Yeah, there is a big amount of requests. Perhaps the guy actually modding can tell us what he plans to do, and when we can start asking him for stuff again.
Well, I discovered something lovely about the Nether Steel Block.
It works as a Beacon Pyramid material; below I have attached a screenshot of a creative world with my super-penta-beacon pyramid made entirely of nether steel blocks, but the cost of making such a thing in survival got me wondering:
Would it be possible to amplify the Beacon if it had a layer of Nether Steel, such that the potion effect(s) provided by it would be buffed by 1 level for each layer of Nether Steel on the pyramid?
I have no idea how tough making the game check for a specific block arrangement beneath a beacon would be, alongside only adding the buff to the active beacon effects, but if you think you could do it, Alexiy, it would add a lot more depth to this mod than just "powerful endgame toolset for fun".
P.S. I have also attached Nether Steel Armor textures (inventory only) too, if you want to make that a thing as well or instead of the beacon amp, that would also be greatly appreciated.
The beacon feature was made as a little surprise to discover. The armor probably would be easier to do than beacon buffs.
Hmm.... How about a mod that allows for mixing up mobs in a crafting table, and creating unique ones you can place down and spawn? For example, when you kill a mob, you would get a 0-1 chance for any given bodypart. The six parts would be legs, arms(Still legs for 4-legged mobs), Torso, and head. The legs you could put down together or separately in the crafting table, but the arms would always have to be separate. If you did this, you could end up with a Creeper that has Spider-legs, Skeleton-arms, and a Wolf-head. So, how does it sound?
Sounds creepy... : )
Regarding all requests about new creatures I have to say that I have done only 1 or 2 creatures in my modding "career", so I can't start such types of mods yet. Will add this as a notice to frontpage.
Slow down guys, a modder can't mod that fast as you all want. I used to mod halo 4 and all I ever did was focus on one mod, not thousands at once. give him some time to breath. I know he's fast, but he's going so fast he is missing some mod requests and not replying to them.
The reason I can't mod minecraft is it's completely different to xml formatting and a lot of coding I learned in halo 4 was mainly me looking at it and than understanding what it was doing. Quite frankly halo 4's format, was like a child writing a book to tell a computer to do one task, kind of annoying. I'm positive it's the same for java.
Keep up the great work alexiy. -;)
Thank you.
Currently I'm working on the "underground" world type mod. A first version should be finished soon, then I also have to fix my tool for modding.
If I don't reply to your messages, don't be offended. It is not out of spite.
Alexiy, sorry but I forgot to add 1 more detail to the mod. There needs to be some kind of well-lit room or open space for the player that generates where they spawn; I don't want them spawning in stone or inside dark caves they can't see in.
Hey, I finished a prototype of your request. To use it, select "Underground" world type in world creation options. The world will be filled with terrain from 0 to 128, so it might take 2 or 3 times longer to generate than default, depending on your PC. I left the light on for now so you can inspect how the terrain is being generated. Download - Underground 1.10.2-0.1
I wondered if you could do a mob(a very simple mob) I am trying ot find someone who can make me a Koi/Goldfish mod I would be perfectly happy to provide texture and model via techne(included image)
the only things it really needs to do is swim around, have some way to move it and breed (and of course not despawn if i put it in a pond)
If your request is active, I am ready to handle it now.
Hey, I finished a prototype of your request. To use it, select "Underground" world type in world creation options. The world will be filled with terrain from 0 to 128, so it might take 2 or 3 times longer to generate than default, depending on your PC. I left the light on for now so you can inspect how the terrain is being generated. Download - Underground 1.10.2-0.1
Unfortunately, this mod is causing the game to CTD upon loading. I made a new instance with only Forge 12.18.3.2185 and this mod, and it still crashes. Relevant logs below.
Unfortunately, this mod is causing the game to CTD upon loading. I made a new instance with only Forge 12.18.3.2185 and this mod, and it still crashes. Relevant logs below.
Well, that's what happens when you don't install required library mentioned in the first post.
Whoops, I completely forgot! Sorry. The mod worked completely fine once I added the library that you mentioned.
