I love the concept of the mod, quick question does it work with mods that change the base creeper model specificly Yarr Cute Mob Models Remake for 1.10.2 ?
Like a bush from my mods says "unnamed" when i pick it up. HOW DO I FIX THIS????
The problem here is that there is something wrong with the way the item/block has been defined which is causing Voxels to hiccup. I need to put more error trapping in, but can only do so if I can see what is going wrong...
Can you tell me what mod the 'bush' is from? That will help a lot.
I love the concept of the mod, quick question does it work with mods that change the base creeper model specificly Yarr Cute Mob Models Remake for 1.10.2 ?
It uses it's own Creeper Model... so it should work fine, but it won't use the models from your mod...
can the creeper villager give you the option to start your own creeper village if you get a high enough reputaion with the village. also can the creepers have a hunger need. it could be like they eat gunpowder and they also grow it to supply there village with it.
Is there, or will there in the future, be any support for mods that add biomes, like Biomes-O-Plenty, so the biomes from those mods can be added to the list of biomes the villages can spawn in? Even if that's done by a whitelist/blacklist option in the config, it would be helpful since biome adding mods make the vanilla biomes, other then ocean biome, so much rarer.
Also, would love to be able to add support for buying of seeds from pam's harvestcraft. But the traders lack the inventory room for the sheer number of seeds available in that mod. Reasoning for this is to make seeds only available by purchasing them from villagers. Making trade more important for the modpack I'm working on.
Is there, or will there in the future, be any support for mods that add biomes, like Biomes-O-Plenty, so the biomes from those mods can be added to the list of biomes the villages can spawn in? Even if that's done by a whitelist/blacklist option in the config, it would be helpful since biome adding mods make the vanilla biomes, other then ocean biome, so much rarer.
Also, would love to be able to add support for buying of seeds from pam's harvestcraft. But the traders lack the inventory room for the sheer number of seeds available in that mod. Reasoning for this is to make seeds only available by purchasing them from villagers. Making trade more important for the modpack I'm working on.
Yes, I've just figured out how to use BiomeDictionary recently, and this has always been the intention. BiomeDictionary provides an easy cross-mod way to do this. Adding a config makes it even more customizable.
Thanks for adding it to github, i just remembered that you might have told us that github is the way to report an issue, so I was heading there just now.
Anyway... I can provide some screenshots and forge logs if you need them, as I have seen that the console listed tons of errors, related to naming blocks and items
Thanks for adding it to github, i just remembered that you might have told us that github is the way to report an issue, so I was heading there just now.
Anyway... I can provide some screenshots and forge logs if you need them, as I have seen that the console listed tons of errors, related to naming blocks and items
Oh yes, please. You can cut and paste in a pastebin.com if it's easier. Or just put it in a spoiler. Much appreciated!
Hello! I just downloaded this mod and it's an amazing mod! It really adds in a small RPG kind of feeling.
However, I think I just discovered a bug. After a creeper village gets spawned in the world and then the player continues exploring, the newly generated biomes looks really different. Biomes that's supposed to be full of trees and foliage are left empty now. Here are some screenshots.
As you can see here, this is the newly generated Taiga biome after a creeper village is spawned. The biome is supposed to be full of grass and spruce trees, but there are none here.
This is the Forest biome.
And this is the Swamp biome.
Also, if you watch PopularMMOs showcase of the mod and take a close look on 7:44, the biome in front of him didn't have any trees nor grass whatsoever.
I love the concept of the mod, quick question does it work with mods that change the base creeper model specificly Yarr Cute Mob Models Remake for 1.10.2 ?
I made another version on 10 December. Can you check that one?
The problem here is that there is something wrong with the way the item/block has been defined which is causing Voxels to hiccup. I need to put more error trapping in, but can only do so if I can see what is going wrong...
Can you tell me what mod the 'bush' is from? That will help a lot.
It uses it's own Creeper Model... so it should work fine, but it won't use the models from your mod...
PC
Hi, i had made a mod showcase in my channel in spanish.
Can you put it in the page please?
I killed the Mega Mayor
Yes, will do! Gracias!
Nice one, and excellent use of the Purplicious Cow pet
thanks
can the creeper villager give you the option to start your own creeper village if you get a high enough reputaion with the village. also can the creepers have a hunger need. it could be like they eat gunpowder and they also grow it to supply there village with it.
Is there, or will there in the future, be any support for mods that add biomes, like Biomes-O-Plenty, so the biomes from those mods can be added to the list of biomes the villages can spawn in? Even if that's done by a whitelist/blacklist option in the config, it would be helpful since biome adding mods make the vanilla biomes, other then ocean biome, so much rarer.
Also, would love to be able to add support for buying of seeds from pam's harvestcraft. But the traders lack the inventory room for the sheer number of seeds available in that mod. Reasoning for this is to make seeds only available by purchasing them from villagers. Making trade more important for the modpack I'm working on.
Hy Purplicios_Cow,
I have tried to add this mod to my modpack. It works fine, no crashed, but every item got renamed to 'Unnamed'.
For example, all Industrial Craft Classic items (well I think all of them at least) got renamed to 'Unnamed'.
Is there something you could do about it? I think this might be a name registration error on your end.
Very strange! I will look into it.
Added here: https://github.com/capnkirok/Voxels/issues/30
Yes, I've just figured out how to use BiomeDictionary recently, and this has always been the intention. BiomeDictionary provides an easy cross-mod way to do this. Adding a config makes it even more customizable.
https://github.com/capnkirok/Voxels/issues/31
Thanks for adding it to github, i just remembered that you might have told us that github is the way to report an issue, so I was heading there just now.
Anyway... I can provide some screenshots and forge logs if you need them, as I have seen that the console listed tons of errors, related to naming blocks and items
Oh yes, please. You can cut and paste in a pastebin.com if it's easier. Or just put it in a spoiler. Much appreciated!
Added additional infos to the GitHub issue, that you created
Is this mod for 1.8?
No, only 1.7.10 and 1.10.2
Hello! I just downloaded this mod and it's an amazing mod! It really adds in a small RPG kind of feeling.
However, I think I just discovered a bug. After a creeper village gets spawned in the world and then the player continues exploring, the newly generated biomes looks really different. Biomes that's supposed to be full of trees and foliage are left empty now. Here are some screenshots.
As you can see here, this is the newly generated Taiga biome after a creeper village is spawned. The biome is supposed to be full of grass and spruce trees, but there are none here.
This is the Forest biome.
And this is the Swamp biome.
Also, if you watch PopularMMOs showcase of the mod and take a close look on 7:44, the biome in front of him didn't have any trees nor grass whatsoever.
I hope you can sort this out! Thanks!