The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2012
Posts:
145
Member Details
This mod is nearly perfect as far as i can tell! besides the lack of any ores or trees/mobs or vegetation/shrubbery it seems to work well and i get over 100FPS at all fancy settings on 6 chunks render distance on my cheapo 248$ PC and this is good for creative mode because now i can replicate the DeathStar from star wars 1/1 perfectly!
The only thing that's weird is the sky and clouds get extremely dark when your lower than a certain block height in the world and sea level is at Y-zero o.O is that intended?
subscriptions... well thats my opinion. at least there doesn't have to be two different modding communities... A subscription system would create two separate communities. It is up to you to decide if thats ok.
This mod is nearly perfect as far as i can tell! besides the lack of any ores or trees/mobs or vegetation/shrubbery it seems to work well and i get over 100FPS at all fancy settings on 6 chunks render distance on my cheapo 248$ PC and this is good for creative mode because now i can replicate the DeathStar from star wars 1/1 perfectly!
The only thing that's weird is the sky and clouds get extremely dark when your lower than a certain block height in the world and sea level is at Y-zero o.O is that intended?
Thanks! The darkness is definitely not intentional. I still need to hack the skybox rendering so it works with the new height ranges.
subscriptions... well thats my opinion. at least there doesn't have to be two different modding communities... A subscription system would create two separate communities. It is up to you to decide if thats ok.
I think it's impossible to avoid fragmentation in the modding community anyway because inevitably some modders will refuse to update to new versions, even if they paid for the update. How do DLCs solve that problem anyway? There will still be players who don't get the DLC and that will create a split in the community.
I just dont think its fair to continually pay for updates... It creates an "Exclusive club" and I think it will turn people off. But do as you wish.
But that's the rub... the only way to make a living selling something is to create an exclusive club that's so compelling, people will pay to be a part of it. If you're categorically against exclusive clubs, then we need a completely different economic system than capitalism.
EDIT: If you think you're a part of the club but you're not paying for it, that means you're not the customer, that's not the real club, and the company has little economic incentive to care about what you want.
But that's the rub... the only way to make a living selling something is to create an exclusive club that's so compelling, people will pay to be a part of it. If you're categorically against exclusive clubs, then we need a completely different economic system than capitalism.
EDIT: If you think you're a part of the club but you're not paying for it, that means you're not the customer, that's not the real club, and the company has little economic incentive to care about what you want.
That's also why some people make a living by creating multiple games after one. Then again, subscription based games stay popular. Take World of Warcraft and EVE for example
But right about anyone can keep a game alive if they stay on making and updating it. They usually only die if they lose support. Take Tribes Ascend and, well, everything HiRez makes for example.
That's also why some people make a living by creating multiple games after one. Then again, subscription based games stay popular. Take World of Warcraft and EVE for example
But right about anyone can keep a game alive if they stay on making and updating it. They usually only die if they lose support. Take Tribes Ascend and, well, everything HiRez makes for example.
Yeah, those are the two options: 1) Continue to develop the existing game for the players who want to keep playing it. Or 2) abandon the game and develop something new instead and hope to create a new player base. Which would players prefer? I'm genuinely curious.
Yeah, those are the two options: 1) Continue to develop the existing game for the players who want to keep playing it. Or 2) abandon the game and develop something new instead and hope to create a new player base. Which would players prefer? I'm genuinely curious.
I'd definitely love a fresh breath of air to something new coming from you if I had played one of your games for so long . I have confidence you'd come up with something new that would be good. (even though we aren't exactly at the... getting to the decision making point on that yet...)
Edit: But honestly I'd rather go with what you prefer. If the game loses popularity and doesn't help with sales, then it might be good to just let go, but if it has lots of fan support and many playing it... Dropping it might feel like a stab in the back to that many who were playing. Just my thoughts, which I'm sure is common sense anyways
I'd definitely love a fresh breath of air to something new coming from you if I had played one of your games for so long . I have confidence you'd come up with something new that would be good. (even though we aren't exactly at the... getting to the decision making point on that yet...)
