Since metal is comfortable and roofs aren't working well, I've continued exploring for more stuff.
Still no luck with fruit trees, much to my dismay.
Brought provisions this time, definitely helped with my range. Eggs, tomatoes and bread served me in good stead for a long bout of sprinting.
I'm probably going to have to start properly lumberjacking - putting ladders on the sides of trees so I can clear leaves in an orderly manner. My last big oak was a project.
Sheep pit is about half done, but I'm going to have some dirt left over. I've been throwing the blocks I dig out onto the drying rack to make the mud walls. Ah well, not like it's scarce.
Made a llama friend while I was out and about. Sadly, nothing to do with it - no saddles or chests makes them pretty useless for the nonce.
I found a bunny! It fled, but I didn't have any carrots or grain handy, so I didn't get to test anything out. Didn't have the heart (or weapon) to murder it, so no testing there either.
I'm probably going to take a break for a bit - between rubble and frames misbehaving and no animal interactions beyond breeding, I don't think there's much left for me to do for now. I'll keep tabs on the thread and look forward to jumping back in later!
Thanks for the update! Those fixes are in the works, along with some other tweaks to new-player-friendliness and usability - it turned into a bigger job than I expected so I'm going to release it all together once it's done.
Along with wind mills, water wheels are a good idea too. but only works in rivers? Would it be too much to have this mod have realistic, flowing rivers? That would take a lot of work, but because this is a standalone mod, I think the effort would be worthwhile for this mod. Thatched roofing?
We have talked about doing realistic flowing water. It would be.. a ridiculously major job. We'd have to overhaul world generation pretty much from scratch, and totally change the way fluids work, and probably other things too. It's not out of the question, because we do think it would be awesome. But we've put the idea on long-term hold, probably at least until we've done all of our other planned features (which could be a looong time). Thatched roofs are already a definite planned feature!
Hello! The mod is very good! I want to reprint this mod on a Chinese forum called MCBBS (mcbbs.net) to let more people enjoy the mod.I really hope you can agree. Thanks.
Thanks, I'm glad you like it! As long as you properly credit us with links back to the source, feel free to share the mod anywhere.
Totaly looks intresting, but is there any documentation or mod showcase out there? Thing on the picture seems cool the wiki doesn't seem to give me enough information for me to understand. Pages like Recipes and Crafting devices were the only pages where I could find help. When you look at wiki of TFC for example (very similiar mod) you see documntation for almost every item. Mods like VintageCraft doesn't have much pages, but atleast they help, and oficial videos from the author and many let's plays and mod showcases out there from many diffirent youtubers make it easier for average players to understand. Maybe if someone would give it a shout-out...
The Meaning of Life, the Universe, and Everything.
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Thanks for the feedback, the wiki is still a constant work in progress. It's good to hear from people what kind of information is more needed (we lose track after being steeped in development for so long!). I certainly wouldn't complain if someone decided to make a video
The Meaning of Life, the Universe, and Everything.
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That's true, but so is going to the toilet! At the moment we don't intend to add thirst because we just don't think it'll be very interesting in gameplay terms.
The Meaning of Life, the Universe, and Everything.
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I have been enjoying this mod. It is certainly makes me think more about everything. I have noticed that I can get normal dirt/grass/sand/gravel block by having something like a torch underneath.
The only issue I have been having is that I cannot seem to find any iron. Is it restricted to certain biomes?
I have been enjoying this mod. It is certainly makes me think more about everything. I have noticed that I can get normal dirt/grass/sand/gravel block by having something like a torch underneath.
Do you mean if a block falls and lands on a torch, it drops as the regular block? (That's a bug so I'll need to make a note of it!)
The only issue I have been having is that I cannot seem to find any iron. Is it restricted to certain biomes?
It's not biome-restricted, but it only occurs at altitudes around 15-50, and it's overall a bit rarer than in vanilla.
Do you mean if a block falls and lands on a torch, it drops as the regular block? (That's a bug so I'll need to make a note of it!)
It's not biome-restricted, but it only occurs at altitudes around 15-50, and it's overall a bit rarer than in vanilla.
