Creating the NPC itself isn't the problem, it's importing it. Ideally I'd have the shop NPC be built into the copy tool so that not every player has to create it, I'm not sure how I'd do so without resetting the copy tool's stuff every update though.
You should ask in the customnpcs thread i havent posted on it on a time, but the mod creator used to be very active.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
MyWorldGen is a better choice to me as well, the only cons are that Roguelike Dungeons is generated with random, connected rooms. (Something MyWorldGen doesn't support.)
Who in the right mind would make a dungeon maker mod that doesn't allow custom dungeons
You should ask in the customnpcs thread i havent posted on it on a time, but the mod creator used to be very active.
After experimenting, it appears that each slot of the CustomNPCs copy tool is it's own folder. Which means that I can easily add the DNA shop as the first slot. (Just don't use that slot for your own NPC creations and we're good.)
Who in the right mind would make a dungeon maker mod that doesn't allow custom dungeons
It's like a grilled cheese without cheese
It's a planned feature for structures to be able to be connected, but for now we'll just have to build pre-built ones. (The mod is advertised as for structures in general, not just dungeons too.)
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
After experimenting, it appears that each slot of the CustomNPCs copy tool is it's own folder. Which means that I can easily add the DNA shop as the first slot. (Just don't use that slot for your own NPC creations and we're good.)
It's a planned feature for structures to be able to be connected, but for now we'll just have to build pre-built ones. (The mod is advertised as for structures in general, not just dungeons too.)
So, is the config alright? there has been a time since i used archimedes ships,how is the mod?
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
So, is the config alright? there has been a time since i used archimedes ships,how is the mod?
The Lycanite's config is fine, yes, if that's what you're referring to.
As for Archimedes, it's great to me, the only issues I have is: 1. Being lifted by mobs is very finicky while riding a ship, and 2. a ship can't be walked on while it's flying. (Which would be cool for huge ships.)
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
The Lycanite's config is fine, yes, if that's what you're referring to.
As for Archimedes, it's great to me, the only issues I have is: 1. Being lifted by mobs is very finicky while riding a ship, and 2. a ship can't be walked on while it's flying. (Which would be cool for huge ships.)
So the mod works alright? then i will start making a hot air balloon.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
I just want to ask what do you do to build safe zones? i mean i dont know if some of this mods add mobs that can leave a huge dent on my house so i ask it because of that, if it is i will have to build as wall and keep a pet dinosaur to keep the house safe.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
I just want to ask what do you do to build safe zones? i mean i dont know if some of this mods add mobs that can leave a huge dent on my house so i ask it because of that, if it is i will have to build as wall and keep a pet dinosaur to keep the house safe.
Hiding underground in a lit place is the safest type of base in this modpack, it's the type of base I build in my Hardcore runs. The disadvantage is that there's no way to tell what's outside while in the base, but if you have good ears for sound effects you can gather that info.
The second safest base is one in the sky; a floating ruin is a good place to start building a base once the mobs are cleared, be sure to build a wall though as there are a few flying mobs. The disadvantage here is that it's hard to get up to, but that applies to the mobs too! (Besides, just build a small airship.)
The third safest base is a walled open area on the ground, this base has the advantage of far-ranging sight and no roof blocking the way of tall ally mobs. (Like the dinos coming up.)
As far as I know there are no super-destructive naturally spawning mobs in the Overworld, the only one I can name is Fire Arrow Skeletons that can easily burn down a wooden wall if they miss you.
General News: The update is almost ready, I have created the DNA shop NPCs, the only excluded dino was Brontosaurus as he did 17 damage. Good news is that NPCs are saved by name, rather than by slot, so no NPCs have to be replaced. The bad news however is that I can't make them spawn naturally, so a Copy Tool will be required to spawn them.
I also found out Rahovart normally has, I kid you not, 5500 health.
So...I nerfed that! He now has 3,575 health instead, (0.65 instead of 1.0 multiplier) which is still super high but he should be do-able with endgame gear solo now. (Seriously, 5500 hp is way too much for just a couple of players.)
