It looked like a perfect planet. Plans to make a colony ship started that day. But now that we’ve arrived, it’s clear that things are not as they first appeared. A seething, teeming purple biomass covers the surface, spewing forth malign alien entities that cruelly murdered the initial scouts. We aren't sure if the scans were wrong or if Space Command was just lying to us, but this is not the paradise we were promised.
We’re sending you down to the surface as our last attempt before giving up and taking the Jaded and her colonists back to Homeworld. We’ve got little to offer you besides a glass bioshelter to keep the aliens out. We’re only willing to invest so much more into what will probably be a failed expedition. But if you’re resourceful and lucky, perhaps we can find a way to make this colony work after all.
Blightfall is a combination modpack and adventure map about surviving on an alien planet. It uses magic mods and tech mods to create a novel gameplay experience. Can you survive on a world completely covered by Thaumcraft taint?
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Features:
A map handcrafted with Terrain Control over 3.75 square Km in size.
Dozens of new ores across 8 harvest levels. Each biome has its own ores.
Over 200 quests in the questbook.
Custom-built structures at quest locations across the world.
Custom mods specific to this modpack, adding new ways of fighting taint.
New TiC style books that explain the new metals, with expanded information about armor.
Want to make a Blightfall server? You can! The server pack is available from the Technic site at the link above!
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Screenshots:
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If you need help, feel free to ask for assistance in this thread. If certain problems tend to get asked more than others, I can put an FAQ here.
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Currently Featured Let's Play: .
I hardly ever watch Let's Plays, but out of the dozen or so that I've seen, this guy is the best. If you're interested in a Blightfall Let's Play before jumping in, check this guy out:
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Special Thanks:
The "Special Thanks" section is now in the "hall of fame" on board the Jaded! Thanks again to all those who helped me!
Subreddit: I now have a flair as /u/talonos on the FTB Subreddit!
Changelog:
2.1.0 Mod Changes:
-Added NoTimeFix
---This is an ASM injection hack that will fix the HQM party bug! Your quest data is safe now!
-Added Botania
-Added BlightCore
---A core mod that does ASM hacks to make the tainted desert look prettier, changes how death works in HQM, and other things.
-Added NewRadicalBotany
---This is a core mod that changes some stuff about botania. Pure daisies ward off taint like a mini-bloom. Floral fertilizer only grows flowers of the same colors used to make it, botania flowers cannot be destroyed by taint now.
-Added ArchemidesShips v1.7.1
---Config file limits valid ship parts to mostly decorative stuff. We're playing it defensively and trying to prevent crashes.
-Added Thaumic Energistics 0.8.10.2
---Yes, you can now make ethereal blooms with your ME network, for all you factory fans.
-Added Automagy
-Upgraded ExtraTiC 1.4.1->1.4.5
---Adds new materials such as void metal and bedrockium.
---Manasteel, void metal, etc currently don't self-repair. I pressured glassmaker as much as I felt comfortable doing so, but RL kept him from finishing it in time.
-Added Harvestcraft! (Many people requested a greater variety of foods, and Harvestcraft is about the best food mod out there!)
---Disabled most of harvestcraft. (There used to be hundreds of new foods added! Now there are closer to 80)
---Used Minetweaker to make harvestcraft play nicer with natura and not clutter up NEI.
-Upgraded ModTweaker 0.7.1 -> 0.8.1
-Upgraded Applied Energistics RV2 - Beta 8 -> RV2 - Stable 1
-Upgraded Voxelmap 1.2.3 -> 1.5.13
---Hopefully fixes a bug some people were reporting where waypoints weren't being placed correctly.
-Added MouseTweaks
-Upgraded ExtraUtilities 1.1.0k -> 1.2.5 (They aren't updating their forum thread, so I had no idea I was so far behind.)
-Added netherless 0.9.0
---I can't beleive I forgot to put this in last update. No wonder people were able to get to the nether. :/
-Added a modified version of Schematica.
---Enables the drop pod to give your world a victory village when fully cleansed.
-Updated ReqCredit
---Scanner bugfixes, added a giant multiblock taint cleaning essentia chugger, changed how the tinker books work, added an ore discovery tech tree.
Config Changes:
-Spice of Life Overhaul!
---Food now stays good for longer! (For example, bread can be eaten about 6 times before degrading at all, 10 times before being half effectiveness, and 18 times before dropping to nothing.)
---Food queue is now much, much longer. (Measuring in the hundreds!)
---This should be okay, because we added harvestcraft. You'll still need to rotate through 8-10 different foods, but you can carry 8-10 of one food instead of 1 of 8-10 foods.
---Also nerfs berries and cookies *Hard*! (They don't clear out your queue like they used to!)
-Removed Natura flour recipes.
-Main menu is now Blighted.
-Major tweaks to the laser drill ore distribution
-Major tweaks to the preferred ores of the laser foci.
--- Changed names and added tooltips to make it clear which colors give what ores.
-Reactors tweaked. Generates 50% less power per tic, all yellorium lasts 50% longer. Math savvy people will notice this is a net nerf.
-Mining Laser tweaked: Requires about 165% more power per ore block produced than before, but if you can give it power fast enough, it will produce them 35% quicker than before. *Everybody* will notice this is a net nerf.
---The previous two changes leave it possible but non-trivial to make a self-sustaining infinite ore quarry using an MFR drill with six yellow foci and a giant yellorium reactor. If you know how to work turbines, it'll be even easier.
-Tons of new tooltips, especially for uncommon stuff like CustomNPCs guns or new TabulaRasa items.
-Iguana Tinker Tweaks Tweaks:
---Tools start with a modifier slot.
---Tools no longer gain random levelup bonuses. Instead, *every* level now gives you a new modifier slot.
---Tools now require 100% more XP to level up.
-----These three changes together are actually a huge buff. Because XP to next level increases quadratically, and I multiplied XP requirements linearly, the XP needed *per open modifier slot* is actually significantly reduced! You'll just miss out on random modifiers which seemed to cause people more annoyance than joy anyway.
---Mining difficulty of all nether trees increased by one step. Now the axe needed to chop them is one step behind the axe you can build from them. (instead of two).
-Forbidden magic has one fewer shard. 3 guesses which.
-Fixed bug that make platinum tools unrepairable.
Quest Changes:
-Fixed the Totem of Dawn quest so you actually have to do something to complete it.
-Added a lot of Botania related quests. I'm counting 26ish.
-Moved around some Paranormalist quests. (Only changes their position, not their content or how they link together)
-Replace presses quest, translation device quest, Extract Netherrack quest, and Extract EndStone quests now repeatable.
-Translation devices require way fewer language samples now.
-Fixed blood orb quests to be NBT insensitive.
-All wooded scout locations give 5 more reputation than their unwooded counterparts to reflect extra difficulty.
-Driskel gives full energy cells now.
-Added oureclase black market quests.
-Removed extra life quest. You can no longer get extra lives.
---Removed Hardcore mode. You no longer need extra lives to keep your world from being deleted.
---Side note: Every time you die, you will lose 10 reputation. If you get to -150 rep or so, you lose the ability to win the game. But you can keep playing.
-Added quests to remind you that dying is a bad idea.
World Changes: (Will require a world restart to get!)
-Added botania flowers. In 16 special places.
-Hidden underwater lab. It's invisible from the surface unless you drink a night vision potion. (Or have a very low render distance. Haven't figured that one out yet.) Quests direct you to where to find it.
-Each village only grows one kind of crop (Except for wheat, which can appear in any village)
-Each village grows a *different* crop than each other village. (Collect all five!)
