Did you see my idea for a centrifuge that turned Vitium into Perditio and Potentia, which is furhter centrifuged into Ignis and Ordo, consuming Aer, Aqua and Terra in the process? I also recently had an idea for the ability to keep the Potentia vis around by toggling the Centrifuge with a redstone signal, which would act like the original vis network and power a few machines.
I saw the suggestions, yours and others, but I'm still not certain which way I want to go with aura management. I haven't spent a lot of time actually playing so it's hard to say what "feels" right flavor-wise, what's balanced, etc.
Thanks. A link to the 1.8.9 releases is in the OP. If you're asking about what's next, I hope to get another release out soon. It's taken longer than expected due to thirsty tank rendering requiring a lot of reworking (not to mention being busy with other things) - and even then, it looks like I won't be able to get it to render contained fluid when in the inventory in a satisfactory manner (which I guess is why other mods for 1.8+ don't seem to do that).
That's odd, yet I'm sure Tinker's Construct got that to work for both the tanks and the basins.
Wait, basins retain liquids when broken? I'm referring to rendering in inventory, not in world. In world is fine, and I just confirmed again with Tinkers for 1.8.9 that tanks don't render contained liquid in inventory.
Wait, basins retain liquids when broken? I'm referring to rendering in inventory, not in world. In world is fine, and I just confirmed again with Tinkers for 1.8.9 that tanks don't render contained liquid in inventory.
Oh that's a shame. Disregard that then.
Rollback Post to RevisionRollBack
In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
I'm actually looking for Thaumcraft addons for 1.9. It shouldn't be too hard to port the basic mod as 1.9 is not the nightmare 1.8 was. There are opportunities for new ideas given what 1.9 brings to the table (i.e. off-hand tools).
Sorry for the long delay. Suffice it to say, this took longer than expected and I had less time available than expected. Also, Automagy doesn't pay the bills.
I'm focused on 1.8.9 updates at the moment (maybe "focused" isn't the right word, as I don't have lots of time for it), though I do plan on releasing a bug fix for the 1.7.10 version in the near future. I might make a few other tweaks (maybe bring over some balance changes from the 1.8.9 version, e.g. make thirsty tanks milk cows a little faster) but don't expect anything major.
Uh, am I missing some ultra-important thing on 1.8.9? I don't currently have any access to the Automagy research - what do I need to scan or research to change that? It's not redstone, I tried that... as I did redstone torches, repeaters, and comparators (all of these things both as loose items and when placed), and the basic Automagy hourglass. I even tried the redstone inversion torch (and some leftover Order slivers from making it). I've researched the Arcane Ear and Redstone Relay from the core Artifice tab, as well, and made some progress in Golemancy.
Oh man, the Supply seal looks like exactly what I've been looking for previously!
Super exciting. All the new seals look great, and of course it's great to have golem auto crafting back!
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
A thing that can drop items straight downwards, perhaps?!
Tuhljin, would it be okay if this mod was used in a semi private pack for an official fan server?
Check out my channel, I'll occasionally upload videos.
https://www.youtube.com/channel/UClwcjDFL9HHMnqNWRLImbSw
i think you should read the the modpack spoiler on the start of the thread and go from there
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Version 2.0.2 was released.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
Did you see my idea for a centrifuge that turned Vitium into Perditio and Potentia, which is furhter centrifuged into Ignis and Ordo, consuming Aer, Aqua and Terra in the process? I also recently had an idea for the ability to keep the Potentia vis around by toggling the Centrifuge with a redstone signal, which would act like the original vis network and power a few machines.
I go by AquaBuzzardHR on my YouTube Channel. Link here: https://www.youtube.com/channel/UCyrxj072mhHlrhiv6RoZcWw
It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
I saw the suggestions, yours and others, but I'm still not certain which way I want to go with aura management. I haven't spent a lot of time actually playing so it's hard to say what "feels" right flavor-wise, what's balanced, etc.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
Wow. This mod is cool! Any news about 1.8.9 port?
Thanks. A link to the 1.8.9 releases is in the OP. If you're asking about what's next, I hope to get another release out soon. It's taken longer than expected due to thirsty tank rendering requiring a lot of reworking (not to mention being busy with other things) - and even then, it looks like I won't be able to get it to render contained fluid when in the inventory in a satisfactory manner (which I guess is why other mods for 1.8+ don't seem to do that).
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
That's odd, yet I'm sure Tinker's Construct got that to work for both the tanks and the basins.
Wait, basins retain liquids when broken? I'm referring to rendering in inventory, not in world. In world is fine, and I just confirmed again with Tinkers for 1.8.9 that tanks don't render contained liquid in inventory.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
Oh that's a shame. Disregard that then.
I'm actually looking for Thaumcraft addons for 1.9. It shouldn't be too hard to port the basic mod as 1.9 is not the nightmare 1.8 was. There are opportunities for new ideas given what 1.9 brings to the table (i.e. off-hand tools).
Coming soon:
Sorry for the long delay. Suffice it to say, this took longer than expected and I had less time available than expected. Also, Automagy doesn't pay the bills.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
Version 2.0.3 was released.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
So is that it for 1.7.10 development then? Is all work going to just be porting and updating for newer versions?
I'm focused on 1.8.9 updates at the moment (maybe "focused" isn't the right word, as I don't have lots of time for it), though I do plan on releasing a bug fix for the 1.7.10 version in the near future. I might make a few other tweaks (maybe bring over some balance changes from the 1.8.9 version, e.g. make thirsty tanks milk cows a little faster) but don't expect anything major.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
For 1.7.10, does the effect from the Ender Disjunction Rings stack? Either two lesser rings, two greater rings, or one of each?
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Uh, am I missing some ultra-important thing on 1.8.9? I don't currently have any access to the Automagy research - what do I need to scan or research to change that? It's not redstone, I tried that... as I did redstone torches, repeaters, and comparators (all of these things both as loose items and when placed), and the basic Automagy hourglass. I even tried the redstone inversion torch (and some leftover Order slivers from making it). I've researched the Arcane Ear and Redstone Relay from the core Artifice tab, as well, and made some progress in Golemancy.