So now, with this change...Phase 1: 3575 to 2145. Phase 2: 2145 to 715. Phase 3: 715 and below.
No other changes were made to Ravovart; he's still super deadly, I just find that insane health is suitable for like 8 players, not 1 to 3.
Once the poll is concluded, the update should come out very soon after that!
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Hiding underground in a lit place is the safest type of base in this modpack, it's the type of base I build in my Hardcore runs. The disadvantage is that there's no way to tell what's outside while in the base, but if you have good ears for sound effects you can gather that info.
The second safest base is one in the sky; a floating ruin is a good place to start building a base once the mobs are cleared, be sure to build a wall though as there are a few flying mobs. The disadvantage here is that it's hard to get up to, but that applies to the mobs too! (Besides, just build a small airship.)
The third safest base is a walled open area on the ground, this base has the advantage of far-ranging sight and no roof blocking the way of tall ally mobs. (Like the dinos coming up.)
As far as I know there are no super-destructive naturally spawning mobs in the Overworld, the only one I can name is Fire Arrow Skeletons that can easily burn down a wooden wall if they miss you.
General News: The update is almost ready, I have created the DNA shop NPCs, the only excluded dino was Brontosaurus as he did 17 damage. Good news is that NPCs are saved by name, rather than by slot, so no NPCs have to be replaced. The bad news however is that I can't make them spawn naturally, so a Copy Tool will be required to spawn them.
I also found out Rahovart normally has, I kid you not, 5500 health.
So...I nerfed that! He now has 3,575 health instead, (0.65 instead of 1.0 multiplier) which is still super high but he should be do-able with endgame gear solo now. (Seriously, 5500 hp is way too much for just a couple of players.)
So now, with this change...Phase 1: 3575 to 2145. Phase 2: 2145 to 715. Phase 3: 715 and below.
No other changes were made to Ravovart; he's still super deadly, I just find that insane health is suitable for like 8 players, not 1 to 3.
Once the poll is concluded, the update should come out very soon after that!
I guess then that my wooden walls are not safe,i will enable brachiosaurus as i dont mind it moving around.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Hiding underground in a lit place is the safest type of base in this modpack, it's the type of base I build in my Hardcore runs. The disadvantage is that there's no way to tell what's outside while in the base, but if you have good ears for sound effects you can gather that info.
The second safest base is one in the sky; a floating ruin is a good place to start building a base once the mobs are cleared, be sure to build a wall though as there are a few flying mobs. The disadvantage here is that it's hard to get up to, but that applies to the mobs too! (Besides, just build a small airship.)
The third safest base is a walled open area on the ground, this base has the advantage of far-ranging sight and no roof blocking the way of tall ally mobs. (Like the dinos coming up.)
As far as I know there are no super-destructive naturally spawning mobs in the Overworld, the only one I can name is Fire Arrow Skeletons that can easily burn down a wooden wall if they miss you.
General News: The update is almost ready, I have created the DNA shop NPCs, the only excluded dino was Brontosaurus as he did 17 damage. Good news is that NPCs are saved by name, rather than by slot, so no NPCs have to be replaced. The bad news however is that I can't make them spawn naturally, so a Copy Tool will be required to spawn them.
I also found out Rahovart normally has, I kid you not, 5500 health.
So...I nerfed that! He now has 3,575 health instead, (0.65 instead of 1.0 multiplier) which is still super high but he should be do-able with endgame gear solo now. (Seriously, 5500 hp is way too much for just a couple of players.)
So now, with this change...Phase 1: 3575 to 2145. Phase 2: 2145 to 715. Phase 3: 715 and below.
No other changes were made to Ravovart; he's still super deadly, I just find that insane health is suitable for like 8 players, not 1 to 3.
Once the poll is concluded, the update should come out very soon after that!