I am very pleased with the generation, but there are still a few unresolved issues. Upon first loading the world, the player tends to generate in a random cave near bedrock. Can you make it so the player generates on a moderately large stone platform, with torches on it, with a dome of empty space above? Also, can you please increase the spawning rate of mineshafts and vanilla dungeons, they are very rare. And finally, can you please make it compatible with mods that generate structures? None of the dungeons from mods such as Recurrent Complex and Rogue Dungeons are generating, at all
1. The idea of the mod I need created: The Handcuff Mod
The full idea for this mod is very simple, I want a mod that allows a player to handcuff another player with rope, zip-ties, and handcuffs. The idea for thes restraints is that when the player restrains you with the slim variety, you can be dragged around by that individual, as well as they can search your inventory, they can interact with things for you (for say they're trying to put you in the back of a vehicle they can right click it and it will put you in the desired spot), and they can also unrestrain you. To do so, with a zip tie, the individual will
have go behind you and right click with scissors to cut it off. Now, with the rope, and type of shape object can cut it off, but it will take a total of 4 seconds to cut off. Lastly, the hand cuffs will need the certain key that is bound to the set of cuffs created or spawned in, which will take 1.5 seconds to unlock. If they key is not present, you will need bolt cutters to cut them off.. which will not work sometimes and will break the cutters with a 50% chance. It would also be cool with a certain key you can sit them on the ground.
2. My list of items:
• Zip-Tie
• Rope
• Handcuffs
• Scissors
• Knife
• Keys
• Bolt Cutters
3. Purpose:
The purpose of the mod I am requesting is to make more server my lively and more fun! My server will be a 100% real life roleplay, known as the "City of Greenwood". The mod will help make my active please officers seem like they have much more authority, as well as making the bad guys kidnapping experience hell of a lot more fun. Please consider this, and if this is impossible to do, please let me know! Thank you.
1. The idea of the mod I need created: The Handcuff Mod
The full idea for this mod is very simple, I want a mod that allows a player to handcuff another player with rope, zip-ties, and handcuffs. The idea for thes restraints is that when the player restrains you with the slim variety, you can be dragged around by that individual, as well as they can search your inventory, they can interact with things for you (for say they're trying to put you in the back of a vehicle they can right click it and it will put you in the desired spot), and they can also unrestrain you. To do so, with a zip tie, the individual will
have go behind you and right click with scissors to cut it off. Now, with the rope, and type of shape object can cut it off, but it will take a total of 4 seconds to cut off. Lastly, the hand cuffs will need the certain key that is bound to the set of cuffs created or spawned in, which will take 1.5 seconds to unlock. If they key is not present, you will need bolt cutters to cut them off.. which will not work sometimes and will break the cutters with a 50% chance. It would also be cool with a certain key you can sit them on the ground.
2. My list of items:
• Zip-Tie
• Rope
• Handcuffs
• Scissors
• Knife
• Keys
• Bolt Cutters
3. Purpose:
The purpose of the mod I am requesting is to make more server my lively and more fun! My server will be a 100% real life roleplay, known as the "City of Greenwood". The mod will help make my active please officers seem like they have much more authority, as well as making the bad guys kidnapping experience hell of a lot more fun. Please consider this, and if this is impossible to do, please let me know! Thank you.
Whoops, I completely forgot! Sorry. The mod worked completely fine once I added the library that you mentioned.
I am very pleased with the generation, but there are still a few unresolved issues. Upon first loading the world, the player tends to generate in a random cave near bedrock. Can you make it so the player generates on a moderately large stone platform, with torches on it, with a dome of empty space above? Also, can you please increase the spawning rate of mineshafts and vanilla dungeons, they are very rare. And finally, can you please make it compatible with mods that generate structures? None of the dungeons from mods such as Recurrent Complex and Rogue Dungeons are generating, at all
I've done long testing with Recurrent complex and I can tell that they do not generate because they need free space. I changed the generator to leave a gap between bedrock roof and terrain and the structures started generating above the terrain. So I added some options to the configuration that you can play with. Firstly, set the "terrain height modifier" to 8 - this will limit terrain level to 64 and you should encounter structures and villages generating. I can add some more options if you want to. Underground 1.10.2-0.2.
I've done long testing with Recurrent complex and I can tell that they do not generate because they need free space. I changed the generator to leave a gap between bedrock roof and terrain and the structures started generating above the terrain. So I added some options to the configuration that you can play with. Firstly, set the "terrain height modifier" to 8 - this will limit terrain level to 64 and you should encounter structures and villages generating. I can add some more options if you want to. Underground 1.10.2-0.2.
If you're able to, maybe add some basic config options to tweak the basic cavern settings. And I still need some way for the player to safely spawn without having to go to creative mode and break the bedrock to get down.
Hi. A lot of fun ideas discussed here. Here's a reasonably quick one ...
