockGlass, oreDict.ingotIron, oreDict.blockGlass],
[oreDict.itemLeather, oreDict.ingotIron, oreDict.itemLeather]]);
recipes.remove(<liquislots:liquislots_liquipackarmordiamond>);
recipes.addShaped(<liquislots:liquislots_liquipackarmordiamond>,
[[<minecraft:diamond, null,="" <minecraft:diamond],<br=""> [<minecraft:diamond, <liquislots:liquislots_liquipackarmoriron="">, <minecraft:diamond],
[<minecraft:diamond, <minecraft:diamond,="" <minecraft:diamond]]);<="" div=""> Also, thanks for the update. I will be sure to test it soon.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
Ideally, I think I'd want it to work the same way as the backpacks in Better Storage do when configured to not take up a a chestplate slot. Essentially, there isn't a slot at all and you need to place it into the world to take it off.
Also, it seems there is another issue as well, unrelated to recipes. I can add tanks to the LiquiPack by crafting just fine and remove them with the Liquid Workbench. But if I try to add a tank to the LiquiPack with the Liquid Workbench I get a crash like this one. I guess you aren’t supposed to add them that way, but it would help if there was a better safety to prevent players from trying it and crashing. One idea would be that you cannot place items in the bottom slots, only remove.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
You are supposed to be able to use the workbench to add tanks, I can't see why it would crash. Try using this jar, if it fixes the issue i'll release it on curseforge.
Okay, so it seems the update helped fix the issue, but may have made a new one. So all the recipes are working and the flickering issue is gone. Also, the tanks are no longer crash if I add with the Liquid Workbench and they add just fine. However, when I remove a tank from the LiquiPack using the Liquid Workbench, it keeps the nbt (e.g. size and icon), but its name and metadata are changed to Small Tank no matter what size it was. If I add them again through the Liquid Workbench it will give the LiquiPack the proper storage; but if I add them with a normal Crafting Table, they will be treated as small tanks (storage size) and will turn into proper small tanks if removed in the Liquid Workbench. Also, when the name and metadata gets messed up for tanks, I can no longer use them for craft except as small tanks (e.g. if I add a medium tank and remove, I can't use my upgrade recipe to large since it is treated as small).
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
Ok, try this new jar, it should fix this issue and hopefully won't cause any new ones.
Seems to be working perfectly now. No issues with the recipe tweaks and they are adding just fine with vanilla and liquid workbenchs. I did spot one tiny issue; the tanks don't want to stack when crafting (e.g. I left click to make one and I doesn’t let me left click to make another while holding a tank). But I can stack them just fine in my inventory and they stack if I shift craft them. I figure it may have to do with how the nbt works, but still thought it was worth mentioning. Anyway, thanks for the updates and let's hope no more issues come up.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
- Just a few bugfixes in issues with minetweaker, this is the same jar (apart from the version number) I uploaded before just now it's an official release.
I never played with OreSpawn so I have no idea what rehydrating dried eggs is like, but liquipacks should be compatible with any forge mod and any liquid/liquid container registered properly with forge.
Thanks! As I said, someone is already making new textures for me so hopefully you like those better, and if by armor points you mean the liquipack giving you protection, that's already added, there's a diamond one and an iron one, and you add them in a crafting table.
Thanks Again!