Is it possible to disable the fire arrow skeletons? i want to make sure my wooden wall doesn't get detroyed because it.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Is it possible to disable the fire arrow skeletons? i want to make sure my wooden wall doesn't get detroyed because it.
You can disable them in the Battlegear config, but stone is super easy to get and extremely common, I'd argue it's even safer to get than wood. Just light up the inside, and build the outer stone wall tall enough to block any fire arrows. (I advise 6 blocks minimum for height, use a Hammer to get the stone faster.)
It's your config though, so feel free to disable fire arrow skellies, updates won't reset the config as it's unchanged.
Other fire-placing mobs include pretty much any fire users from Lycanite's, but if no fire or lava is nearby you're good. (I'm not sure if there's a config for fire placing.)
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
You can disable them in the Battlegear config, but stone is super easy to get and extremely common, I'd argue it's even safer to get than wood. Just light up the inside, and build the outer stone wall tall enough to block any fire arrows. (I advise 6 blocks minimum for height, use a Hammer to get the stone faster.)
It's your config though, so feel free to disable fire arrow skellies, updates won't reset the config as it's unchanged.
Other fire-placing mobs include pretty much any fire users from Lycanite's, but if no fire or lava is nearby you're good. (I'm not sure if there's a config for fire placing.)
Thanks i also forgot that non tamed dinosaurs destroy any block weaker than iron(i mean the t/rex ,allosaurus,spinosaurus and i believe the brachiosaurus) so i will just build a big door for them with Stone.
I found the best mod to make a drawbridge is the tall doors mod as it allows the making of a large door that can be opened and closed by redstone means.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Thanks i also forgot that non tamed dinosaurs destroy any block weaker than iron(i mean the t/rex ,allosaurus,spinosaurus and i believe the brachiosaurus) so i will just build a big door for them with Stone.
I found the best mod to make a drawbridge is the tall doors mod as it allows the making of a large door that can be opened and closed by redstone means.
Huh, funny how I knew about that mod, yet it isn't added for some reason because I forgot about it. I'll add it in if it works fine. (Going to test that, will edit this post after I do so.)
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Huh, funny how I knew about that mod, yet it isn't added for some reason because I forgot about it. I'll add it in if it works fine. (Going to test that, will edit this post after I do so.)
It will help you on the future a lot,with the dragons from the mod
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
[Insert obligatory "not enough votes so increasing the poll's time by 2 weeks" post here]
For real though, even if you agree with the results of one vote, just put in a vote agreeing with it. I don't know the reasons behind not voting so there's no way for me to tell if people agree'd with the vote or didn't see the poll yet. ¯\_(ツ)_/¯
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Even though currently there is only 4 mobs, it is greatly designed, has amazing animation, balanced and would make a good addition IMO.
Also I think some kind of biome mod would be nice
Just checked that mod out...Looks amazing!
The 1.7.10 version only includes the plant mob, which is similar to the Deku Baba, so I don't think I'll be adding the mod until 1.10. (I keep typing that as 1.1 initially, Minecraft version numbers are weird.)
So with that, the future mods to add list grows!
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
* What is the specific Incompatibility with "MyWorldGen" and "Roguelike"? I am a definate fan of mods that use McEdit compatible schematics.
* On that front, have you looked at the utterly amazing "Schematica" mod that lets you load schematics into the world as ghosted images and build them?
* I don't know if it uses schematics but there is an alternative to Ruins called "Recurrent Complex" that might work better.
In the conflict between Roguelike and any mod that provides isolated structures, Roguelike provides hours and hours of content - the isolated structures quickly become quite meh by contrast.
The 1.7.10 version only includes the plant mob, which is similar to the Deku Baba, so I don't think I'll be adding the mod until 1.10. (I keep typing that as 1.1 initially, Minecraft version numbers are weird.)
So with that, the future mods to add list grows!
Pretty sure the 1.7.10 version also includes the Ferrous Wroughtnaut or whatever it is called.
