lol what you thought I was talking about WAS what I was talking about
I was only explaining why it was needed
I've added a recipe for me storage cells which requires 4 fluix dust, 4 certus quartz, and 1 calculation processor to make a 1k...
to make a 4k, simply copy that recipe and multi select the quartz to replace them with 1k cells.
same goes for everything above, including the Extra Cells mod.
It's so painful currently with a broken "Latest" item and no copy/paste with multi select.
Yeah i'm sorry, but i don't support 1.7.10 anymore. It's already enhanced for 1.10
in the 1.7.10 version i add a bunch of crafting table recipes then when i click save it comes up with the "crashing internal server" screen then kicks me to the multiplayer page then when i log back into my game half my recipes ive added are deleted. where can i find the log since it doesnt actually crash the game?
in the 1.7.10 version i add a bunch of crafting table recipes then when i click save it comes up with the "crashing internal server" screen then kicks me to the multiplayer page then when i log back into my game half my recipes ive added are deleted. where can i find the log since it doesnt actually crash the game?
Sorry, not supporting 1.7.10 anymore there shouldn't be an issue like that in the newer versions.
in the 1.7.10 version i add a bunch of crafting table recipes then when i click save it comes up with the "crashing internal server" screen then kicks me to the multiplayer page then when i log back into my game half my recipes ive added are deleted. where can i find the log since it doesnt actually crash the game?
Lol I just came here to report this XD
So it's a nice mod, but my pack is 1.7.10 and I can't deal with self-destructive mods...
Looks like zcraftingmanager alpha holds the trophy here...
I have about 276 recipes already added, but the reason i switched to this is because ore recipes don't work well and because I got sick of restarting minecraft to edit between 23 different profiles which I've written a python program to merge them together.
I'm not using mineTweaker3 because half my recipes don't get added, specifically with AE2, such as the terminal.
(In my pack, AE2 has no recipes because I've disabled channels)
So it's a nice mod, but my pack is 1.7.10 and I can't deal with self-destructive mods...
Looks like zcraftingmanager alpha holds the trophy here...
I have about 276 recipes already added, but the reason i switched to this is because ore recipes don't work well and because I got sick of restarting minecraft to edit between 23 different profiles which I've written a python program to merge them together.
I'm not using mineTweaker3 because half my recipes don't get added, specifically with AE2, such as the terminal.
(In my pack, AE2 has no recipes because I've disabled channels)
Yeah, i'm sorry,
hope those things won't happen in 1.10 anymore.
Problem with 1.10 is certain mods like Magical Crops 13a aren't worked on anymore...
(13a is the best version imo because of the charms which were removed in later versions)
In any case, I'm not sure if Engineers Toolbox, Infinite Invo, Dual Hot Bar, and other major mods in my pack are available for 1.10, if they ever will be...
If you'd install Linux, I guarantee you'll have less issues working on multiple versions of minecraft.
And definitely less corruptions.
Not to mention less viruses, since Windows security has gone down the drain since the death of Windows XP.
I'd gladly switch to 1.10 if I could, but mod development keeps me stuck at 1.7.10
Yeh, that lag spike gets me too, but for me it's usually when I top out my 4GB of RAM into my swap...
I'm not against 1.10, heck I'm working on a mod for it called OC Hard Light which allows you to basically build your own models via projecting them into the world.
It's just one of my core mods isn't available for 1.10 and a bunch probably won't be updated...
that's why I urge a 1.7 fix, regardless of the hassle of setting up your workspace again
Not sure if you can do this on Windows, but I have multiple gradle environments for multiple projects among various versions of minecraft set up...
all I have to do is run a launcher from a menu to run one of my projects (there's no Windows equivalent to this, think of a BAT as a link rather than a script)
Also, if ever you want to setup Linux, feel free to hit me up for info.
tips: for noobs, use an Arch Linux distro, and stay away from bloated KDE.
Yeh, that lag spike gets me too, but for me it's usually when I top out my 4GB of RAM into my swap...
I'm not against 1.10, heck I'm working on a mod for it called OC Hard Light which allows you to basically build your own models via projecting them into the world.
It's just one of my core mods isn't available for 1.10 and a bunch probably won't be updated...
that's why I urge a 1.7 fix, regardless of the hassle of setting up your workspace again
Not sure if you can do this on Windows, but I have multiple gradle environments for multiple projects among various versions of minecraft set up...
all I have to do is run a launcher from a menu to run one of my projects (there's no Windows equivalent to this, think of a BAT as a link rather than a script)
Also, if ever you want to setup Linux, feel free to hit me up for info.
tips: for noobs, use an Arch Linux distro, and stay away from bloated KDE.
Of course i can have multiple gradle environments, but the problem is that IGCM uses new features added by CreativeCore. It's not just doing one small thing, but a backport would need more time. That would consume a lot of time and i'm currently i'm trying to finish LittleTiles (which is really important to me). All my mods are open source, so if someone is willing to port some features back i can assist him. Maybe i will backport IGCM & CreativeCore nonetheless, if i find some time, but that is rather unlikely. Sorry
Of course i can have multiple gradle environments, but the problem is that IGCM uses new features added by CreativeCore. It's not just doing one small thing, but a backport would need more time. That would consume a lot of time and i'm currently i'm trying to finish LittleTiles (which is really important to me). All my mods are open source, so if someone is willing to port some features back i can assist him. Maybe i will backport IGCM & CreativeCore nonetheless, if i find some time, but that is rather unlikely. Sorry
ok, I feel that, I just did the same thing with my program, building a new script loader to support the new features...
you've got all the time in the world man
is there a reason why recipes i make wont show up visable in NEI or JEI when pressing R on them to see it? its nothing in the crafting grid im using JEI 3.12.7.315
Oh didn't know this was a thing, i'm gonna fix it soon.
