my point is i think its just too complicated to make us able to travel through dimensions. because that wiki page didnt help me do sh*t just made it more complicated.i mean seriously why not make it the Custom Npcs and Speedster mods so all dimensions are instantly auto detected to teleport to? instead of making it a complicated config change that players need to do themselves. because with the mods i need to do it doesnt show dimension ID's. i looked in the mod config the folder of the world everything it didnt show any ID's
my point is i think its just too complicated to make us able to travel through dimensions. because that wiki page didnt help me do sh*t just made it more complicated.i mean seriously why not make it the Custom Npcs and Speedster mods so all dimensions are instantly auto detected to teleport to? instead of making it a complicated config change that players need to do themselves. because with the mods i need to do it doesnt show dimension ID's. i looked in the mod config the folder of the world everything it didnt show any ID's
The mod provides default configuration only for vanilla. Where to position other mods dimensions in space depends on your modpack 'feel', it's really up to the modpack author to define it.
Integrating with other mods requires their authors to actually provide dimension IDs. Go ask them to fix their mod if that's not the case.
CustomNPC and Speedster have no relation whatsoever with travelling between planets provided by other mods. In fact, there's hardly any mods that provide such feature and close to none that do it without the player entering the dimension first.
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The mod provides default configuration only for vanilla. Where to position other mods dimensions in space depends on your modpack 'feel', it's really up to the modpack author to define it.
Integrating with other mods requires their authors to actually provide dimension IDs. Go ask them to fix their mod if that's not the case.
CustomNPC and Speedster have no relation whatsoever with travelling between planets provided by other mods. In fact, there's hardly any mods that provide such feature and close to none that do it without the player entering the dimension first.
tardis mod does. though the way that mod travels is very different than others.
Yes, Tardis is one of those few exceptions, but I don't remember it having galaxys and star systems.
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The point is why can't you do something like this. make it so when you take a ship to hyperspace there is an option to go to the needed MODDED or vanilla dimension WITHOUT any config sh*t. then it takes the ship to the dimension they selected in the same cords they were in with the previous dimension. and if you want to do it for modpack makers make it like this the default setting is the mod scans for other modded dimensions. and there is a config setting for modded dimensions so players can disable a dimension they don't want others to travel to through the ship. wait. how about this if you don't want to put that in the next update. can i send you the dimension ID's of the modded dimension and then you send me the config with all the dimensions added to the space thing? and explain to me what i need to do to reach the dimensions.
The point is why can't you do something like this. make it so when you take a ship to hyperspace there is an option to go to the needed MODDED or vanilla dimension WITHOUT any config sh*t. then it takes the ship to the dimension they selected in the same cords they were in with the previous dimension. and if you want to do it for modpack makers make it like this the default setting is the mod scans for other modded dimensions. and there is a config setting for modded dimensions so players can disable a dimension they don't want others to travel to through the ship. wait. how about this if you don't want to put that in the next update. can i send you the dimension ID's of the modded dimension and then you send me the config with all the dimensions added to the space thing? and explain to me what i need to do to reach the dimensions.
why can't he? because the TARDIS mod you just flick a switch to select the dimension and select the coordinates on the ground. there is no space in it
this mod is supposed to emulate going into space and having to travel, in space, to the new planet/dimension and then land on it.
you can't easily default set this up as there are mods that add tons of dimensions, plus what about a mod like mystcraft? it has "infinite" worlds, it doesn't but it can seem that way.
The point is why can't you do something like this. make it so when you take a ship to hyperspace there is an option to go to the needed MODDED or vanilla dimension WITHOUT any config sh*t. then it takes the ship to the dimension they selected in the same cords they were in with the previous dimension. and if you want to do it for modpack makers make it like this the default setting is the mod scans for other modded dimensions. and there is a config setting for modded dimensions so players can disable a dimension they don't want others to travel to through the ship. wait. how about this if you don't want to put that in the next update. can i send you the dimension ID's of the modded dimension and then you send me the config with all the dimensions added to the space thing? and explain to me what i need to do to reach the dimensions.
Everything can be coded, but the complexity to do what you describe is fairly high given the number of different mods adding dimensions in different and sometime very unpredictable ways like MystCraft.
There's also the fact that even with a configuration, the space travel itself in unpractical as it is, so we need to fix those before considering to look into things that already work properly.
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I have a bug on my server with warp drive. when the warp core is first activated for the first jump of the ship if you try and look at the core to check its energy it turns into lit tnt and back to the core when you look away from it
Sounds like a bug in one your client mods doing stupid things.