* What is the specific Incompatibility with "MyWorldGen" and "Roguelike"? I am a definate fan of mods that use McEdit compatible schematics.
* On that front, have you looked at the utterly amazing "Schematica" mod that lets you load schematics into the world as ghosted images and build them?
* I don't know if it uses schematics but there is an alternative to Ruins called "Recurrent Complex" that might work better.
In the conflict between Roguelike and any mod that provides isolated structures, Roguelike provides hours and hours of content - the isolated structures quickly become quite meh by contrast.
*I'm not sure what the incompatibility is as the person reporting it didn't specify. I'll have to experiment myself and see really.
*Schematica seems different enough from the current planned "structure importers" to be added as well, thing is it takes three more shortcut keys, which believe it or not we're running out. (I already disabled the Lycanite's Mobs ones besides the menu.)
*I actually already have Recurrent Complex in the pack, I completely forgot it allowed custom structures though.
Pretty sure the 1.7.10 version also includes the Ferrous Wroughtnaut or whatever it is called.
Huh, I just remember a ThnxCya review stating "it's currently the only mob in the mod" with the plant monster, and 1.7.10 being the oldest download.
General News: I'll do a "quick" experiment to see what the incompatibility is exactly, and probably see what the 1.7.10 Mowzie's Mobs has as well. (Modders seem to be obsessed with having vague descriptions of what version has what and I don't know why.)
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
You should ask in the customnpcs thread i havent posted on it on a time, but the mod creator used to be very active.
Who in the right mind would make a dungeon maker mod that doesn't allow custom dungeons
It's like a grilled cheese without cheese
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
After experimenting, it appears that each slot of the CustomNPCs copy tool is it's own folder. Which means that I can easily add the DNA shop as the first slot. (Just don't use that slot for your own NPC creations and we're good.)
It's a planned feature for structures to be able to be connected, but for now we'll just have to build pre-built ones. (The mod is advertised as for structures in general, not just dungeons too.)
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
So, is the config alright? there has been a time since i used archimedes ships,how is the mod?
The Lycanite's config is fine, yes, if that's what you're referring to.
As for Archimedes, it's great to me, the only issues I have is: 1. Being lifted by mobs is very finicky while riding a ship, and 2. a ship can't be walked on while it's flying. (Which would be cool for huge ships.)
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
So the mod works alright? then i will start making a hot air balloon.
I just want to ask what do you do to build safe zones? i mean i dont know if some of this mods add mobs that can leave a huge dent on my house so i ask it because of that, if it is i will have to build as wall and keep a pet dinosaur to keep the house safe.
Hiding underground in a lit place is the safest type of base in this modpack, it's the type of base I build in my Hardcore runs. The disadvantage is that there's no way to tell what's outside while in the base, but if you have good ears for sound effects you can gather that info.
The second safest base is one in the sky; a floating ruin is a good place to start building a base once the mobs are cleared, be sure to build a wall though as there are a few flying mobs. The disadvantage here is that it's hard to get up to, but that applies to the mobs too! (Besides, just build a small airship.)
The third safest base is a walled open area on the ground, this base has the advantage of far-ranging sight and no roof blocking the way of tall ally mobs. (Like the dinos coming up.)
As far as I know there are no super-destructive naturally spawning mobs in the Overworld, the only one I can name is Fire Arrow Skeletons that can easily burn down a wooden wall if they miss you.
General News:
The update is almost ready, I have created the DNA shop NPCs, the only excluded dino was Brontosaurus as he did 17 damage. Good news is that NPCs are saved by name, rather than by slot, so no NPCs have to be replaced. The bad news however is that I can't make them spawn naturally, so a Copy Tool will be required to spawn them.
I also found out Rahovart normally has, I kid you not, 5500 health.
So...I nerfed that! He now has 3,575 health instead, (0.65 instead of 1.0 multiplier) which is still super high but he should be do-able with endgame gear solo now. (Seriously, 5500 hp is way too much for just a couple of players.)