-Lit a few skystone meteors on fire so they're easier to spot.
-Added berry bushes to some scout locations, bees to a village, and mana beans to a forest.
-Fixed some misleading dialogue from Shiitake and Mirabelle.
-More tainted mobs. Scout, Botanist, Arcanist, Alchemist... The list goes on.
-Fixed broken teleporter near flying city.
-End portal removed and replaced with something else.
-Hidden treehouse added.
-Four lore books added. They must be translated with a translation device before you can read them.
-Added lots more language samples in random villages.
-Added alien grimoires you can right-click with to get free research points.
-Keep inventory is now on. (The Jaded will recover your equipment when you die.)
-More content in the floating city.
-Colony drop pod computer added to the Jaded.
-Hall of Fame added to the Jaded.
-Added a dimensional recovery room to the jaded. You can only get there if the jaded recovers you from another dimension.
-Added a "starting room" to the Jaded. (Some people were complaining that for some reason they were spawning on top of the ship. If this happens to you, you should spawn in an open ceiling room instead with a teleport plate that'll let you in.)
-Floating ship outside the city is now a floating ship instead of a bunch of wood and cloth pretending to be a floating ship.
Recipe Changes:
-Added recipes for Sapphires and Peridot. From their respective ores. Dunno why that wasn't working earlier.
-Other recipes for diamond tools added to blood magic.
-CustomNPCs stuff no longer craftable through a carpentry bench. Did anybody even know about the carpentry bench?
-Secret recipes for guns no longer secret. To most, this will look like I added guns. Again, blame the carpentry bench.
-Other CustomNPCs recipes removed (Such as the NPC wand). Related to above issue.
-Changed recipes for bullets. They're more cost effective, but now require gunpowder.
-Moss is now an infusion recipe.
-Angel rings are now infusion recipes.
-Can make labels out of glue. (But not blood. Ew.)
-MFR Chunkloaders now easier to get.
-Blood magic recipe changes; now require some of the less useful metallurgy metals.
-Blood magic Blood altars, knives, and daggers now craftable. They are way more expensive than default.
-Added a convenience recipe to make four chests at once.
-Portal to the last millenium made more expensive.
-Removed a bunch of CustomNPCs clutter from NEI.
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. 2.0.4c Mod Changes: -Upgraded bibliocraft to 1.10.3 -Upgraded Redstone Arsenal RC1-17 -> 1.1.0-80 -Upgraded CoFHCore 3.0.0RC7-211 -> 3.0.2-268 ---Should fix issue with flux infused pick crashing. -Upgraded ReqCredit 0.60 -> 0.61 ---Fixes biomescanner errors. -Added NoTimeFix 2.0.2 ---Fixes the HQM party bug. Hooray! Finally!
Recipe Changes: -Fixed Blood Magic Diamond Sword. For real. I swear.
2.0.4: Mod Changes: - Upgraded Requisition Credit 0.48 -> 0.60.4 --- Lots of new stuff dealing with that giant machine on the Jaded. - Updated Thaumcraft 4.2.3.0 -> 4.2.3.5, but actually did so this time. - Updated ExtraTiC to 1.4.1 - Updated HQM 4.2.2 -> 4.2.3 --- Fixes a bug that was killing people's framerate. --- Those who could already run the pack should see considerable improvement. --- Those who could not run the pack probably still won't be able to. - Added Tabula Rasa 1.0.1-3. - Updated Thaumic Tinkerer to version 471. If I didn't last time. - Updated Netherores to RC 4-4 - Updated Iguana's tinker tweaks to a custom version modified that fixes a bug in the original. Closest "Official" Iguana Tinker Tweaks version is still 2.1.4
World Changes (Will not affect previous saves unless you use the new world file): - The giant taint scanning machine on board the Jaded is now operational. - Added a teleporter room to the ship. You can now get back there after being dropped off on the planet's surface! - Added one (1) Shiitake. He's a captain, but not *the* captain. - Added a giant city, courtesy of RedJohnsX. I do not claim it as my own, as per his Terms of Use. Though I did edit it a lot. Which may have involved explosions. And extreme interior decorating. - Removed illegible research notes from that one place to put something more useful there instead. - Added another Tainted mob via CustomNPCs. - Fixed a few random cuboids of air in the middle of the ocean. There are probably more though. It's tough know for sure. :/ - Eldrich Obelisk given a sinister node. Sources claim that will make it work now. - Gravel ore deleted. - Because I was rushed, I didn't fully de-taint some scout locations. This might result in a little pink goo near the bases of some silverwood trees.
Quest Changes: - About 74 new quests in the colonists. Most of them are very similar. - New quests in the Xeno-Biologist that deal with the floating city. - New Quest in the Dark One with appropriately snarky dialogue. It's impossible to complete currently. - Nerfed the reward on most scout location quests. - Buffed the swamp reward, because seriously, explore or starve to death surrounded by bread. - Buffed the pillars reward, because reports suggest it's the deadliest place. - Made machine bags a little more expensive. - Reduced number of capacitors per machine bag. - Redstone Armory tools and armor come uncharged. - Floating island coordinate now correct.
Config Changes: - Old (2.0.1) names of harvest levels restored. - Lots of good information in Ayumu Nagasawa's books that was accidentally removed in 2.0.3a is now restored. - Removed Steam Boiler. - Also fixes related issue where FNF_404 did what worked. - Removed some cable facades that were impossible to get anyway. - Disabled Golden Lasso due to bugs with CustomNPCs. Use safari balls. - NPC wand made uncraftable. - AE2 compass removed because it was broken and misleading. You should find meteors in the process of scouting; they're surprisingly common and the minimap helps a lot. - Blood magic mobs should now be less grindable; they're too magic to be safari balled. - Quartz cutting knife and wrench enabled. - TiC tools do not randomly gain emerald or diamond modifiers anymore. - Fixed mushroom stew. The fix broke glowshroom stew. Which you might not have ever been able to make anyway. - Added recipe for Diamond Sword. (No executive mandates were broken in the creation of this recipe.)
2.0.3:
WARNING: This upgrade will break existing saves, removing all totems of dawn, silverleaf potions, purity foci, and infused ore in the world!) Stay on version 2.0.2 if this worries you! Mod Changes: - Upgraded Requisition Credit 0.46 -> 0.48 --- Terrain control no longer bundled in. --- Iguana Tinker Tweaks no longer bundled in. --- Cost-per-block of using Purity focus reduced to 1/10th what it once was. --- Purity focus cleanses a radius one block larger. In effect, all purity focuses get Enlarge 1 for free. --- Dawn totem cheaper by 16 essentia. Per category. --- Foundation work on complicated multi-block taint cleaning machine! --- Code refactoring that should be transparent unless you try decompiling it or something. :/ - Updated Terrain Control Custom build -> Build 55. - Updated Iguana's tinker tweaks Custom Build -> 2.1.3 (With a changed localization file) - Added Thermal Dynamics (Which is way cheaper than ExtraUtilities, making automation easier with fewer resources) - Updated Tinker's Construct 1.8.2a -> 1.8.3b - Updated Forge Multipart 1.311 -> 1.321 - Updated Thermal Expansion - Updated Thermal Foundation - Updated CoFH Core - Updated Minefactory Reloaded - Updated Thaumcraft 4.2.3.0 -> 4.2.3.5 Thought I did. Turns out I didn't. - Updated Thaumic Tinkerer 2.5-162 - 2.5-426 - Fixes Osmotic Enchanter crash - Added Lockdown 2.0.0.0 - Added UBC Ore Registrar 0.1.3.0 - Added Netherless 0.9.0
World Changes (Will not affect previous saves unless you use the new world file): - Added a transporter beacon to the Island Lab. (Sorry it wasn't there before!) - Added some tainted town guards as a test of concept. - Shiitake's Second reported Rainbow Broadsword of Crashing Everything wasn't at the reported location. I put a chest there anyway.