Edit: But honestly I'd rather go with what you prefer. If the game loses popularity and doesn't help with sales, then it might be good to just let go, but if it has lots of fan support and many playing it... Dropping it might feel like a stab in the back to that many who were playing. Just my thoughts, which I'm sure is common sense anyways
Yeah, it's a bit early to be talking about post-launch sustainability, but I think it's something I need to mention really early in the process. The last thing I want is for players to riot along the lines of "You never said this was going to be a subscription game"
It's a decision I'll probably have to revisit after the launch, but I just want to throw out there now that the possibility of a subscription is there if players want long-term updates. That way there can be no surprises. No one can say I wasn't being honest. =P
Yeah, it's a bit early to be talking about post-launch sustainability, but I think it's something I need to mention really early in the process. The last thing I want is for players to riot along the lines of "You never said this was going to be a subscription game"
It's a decision I'll probably have to revisit after the launch, but I just want to throw out there now that the possibility of a subscription is there if players want long-term updates. That way there can be no surprises. No one can say I wasn't being honest. =P
Yes, it's possible. And it's planned. =)
Well, I hold buying into early-in-development games with the same way I see Early access games on Steam. Everything will change. Even if that means the way it's going to be marketed
Well, I hold buying into early-in-development games with the same way I see Early access games on Steam. Everything will change. Even if that means the way it's going to be marketed
In the end, I'll probably just let the players decide via poll or something. After first-time sales stop, I can only keep developing the game if existing players pay a subscription fee or I do DLCs/expansions. When that time comes, I'll just ask the players what they want to do. That seems fair.
Although, there's always the possibility that first-time sales will never end and this won't even be a problem. We can only hope. =)
Investors always come with strings attached. Lots of strings. I'd like to make my game without investors if I can.
I've been working on a short ships mod update. I'll get back to Tall Worlds after that.
Yea. Usually trying to work making games for a living is extremely stressful if you don't have proper funds coming in. Hopefully it won't be so bad though ;D
I'm already liking the story you have going with the game as it is now, too, so hopefully the interest of the story can pull more people into wanting to play the game I notice /story/ is usually what a lot of games that go sandbox are missing nowadays. They still can be popular, but still... Terraria, Minecraft, Cubeworld, Starbound (Has a story but it isn't developed at all...), Starmade, (At least that I know of, for Starmade.) Space Engineers, Grav, StarForge (RIP you would-be magnificent game)... And That's all I can name off the top of my head xD. Checking my Steam list, I see Blockscape, Kenshi, and Kinetic Void (Unless I completely miss the point of the game). I miss storylines...
As for Minecraft, it wasn't really made with story in mind.
Hello guys.
Long time no see !
I've been busy with exams and couldn't follow the discussions that happened here. Could anybody tell me what's new?
(I think I have quit the discussion some months ago...)
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Well, not much besides Cuchaz announcing that he's creating his own game, and (if you weren't around at the time) an update to Tall Worlds (Nothing like trees, or ores. But better like memory optimization and such ). Oh, and I think a poll and few other stuff, but yea. Welcome back
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
This mod is nearly perfect as far as i can tell! besides the lack of any ores or trees/mobs or vegetation/shrubbery it seems to work well and i get over 100FPS at all fancy settings on 6 chunks render distance on my cheapo 248$ PC and this is good for creative mode because now i can replicate the DeathStar from star wars 1/1 perfectly!
The only thing that's weird is the sky and clouds get extremely dark when your lower than a certain block height in the world and sea level is at Y-zero o.O is that intended?
subscriptions... well thats my opinion. at least there doesn't have to be two different modding communities... A subscription system would create two separate communities. It is up to you to decide if thats ok.
Thanks! The darkness is definitely not intentional. I still need to hack the skybox rendering so it works with the new height ranges.
I think it's impossible to avoid fragmentation in the modding community anyway because inevitably some modders will refuse to update to new versions, even if they paid for the update. How do DLCs solve that problem anyway? There will still be players who don't get the DLC and that will create a split in the community.
I just dont think its fair to continually pay for updates... It creates an "Exclusive club" and I think it will turn people off. But do as you wish.