So now, with this change...Phase 1: 3575 to 2145. Phase 2: 2145 to 715. Phase 3: 715 and below.
No other changes were made to Ravovart; he's still super deadly, I just find that insane health is suitable for like 8 players, not 1 to 3.
Once the poll is concluded, the update should come out very soon after that!
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
I guess then that my wooden walls are not safe,i will enable brachiosaurus as i dont mind it moving around.
Is it possible to disable the fire arrow skeletons? i want to make sure my wooden wall doesn't get detroyed because it.
You can disable them in the Battlegear config, but stone is super easy to get and extremely common, I'd argue it's even safer to get than wood. Just light up the inside, and build the outer stone wall tall enough to block any fire arrows. (I advise 6 blocks minimum for height, use a Hammer to get the stone faster.)
It's your config though, so feel free to disable fire arrow skellies, updates won't reset the config as it's unchanged.
Other fire-placing mobs include pretty much any fire users from Lycanite's, but if no fire or lava is nearby you're good. (I'm not sure if there's a config for fire placing.)
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Thanks i also forgot that non tamed dinosaurs destroy any block weaker than iron(i mean the t/rex ,allosaurus,spinosaurus and i believe the brachiosaurus) so i will just build a big door for them with Stone.
I found the best mod to make a drawbridge is the tall doors mod as it allows the making of a large door that can be opened and closed by redstone means.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1444924-1-7-10-forge-tall-doors-v0-5-2-now-with-first
Huh, funny how I knew about that mod, yet it isn't added for some reason because I forgot about it. I'll add it in if it works fine. (Going to test that, will edit this post after I do so.)
Edit: Appears to work fine.
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
It will help you on the future a lot,with the dragons from the mod
[Insert obligatory "not enough votes so increasing the poll's time by 2 weeks" post here]
For real though, even if you agree with the results of one vote, just put in a vote agreeing with it. I don't know the reasons behind not voting so there's no way for me to tell if people agree'd with the vote or didn't see the poll yet. ¯\_(ツ)_/¯
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Have you heard of Mowzie's Mobs?
Even though currently there is only 4 mobs, it is greatly designed, has amazing animation, balanced and would make a good addition IMO.
Also I think some kind of biome mod would be nice
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Just checked that mod out...Looks amazing!
The 1.7.10 version only includes the plant mob, which is similar to the Deku Baba, so I don't think I'll be adding the mod until 1.10. (I keep typing that as 1.1 initially, Minecraft version numbers are weird.)
So with that, the future mods to add list grows!
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
* What is the specific Incompatibility with "MyWorldGen" and "Roguelike"? I am a definate fan of mods that use McEdit compatible schematics.
* On that front, have you looked at the utterly amazing "Schematica" mod that lets you load schematics into the world as ghosted images and build them?
* I don't know if it uses schematics but there is an alternative to Ruins called "Recurrent Complex" that might work better.
In the conflict between Roguelike and any mod that provides isolated structures, Roguelike provides hours and hours of content - the isolated structures quickly become quite meh by contrast.
Pretty sure the 1.7.10 version also includes the Ferrous Wroughtnaut or whatever it is called.
*I'm not sure what the incompatibility is as the person reporting it didn't specify. I'll have to experiment myself and see really.
*Schematica seems different enough from the current planned "structure importers" to be added as well, thing is it takes three more shortcut keys, which believe it or not we're running out. (I already disabled the Lycanite's Mobs ones besides the menu.)
*I actually already have Recurrent Complex in the pack, I completely forgot it allowed custom structures though.
Thanks for the input.
Huh, I just remember a ThnxCya review stating "it's currently the only mob in the mod" with the plant monster, and 1.7.10 being the oldest download.
General News:
I'll do a "quick" experiment to see what the incompatibility is exactly, and probably see what the 1.7.10 Mowzie's Mobs has as well. (Modders seem to be obsessed with having vague descriptions of what version has what and I don't know why.)
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!