Quest Changes: - "Gearbox" machine reward now only gives one gear of each type. Truly disappointing! - Lumium and glowstone lamp rewards halved.
Recipe Changes: - Disable Terrain Smasher - Metallum removed from milk bottles - Gravel to flint recipe changed
2.0.2: Mod changes: - Upgraded ModTweaker 0.6-0 -> 0.7.1 - Upgraded Requisition Credit 0.45 -> 0.46: --- Cut console spam when Dawn Totem spawns particles --- Dawn totems drop themselves when you break them. --- Fixed silverwood potion crafting recipe. Sorry about that. --- Silverwood potions now destroy tainted blocks. Text in research page changed to reflect that. --- Dawn totem changed to a complicated infusion recipe.
World Changes (Will not affect previous saves unless you use the new world file): - Decreased max size of iron veins by 1, but increased the number of iron veins by 20%. I think this will cause the same amount of iron to appear, but should make it slightly easier to find. - Decreased the max size of copper and tin veins by 40%, but doubled their frequency. This should make them about twice as easy to find, but you'll get less on average when you do find them. It's still a net increase to the amount of copper in the world. - There are now only two manganese veins per chunk instead of five, but the height levels have capped to between 35 and 50. This means it should be waay easier to find. (Previously, the five veins could be found anywhere from 7 to 128, meaning half of them probably wouldn't even be generated.) - Floaty bits of pillars biome now float because glowstone. Also nodes on top! - Obsidian tower now much easier to climb due to conviniently placed glowstone showing where the stairs are. All other light sources removed, increasing creepiness by 15%. - Tier 3 Dark One altar glowstone corners un-pre-broken. Troll beacons left unchanged. - Research notes hidden in hidey-hole renamed to "Illegible Research Notes" - +2 rainbow broadsword of instant crashing previously hidden in glacier removed and replaced with suitably epic replacement.
Quest Changes: - Iron tools quest now repeatable. - Satchels, tanks, and energy cells in the Engineer questline changed to NBT insensitive variants. - You can meet Team Omega from either the snow scout location or the pillars now. - Added three ME related quests (one of which gives you presses) - Wording clarified in "Mass Stone Sample" quest. - Floating Island 3 quest now fixed. - Updated Enderium quest text to reflect Tinker's Construct's recent OreDicting of resonant ender. No magma crucible needed!
Recipe Changes: - Added Blood Magic recipe for Greatwood - Added Blood Magic recipe for Shimmerleaves - Fixed Blood Magic recipe for Ethereal Blooms - Added Blood Magic recipe for Necrotic Bone - Added research and Infusion recipe for Wither Skeleton Skulls - Added research and Infusion recipe for Silverwood Saplings - Deleted recipe for Blood Altar. - Deleted recipe for Dagger of Sacrifice. - Deleted recipe for Sacrificial Knife.
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Mod changes:
- Updated WAILA 1.5.4 -> 1.5.9
- Deleted CoFHLib. Apparently it's a dev-only mod. :/
- Upgraded Applied Energistics 2 rv1 Stable 1 -> rv2 beta 8.
- Upgraded BigReactors 0.4.0rc10 -> 0.4.1A2
- Upgraded Not Enough Items 1.0.3.56 -> 1.0.4.83
- Upgraded CodeChickenCore 1.0.3.26 -> 1.0.4.29
- Updated RequisitionCredit 0.43 -> 0.45
--- Makes Pink Slime and Plastic appear normally in Ayumu Nagasawa's second and fifth books.
--- Research for purity focus now mentions you can use it to cure tainted mobs. Also correctly references "Enlarge" instead of "Potency".
--- Removed trace debugging console spam when you open one of Ayumu Nagasawa's books.
- Updated personal branch of IguanaTweaks to be more compatible with new NEI version (Less console spam due to a fixed Null Pointer Exception)
- Tried to update chisel. It killed the world. I un-updated it for now. We'll see if we can make the new version work later.
Quest Changes:
- Changed name of "Don't Patronize Me!" to "I Need No Tutorials!" and added a line encouraging those unfamiliar with TiC to back up and do the other quest line.
- Changed endstone to netherrack in "Sample Netherrack" quest. Derp.
- Prometheum Sale now gives a breeding pair of chickens as a reward, but three fewer animal bags.
- Prometheum Production now gives two extra animals, one extra seed, and a breeding pair of cows as a reward, but one fewer machine bags. (10 prometheum blocks is a lot, but with a smeltry, that's only 45 prometheum ore, which shouldn't be hard to find with a TiC hammer. Besides, chickens are the main roadblock.)
- You can now ask for more antique tools, such as gold axes or iron shovels.
- If you manage to get an iron ingot before getting a prometheum or copper pick, the supernaturalist will open anyway. This lets people teching up via alternate routes (bloodwood, etc) still get into the main quest.
Config Changes:
- Alumite changed from mining level 6 to 5 (Alien to Supra-diamond) Geting an alumite pick requires either gold or aluminum brass, which requires at least a hard metal pick. You're only skipping one tier by being clever instead of two now.
- Made it so that non-head tool parts change the levelling speed of the tool. Now Celengil bindings will make picks level up far faster, for instance. I can't beleive I forgot to toggle that config option, given that I programmed it in!
World changes (Will not affect previous saves unless you use the new world file):
- Killed all the starting taint in biodome Epsilon to make starting conditions similar to other biodomes.
- Disabled cheat mode. Cheat mode in NEI will still work if you overwrite the world default config. /tp does not. Nor does Minimap teleporting.
Other:
- Server now works. Oops.
Modlist:
All the following mods have open permissions according to this spreadsheet:
Sounds good, Antazaz. If you encounter any problems during installation, let me know. Recently a bug in the Technic launcher made the pack unavailable for about an hour.
Are there supposed to be any vanilla hostile mobs? I've been playing all day and have yet to see a zombie, skeleton, or creeper. While underground it's thaumslimes mostly, alongside taintacles and the occasional crawler. The various hostile versions of passive mobs spawn aboveground. I also saw a witch (I immediately turned around and went the other direction).
No, vanilla hostile mobs only spawn in "clean" areas. You might see a creeper if your base is unlit and you leave it at night and then come back. (For that matter, we've observed passive mobs spawning in your biodome if you're nearby but far enough away.) Other than that, it's mostly tainted mobs.
I too have observed witches, mostly hanging out inexplicably in rivers. I don't know if they spawn in taint and then make a run for the water or are a strange world-gen artifact.
The quest book says you can get "most of the seeds you need" from grass, but I've only gotten wheat, barley, and cotton. Is that just unclear language?
Where can I find sugarcane? Or am I expected to have started setting up machines and using sawdust instead? I'm trying to make the book to then make into the Thaumonomicon.
Where can I find sugarcane? Or am I expected to have started setting up machines and using sawdust instead? I'm trying to make the book to then make into the Thaumonomicon.
Feathers and leather appear to be serious roadblocks. Greatwood too- you have to find a greatwood tree before it's devoured, and then frantically break leaves (and kill taint swarms) hoping for a sapling you can bring back to a clean area to grow. You need a feather to start doing anything with thaumcraft, and a greatwood wand is required for infusion, among other things.