But that's the rub... the only way to make a living selling something is to create an exclusive club that's so compelling, people will pay to be a part of it. If you're categorically against exclusive clubs, then we need a completely different economic system than capitalism.
EDIT: If you think you're a part of the club but you're not paying for it, that means you're not the customer, that's not the real club, and the company has little economic incentive to care about what you want.
That's also why some people make a living by creating multiple games after one. Then again, subscription based games stay popular. Take World of Warcraft and EVE for example
But right about anyone can keep a game alive if they stay on making and updating it. They usually only die if they lose support. Take Tribes Ascend and, well, everything HiRez makes for example.
Yeah, those are the two options: 1) Continue to develop the existing game for the players who want to keep playing it. Or 2) abandon the game and develop something new instead and hope to create a new player base. Which would players prefer? I'm genuinely curious.
I'd definitely love a fresh breath of air to something new coming from you if I had played one of your games for so long . I have confidence you'd come up with something new that would be good. (even though we aren't exactly at the... getting to the decision making point on that yet...)
Edit: But honestly I'd rather go with what you prefer. If the game loses popularity and doesn't help with sales, then it might be good to just let go, but if it has lots of fan support and many playing it... Dropping it might feel like a stab in the back to that many who were playing. Just my thoughts, which I'm sure is common sense anyways
is it possible for you to make Ships mod use M3L? or is it already
Yeah, it's a bit early to be talking about post-launch sustainability, but I think it's something I need to mention really early in the process. The last thing I want is for players to riot along the lines of "You never said this was going to be a subscription game"
It's a decision I'll probably have to revisit after the launch, but I just want to throw out there now that the possibility of a subscription is there if players want long-term updates. That way there can be no surprises. No one can say I wasn't being honest. =P
Yes, it's possible. And it's planned. =)
Well, I hold buying into early-in-development games with the same way I see Early access games on Steam. Everything will change. Even if that means the way it's going to be marketed
In the end, I'll probably just let the players decide via poll or something. After first-time sales stop, I can only keep developing the game if existing players pay a subscription fee or I do DLCs/expansions. When that time comes, I'll just ask the players what they want to do. That seems fair.
Although, there's always the possibility that first-time sales will never end and this won't even be a problem. We can only hope. =)
Alternatively, you can get an investor to fund development. That's how the pros do it, anyway.
So, sorry to be pushy but. Any recent developments or interesting progress with tall worlds mod?
Investors always come with strings attached. Lots of strings. I'd like to make my game without investors if I can.
I've been working on a short ships mod update. I'll get back to Tall Worlds after that.
Yea. Usually trying to work making games for a living is extremely stressful if you don't have proper funds coming in. Hopefully it won't be so bad though ;D
I'm already liking the story you have going with the game as it is now, too, so hopefully the interest of the story can pull more people into wanting to play the game I notice /story/ is usually what a lot of games that go sandbox are missing nowadays. They still can be popular, but still... Terraria, Minecraft, Cubeworld, Starbound (Has a story but it isn't developed at all...), Starmade, (At least that I know of, for Starmade.) Space Engineers, Grav, StarForge (RIP you would-be magnificent game)... And That's all I can name off the top of my head xD. Checking my Steam list, I see Blockscape, Kenshi, and Kinetic Void (Unless I completely miss the point of the game). I miss storylines...
As for Minecraft, it wasn't really made with story in mind.
Hello guys.
Long time no see !
I've been busy with exams and couldn't follow the discussions that happened here. Could anybody tell me what's new?
(I think I have quit the discussion some months ago...)
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Well, not much besides Cuchaz announcing that he's creating his own game, and (if you weren't around at the time) an update to Tall Worlds (Nothing like trees, or ores. But better like memory optimization and such ). Oh, and I think a poll and few other stuff, but yea. Welcome back
Thanks.
Is Tall Worlds released now?
Cuchaz creating his own game? Really?
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
yes, Tall Worlds was released a couple months ago, and yes cuchaz is making his own game, and yes, we are all excited about both