A basic Trophy Maker machine. I know there are big questing books out there, but for those of us who build trophy rooms (pillars of each metal block, rows of compressed blocks, etc) there is no good way to get trophies for stacks/sets of items. Yes, we can put one item in an item frame, Bibliocraft trophy cases for rare loot, or 4 items in a 4-way item frame (Super Crafting Frame mod). But watching things like Project Ozone take off (Avaritia is a whole new level of madness), it's a little non-satisfying to just click an item in a quest book and see it light up. So ...
A Trophy Maker machine with 6 slots (don't want to go too crazy). Input stacks of items (64 zombie heads) or a set of items (one of each vanilla mob head); produces a named trophy (shield-shaped thing with item shown in middle) to be hung on a wall; when looking at the trophy on the wall, show the name of the thing -- these examples might be "Zombie Master" and "Serious Head Case". A fair number of vanilla trophies would make a good core to start with. Config folder support for us to add our own trophy names, recipes and custom icons. Multiple config files so we could script trophies for specific mods.
Future ... Advanced Trophy Maker: Choose a trophy by name/search, Detect adjacent inventories and liquid tanks. So, if we pick a trophy needing 100 buckets of sewage ("Stink Up the Place") it could green-light the recipe if the surrounding inventories have enough materials, click Create to remove the materials and stamp the trophy.
Just brainstorming. Somehow, quest books and the vanilla Achievements just don't do it for me. ;-)
I only saw 1 idea like this, but i really want to know just HOW realistic item carrying can get. I know it's more impossible than good, but the change would give even experienced crafters a run for their money when they want a good challenge! (don't worry, it's easily remedied by items in the game.
Realistic Pockets mod:
-Player can carry 2 slots of up to 8 per stack. (Bear with me)
-Single-chest has 9 normal slots of 8 max stacks.
-Double-chest is now a crafting item that holds 18 slots of max 16 stacks. (Takes 2 chests and an iron ingot)
-Quad trunk holds 27 slots of max 32 stacks (Takes 2 double-chests & 3 iron)
-8x Trunk holds 54 slots of max 64 chests like a normal Double. (Takes 2 quads, 4 iron, 2 gold & 1 Diamond.)
-Hoppers are the same cause they're expensive to make already.
-There are 2 special armor slots that are next to the torso & legs respectively, for hotbar/inventory space, again respectively.
-Backpack: Gives 9 stacks of 32 in inventory space.
String, Leather, String
Leather, 2xChest, Leather
Leather, Leather, Leather
-Large Backpack: Gives normal full-inventory. (Same as Backpack, just with a 4xTrunk instead)
OR: Backpack & 4xChest.
-Pouch: Gives 1 extra holding slot when worn.
-Tool Belt: Worn in special clothing slot. Normal full holding slots.
Pouch, Iron, Pouch
Pouch Pouch Pouch
I'm sorry if i missed anything, or am intruding on your off-time.
I don't think it sounds all that challenging, but i never seen a mod that messes with core mechanics, like preventing double-chests from forming, or removing a Crafting recipe. Is it even possible?
I only saw 1 idea like this, but i really want to know just HOW realistic item carrying can get. I know it's more impossible than good, but the change would give even experienced crafters a run for their money when they want a good challenge! (don't worry, it's easily remedied by items in the game.
Realistic Pockets mod:
-Player can carry 2 slots of up to 8 per stack. (Bear with me)
-Single-chest has 9 normal slots of 8 max stacks.
-Double-chest is now a crafting item that holds 18 slots of max 16 stacks. (Takes 2 chests and an iron ingot)
-Quad trunk holds 27 slots of max 32 stacks (Takes 2 double-chests & 3 iron)
-8x Trunk holds 54 slots of max 64 chests like a normal Double. (Takes 2 quads, 4 iron, 2 gold & 1 Diamond.)
-Hoppers are the same cause they're expensive to make already.
-There are 2 special armor slots that are next to the torso & legs respectively, for hotbar/inventory space, again respectively.
-Backpack: Gives 9 stacks of 32 in inventory space.
String, Leather, String
Leather, 2xChest, Leather
Leather, Leather, Leather
-Large Backpack: Gives normal full-inventory. (Same as Backpack, just with a 4xTrunk instead)
OR: Backpack & 4xChest.
-Pouch: Gives 1 extra holding slot when worn.
-Tool Belt: Worn in special clothing slot. Normal full holding slots.
Pouch, Iron, Pouch
Pouch Pouch Pouch
I'm sorry if i missed anything, or am intruding on your off-time.
I don't think it sounds all that challenging, but i never seen a mod that messes with core mechanics, like preventing double-chests from forming, or removing a Crafting recipe. Is it even possible?
