Hi. I currently have no knowledge of how to code, but I have some ideas. Here are the mod ideas.
-A new game within minecraft-
Planets-
A few base blocks will be created for the landscape and plants, but it will all be done mostly by procedural generation. Each planet should have 1-2 biomes. Planets are different dimensions technically, but I'll expand on that later. It's random on whether it has trees or not, rocks, or any other type of structure. Planet classes- Flourishing, where flora and fauna are abundant. In the form of deserts, oceans, forests, jungles, swamps, or any other earth biome typically, but occasionally an alien biome- Small, Small planets have a bit of life but are usually not very advanced. Rare minerals found here- Dead, dead planets are risky and don't have an atmosphere. Very very rare minerals but extremely hard to get to and mine.
Flora-
Trees and such aren't randomly generated in structure, but the blocks are. Premade blocks are created but a few tints and textures can be added and create an entirely new block whenever you come across it, so many trees, although the same, look different. Grass is one texture with different tints and colors added. Upon discovering a planet, it's random whether or not there are any plants or if they are plentiful or rare.
Fauna-
Here comes the extra hard part- animals. I think each type of creature should have a base model. Avian, four-legged creatures, 2-legged beasties, Aquatic, or humanoids. From there, many textures are created for each part of the body. The code can stretch models and add bits and pieces onto select areas and textures. The tint can also change. There are three sizes- Mini, like insects and small mammals and reptiles- Small, like up to your leg- Medium, which is about human height at the shoulder- Large, which is about 4-5 blocks tall, or, rarest of them all, Colossal, 10-30 blocks tall and are usually rare. If one species is created on a planet more of the same will appear and usually travel with eachother. I'm thinking 10-20 species per planet, but it's all up to the mod maker pretty much.
Spacecrafts-
After you're able to create spacecraft materials, you can kind of build it with blocks. The specific blocks you need are these- Optanite Metal, used to create the hull and comes in a variety of colors- Landing gear, when put at the bottom of the ship you can actually land- Control wires- A block put next to the cockpit controller- Cockpit controller, a place where you drive and actually move it- Airtight glass- A clear glass to see. In space you can drive around and fly. You can enter new planets, too, explained how later. If you're able to savage or build weapons and mount them onto your ship, you can fire at npc ships. NPC ships are an entity in the shape of a ship that behaves like one. These are not procedurally generated. Certain classes will provoke you, some are neutral until you provoke them, and others, like the large freighters, just try to escape.
Races-
Decide later.
Space-
Space is a hostile place. In it you can travel and explore. In order to travel to planets, once one is generated, you can see it and fly into it. Flying into it will transport dimensions into the corresponding one. The texture of the planet and the generation are both decided once you can see it and it officially generates, if possible. After you leave far enough, like a couple systems away, there's a chance that the planet will de-generate to save up on battery. This can be changed in config if it's a server or something.
Systems-
Each solar system has one flourishing planet at least and a sun. Flying into suns obviously kills you because, well, it's fire and stuff.
Mechanics-
In the game you wake up on an alien planet, completely random, and begin to survive. You get a broken down starting ship. You can repair the ship and fly it, although it's extremely weak compared to stronger ones that you can build. Any planet you spawn on has to be flourishing or small, but flourishing is more common. You have to hunt for meat and such, and scout ruins. Ruins contain items you need but occasionally have traps or nasty beasts waiting. Ruins aren't randomly generated. The placement is, but they're prebuilt by the team. Meat is one reddish texture but occasionally green. Once you do get off into space and stuff, you can trade with the races for coins and buy stuff at space stations. More will be thought of.
Stations-
There are two stations- land and space stations- Land is obviously on land and you can trade and buy stuff. They're owned by whatever race and you can speak to the race. They're on not every planet, but when they are, they aren't too rare- Space stations, space stations are structures generated in space, rather large. About one or two per system they aren't rare. You can fly into the structure and trade and buy.
Tools-
Specific tools are created for this mod. Such as laser guns you can buy or new tools that you can craft.
More soon! Thanks for reading it this far, I know it's long.
Sounds cool, but I feel like that would be rather difficult to code. I would SUPPORT someone making a mod like this, but I doubt anyone is gonna be able to.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Navigating between the planets would likely be the hardest part in the Minecraft "game engine." Might be more fitting in a game like StarMade or something, at least for that one component.
The rest sound quite simple for the most part, with the right experience set (and game version).
Rollback Post to RevisionRollBack
If I said I'd do something and haven't, please remind me; I didn't lie, I just forgot.
I program
Navigating between the planets would likely be the hardest part in the Minecraft "game engine." Might be more fitting in a game like StarMade or something, at least for that one component.
The rest sound quite simple for the most part, with the right experience set (and game version).
What would make it difficult? Sorry, I have no knowledge of how to code yet.
Not really... it's not "blocks cannot be placed above y=255 nor below y=0"... it's more like "it is impossible - no... inconceivable - for blocks to exist outside of y=[0,255], and we, Mojang, will be using this assumption in our code all over the place." This is why CubicalChunks is as popular an idea/suggestion as it is, and why so few taller world mods exist.
Rollback Post to RevisionRollBack
If I said I'd do something and haven't, please remind me; I didn't lie, I just forgot.
