ok i download it the mod i want to know is there any way i can get emails every update?
and where should i report bugs
I don't maintain an email list. I don't really want to be responsible for maintaining your personal information. There are a few different way you can get updates about mods though.
The easiest way is to follow me on twitter: @cuchaz
It has a serious RAM problem though, I gave it 4GB and tried to build up, Java ran out of memory. I will post a video and the logs once I can replicate the error and not a different one.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
It has a serious RAM problem though, I gave it 4GB and tried to build up, Java ran out of memory. I will post a video and the logs once I can replicate the error and not a different one.
There's a memory leak somewhere. We'll fix it eventually.
I'm wondering what the different storage files are. I know the .db file is the chunk storage, and I'm guessing the .t file is temporary storage, but what is the .p file for, and why is it so large?
I'm wondering what the different storage files are. I know the .db file is the chunk storage, and I'm guessing the .t file is temporary storage, but what is the .p file for, and why is it so large?
The database I'm using has a fancy tree structure. I believe the .db file is the tree structure itself. The .db.p is the data stored at the tree nodes. This is all of the cube data. That's why it's so big. I think the .db.t file is to save lock state, but I'm not entirely sure about that one.
Also, the mod seems very good! However, I have a suggestion: Maybe biome data should be per-chunk (if it isn't already, but one of the comments on a bug report implied it was sent as columns), so we can finally have true vertical biomes! Currently, the best that can be done (that I know of) is a "hack" that makes the terrain gen (and with enough base class modding, the biome name and other properties) change at a certain height (or heights) (which could be randomized for each block or if not, for each chunk I think).
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Prepare for someone to start making a 1:1 Rapture (Bioshock) underwater city.
thats not gonna happen till someone makes nonsolid blocks that dont annoy the f*** out of you while underwater with all those water textures... also shaders will take a while to be ported and made to actually work underwater.
I have a suggestion: Maybe biome data should be per-chunk (if it isn't already, but one of the comments on a bug report implied it was sent as columns), so we can finally have true vertical biomes! Currently, the best that can be done (that I know of) is a "hack" that makes the terrain gen (and with enough base class modding, the biome name and other properties) change at a certain height (or heights) (which could be randomized for each block or if not, for each chunk I think).
Storing biomes in cubes probably won't be any problem (BlockPos is used when getting biome data from Chunk/Column instead of block X/Z like in older versions). But writing terrain generator that uses 3d biomes isn't as easy.
Also, in one of my old 1.6.2/4 Cubic Chunks versions I stored biomes in cubes, one biome per 4x4x4 blocks. That way memory usage didn't increase after adding 3d biomes, and usually block precision for biomes isn't needed anyway. I actually never implemented terrain generator that uses this feature.
One issue that is more interesting than new is how the chunks generate. If you fly along in an area long enough it will finally generate terrain around you, even though the chunks look loaded but glitched. It's incredibly heavy, pinning my 4.2Ghz 4670k at 100% usage, but far away chunks are still loading/unloading while the ones near me don't
Also, I'm mildly interested in HDD usage. I run minecraft off a SSD, but with all this loading and unloading I wonder if it would be very slow on my HDD.
basically, it appears as though the tick rate out-side of the normal boundaries is slow. really slow. about 300- 500 times slower, in-fact. possibly longer
I don't maintain an email list. I don't really want to be responsible for maintaining your personal information. There are a few different way you can get updates about mods though.
The easiest way is to follow me on twitter: @cuchaz
You can also read the blog on cuchazinteractive.com.
And you can read my progress page, also on cuchazinteractive.com.
Donations are always appreciated too. =D
ok thanks
sorry if my English have mistakes it's not my main language
One year after the announcement...
How are things going?
Beta release, lag city, awesome.
epic, the beta was finally released, like 1-2 days ago
just getting to start using it now
don't you just love viewing the incredibly tall terrain of the ocean
and bug report:
also, gravel doesn't fall when it's outside the usual limits
Prepare for someone to start making a 1:1 Rapture (Bioshock) underwater city.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
It has a serious RAM problem though, I gave it 4GB and tried to build up, Java ran out of memory. I will post a video and the logs once I can replicate the error and not a different one.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
no ores are spawning
This is a known issue (the same issue that is causing no trees/grass/flowers).
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
There's a memory leak somewhere. We'll fix it eventually.
I was messing around with it and some bugs i found are:
-taking forever for some chunks to eventually load even with me next/in them (could be that it was using all 4GB alloctated to mc)
-taking forever for things to update; it took ~20 more sec for a block of TNT to explode
-memory issues, other things people have already found
I'm wondering what the different storage files are. I know the .db file is the chunk storage, and I'm guessing the .t file is temporary storage, but what is the .p file for, and why is it so large?
Putting the CENDENT back in transcendent!
commands like setblock or fill won't work outside the vanilla limits
sorry if my English have mistakes it's not my main language
The database I'm using has a fancy tree structure. I believe the .db file is the tree structure itself. The .db.p is the data stored at the tree nodes. This is all of the cube data. That's why it's so big. I think the .db.t file is to save lock state, but I'm not entirely sure about that one.
Thanks for reporting this! However, this is known. https://github.com/TallWorlds/CubicChunks/issues/15
Also, the mod seems very good! However, I have a suggestion: Maybe biome data should be per-chunk (if it isn't already, but one of the comments on a bug report implied it was sent as columns), so we can finally have true vertical biomes! Currently, the best that can be done (that I know of) is a "hack" that makes the terrain gen (and with enough base class modding, the biome name and other properties) change at a certain height (or heights) (which could be randomized for each block or if not, for each chunk I think).
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
thats not gonna happen till someone makes nonsolid blocks that dont annoy the f*** out of you while underwater with all those water textures... also shaders will take a while to be ported and made to actually work underwater.
Storing biomes in cubes probably won't be any problem (BlockPos is used when getting biome data from Chunk/Column instead of block X/Z like in older versions). But writing terrain generator that uses 3d biomes isn't as easy.
Also, in one of my old 1.6.2/4 Cubic Chunks versions I stored biomes in cubes, one biome per 4x4x4 blocks. That way memory usage didn't increase after adding 3d biomes, and usually block precision for biomes isn't needed anyway. I actually never implemented terrain generator that uses this feature.
Cubic chunks discord server
One issue that is more interesting than new is how the chunks generate. If you fly along in an area long enough it will finally generate terrain around you, even though the chunks look loaded but glitched. It's incredibly heavy, pinning my 4.2Ghz 4670k at 100% usage, but far away chunks are still loading/unloading while the ones near me don't
Also, I'm mildly interested in HDD usage. I run minecraft off a SSD, but with all this loading and unloading I wonder if it would be very slow on my HDD.
EDIT: Giant explosions work fine.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
basically, it appears as though the tick rate out-side of the normal boundaries is slow. really slow. about 300- 500 times slower, in-fact. possibly longer