Yes, that is what happens. Makes it easier but that is counter the intentions of the mod. lol
And I guess I will keep looking. Thankfully iron is only *needed* for one thing as far as I can tell. In my current world I am trying to figure out how to cross the desert that surrounds me.
I've been playing this mod for a few days now, and it definitely has a slower progression! I set the spawn radius to a few thousand blocks, so each time I died because I couldn't figure out how to craft something, it would leave a lone campfire or a half finished wall for me to find later. After checking the wiki on a few things I couldn't find though, I was wondering a few things.
Is there any way to turn thick logs and logs into poles, like a chopping block? So far, I've only made pole houses, but they seem pretty expensive.
I could have just missed something, but it seems like I can only actually build a roof over my head when I have a woodworking station, which means I've got copper before I've got a home. Wouldn't it be better to remove copper from the woodworking recipe or something, since better woodworking requires timber, which requires the sawpit anyway?
I wasn't sure how drying off worked. If I fall in a lake, it seems like I then need to stay next to a fire all day, else I'm not going anywhere. Does fur clothes take longer to dry or something, and if so, would it be better to throw them in a drying rack so it doesn't take as long?
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I had a signature here before, but I seem to have misplaced it..
The Meaning of Life, the Universe, and Everything.
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Would it be possible to allow doubled stone walls and vaults to provide at least partial protection to structures affected by weather? Seems strange that a building made of such material offers as much protection as tree leaves.
May I ask how to get Poles? There's no information I could find about how to get them.
Poles currently come from breaking log blocks (trees). We are working on a major overhaul to how trees work, so the current situation is a bit temporary. With the tree update, everything should become more balanced and understandable (but also more interesting).
I've been playing this mod for a few days now, and it definitely has a slower progression! I set the spawn radius to a few thousand blocks, so each time I died because I couldn't figure out how to craft something, it would leave a lone campfire or a half finished wall for me to find later. After checking the wiki on a few things I couldn't find though, I was wondering a few things.
Is there any way to turn thick logs and logs into poles, like a chopping block? So far, I've only made pole houses, but they seem pretty expensive.
I could have just missed something, but it seems like I can only actually build a roof over my head when I have a woodworking station, which means I've got copper before I've got a home. Wouldn't it be better to remove copper from the woodworking recipe or something, since better woodworking requires timber, which requires the sawpit anyway?
I wasn't sure how drying off worked. If I fall in a lake, it seems like I then need to stay next to a fire all day, else I'm not going anywhere. Does fur clothes take longer to dry or something, and if so, would it be better to throw them in a drying rack so it doesn't take as long?
As I mentioned above, the poles/logs/etc situation is a bit temporary. With the tree update everything should start making more sense and be less irritatingly random.
Woodworking definitely does need metal - the kind of tools that the woodworking bench consists of are too complex to be made of flint etc. But we are still considering other kinds of shelter so it's possible we'll add some other kind of roof with a different recipe.
Clothing doesn't affect the speed you dry - if you get wet, you stay wet for 3 minutes (3600 ticks). Being wet has two effects:
It lowers your temperature by 1 unit
It cancels out the warming effects of any clothing you are wearing
Would it be possible to allow doubled stone walls and vaults to provide at least partial protection to structures affected by weather? Seems strange that a building made of such material offers as much protection as tree leaves.
Weather shelter is entirely defined by the blocks above the structure in question - so walls beside it make no difference. But it's a good point about vaults, they probably should provide some shelter. I'll take that up with co-designer!
The Meaning of Life, the Universe, and Everything.
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I was thinking, maybe we could get some kind of trail rations. There are grains you can bring that don't spoil. But salted and smoked meats and dried fruits/veggies could be added. They could be made to be very time consuming to get so they don't just become the go to foods.
Thanks for the update! Those fixes are in the works, along with some other tweaks to new-player-friendliness and usability - it turned into a bigger job than I expected so I'm going to release it all together once it's done.