Perhaps a chicken and a greatwood sapling could be included in a guaranteed reward somewhere? Or even a chicken/greatwood at one of the waypoints (this might already be the case- I haven't been to all of them yet). The black market questline is great for getting animals but there's still no guarantee of a chicken. I managed to luck out and get a chicken to randomly spawn in my base while I was away, along with other animals.
Edit: OH DEAR. The Sample Netherrack quest requires End Stone. That's not right at all.
Holy cow, guys. No posts for days, and then explosion!
Shiitake: It should not be possible to go to the nether. I thought I disabled it via a gamerule. I may have only done that for the server, though. Could you get to the nether in singleplayer? If so, it's probably not super horrible. It'll certainly make things easier, but you should be able to eventually get everything with normal play. I'll see if I can patch that.
Also, feathers are a roadblock but leather isn't as much. Recall you can make books out of TiC patterns and string. I haven't needed leather for anything but a set of goggles of revealing. That being said, I probably could add couple chickens and cows as completely non-random rewards somewhere. It might make a good reward from the black market.
The greatwood sapling thing is actually planned. There is a location somewhere in the world where a greatwood tree is standing protected by pre-placed ethereal blooms. It's not directly next to a scout location, but it's within a few chunks of it. In my experience, each greatwood gives at least one sapling, so that gives you enough to start a farm.
For my most recent playthrough, I ignored that preplaced tree and punched down a decaying tree, just to see if that was a viable alternative. I got my sapling, but it was a harrowing experience. The crew of the Jaded, being from a non-magical society, wouldn't have a greatwood sapling on hand to give as a quest reward (nor will you get them from reward bags) but I might be able to put it in the "Dark One" questline.
Taiyoko: Yes, there is some cane in the swamps. Also, you can requisition some from Driskell after completing other quests and getting high enough rep.
Will: Thanks for the first youtube! I want to watch it. As far as keeping it up to date, I already have another update I kind of want to push. Thing is, I'm worried that I'm going to "clobber" people's world if I do an update. I want to do some tests to see how the technic launcher handles "modpack updates" when there is an included adventure map before updating.
Will: I watched your video. I'm sorry you had such a hard time with the pickaxe. There was actually a branch in the questline at that point. You could do two separate quests; one was a questline that talked you through the process of making TiC tools. The other was a questline for people who didn't want to deal with tutorials, and wanted to just make their tools and get going. You picked the second, and somehow avoided clicking on the first one altogether.
If you are new to modded minecraft, may I recommend perhaps starting again in biodome alpha? It's a less hostile biodome, and it'd give you a chance to run through all the TiC tutorial quests you missed.
To anybody else: When you did this modpack, did you try clicking on "Don't patronize me" first, or the tutorial quest first? Should I switch their positions? Should I rename the quests to "Tool tutorial" and "Skip tutorial"? I seem to be missing some player signalling here...
Will: I watched your video. I'm sorry you had such a hard time with the pickaxe. There was actually a branch in the questline at that point. You could do two separate quests; one was a questline that talked you through the process of making TiC tools. The other was a questline for people who didn't want to deal with tutorials, and wanted to just make their tools and get going. You picked the second, and somehow avoided clicking on the first one altogether.
If you are new to modded minecraft, may I recommend perhaps starting again in biodome alpha? It's a less hostile biodome, and it'd give you a chance to run through all the TiC tutorial quests you missed.
To anybody else: When you did this modpack, did you try clicking on "Don't patronize me" first, or the tutorial quest first? Should I switch their positions? Should I rename the quests to "Tool tutorial" and "Skip tutorial"? I seem to be missing some player signalling here...
I picked up on the branching questline immediately, but then again I was familiar with tcon's limiting factors so I figured out what the "Don't patronize me" quest would do. I went with the tutorial line anyway, just to see if there was anything new (there wasn't). Perhaps you could put a line in the quest description referring players to the other questline?
The feather is required to make scribing tools, which are required to make a research desk, which is required to combine earth and water to learn the life aspect so you can start scanning things. You need the research desk to research theories anyway. Maybe the Paranormalist could give you a single feather when you need it? Or outright give(let you requisition?) you the scribing tools, it seems like something they would have on hand.
Demiurge, if you can't map teleport, how are you supposed to get to the scouting locations in the first place? And I tend to like using that teleport method anyhow because it always seems that the beacons get me half stuck in the ground and I have to find and dig out the offending bit of dirt to be able to move again.
Bug report: the teleport given in the book for the Volcano always teleported me /into/ the tree, where I'd suffocate.
Yes, the intention is that you walk, not Teleport, to the waypoints. Teleportation is possible because I left the player in OP mode. This was defensive, so that if a quest was broken, or a player was not having fun behind a gate (such as the feather) they could /give an item to themselves or get it through NEI. Teleporting via Voxelmap is actually just a shortcut for teleporting via console commands, and I would consider teleporting using console commands to be cheating. I would also consider cheating to be a different form of play, that I have no right to morally judge. But yes, all the scout locations are possible to get to naturally without dying, as verified by testers. Boats help immensely.
A larger question, though: Should I leave "Cheat mode on" for the player? Is that standard in challenge maps? Or does that make people think teleporting via voxelmap is part of the intended mechanics?
Tayoko: I tried to mention that bug to the customNPCs people, but was basically ignored. The only offered solution (making the teleporters a block higher than they should be) didn't work. Out server has found, however, that if you place a block in the square you teleport into, you spawn on top of it instead of in it, preventing the "stuck in the ground" bug. I agree it's unprofessional, but I'm not sure what else to do at this point. The 1.6.4 version had dimensional doors. As a reward for each scout location, you'd be given a rift signature, and you could put it where you wanted it to go. That way is much preferable to me. Perhaps once DimDoors updates...
Good call on making obsidian with water and lava in the smeltery. Because alumite is outside the normal tech tree, I could probably lower it from "Alien" mining level to "Supra-diamond" mining level without making the rest of the tech tree invalid. BTW: Your way of making obsidian early is the tech tree is way better than mine. I figured out you could make obsidian by using an MFR straw to drink lava, then drink water, after which you "vomit" a piece of obsidian. I figured anybody clever enough to go that route deserved to skip a level in the tech tree.
Shiitake: Believe it or not, it's possible to get life without having a research table.
Scan vanilla glass to get crystal. Scan a bucket to get metal and void. Scan coal to get power. Scan an earth shard to get magic. Scan fibrous taint to get both life and taint.
But I think I like the idea of giving the player chickens better. I'll probably put a pen of three of them next to one of the scouting quest locations. That, and leave scribing tools in some of the hideyholes with the desks and stuff.
I've taken an interest and installed, and am going to play the modpack later today. Also, I myself am creating a modpack of my own, and I'd like to ask you, what did you use for your logo and how did you make it? Its kind of a random question, but I just can't seem to make anything proffesional looking for my modpack as you have. Thanks!
I used my old, ancient copy of Photoshop CS2. I got a font from some free font site than followed a free photoshop tutorial I found by googling "Creepy photoshop text tutorial" or something similar. I can no longer find the specific tutorial in question, but I have the PSDs if you want.
I tried to put up a server, but ran into a crash at startup. This is an unmodified Blightfall server pack unzipped into its own directory, running on Ubuntu server 14.04 with 64-bit Oracle Java 1.7.