This request would require creating a coremod, which is more difficult to do than a regular mod. Things that don't require a coremod:
- standalone double chest crafting;
- trunks;
- backpacks;
- pouch;
- toolbelt.
I don't know how to remove crafting recipes. Might be possible, just never looked into it.
If you saw these or not don't worry about it, don't want them anymore after someone helped me out and showed me how to fix a few things and etc. The only thing I'd want would probably req a coremod anyway, so you don't need to do any of these. thank you and have a great day.
Though may I ask if you can spruce up each mod and what they do in the beginning so people who didn't req it can still download it and know whats about, as I did for the exp storage one and for nethersteel, was cool.
"Spruce up" like how?
I can definitely add more info and maybe pictures for these mods, probably will start right away.
Are all download links working?
Thanks and cheers.
A simple portal creation mod. Basically what colorful portals was, but with the ability to choose what blocks can make a portal (In game), the ability to change the interior color of the portal, and the ability to light said portals with configurable items.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Hey, I only did one once, and that was before I read this far.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Yeah, there is a big amount of requests. Perhaps the guy actually modding can tell us what he plans to do, and when we can start asking him for stuff again.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
The beacon feature was made as a little surprise to discover. The armor probably would be easier to do than beacon buffs.
Sounds creepy... : )
Regarding all requests about new creatures I have to say that I have done only 1 or 2 creatures in my modding "career", so I can't start such types of mods yet. Will add this as a notice to frontpage.
Thank you.
Currently I'm working on the "underground" world type mod. A first version should be finished soon, then I also have to fix my tool for modding.
If I don't reply to your messages, don't be offended. It is not out of spite.
Hey, I finished a prototype of your request. To use it, select "Underground" world type in world creation options. The world will be filled with terrain from 0 to 128, so it might take 2 or 3 times longer to generate than default, depending on your PC. I left the light on for now so you can inspect how the terrain is being generated. Download - Underground 1.10.2-0.1
If your request is active, I am ready to handle it now.
Unfortunately, this mod is causing the game to CTD upon loading. I made a new instance with only Forge 12.18.3.2185 and this mod, and it still crashes. Relevant logs below.
https://paste.ee/p/iO0cW (1st attempt to load)
https://paste.ee/p/OA4QG (2nd attempt to load)
I will be away from home most of the day, so I wont be able to help you if you need any more info for the time being.
Well, that's what happens when you don't install required library mentioned in the first post.
still active and happy to model with my very primitive knowledge of techne
still active actually messing round making a few models
Whoops, I completely forgot! Sorry. The mod worked completely fine once I added the library that you mentioned.
I am very pleased with the generation, but there are still a few unresolved issues. Upon first loading the world, the player tends to generate in a random cave near bedrock. Can you make it so the player generates on a moderately large stone platform, with torches on it, with a dome of empty space above? Also, can you please increase the spawning rate of mineshafts and vanilla dungeons, they are very rare. And finally, can you please make it compatible with mods that generate structures? None of the dungeons from mods such as Recurrent Complex and Rogue Dungeons are generating, at all
1. The idea of the mod I need created: The Handcuff Mod
The full idea for this mod is very simple, I want a mod that allows a player to handcuff another player with rope, zip-ties, and handcuffs. The idea for thes restraints is that when the player restrains you with the slim variety, you can be dragged around by that individual, as well as they can search your inventory, they can interact with things for you (for say they're trying to put you in the back of a vehicle they can right click it and it will put you in the desired spot), and they can also unrestrain you. To do so, with a zip tie, the individual will
have go behind you and right click with scissors to cut it off. Now, with the rope, and type of shape object can cut it off, but it will take a total of 4 seconds to cut off. Lastly, the hand cuffs will need the certain key that is bound to the set of cuffs created or spawned in, which will take 1.5 seconds to unlock. If they key is not present, you will need bolt cutters to cut them off.. which will not work sometimes and will break the cutters with a 50% chance. It would also be cool with a certain key you can sit them on the ground.
2. My list of items:
• Zip-Tie
• Rope
• Handcuffs
• Scissors
• Knife
• Keys
• Bolt Cutters
3. Purpose:
The purpose of the mod I am requesting is to make more server my lively and more fun! My server will be a 100% real life roleplay, known as the "City of Greenwood". The mod will help make my active please officers seem like they have much more authority, as well as making the bad guys kidnapping experience hell of a lot more fun. Please consider this, and if this is impossible to do, please let me know! Thank you.
*1.7.10 please*
Then maybe you can provide me a goldfish model?
