Anyone know how I can make a toggle for a command?
For example, I'm trying to set up the NumPad 8 to do /f map on, then if I press it again, it does /f map off.
Also, same thing with Gamma. I want to be able to press a button and it sets my gamma to 30, then press it again and it sets it to 200, etc. Anyone have anything similar to this?
Is it possible to bind attack like not auto mine but like if you clicked attack really quickly like tap attack once and it would qual 2 hits even though it would caus only one hit.
You have to place the clayblock in the slot 1 and the shovel in the slot 2
$${if(claybreak);log("&2[Macro] &fExtreme Claybreak Stopped");unset(claybreak);stop();else;log("&2[Macro] &fExtreme Claybreak Started");wait(300ms);log("Thanks for using the extreme Claybreak Macro! Credits:CesarD11");set(claybreak);do;slot(1);wait(200ms);key(use);wait(200ms);slot(2);wait(200ms);key(attack);loop;endif;}$$
For those that want to know how to use the Craft() function it changed in the recent update and thats why whenever you do it you get "Recipe not Found". I made tutorial showing how it changed and how it is done
The Meaning of Life, the Universe, and Everything.
Join Date:
7/13/2013
Posts:
80
Minecraft:
MyNameIsWeird
Xbox:
MyNameIsWeird
Member Details
What exactly are you trying to do? Do you want a sort of menu that will make potions for you? Which ones? You could in theory make it so it will shift click everything for you.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/13/2013
Posts:
80
Minecraft:
MyNameIsWeird
Xbox:
MyNameIsWeird
Member Details
I discovered halfway through this project that putting glowstone and redstone into the same potion doesn't work, because the second item overrides the first. So putting glowstone then redstone into a potion is pointless. Would you like me to make it so you have a choice?
A good way to quickly level up your Alchemy skill is by brewing a potion, and then alternating brewing those potions with Glowstone and Redstone (Ex. Brewing a Strength potion, then using Glowstone to make it Strength II, then Redstone to Strength, the Glowstone, etc.)
This works, but it doesn't work when switching hotbar slots (it takes a second to respond and by then action is already completed) is there like an ifhotbarswitchslot then pause for 5 microseconds?
(i don't mind if this action is constantly waiting for an the action in the background, i only parse the script)
The Meaning of Life, the Universe, and Everything.
Join Date:
7/13/2013
Posts:
80
Minecraft:
MyNameIsWeird
Xbox:
MyNameIsWeird
Member Details
Are you talking about the glitch where it lets you use an item directly after you switch hotbar slots? If so thats lag on the actual mod itself not updating the variable "ITEM" right away. The only solve this is to slow the macro down:
Is it possible to make an auto use script that I could afk a xisumavoid afk sheep farm, and be able to switch to a different screen? I did find an auto-fish script mod for liteloader that works this way, and an auto use, but I cant leave the game screen or it will stop auto-using.
Is it possible to make an auto use script that I could afk a xisumavoid afk sheep farm, and be able to switch to a different screen? I did find an auto-fish script mod for liteloader that works this way, and an auto use, but I cant leave the game screen or it will stop auto-using.
Can you post the auto-fish script that works when the game screen is not open?
Ive been using macros far a really short amount of time, and I cant really seem to get this right... the first file that I put in my macros folder that was in my mods folder worked perfectly fine, but the next couple really didnt show up in the macro menu...
Is this a common problem? I cant really seem to figure out whats wrong....
Can you post the auto-fish script that works when the game screen is not open?
The auto-fish was a mod for liteloader, here not a script. And, I did find that I can have auto use on and open the inventory to continue to auto use while I am in a different window.
Ive been using macros far a really short amount of time, and I cant really seem to get this right... the first file that I put in my macros folder that was in my mods folder worked perfectly fine, but the next couple really didnt show up in the macro menu...
Is this a common problem? I cant really seem to figure out whats wrong....
Any suggestions?
