The gui is buggy in the current version. The void junk feature now allows you to specify what blocks to delete. In the config screen for the pic press the inventory button and it will bring up a filter that lets you specify items.
New snapshot available!!!
The new energy system isn't ready for for survival yet i just wanted to get this update out to fix a lot of the snapshot 3 bugs.
######## 1.0.1-Snapshot4 ########
-reduced default particle view range to 64 blocks.
-fixed up and down arrows in advanced dislocator GUI.
-fixed chaos guardian not spawning a portal on servers.
-re added the ability to change mining aoe of the tools with shift right click.
-fixed item config gui crash (needs server testing to confirm).
-optimized draconium chest packet handling.
-added config option to disable ore generation.
-blocked cheaty method of killing the dragon on servers by going out of its update range.
-added config option to disable the HUD info.
-added Energy Relay [WIP]
-added Advanced Energy Relay [WIP]
-added Energy Transceiver [WIP]
-added Advanced Energy Transceiver [WIP]
-added Crystal Wrench [WIP]
-added version checker
Hmm... Thats a rather confusing crash... From what i can tell it shouldn't be possible. its also happening in the energy pylon which i did not change in the last version... Can you give me more information please.
Did it happen the instant you logged in?
if not what were you doing at the time?
Did ot just happen once or dose it happen all the time?
Any other information you think may be usefull?
Please help me, everytime I try run Draconic-Evolution-1.7.10-v1.0.1-snapshot_4.jar on my modpack, my screen gets full of frames of every color, I can't see anything and it lags my computer off...
Umm.... I dont even know how thats possible.... What other mods are you running? And did you update from snapshot 3 or is this the first time you have installed DE Also what DE Blocks/Items are in your world?
Might... want to rethink that? I didn't even notice it because just about the first thing I always make is an Alumite hammer, but that does create a dependency on having another mod that offers cobalt mining. TiC, Rotarycraft... Computercraft? Redstone Arsenal? Not actually sure what offers cobalt mining other than TiC and RoC. With requiring cobalt mining, and not offering any way to get it until you already have the researce you needed it for, you've created the potential for a situation where someome might be able to run the mod just fine - they aren't missing any dependencies for it to actually work like CoFHCore or whatever - but they're still completely unable to actually access any of the mod's content.
...And then after I type all that up I realize that the Ender Dragon probably drops enough dust to make a pickaxe. Hope no one who's relying on that accidentally kills him over the edge of the island!
Oh i miss red the original question... You need a mining level of cobalt to mine the draconium block. The ore was the same but i changed it to diamond in snapshot 3. And yes the dragon dose drop enough dust to make a pickaxe.
I have some questions and idea for the the mod. The question is why does the tier system for the energy storage multiblock start at 0. For me someone new to the mod I was confused of why there wasn't a tier 7 even though the tablet said there were 7 tiers. And the idea is that the energy storage multiblock is amazing enough but it need to be more OP. I was thinking of adding additional tiers that require charged draconium blocks and awoken draconium blocks.
I have some questions and idea for the the mod. The question is why does the tier system for the energy storage multiblock start at 0. For me someone new to the mod I was confused of why there wasn't a tier 7 even though the tablet said there were 7 tiers. And the idea is that the energy storage multiblock is amazing enough but it need to be more OP. I was thinking of adding additional tiers that require charged draconium blocks and awoken draconium blocks.
The tiers start at 0 because in programming things always start at 0 and at the time i did not feel like having two different numbers to keep track of for each tier. Although if i was to do it again i would have the tiers start at 1 and i may still make that change at some point but its not a high priority at this time.
As for the higher tiers... Ever since i added awakened draconium i have been thinking the same thing. But again i have a lot of other stuff todo before i consider something like that.
Im running snapshot 3 and having an issue with the stablized spawners, they seem to not load correctly with chunk loaders. I have all the upgrades in them and they will spawn when im more than 16 away but once my actual chunk loading range is reached they stop spawning. I know this is 100% true in a rftools dim and im pretty sure its happening in the overworld as well. Any ideas why this would be?
http://i.imgur.com/1bQXcWB.png
If you look at the image those are all of the upgrades added/it's maxed as far as I'm aware.
Mob trying to be spawned: Zombie
I was doing some creative testing trying to see if the soul shards spawner was faster than this spawner and vice versa.
However I ran into a problem, when ~about~ 128 blocks away from the spawner the spawner stops spawning mobs even if the area is chunkloaded.
Works properly with pigs, but it isn't working with the zombie.
Will test more/edit this post to see if it's only hostile mobs or not.
Edit: Working on sheep. Not working on skeletons.
It appears to have something to do with hostile mobs.
~If this is intended correct me if I'm wrong. I just didn't think it would be intended.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Yeah I put cobblestone in the filter and it still doesn't work.
Answer:
Right above you is the answer....
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
The new energy system isn't ready for for survival yet i just wanted to get this update out to fix a lot of the snapshot 3 bugs.
######## 1.0.1-Snapshot4 ########
-reduced default particle view range to 64 blocks.
-fixed up and down arrows in advanced dislocator GUI.
-fixed chaos guardian not spawning a portal on servers.
-re added the ability to change mining aoe of the tools with shift right click.
-fixed item config gui crash (needs server testing to confirm).
-optimized draconium chest packet handling.
-added config option to disable ore generation.
-blocked cheaty method of killing the dragon on servers by going out of its update range.
-added config option to disable the HUD info.
-added Energy Relay [WIP]
-added Advanced Energy Relay [WIP]
-added Energy Transceiver [WIP]
-added Advanced Energy Transceiver [WIP]
-added Crystal Wrench [WIP]
-added version checker
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Hmm... Thats a rather confusing crash... From what i can tell it shouldn't be possible. its also happening in the energy pylon which i did not change in the last version... Can you give me more information please.
Did it happen the instant you logged in?
if not what were you doing at the time?
Did ot just happen once or dose it happen all the time?
Any other information you think may be usefull?
Can you also try re downloading the mod.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Umm.... I dont even know how thats possible.... What other mods are you running? And did you update from snapshot 3 or is this the first time you have installed DE Also what DE Blocks/Items are in your world?
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
You need a tool with a mining level of cobalt.
No problem. That had me a little confused lol.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Might... want to rethink that? I didn't even notice it because just about the first thing I always make is an Alumite hammer, but that does create a dependency on having another mod that offers cobalt mining. TiC, Rotarycraft... Computercraft? Redstone Arsenal? Not actually sure what offers cobalt mining other than TiC and RoC. With requiring cobalt mining, and not offering any way to get it until you already have the researce you needed it for, you've created the potential for a situation where someome might be able to run the mod just fine - they aren't missing any dependencies for it to actually work like CoFHCore or whatever - but they're still completely unable to actually access any of the mod's content.
...And then after I type all that up I realize that the Ender Dragon probably drops enough dust to make a pickaxe. Hope no one who's relying on that accidentally kills him over the edge of the island!
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
The tiers start at 0 because in programming things always start at 0 and at the time i did not feel like having two different numbers to keep track of for each tier. Although if i was to do it again i would have the tiers start at 1 and i may still make that change at some point but its not a high priority at this time.
As for the higher tiers... Ever since i added awakened draconium i have been thinking the same thing. But again i have a lot of other stuff todo before i consider something like that.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.