Crash log:
[17:48:45] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
[17:48:45] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
[17:48:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLServerTweaker
[17:48:45] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1230 for Minecraft 1.7.10 loading
[17:48:45] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_60, running on Linux:amd64:3.13.0-44-generic, installed at /usr/lib/jvm/java-7-oracle/jre
[17:48:47] [main/WARN] [FML]: The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/INFO] [FML]: [AppEng] Core Init
[17:48:47] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod mcp.mobius.mobiuscore.asm.CoreDescription does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod lumien.perfectspawn.Transformer.PSLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod thaumic.tinkerer.preloader.ThaumicTLoaderContainer does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[17:48:49] [main/INFO] [STDOUT]: [cofh.asm.PCCAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg
[17:48:49] [main/INFO] [STDOUT]: [cofh.asm.PCCAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg
[17:48:49] [main/INFO] [STDOUT]: [cofh.asm.PCCAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[MobiusCore] Current code is OBFUSCATED
[MobiusCore] Found net.minecraft.world.WorldServer [ mt ] with checksum 9B3AEEE2B45B26B3E1AFDEBB0357C55F
[MobiusCore] Successful injection in b ()V
[MobiusCore] Successful injection in b ()V
[MobiusCore] Found cpw.mods.fml.common.FMLCommonHandler with checksum 8570203264A5FFF09837CAC6FE0103FB
[MobiusCore] Successful injection in onPreServerTick ()V
[MobiusCore] Successful injection in onPostServerTick ()V
[MobiusCore] Successful injection in onPreWorldTick (Lahb;)V
[MobiusCore] Successful injection in onPostWorldTick (Lahb;)V
[MobiusCore] Switching injection mode to FORGE
[MobiusCore] Found net.minecraft.world.World [ ahb ] with checksum FE6C4C3BA5071668C49BE6665EE3088B
[MobiusCore] Found World.updateEntities()...
[MobiusCore] Successful injection in h ()V
[MobiusCore] Successful injection in h ()V
[MobiusCore] Successful injection in h ()V
[MobiusCore] Successful injection in h ()V
A problem occurred running the Server launcher.[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.reflect.InvocationTargetException
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.reflect.Method.invoke(Method.java:606)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/WorldServer
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.getDeclaredMethods0(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.privateGetDeclaredMethods(Class.java:2570)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.getMethod0(Class.java:2813)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.getMethod(Class.java:1663)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:132)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 6 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.world.WorldServer
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 12 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/World
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass1(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 14 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.world.World
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 18 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassFormatError: Duplicate field name&signature in class file net/minecraft/world/World
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass1(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 20 more
start.sh: line 2: pause: command not found
We’re sending you down to the surface as our last attempt before giving up and taking the Jaded and her colonists back to Homeworld. We’ve got little to offer you besides a glass bioshelter to keep the aliens out. We’re only willing to invest so much more into what will probably be a failed expedition. But if you’re resourceful and lucky, perhaps we can find a way to make this colony work after all.
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If you need help, feel free to ask for assistance in this thread. If certain problems tend to get asked more than others, I can put an FAQ here.
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Currently Featured Let's Play:
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I hardly ever watch Let's Plays, but out of the dozen or so that I've seen, this guy is the best. If you're interested in a Blightfall Let's Play before jumping in, check this guy out:
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.Special Thanks:
The "Special Thanks" section is now in the "hall of fame" on board the Jaded! Thanks again to all those who helped me!
Subreddit:
I now have a flair as /u/talonos on the FTB Subreddit!
Changelog:
Mod Changes:
-Added NoTimeFix
---This is an ASM injection hack that will fix the HQM party bug! Your quest data is safe now!
-Added Botania
-Added BlightCore
---A core mod that does ASM hacks to make the tainted desert look prettier, changes how death works in HQM, and other things.
-Added NewRadicalBotany
---This is a core mod that changes some stuff about botania. Pure daisies ward off taint like a mini-bloom. Floral fertilizer only grows flowers of the same colors used to make it, botania flowers cannot be destroyed by taint now.
-Added ArchemidesShips v1.7.1
---Config file limits valid ship parts to mostly decorative stuff. We're playing it defensively and trying to prevent crashes.
-Added Thaumic Energistics 0.8.10.2
---Yes, you can now make ethereal blooms with your ME network, for all you factory fans.
-Added Automagy
-Upgraded ExtraTiC 1.4.1->1.4.5
---Adds new materials such as void metal and bedrockium.
---Manasteel, void metal, etc currently don't self-repair. I pressured glassmaker as much as I felt comfortable doing so, but RL kept him from finishing it in time.
-Added Harvestcraft! (Many people requested a greater variety of foods, and Harvestcraft is about the best food mod out there!)
---Disabled most of harvestcraft. (There used to be hundreds of new foods added! Now there are closer to 80)
---Used Minetweaker to make harvestcraft play nicer with natura and not clutter up NEI.
-Upgraded ModTweaker 0.7.1 -> 0.8.1
-Upgraded Applied Energistics RV2 - Beta 8 -> RV2 - Stable 1
-Upgraded Voxelmap 1.2.3 -> 1.5.13
---Hopefully fixes a bug some people were reporting where waypoints weren't being placed correctly.
-Added MouseTweaks
-Upgraded ExtraUtilities 1.1.0k -> 1.2.5 (They aren't updating their forum thread, so I had no idea I was so far behind.)
-Added netherless 0.9.0
---I can't beleive I forgot to put this in last update. No wonder people were able to get to the nether. :/
-Added a modified version of Schematica.
---Enables the drop pod to give your world a victory village when fully cleansed.
-Updated ReqCredit
---Scanner bugfixes, added a giant multiblock taint cleaning essentia chugger, changed how the tinker books work, added an ore discovery tech tree.
Config Changes:
-Spice of Life Overhaul!
---Food now stays good for longer! (For example, bread can be eaten about 6 times before degrading at all, 10 times before being half effectiveness, and 18 times before dropping to nothing.)
---Food queue is now much, much longer. (Measuring in the hundreds!)
---This should be okay, because we added harvestcraft. You'll still need to rotate through 8-10 different foods, but you can carry 8-10 of one food instead of 1 of 8-10 foods.
---Also nerfs berries and cookies *Hard*! (They don't clear out your queue like they used to!)
-Removed Natura flour recipes.
-Main menu is now Blighted.
-Major tweaks to the laser drill ore distribution
-Major tweaks to the preferred ores of the laser foci.
--- Changed names and added tooltips to make it clear which colors give what ores.
-Reactors tweaked. Generates 50% less power per tic, all yellorium lasts 50% longer. Math savvy people will notice this is a net nerf.
-Mining Laser tweaked: Requires about 165% more power per ore block produced than before, but if you can give it power fast enough, it will produce them 35% quicker than before. *Everybody* will notice this is a net nerf.
---The previous two changes leave it possible but non-trivial to make a self-sustaining infinite ore quarry using an MFR drill with six yellow foci and a giant yellorium reactor. If you know how to work turbines, it'll be even easier.
-Tons of new tooltips, especially for uncommon stuff like CustomNPCs guns or new TabulaRasa items.
-Iguana Tinker Tweaks Tweaks:
---Tools start with a modifier slot.
---Tools no longer gain random levelup bonuses. Instead, *every* level now gives you a new modifier slot.
---Tools now require 100% more XP to level up.
-----These three changes together are actually a huge buff. Because XP to next level increases quadratically, and I multiplied XP requirements linearly, the XP needed *per open modifier slot* is actually significantly reduced! You'll just miss out on random modifiers which seemed to cause people more annoyance than joy anyway.
---Mining difficulty of all nether trees increased by one step. Now the axe needed to chop them is one step behind the axe you can build from them. (instead of two).
-Forbidden magic has one fewer shard. 3 guesses which.
-Fixed bug that make platinum tools unrepairable.