Of course i can have multiple gradle environments, but the problem is that IGCM uses new features added by CreativeCore. It's not just doing one small thing, but a backport would need more time. That would consume a lot of time and i'm currently i'm trying to finish LittleTiles (which is really important to me). All my mods are open source, so if someone is willing to port some features back i can assist him. Maybe i will backport IGCM & CreativeCore nonetheless, if i find some time, but that is rather unlikely. Sorry
A back port for these two mods to 1.7.10 would be nice ! I am just another who would love this being back ported as I am stuck playing 1.7.10 mod packs for awhile like a lot of folks are . If you do do a back port could you please keep creativecore compatible with all your other mods for 1.7.10 ?
Yeah i'm sorry, but i don't support 1.7.10 anymore. It's already enhanced for 1.10
Released v1.0.3
in the 1.7.10 version i add a bunch of crafting table recipes then when i click save it comes up with the "crashing internal server" screen then kicks me to the multiplayer page then when i log back into my game half my recipes ive added are deleted. where can i find the log since it doesnt actually crash the game?
Sorry, not supporting 1.7.10 anymore there shouldn't be an issue like that in the newer versions.
so no 1.8.9 version?
Lol I just came here to report this XD
So it's a nice mod, but my pack is 1.7.10 and I can't deal with self-destructive mods...
Looks like zcraftingmanager alpha holds the trophy here...
I have about 276 recipes already added, but the reason i switched to this is because ore recipes don't work well and because I got sick of restarting minecraft to edit between 23 different profiles which I've written a python program to merge them together.
I'm not using mineTweaker3 because half my recipes don't get added, specifically with AE2, such as the terminal.
(In my pack, AE2 has no recipes because I've disabled channels)
Goodbye Microsoft
Nope sorry.
Yeah, i'm sorry,
hope those things won't happen in 1.10 anymore.
Problem with 1.10 is certain mods like Magical Crops 13a aren't worked on anymore...
(13a is the best version imo because of the charms which were removed in later versions)
In any case, I'm not sure if Engineers Toolbox, Infinite Invo, Dual Hot Bar, and other major mods in my pack are available for 1.10, if they ever will be...
If you'd install Linux, I guarantee you'll have less issues working on multiple versions of minecraft.
And definitely less corruptions.
Not to mention less viruses, since Windows security has gone down the drain since the death of Windows XP.
I'd gladly switch to 1.10 if I could, but mod development keeps me stuck at 1.7.10
Goodbye Microsoft
the only reason im moving to a modded 1.10 world is the massive lag spike i experience in 1.7 ever since forge updated the way it handles fluids.
theres so many good mods on 1.7 and bugger all on 1.10, but everyday more are added
Yeah i know exactly what you mean, i also have some modpacks and it's always painful to update, because most mods aren't updated yet.
Yeh, that lag spike gets me too, but for me it's usually when I top out my 4GB of RAM into my swap...
I'm not against 1.10, heck I'm working on a mod for it called OC Hard Light which allows you to basically build your own models via projecting them into the world.
It's just one of my core mods isn't available for 1.10 and a bunch probably won't be updated...
that's why I urge a 1.7 fix, regardless of the hassle of setting up your workspace again
Not sure if you can do this on Windows, but I have multiple gradle environments for multiple projects among various versions of minecraft set up...
all I have to do is run a launcher from a menu to run one of my projects (there's no Windows equivalent to this, think of a BAT as a link rather than a script)
Also, if ever you want to setup Linux, feel free to hit me up for info.
tips: for noobs, use an Arch Linux distro, and stay away from bloated KDE.
Goodbye Microsoft
Of course i can have multiple gradle environments, but the problem is that IGCM uses new features added by CreativeCore. It's not just doing one small thing, but a backport would need more time. That would consume a lot of time and i'm currently i'm trying to finish LittleTiles (which is really important to me). All my mods are open source, so if someone is willing to port some features back i can assist him. Maybe i will backport IGCM & CreativeCore nonetheless, if i find some time, but that is rather unlikely. Sorry
just to let you know i posted an issue on your Github :P.
Yep, i will take care of it today.
Please send me the crash log.
Released v1.0.4
renamed package 'ingameconfigmanager' to 'igcm'
ok, I feel that, I just did the same thing with my program, building a new script loader to support the new features...
you've got all the time in the world man
Goodbye Microsoft
Oh didn't know this was a thing, i'm gonna fix it soon.
Fixed it in v1.0.5.
A back port for these two mods to 1.7.10 would be nice ! I am just another who would love this being back ported as I am stuck playing 1.7.10 mod packs for awhile like a lot of folks are . If you do do a back port could you please keep creativecore compatible with all your other mods for 1.7.10 ?