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also for some reason ships on the server won't warp at all. it keeps saying "Collision detected at [cords] but the thing is when i removed all land within 20 blocks of the ship and expanded the ships dimensions by two blocks (because thats were it sad the collision is) and it still says collision detected. it isnt a matter of client mods in either of these cases because i have the exact same mods that i had on my other warp drive server but the tnt bug and this bug just started happening all of a sudden when i re-downloaded warp drive, computer craft, and industrial craft.
also for some reason ships on the server won't warp at all. it keeps saying "Collision detected at [cords] but the thing is when i removed all land within 20 blocks of the ship and expanded the ships dimensions by two blocks (because thats were it sad the collision is) and it still says collision detected. it isnt a matter of client mods in either of these cases because i have the exact same mods that i had on my other warp drive server but the tnt bug and this bug just started happening all of a sudden when i re-downloaded warp drive, computer craft, and industrial craft.
The mod source code says the TnT can only comes from a client side bug.
Collisions are happening after the movement, not before. Increasing the ship size will increase your chance of collision, not remove it.
I bet your ship is in a protected area, otherwise we'll need way more details: screenshot, logs, exact message reported, etc.
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what does it mean by protected area? and i still don't know why it even says collision at [cords] because i am moving 50 blocks up and there isn't anything to collide with up there. but yet it says the collision is below the ship where still nothing there to collide with.
f*ck it i hate this sh*t. the mod isnt even working how it should. i tried even doing to the regular ship with /generate ship did the dimensions exactly how the video you posted said. but then when i tried to make a jump a message then appeared and said "Snagged by air generator at [cords]" and the air generator was within the dimensions of the ship.
what does it mean by protected area? and i still don't know why it even says collision at [cords] because i am moving 50 blocks up and there isn't anything to collide with up there. but yet it says the collision is below the ship where still nothing there to collide with.
We need more details so we can help you: screenshot of your setup, exact error message, logs.
Take a screenshot of your computer interface and an outside view of your ship.
Spawn is a protected area. If your build you ship right next to spawn, you won't be able to move it. If you are on a server with plugins, check those protection regions.
f*ck it i hate this sh*t. the mod isnt even working how it should. i tried even doing to the regular ship with /generate ship did the dimensions exactly how the video you posted said. but then when i tried to make a jump a message then appeared and said "Snagged by air generator at [cords]" and the air generator was within the dimensions of the ship.
" Snagged by xxx" means that the coordinates in question are right outside the ship dimensions.
What video did you follow?
We need screenshot of your ship controller interface and general ship.
We also need your logs.
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ok so here is the video of the issue. . the ship was spawned in /generate ship so its the default one. and the dimensions were what was given in the Warp Drive Ship Setup video you posted on page one. the ship is being snagged by a block that is REALLY far away. in my client include. Custom npcs, fast craft, not enough items, warp drive, industrial craft, computer craft, Dragon Block C, Jrmc Core, Jrba Client, Family C, and Years C. all of which i used on custom npcs before and it worked but when i reinstalled warp drive after removing since i lost interest for a bit suddenly this stuff starts happening.
ok so here is the video of the issue. . the ship was spawned in /generate ship so its the default one. and the dimensions were what was given in the Warp Drive Ship Setup video you posted on page one. the ship is being snagged by a block that is REALLY far away. in my client include. Custom npcs, fast craft, not enough items, warp drive, industrial craft, computer craft, Dragon Block C, Jrmc Core, Jrba Client, Family C, and Years C. all of which i used on custom npcs before and it worked but when i reinstalled warp drive after removing since i lost interest for a bit suddenly this stuff starts happening.
The video link appears to be invalid. Is it still uploading or something?
Do you know how to get your logs and share them?
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Whenever I try to turn my ship, i get the error in chat: Obstacle tile.warpdrive.hull1.plain..name detected at (96 92 99) Not Enough space after adjustment, jump aborted! is there any way to fix this?
True. But at least for now that is the way to do it
my point is i think its just too complicated to make us able to travel through dimensions. because that wiki page didnt help me do sh*t just made it more complicated.i mean seriously why not make it the Custom Npcs and Speedster mods so all dimensions are instantly auto detected to teleport to? instead of making it a complicated config change that players need to do themselves. because with the mods i need to do it doesnt show dimension ID's. i looked in the mod config the folder of the world everything it didnt show any ID's
The mod provides default configuration only for vanilla. Where to position other mods dimensions in space depends on your modpack 'feel', it's really up to the modpack author to define it.