We have talked about doing realistic flowing water. It would be.. a ridiculously major job. We'd have to overhaul world generation pretty much from scratch, and totally change the way fluids work, and probably other things too. It's not out of the question, because we do think it would be awesome. But we've put the idea on long-term hold, probably at least until we've done all of our other planned features (which could be a looong time). Thatched roofs are already a definite planned feature!
Thanks, I'm glad you like it! As long as you properly credit us with links back to the source, feel free to share the mod anywhere.
Update, version 2.0.0!
This version is not backwards-compatible. Old worlds will break if loaded in this version!
Changes
Celebrating 1,000 downloads on CurseForge! As a thank you, here is a sneak preview of what I'm working on at the moment:
Update, including config settings!
Totaly looks intresting, but is there any documentation or mod showcase out there? Thing on the picture seems cool the wiki doesn't seem to give me enough information for me to understand. Pages like Recipes and Crafting devices were the only pages where I could find help. When you look at wiki of TFC for example (very similiar mod) you see documntation for almost every item. Mods like VintageCraft doesn't have much pages, but atleast they help, and oficial videos from the author and many let's plays and mod showcases out there from many diffirent youtubers make it easier for average players to understand. Maybe if someone would give it a shout-out...
Thanks for the feedback, the wiki is still a constant work in progress. It's good to hear from people what kind of information is more needed (we lose track after being steeped in development for so long!). I certainly wouldn't complain if someone decided to make a video
How anout dehydration aspect? It a real life need!
That's true, but so is going to the toilet! At the moment we don't intend to add thirst because we just don't think it'll be very interesting in gameplay terms.
Though as Nails adds thirst, so you can use that, but it will probably damage the textures.
I just got idea, what if clay pot was used to make soups. Like Mushroom Stew and Rabbit stew.
I have been enjoying this mod. It is certainly makes me think more about everything. I have noticed that I can get normal dirt/grass/sand/gravel block by having something like a torch underneath.
The only issue I have been having is that I cannot seem to find any iron. Is it restricted to certain biomes?
Do you mean if a block falls and lands on a torch, it drops as the regular block? (That's a bug so I'll need to make a note of it!)
It's not biome-restricted, but it only occurs at altitudes around 15-50, and it's overall a bit rarer than in vanilla.
Yes, that is what happens. Makes it easier but that is counter the intentions of the mod. lol
And I guess I will keep looking. Thankfully iron is only *needed* for one thing as far as I can tell. In my current world I am trying to figure out how to cross the desert that surrounds me.
May I ask how to get Poles? There's no information I could find about how to get them.
I've been playing this mod for a few days now, and it definitely has a slower progression! I set the spawn radius to a few thousand blocks, so each time I died because I couldn't figure out how to craft something, it would leave a lone campfire or a half finished wall for me to find later. After checking the wiki on a few things I couldn't find though, I was wondering a few things.
I had a signature here before, but I seem to have misplaced it..
Last I played, poles drop from log blocks, just like logs and big logs.
I used all the logs to make a house, and stored the big logs to cut into timbers once I had iron.
Would it be possible to allow doubled stone walls and vaults to provide at least partial protection to structures affected by weather? Seems strange that a building made of such material offers as much protection as tree leaves.
Quote from SigurdCole >>
Last I played, poles drop from log blocks, just like logs and big logs.
Yeah, but before you have iron, those logs are useless and there are never enough poles. A chopping block would be great for that part.
Also, sorry about formatting. This site is completely broken on mobile.
I had a signature here before, but I seem to have misplaced it..
Poles currently come from breaking log blocks (trees). We are working on a major overhaul to how trees work, so the current situation is a bit temporary. With the tree update, everything should become more balanced and understandable (but also more interesting).
Weather shelter is entirely defined by the blocks above the structure in question - so walls beside it make no difference. But it's a good point about vaults, they probably should provide some shelter. I'll take that up with co-designer!
I was thinking, maybe we could get some kind of trail rations. There are grains you can bring that don't spoil. But salted and smoked meats and dried fruits/veggies could be added. They could be made to be very time consuming to get so they don't just become the go to foods.