Quest Changes:
-Fixed the Totem of Dawn quest so you actually have to do something to complete it.
-Added a lot of Botania related quests. I'm counting 26ish.
-Moved around some Paranormalist quests. (Only changes their position, not their content or how they link together)
-Replace presses quest, translation device quest, Extract Netherrack quest, and Extract EndStone quests now repeatable.
-Translation devices require way fewer language samples now.
-Fixed blood orb quests to be NBT insensitive.
-All wooded scout locations give 5 more reputation than their unwooded counterparts to reflect extra difficulty.
-Driskel gives full energy cells now.
-Added oureclase black market quests.
-Removed extra life quest. You can no longer get extra lives.
---Removed Hardcore mode. You no longer need extra lives to keep your world from being deleted.
---Side note: Every time you die, you will lose 10 reputation. If you get to -150 rep or so, you lose the ability to win the game. But you can keep playing.
-Added quests to remind you that dying is a bad idea.
World Changes: (Will require a world restart to get!)
-Added botania flowers. In 16 special places.
-Hidden underwater lab. It's invisible from the surface unless you drink a night vision potion. (Or have a very low render distance. Haven't figured that one out yet.) Quests direct you to where to find it.
-Each village only grows one kind of crop (Except for wheat, which can appear in any village)
-Each village grows a *different* crop than each other village. (Collect all five!)
-Lit a few skystone meteors on fire so they're easier to spot.
-Added berry bushes to some scout locations, bees to a village, and mana beans to a forest.
-Fixed some misleading dialogue from Shiitake and Mirabelle.
-More tainted mobs. Scout, Botanist, Arcanist, Alchemist... The list goes on.
-Fixed broken teleporter near flying city.
-End portal removed and replaced with something else.
-Hidden treehouse added.
-Four lore books added. They must be translated with a translation device before you can read them.
-Added lots more language samples in random villages.
-Added alien grimoires you can right-click with to get free research points.
-Keep inventory is now on. (The Jaded will recover your equipment when you die.)
-More content in the floating city.
-Colony drop pod computer added to the Jaded.
-Hall of Fame added to the Jaded.
-Added a dimensional recovery room to the jaded. You can only get there if the jaded recovers you from another dimension.
-Added a "starting room" to the Jaded. (Some people were complaining that for some reason they were spawning on top of the ship. If this happens to you, you should spawn in an open ceiling room instead with a teleport plate that'll let you in.)
-Floating ship outside the city is now a floating ship instead of a bunch of wood and cloth pretending to be a floating ship.
Recipe Changes:
-Added recipes for Sapphires and Peridot. From their respective ores. Dunno why that wasn't working earlier.
-Other recipes for diamond tools added to blood magic.
-CustomNPCs stuff no longer craftable through a carpentry bench. Did anybody even know about the carpentry bench?
-Secret recipes for guns no longer secret. To most, this will look like I added guns. Again, blame the carpentry bench.
-Other CustomNPCs recipes removed (Such as the NPC wand). Related to above issue.
-Changed recipes for bullets. They're more cost effective, but now require gunpowder.
-Moss is now an infusion recipe.
-Angel rings are now infusion recipes.
-Can make labels out of glue. (But not blood. Ew.)
-MFR Chunkloaders now easier to get.
-Blood magic recipe changes; now require some of the less useful metallurgy metals.
-Blood magic Blood altars, knives, and daggers now craftable. They are way more expensive than default.
-Added a convenience recipe to make four chests at once.
-Portal to the last millenium made more expensive.
-Removed a bunch of CustomNPCs clutter from NEI.
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2.0.4c
Mod Changes:
-Upgraded bibliocraft to 1.10.3
-Upgraded Redstone Arsenal RC1-17 -> 1.1.0-80
-Upgraded CoFHCore 3.0.0RC7-211 -> 3.0.2-268
---Should fix issue with flux infused pick crashing.
-Upgraded ReqCredit 0.60 -> 0.61
---Fixes biomescanner errors.
-Added NoTimeFix 2.0.2
---Fixes the HQM party bug. Hooray! Finally!
Recipe Changes:
-Fixed Blood Magic Diamond Sword. For real. I swear.
2.0.4:
Mod Changes:
- Upgraded Requisition Credit 0.48 -> 0.60.4
--- Lots of new stuff dealing with that giant machine on the Jaded.
- Updated Thaumcraft 4.2.3.0 -> 4.2.3.5, but actually did so this time.
- Updated ExtraTiC to 1.4.1
- Updated HQM 4.2.2 -> 4.2.3
--- Fixes a bug that was killing people's framerate.
--- Those who could already run the pack should see considerable improvement.
--- Those who could not run the pack probably still won't be able to.
- Added Tabula Rasa 1.0.1-3.
- Updated Thaumic Tinkerer to version 471. If I didn't last time.
- Updated Netherores to RC 4-4
- Updated Iguana's tinker tweaks to a custom version modified that fixes a bug in the original. Closest "Official" Iguana Tinker Tweaks version is still 2.1.4
World Changes (Will not affect previous saves unless you use the new world file):
- The giant taint scanning machine on board the Jaded is now operational.
- Added a teleporter room to the ship. You can now get back there after being dropped off on the planet's surface!
- Added one (1) Shiitake. He's a captain, but not *the* captain.
- Added a giant city, courtesy of RedJohnsX. I do not claim it as my own, as per his Terms of Use. Though I did edit it a lot. Which may have involved explosions. And extreme interior decorating.
- Removed illegible research notes from that one place to put something more useful there instead.
- Added another Tainted mob via CustomNPCs.
- Fixed a few random cuboids of air in the middle of the ocean. There are probably more though. It's tough know for sure. :/
- Eldrich Obelisk given a sinister node. Sources claim that will make it work now.
- Gravel ore deleted.
- Because I was rushed, I didn't fully de-taint some scout locations. This might result in a little pink goo near the bases of some silverwood trees.
Quest Changes:
- About 74 new quests in the colonists. Most of them are very similar.
- New quests in the Xeno-Biologist that deal with the floating city.
- New Quest in the Dark One with appropriately snarky dialogue. It's impossible to complete currently.
- Nerfed the reward on most scout location quests.
- Buffed the swamp reward, because seriously, explore or starve to death surrounded by bread.
- Buffed the pillars reward, because reports suggest it's the deadliest place.
- Made machine bags a little more expensive.
- Reduced number of capacitors per machine bag.
- Redstone Armory tools and armor come uncharged.
- Floating island coordinate now correct.
Config Changes:
- Old (2.0.1) names of harvest levels restored.
- Lots of good information in Ayumu Nagasawa's books that was accidentally removed in 2.0.3a is now restored.
- Removed Steam Boiler.
- Also fixes related issue where FNF_404 did what worked.
- Removed some cable facades that were impossible to get anyway.
- Disabled Golden Lasso due to bugs with CustomNPCs. Use safari balls.
- NPC wand made uncraftable.
- AE2 compass removed because it was broken and misleading. You should find meteors in the process of scouting; they're surprisingly common and the minimap helps a lot.
- Blood magic mobs should now be less grindable; they're too magic to be safari balled.
- Quartz cutting knife and wrench enabled.
- TiC tools do not randomly gain emerald or diamond modifiers anymore.
- Fixed mushroom stew. The fix broke glowshroom stew. Which you might not have ever been able to make anyway.
- Added recipe for Diamond Sword. (No executive mandates were broken in the creation of this recipe.)
2.0.3:
WARNING: This upgrade will break existing saves, removing all totems of dawn, silverleaf potions, purity foci, and infused ore in the world!) Stay on version 2.0.2 if this worries you!