Integrating with other mods requires their authors to actually provide dimension IDs. Go ask them to fix their mod if that's not the case.
CustomNPC and Speedster have no relation whatsoever with travelling between planets provided by other mods. In fact, there's hardly any mods that provide such feature and close to none that do it without the player entering the dimension first.
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tardis mod does. though the way that mod travels is very different than others.
Yes, Tardis is one of those few exceptions, but I don't remember it having galaxys and star systems.
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The point is why can't you do something like this. make it so when you take a ship to hyperspace there is an option to go to the needed MODDED or vanilla dimension WITHOUT any config sh*t. then it takes the ship to the dimension they selected in the same cords they were in with the previous dimension. and if you want to do it for modpack makers make it like this the default setting is the mod scans for other modded dimensions. and there is a config setting for modded dimensions so players can disable a dimension they don't want others to travel to through the ship. wait. how about this if you don't want to put that in the next update. can i send you the dimension ID's of the modded dimension and then you send me the config with all the dimensions added to the space thing? and explain to me what i need to do to reach the dimensions.
why can't he? because the TARDIS mod you just flick a switch to select the dimension and select the coordinates on the ground. there is no space in it
this mod is supposed to emulate going into space and having to travel, in space, to the new planet/dimension and then land on it.
you can't easily default set this up as there are mods that add tons of dimensions, plus what about a mod like mystcraft? it has "infinite" worlds, it doesn't but it can seem that way.
Everything can be coded, but the complexity to do what you describe is fairly high given the number of different mods adding dimensions in different and sometime very unpredictable ways like MystCraft.
There's also the fact that even with a configuration, the space travel itself in unpractical as it is, so we need to fix those before considering to look into things that already work properly.
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I have a bug on my server with warp drive. when the warp core is first activated for the first jump of the ship if you try and look at the core to check its energy it turns into lit tnt and back to the core when you look away from it
Sounds like a bug in one your client mods doing stupid things.
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also for some reason ships on the server won't warp at all. it keeps saying "Collision detected at [cords] but the thing is when i removed all land within 20 blocks of the ship and expanded the ships dimensions by two blocks (because thats were it sad the collision is) and it still says collision detected. it isnt a matter of client mods in either of these cases because i have the exact same mods that i had on my other warp drive server but the tnt bug and this bug just started happening all of a sudden when i re-downloaded warp drive, computer craft, and industrial craft.
The mod source code says the TnT can only comes from a client side bug.
Collisions are happening after the movement, not before. Increasing the ship size will increase your chance of collision, not remove it.
I bet your ship is in a protected area, otherwise we'll need way more details: screenshot, logs, exact message reported, etc.
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what does it mean by protected area? and i still don't know why it even says collision at [cords] because i am moving 50 blocks up and there isn't anything to collide with up there. but yet it says the collision is below the ship where still nothing there to collide with.
f*ck it i hate this sh*t. the mod isnt even working how it should. i tried even doing to the regular ship with /generate ship did the dimensions exactly how the video you posted said. but then when i tried to make a jump a message then appeared and said "Snagged by air generator at [cords]" and the air generator was within the dimensions of the ship.
We need more details so we can help you: screenshot of your setup, exact error message, logs.
Take a screenshot of your computer interface and an outside view of your ship.
Spawn is a protected area. If your build you ship right next to spawn, you won't be able to move it. If you are on a server with plugins, check those protection regions.
" Snagged by xxx" means that the coordinates in question are right outside the ship dimensions.
What video did you follow?
We need screenshot of your ship controller interface and general ship.
We also need your logs.
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ok so here is the video of the issue. . the ship was spawned in /generate ship so its the default one. and the dimensions were what was given in the Warp Drive Ship Setup video you posted on page one. the ship is being snagged by a block that is REALLY far away. in my client include. Custom npcs, fast craft, not enough items, warp drive, industrial craft, computer craft, Dragon Block C, Jrmc Core, Jrba Client, Family C, and Years C. all of which i used on custom npcs before and it worked but when i reinstalled warp drive after removing since i lost interest for a bit suddenly this stuff starts happening.
The video link appears to be invalid. Is it still uploading or something?
Do you know how to get your logs and share them?
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no its not invalid or still uploading? it works for me just fine.
Whenever I try to turn my ship, i get the error in chat: Obstacle tile.warpdrive.hull1.plain..name detected at (96 92 99) Not Enough space after adjustment, jump aborted! is there any way to fix this?
you have it set to private. which means no one but you can view it.