Sorry, I'm doing 1.10.2 to 1.12 versions.
I've done long testing with Recurrent complex and I can tell that they do not generate because they need free space. I changed the generator to leave a gap between bedrock roof and terrain and the structures started generating above the terrain. So I added some options to the configuration that you can play with. Firstly, set the "terrain height modifier" to 8 - this will limit terrain level to 64 and you should encounter structures and villages generating. I can add some more options if you want to. Underground 1.10.2-0.2.
If you're able to, maybe add some basic config options to tweak the basic cavern settings. And I still need some way for the player to safely spawn without having to go to creative mode and break the bedrock to get down.
Hi. A lot of fun ideas discussed here. Here's a reasonably quick one ...
A basic Trophy Maker machine. I know there are big questing books out there, but for those of us who build trophy rooms (pillars of each metal block, rows of compressed blocks, etc) there is no good way to get trophies for stacks/sets of items. Yes, we can put one item in an item frame, Bibliocraft trophy cases for rare loot, or 4 items in a 4-way item frame (Super Crafting Frame mod). But watching things like Project Ozone take off (Avaritia is a whole new level of madness), it's a little non-satisfying to just click an item in a quest book and see it light up. So ...
A Trophy Maker machine with 6 slots (don't want to go too crazy). Input stacks of items (64 zombie heads) or a set of items (one of each vanilla mob head); produces a named trophy (shield-shaped thing with item shown in middle) to be hung on a wall; when looking at the trophy on the wall, show the name of the thing -- these examples might be "Zombie Master" and "Serious Head Case". A fair number of vanilla trophies would make a good core to start with. Config folder support for us to add our own trophy names, recipes and custom icons. Multiple config files so we could script trophies for specific mods.
Future ... Advanced Trophy Maker: Choose a trophy by name/search, Detect adjacent inventories and liquid tanks. So, if we pick a trophy needing 100 buckets of sewage ("Stink Up the Place") it could green-light the recipe if the surrounding inventories have enough materials, click Create to remove the materials and stamp the trophy.
Just brainstorming. Somehow, quest books and the vanilla Achievements just don't do it for me. ;-)
My new modpack: Overgrowth
Classic modpack Let's Plays: scottV8 On Youtube
I only saw 1 idea like this, but i really want to know just HOW realistic item carrying can get. I know it's more impossible than good, but the change would give even experienced crafters a run for their money when they want a good challenge! (don't worry, it's easily remedied by items in the game.
Realistic Pockets mod:
-Player can carry 2 slots of up to 8 per stack. (Bear with me)
-Single-chest has 9 normal slots of 8 max stacks.
-Double-chest is now a crafting item that holds 18 slots of max 16 stacks. (Takes 2 chests and an iron ingot)
-Quad trunk holds 27 slots of max 32 stacks (Takes 2 double-chests & 3 iron)
-8x Trunk holds 54 slots of max 64 chests like a normal Double. (Takes 2 quads, 4 iron, 2 gold & 1 Diamond.)
-Hoppers are the same cause they're expensive to make already.
-There are 2 special armor slots that are next to the torso & legs respectively, for hotbar/inventory space, again respectively.
-Backpack: Gives 9 stacks of 32 in inventory space.
String, Leather, String
Leather, 2xChest, Leather
Leather, Leather, Leather
-Large Backpack: Gives normal full-inventory. (Same as Backpack, just with a 4xTrunk instead)
OR: Backpack & 4xChest.
-Pouch: Gives 1 extra holding slot when worn.
-Tool Belt: Worn in special clothing slot. Normal full holding slots.
Pouch, Iron, Pouch
Pouch Pouch Pouch
I'm sorry if i missed anything, or am intruding on your off-time.
I don't think it sounds all that challenging, but i never seen a mod that messes with core mechanics, like preventing double-chests from forming, or removing a Crafting recipe. Is it even possible?
This request would require creating a coremod, which is more difficult to do than a regular mod. Things that don't require a coremod:
- standalone double chest crafting;
- trunks;
- backpacks;
- pouch;
- toolbelt.
I don't know how to remove crafting recipes. Might be possible, just never looked into it.
"Spruce up" like how?
I can definitely add more info and maybe pictures for these mods, probably will start right away.
Are all download links working?
Thanks and cheers.
A lot of internet searching and downloading some build some guy had up on google drive
A simple portal creation mod. Basically what colorful portals was, but with the ability to choose what blocks can make a portal (In game), the ability to change the interior color of the portal, and the ability to light said portals with configurable items.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.