I program
Not really... it's not "blocks cannot be placed above y=255 nor below y=0"... it's more like "it is impossible - no... inconceivable - for blocks to exist outside of y=[0,255], and we, Mojang, will be using this assumption in our code all over the place." This is why CubicalChunks is as popular an idea/suggestion as it is, and why so few taller world mods exist.
Couldn't all planets just be at around the same level?
A few base blocks will be created for the landscape and plants, but it will all be done mostly by procedural generation. Each planet should have 1-2 biomes. Planets are different dimensions technically, but I'll expand on that later. It's random on whether it has trees or not, rocks, or any other type of structure. Planet classes- Flourishing, where flora and fauna are abundant. In the form of deserts, oceans, forests, jungles, swamps, or any other earth biome typically, but occasionally an alien biome- Small, Small planets have a bit of life but are usually not very advanced. Rare minerals found here- Dead, dead planets are risky and don't have an atmosphere. Very very rare minerals but extremely hard to get to and mine.
Trees and such aren't randomly generated in structure, but the blocks are. Premade blocks are created but a few tints and textures can be added and create an entirely new block whenever you come across it, so many trees, although the same, look different. Grass is one texture with different tints and colors added. Upon discovering a planet, it's random whether or not there are any plants or if they are plentiful or rare.
Here comes the extra hard part- animals. I think each type of creature should have a base model. Avian, four-legged creatures, 2-legged beasties, Aquatic, or humanoids. From there, many textures are created for each part of the body. The code can stretch models and add bits and pieces onto select areas and textures. The tint can also change. There are three sizes- Mini, like insects and small mammals and reptiles- Small, like up to your leg- Medium, which is about human height at the shoulder- Large, which is about 4-5 blocks tall, or, rarest of them all, Colossal, 10-30 blocks tall and are usually rare. If one species is created on a planet more of the same will appear and usually travel with eachother. I'm thinking 10-20 species per planet, but it's all up to the mod maker pretty much.
After you're able to create spacecraft materials, you can kind of build it with blocks. The specific blocks you need are these- Optanite Metal, used to create the hull and comes in a variety of colors- Landing gear, when put at the bottom of the ship you can actually land- Control wires- A block put next to the cockpit controller- Cockpit controller, a place where you drive and actually move it- Airtight glass- A clear glass to see. In space you can drive around and fly. You can enter new planets, too, explained how later. If you're able to savage or build weapons and mount them onto your ship, you can fire at npc ships. NPC ships are an entity in the shape of a ship that behaves like one. These are not procedurally generated. Certain classes will provoke you, some are neutral until you provoke them, and others, like the large freighters, just try to escape.
Decide later.
Space is a hostile place. In it you can travel and explore. In order to travel to planets, once one is generated, you can see it and fly into it. Flying into it will transport dimensions into the corresponding one. The texture of the planet and the generation are both decided once you can see it and it officially generates, if possible. After you leave far enough, like a couple systems away, there's a chance that the planet will de-generate to save up on battery. This can be changed in config if it's a server or something.
Each solar system has one flourishing planet at least and a sun. Flying into suns obviously kills you because, well, it's fire and stuff.
In the game you wake up on an alien planet, completely random, and begin to survive. You get a broken down starting ship. You can repair the ship and fly it, although it's extremely weak compared to stronger ones that you can build. Any planet you spawn on has to be flourishing or small, but flourishing is more common. You have to hunt for meat and such, and scout ruins. Ruins contain items you need but occasionally have traps or nasty beasts waiting. Ruins aren't randomly generated. The placement is, but they're prebuilt by the team. Meat is one reddish texture but occasionally green. Once you do get off into space and stuff, you can trade with the races for coins and buy stuff at space stations. More will be thought of.
There are two stations- land and space stations- Land is obviously on land and you can trade and buy stuff. They're owned by whatever race and you can speak to the race. They're on not every planet, but when they are, they aren't too rare- Space stations, space stations are structures generated in space, rather large. About one or two per system they aren't rare. You can fly into the structure and trade and buy.
Specific tools are created for this mod. Such as laser guns you can buy or new tools that you can craft.
Any critiques?
Sounds cool, but I feel like that would be rather difficult to code. I would SUPPORT someone making a mod like this, but I doubt anyone is gonna be able to.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
i would help but i have no clue how
no mans sky is important to me tho
i want to see this play out
it would be very fun to play
Navigating between the planets would likely be the hardest part in the Minecraft "game engine." Might be more fitting in a game like StarMade or something, at least for that one component.
The rest sound quite simple for the most part, with the right experience set (and game version).
I program
What would make it difficult? Sorry, I have no knowledge of how to code yet.
Biggest issues I foresee would be Minecraft's height limit for traveling between worlds, at least so far.
I program
deleted
Couldn't the the height limit be removed?
Not really... it's not "blocks cannot be placed above y=255 nor below y=0"... it's more like "it is impossible - no... inconceivable - for blocks to exist outside of y=[0,255], and we, Mojang, will be using this assumption in our code all over the place." This is why CubicalChunks is as popular an idea/suggestion as it is, and why so few taller world mods exist.
I program
I absolutely love it! Sorry I can't help make it.
Seems like a great idea.
I support heavy equipment 100 percent. When life gives you lemons, make floor cleaner and use artificial flavours to make lemonade.
With great power comes great electricity bill.
Couldn't all planets just be at around the same level?
It really sounds like you'd rather be playing either Starmade or Space Engineers
Yeah, I guess, but minecraft is more unlimited and has a better survival aspect.