Mod Changes:
- Upgraded Requisition Credit 0.46 -> 0.48
--- Terrain control no longer bundled in.
--- Iguana Tinker Tweaks no longer bundled in.
--- Cost-per-block of using Purity focus reduced to 1/10th what it once was.
--- Purity focus cleanses a radius one block larger. In effect, all purity focuses get Enlarge 1 for free.
--- Dawn totem cheaper by 16 essentia. Per category.
--- Foundation work on complicated multi-block taint cleaning machine!
--- Code refactoring that should be transparent unless you try decompiling it or something. :/
- Updated Terrain Control Custom build -> Build 55.
- Updated Iguana's tinker tweaks Custom Build -> 2.1.3 (With a changed localization file)
- Added Thermal Dynamics (Which is way cheaper than ExtraUtilities, making automation easier with fewer resources)
- Updated Tinker's Construct 1.8.2a -> 1.8.3b
- Updated Forge Multipart 1.311 -> 1.321
- Updated Thermal Expansion
- Updated Thermal Foundation
- Updated CoFH Core
- Updated Minefactory Reloaded
- Updated Thaumcraft 4.2.3.0 -> 4.2.3.5Thought I did. Turns out I didn't.- Updated Thaumic Tinkerer 2.5-162 - 2.5-426
- Fixes Osmotic Enchanter crash
- Added Lockdown 2.0.0.0
- Added UBC Ore Registrar 0.1.3.0
- Added Netherless 0.9.0
World Changes (Will not affect previous saves unless you use the new world file):
- Added a transporter beacon to the Island Lab. (Sorry it wasn't there before!)
- Added some tainted town guards as a test of concept.
- Shiitake's Second reported Rainbow Broadsword of Crashing Everything wasn't at the reported location. I put a chest there anyway.
Quest Changes:
- "Gearbox" machine reward now only gives one gear of each type. Truly disappointing!
- Lumium and glowstone lamp rewards halved.
Recipe Changes:
- Disable Terrain Smasher
- Metallum removed from milk bottles
- Gravel to flint recipe changed
2.0.2:
Mod changes:
- Upgraded ModTweaker 0.6-0 -> 0.7.1
- Upgraded Requisition Credit 0.45 -> 0.46:
--- Cut console spam when Dawn Totem spawns particles
--- Dawn totems drop themselves when you break them.
--- Fixed silverwood potion crafting recipe. Sorry about that.
--- Silverwood potions now destroy tainted blocks. Text in research page changed to reflect that.
--- Dawn totem changed to a complicated infusion recipe.
World Changes (Will not affect previous saves unless you use the new world file):
- Decreased max size of iron veins by 1, but increased the number of iron veins by 20%. I think this will cause the same amount of iron to appear, but should make it slightly easier to find.
- Decreased the max size of copper and tin veins by 40%, but doubled their frequency. This should make them about twice as easy to find, but you'll get less on average when you do find them. It's still a net increase to the amount of copper in the world.
- There are now only two manganese veins per chunk instead of five, but the height levels have capped to between 35 and 50. This means it should be waay easier to find. (Previously, the five veins could be found anywhere from 7 to 128, meaning half of them probably wouldn't even be generated.)
- Floaty bits of pillars biome now float because glowstone. Also nodes on top!
- Obsidian tower now much easier to climb due to conviniently placed glowstone showing where the stairs are. All other light sources removed, increasing creepiness by 15%.
- Tier 3 Dark One altar glowstone corners un-pre-broken. Troll beacons left unchanged.
- Research notes hidden in hidey-hole renamed to "Illegible Research Notes"
- +2 rainbow broadsword of instant crashing previously hidden in glacier removed and replaced with suitably epic replacement.
Quest Changes:
- Iron tools quest now repeatable.
- Satchels, tanks, and energy cells in the Engineer questline changed to NBT insensitive variants.
- You can meet Team Omega from either the snow scout location or the pillars now.
- Added three ME related quests (one of which gives you presses)
- Wording clarified in "Mass Stone Sample" quest.
- Floating Island 3 quest now fixed.
- Updated Enderium quest text to reflect Tinker's Construct's recent OreDicting of resonant ender. No magma crucible needed!
Recipe Changes:
- Added Blood Magic recipe for Greatwood
- Added Blood Magic recipe for Shimmerleaves
- Fixed Blood Magic recipe for Ethereal Blooms
- Added Blood Magic recipe for Necrotic Bone
- Added research and Infusion recipe for Wither Skeleton Skulls
- Added research and Infusion recipe for Silverwood Saplings
- Deleted recipe for Blood Altar.
- Deleted recipe for Dagger of Sacrifice.
- Deleted recipe for Sacrificial Knife.
.
2.0.1
Mod changes:
- Updated WAILA 1.5.4 -> 1.5.9
- Deleted CoFHLib. Apparently it's a dev-only mod. :/
- Upgraded Applied Energistics 2 rv1 Stable 1 -> rv2 beta 8.
- Upgraded BigReactors 0.4.0rc10 -> 0.4.1A2
- Upgraded Not Enough Items 1.0.3.56 -> 1.0.4.83
- Upgraded CodeChickenCore 1.0.3.26 -> 1.0.4.29
- Updated RequisitionCredit 0.43 -> 0.45
--- Makes Pink Slime and Plastic appear normally in Ayumu Nagasawa's second and fifth books.
--- Research for purity focus now mentions you can use it to cure tainted mobs. Also correctly references "Enlarge" instead of "Potency".
--- Removed trace debugging console spam when you open one of Ayumu Nagasawa's books.
- Updated personal branch of IguanaTweaks to be more compatible with new NEI version (Less console spam due to a fixed Null Pointer Exception)
- Tried to update chisel. It killed the world. I un-updated it for now. We'll see if we can make the new version work later.
Quest Changes:
- Changed name of "Don't Patronize Me!" to "I Need No Tutorials!" and added a line encouraging those unfamiliar with TiC to back up and do the other quest line.
- Changed endstone to netherrack in "Sample Netherrack" quest. Derp.
- Prometheum Sale now gives a breeding pair of chickens as a reward, but three fewer animal bags.
- Prometheum Production now gives two extra animals, one extra seed, and a breeding pair of cows as a reward, but one fewer machine bags. (10 prometheum blocks is a lot, but with a smeltry, that's only 45 prometheum ore, which shouldn't be hard to find with a TiC hammer. Besides, chickens are the main roadblock.)
- You can now ask for more antique tools, such as gold axes or iron shovels.
- If you manage to get an iron ingot before getting a prometheum or copper pick, the supernaturalist will open anyway. This lets people teching up via alternate routes (bloodwood, etc) still get into the main quest.
Config Changes:
- Alumite changed from mining level 6 to 5 (Alien to Supra-diamond) Geting an alumite pick requires either gold or aluminum brass, which requires at least a hard metal pick. You're only skipping one tier by being clever instead of two now.
- Made it so that non-head tool parts change the levelling speed of the tool. Now Celengil bindings will make picks level up far faster, for instance. I can't beleive I forgot to toggle that config option, given that I programmed it in!
World changes (Will not affect previous saves unless you use the new world file):
- Killed all the starting taint in biodome Epsilon to make starting conditions similar to other biodomes.
- Disabled cheat mode. Cheat mode in NEI will still work if you overwrite the world default config. /tp does not. Nor does Minimap teleporting.
Other:
- Server now works. Oops.