-Eagle
What version of MC are you doing this for? In 1.7.10 all you need to do is put the macro/ keybind mod in the appropriate folder then play the game. You should be prompted to set some keys, you can change them, or lerave as-is.
If you didn't change any of the keys, go into your world and press "L.Shift + Grave" (tilde, or the key to the left of 1 and above TAB) In the menu you will be able to assign keys to macros and/ or commands as well as probably do a lot more that I haven't figured out yet.
To set a command, just click on the key you'd like to use and type in the command as you would to use it and press 'enter'
To set a macro (such as auto use) you enter the menu with L.Shift + Grave again, and click the key you'd like to assign.
Then, in the text bar you will need type $${desired script}$$
The Meaning of Life, the Universe, and Everything.
Join Date:
7/13/2013
Posts:
80
Minecraft:
MyNameIsWeird
Xbox:
MyNameIsWeird
Member Details
I figured out a way, just put whatever you want inside the loop. I haven't tested it thoroughly with actual controls though.
LOG("You are using a afk macro template. After your inventory appears, please exit the window and do not press anthing.");
WAIT(2);
PRESS(E);
WAIT(5);
PRESS(E);
WAIT(10ms);
DO;
LOG("Paste your macro here!");
LOOP;
For example, I'm trying to set up the NumPad 8 to do /f map on, then if I press it again, it does /f map off.
Also, same thing with Gamma. I want to be able to press a button and it sets my gamma to 30, then press it again and it sets it to 200, etc. Anyone have anything similar to this?
Toggle Gamma:
$${
CRAFTANDWAIT(400,16)
}$$
But when I hit the key bound to this it says "Recipe not found" in the top left corner of my screen.
Thanks,
Angry_Yeti
places a clay block
Goes to your shovel
Breaks the block
goes back to clay block.
Repeat
I will be useing a eff 5 so the faster this can output the command the better
You have to place the clayblock in the slot 1 and the shovel in the slot 2
$${if(claybreak);log("&2[Macro] &fExtreme Claybreak Stopped");unset(claybreak);stop();else;log("&2[Macro] &fExtreme Claybreak Started");wait(300ms);log("Thanks for using the extreme Claybreak Macro! Credits:CesarD11");set(claybreak);do;slot(1);wait(200ms);key(use);wait(200ms);slot(2);wait(200ms);key(attack);loop;endif;}$$
Is at turbo so it will be ultra fast
It only works with eff 4 or 5 shovel
AND
Is there anyway to be able to turn of scripts if currently contained ina gui (like abook or inventory)
First:
Second, You would need to do something like this:
Is this what you wanted?
(i don't mind if this action is constantly waiting for an the action in the background, i only parse the script)
Are you punching a player/entity or a block? What item are you planning to have in slot 1?
Can you post the auto-fish script that works when the game screen is not open?
Ive been using macros far a really short amount of time, and I cant really seem to get this right... the first file that I put in my macros folder that was in my mods folder worked perfectly fine, but the next couple really didnt show up in the macro menu...
Is this a common problem? I cant really seem to figure out whats wrong....
Any suggestions?
-Eagle
The auto-fish was a mod for liteloader, here not a script. And, I did find that I can have auto use on and open the inventory to continue to auto use while I am in a different window.
What version of MC are you doing this for? In 1.7.10 all you need to do is put the macro/ keybind mod in the appropriate folder then play the game. You should be prompted to set some keys, you can change them, or lerave as-is.
If you didn't change any of the keys, go into your world and press "L.Shift + Grave" (tilde, or the key to the left of 1 and above TAB) In the menu you will be able to assign keys to macros and/ or commands as well as probably do a lot more that I haven't figured out yet.
To set a command, just click on the key you'd like to use and type in the command as you would to use it and press 'enter'
To set a macro (such as auto use) you enter the menu with L.Shift + Grave again, and click the key you'd like to assign.
Then, in the text bar you will need type $${desired script}$$