Modlist:
http://forum.feed-the-beast.com/threads/permissions-spreadsheet.50035/
Modlist removed; get the most up to date one here: http://technicpack.net/modpack/blightfall.592618/mods
I too have observed witches, mostly hanging out inexplicably in rivers. I don't know if they spawn in taint and then make a run for the water or are a strange world-gen artifact.
The swamp has cane.
Awesome modpack and map!! Really enjoying it so far I'm recording a series of it! Hopefully you'll keep it up-to-date ^.^
Back at it with episode 4! Check it out and with it, the daily videos I'll be posting from now on!
Perhaps a chicken and a greatwood sapling could be included in a guaranteed reward somewhere? Or even a chicken/greatwood at one of the waypoints (this might already be the case- I haven't been to all of them yet). The black market questline is great for getting animals but there's still no guarantee of a chicken. I managed to luck out and get a chicken to randomly spawn in my base while I was away, along with other animals.
Edit: OH DEAR. The Sample Netherrack quest requires End Stone. That's not right at all.
Shiitake: It should not be possible to go to the nether. I thought I disabled it via a gamerule. I may have only done that for the server, though. Could you get to the nether in singleplayer? If so, it's probably not super horrible. It'll certainly make things easier, but you should be able to eventually get everything with normal play. I'll see if I can patch that.
Also, feathers are a roadblock but leather isn't as much. Recall you can make books out of TiC patterns and string. I haven't needed leather for anything but a set of goggles of revealing. That being said, I probably could add couple chickens and cows as completely non-random rewards somewhere. It might make a good reward from the black market.
The greatwood sapling thing is actually planned. There is a location somewhere in the world where a greatwood tree is standing protected by pre-placed ethereal blooms. It's not directly next to a scout location, but it's within a few chunks of it. In my experience, each greatwood gives at least one sapling, so that gives you enough to start a farm.
For my most recent playthrough, I ignored that preplaced tree and punched down a decaying tree, just to see if that was a viable alternative. I got my sapling, but it was a harrowing experience. The crew of the Jaded, being from a non-magical society, wouldn't have a greatwood sapling on hand to give as a quest reward (nor will you get them from reward bags) but I might be able to put it in the "Dark One" questline.
Taiyoko: Yes, there is some cane in the swamps. Also, you can requisition some from Driskell after completing other quests and getting high enough rep.
Will: Thanks for the first youtube! I want to watch it. As far as keeping it up to date, I already have another update I kind of want to push. Thing is, I'm worried that I'm going to "clobber" people's world if I do an update. I want to do some tests to see how the technic launcher handles "modpack updates" when there is an included adventure map before updating.
If you are new to modded minecraft, may I recommend perhaps starting again in biodome alpha? It's a less hostile biodome, and it'd give you a chance to run through all the TiC tutorial quests you missed.
To anybody else: When you did this modpack, did you try clicking on "Don't patronize me" first, or the tutorial quest first? Should I switch their positions? Should I rename the quests to "Tool tutorial" and "Skip tutorial"? I seem to be missing some player signalling here...
I picked up on the branching questline immediately, but then again I was familiar with tcon's limiting factors so I figured out what the "Don't patronize me" quest would do. I went with the tutorial line anyway, just to see if there was anything new (there wasn't). Perhaps you could put a line in the quest description referring players to the other questline?
The feather is required to make scribing tools, which are required to make a research desk, which is required to combine earth and water to learn the life aspect so you can start scanning things. You need the research desk to research theories anyway. Maybe the Paranormalist could give you a single feather when you need it? Or outright give(let you requisition?) you the scribing tools, it seems like something they would have on hand.
Bug report: the teleport given in the book for the Volcano always teleported me /into/ the tree, where I'd suffocate.
A larger question, though: Should I leave "Cheat mode on" for the player? Is that standard in challenge maps? Or does that make people think teleporting via voxelmap is part of the intended mechanics?
Tayoko: I tried to mention that bug to the customNPCs people, but was basically ignored. The only offered solution (making the teleporters a block higher than they should be) didn't work. Out server has found, however, that if you place a block in the square you teleport into, you spawn on top of it instead of in it, preventing the "stuck in the ground" bug. I agree it's unprofessional, but I'm not sure what else to do at this point. The 1.6.4 version had dimensional doors. As a reward for each scout location, you'd be given a rift signature, and you could put it where you wanted it to go. That way is much preferable to me. Perhaps once DimDoors updates...
Good call on making obsidian with water and lava in the smeltery. Because alumite is outside the normal tech tree, I could probably lower it from "Alien" mining level to "Supra-diamond" mining level without making the rest of the tech tree invalid. BTW: Your way of making obsidian early is the tech tree is way better than mine. I figured out you could make obsidian by using an MFR straw to drink lava, then drink water, after which you "vomit" a piece of obsidian. I figured anybody clever enough to go that route deserved to skip a level in the tech tree.
Shiitake: Believe it or not, it's possible to get life without having a research table.
Update coming today.
Crash log:
[17:48:45] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
[17:48:45] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
[17:48:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLServerTweaker
[17:48:45] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1230 for Minecraft 1.7.10 loading
[17:48:45] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_60, running on Linux:amd64:3.13.0-44-generic, installed at /usr/lib/jvm/java-7-oracle/jre
[17:48:47] [main/WARN] [FML]: The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/INFO] [FML]: [AppEng] Core Init
[17:48:47] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod mcp.mobius.mobiuscore.asm.CoreDescription does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod lumien.perfectspawn.Transformer.PSLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/WARN] [FML]: The coremod thaumic.tinkerer.preloader.ThaumicTLoaderContainer does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:48:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[17:48:49] [main/INFO] [STDOUT]: [cofh.asm.PCCAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg
[17:48:49] [main/INFO] [STDOUT]: [cofh.asm.PCCAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg
[17:48:49] [main/INFO] [STDOUT]: [cofh.asm.PCCAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:48:49] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[17:48:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[MobiusCore] Current code is OBFUSCATED
[MobiusCore] Found net.minecraft.world.WorldServer [ mt ] with checksum 9B3AEEE2B45B26B3E1AFDEBB0357C55F
[MobiusCore] Successful injection in b ()V
[MobiusCore] Successful injection in b ()V
[MobiusCore] Found cpw.mods.fml.common.FMLCommonHandler with checksum 8570203264A5FFF09837CAC6FE0103FB
[MobiusCore] Successful injection in onPreServerTick ()V
[MobiusCore] Successful injection in onPostServerTick ()V
[MobiusCore] Successful injection in onPreWorldTick (Lahb;)V
[MobiusCore] Successful injection in onPostWorldTick (Lahb;)V
[MobiusCore] Switching injection mode to FORGE
[MobiusCore] Found net.minecraft.world.World [ ahb ] with checksum FE6C4C3BA5071668C49BE6665EE3088B
[MobiusCore] Found World.updateEntities()...
[MobiusCore] Successful injection in h ()V
[MobiusCore] Successful injection in h ()V
[MobiusCore] Successful injection in h ()V
[MobiusCore] Successful injection in h ()V
A problem occurred running the Server launcher.[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.reflect.InvocationTargetException
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.reflect.Method.invoke(Method.java:606)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/WorldServer
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.getDeclaredMethods0(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.privateGetDeclaredMethods(Class.java:2570)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.getMethod0(Class.java:2813)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Class.getMethod(Class.java:1663)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:132)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 6 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.world.WorldServer
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 12 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/World
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass1(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 14 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.world.World
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 18 more
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassFormatError: Duplicate field name&signature in class file net/minecraft/world/World
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass1(Native Method)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[17:48:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 20 more
start.sh: line 2: pause: command not found