To unlock the flash of souls research you will need to craft a flash of souls (recipe should be in the journal).
To unlock the Vitae Lantern you will need to craft an empty vitae lantern and bring it to the spring as you mentioned. Are any of these not working properly?
EDIT:
I just thought I'd mention, the fight with Enaria is pretty difficult, in fact it might be too difficult. If anyone thinks it's too difficult I will tone down the difficulty. I just wanted to make sure the boss fight was an actual boss fight and took some skill unlike the enderdragon which you can do without armor and just 5 beds or the wither fight in which a full set of diamond armor will make things easy.
Actually I haven't tried a "blind craft" yet. I thought I would need to unlock them first. Then again, it worked for having a Sextant in advance, so I probably should have guessed that. It's rare that mods are played straight these days. In the pack I'm using I actually have a downright absurd set of armor I can use and judge just how strong Enaria is by if she can put a dent in me at all. The armor can get a bit out of control really easy, so I haven't used it in my series yet even though it is great otherwise. I think I'm going to unleash it for boss fights though. If I've beaten her in one city will she show up in another? I'd figure she would so multiple players could get her research finished. I may use her respawning to gradually tier down my equipment and you can see about what point you think she should actually be at.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
Actually I haven't tried a "blind craft" yet. I thought I would need to unlock them first. Then again, it worked for having a Sextant in advance, so I probably should have guessed that. It's rare that mods are played straight these days. In the pack I'm using I actually have a downright absurd set of armor I can use and judge just how strong Enaria is by if she can put a dent in me at all. The armor can get a bit out of control really easy, so I haven't used it in my series yet even though it is great otherwise. I think I'm going to unleash it for boss fights though. If I've beaten her in one city will she show up in another? I'd figure she would so multiple players could get her research finished. I may use her respawning to gradually tier down my equipment and you can see about what point you think she should actually be at.
Well I see you discovered my dilemma, while I want her to be a tough fight other mods can easily add armor that may make the fight quite easy. This is why some of her attacks are targeted at armor and some might even *cough* ignore armor *cough*. Anyway, once a player beats Enaria, no more "enarias" will spawn for that specific player at any gnomish city, however if another player were to walk into the gnomish city, she would respawn.
Well I see you discovered my dilemma, while I want her to be a tough fight other mods can easily add armor that may make the fight quite easy. This is why some of her attacks are targeted at armor and some might even *cough* ignore armor *cough*. Anyway, once a player beats Enaria, no more "enarias" will spawn for that specific player at any gnomish city, however if another player were to walk into the gnomish city, she would respawn.
There's a paradox for me. If I run in at full power I'd probably win, but then I wouldn't be able to scale down gradually if she won't respawn for me. I may just have a solution in my pack that I can use. Does she have a Spawn Egg that uses Vanilla rules to work? If so I may be able to revive her with some other magic I have access to and not even have to use Creative or Commands. I'll have to succeed with each cycle or else I'll be unable to keep checking. It's not exactly an easy process, but it could work. You'll see what I mean by that soon enough. Part of the process I may be able to use has already been recorded.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
There's a paradox for me. If I run in at full power I'd probably win, but then I wouldn't be able to scale down gradually if she won't respawn for me. I may just have a solution in my pack that I can use. Does she have a Spawn Egg that uses Vanilla rules to work? If so I may be able to revive her with some other magic I have access to and not even have to use Creative or Commands. I'll have to succeed with each cycle or else I'll be unable to keep checking. It's not exactly an easy process, but it could work. You'll see what I mean by that soon enough. Part of the process I may be able to use has already been recorded.
There's no spawn egg for her and there's only one way to actually summon her. If you try to /summon her she will immediately kill herself and no one will get research. This means that the only way to respawn her is to use a /summon command with extra NBT data which can be complicated. I'd recommend just trying to beat her at full power, after all that's what the goal of the mod is. If she's too easy, then so be it, I'm sure there's always going to be a mod that lets players kill her instantly/easily.
Edit:
There seems to be a bug in the current version (1.8.9) where particle FX are broken, so her attacks may be a little hard to see.
PLEASE do not make the mistake so many other mods have made! Don't balance the boss fight with the assumption the players have other mods installed unless this mod is designed to be played with a certain other mod. Balance things around vanilla, around the other stuff in your mod, and avoid power creep at all costs. For examples of doing it right and wrong, Botania does balancing right, Draconic Evolution has succumbed to power creep entirely.
PLEASE do not make the mistake so many other mods have made! Don't balance the boss fight with the assumption the players have other mods installed unless this mod is designed to be played with a certain other mod. Balance things around vanilla, around the other stuff in your mod, and avoid power creep at all costs. For examples of doing it right and wrong, Botania does balancing right, Draconic Evolution has succumbed to power creep entirely.
Agreed, when testing this mod and the Enaria fight I ensured that it was done with just AOTD installed and nothing else. If someone wants to "cheese" the fight with some OP tool from some OP mod "X" then so be it, and I'm not going to make the fight impossible or any more difficult because of mod "X". I've tried to ensure that no other mods can "nuke" Enaria with a 1million damage attack but it shouldn't make the fight any more difficult for vanilla AOTD players.
Ah thanks for pointing it out. If I update to 1.9 then 1.8.9 cannot realistically be supported anymore (Just takes too much time). I think that this is probably okay since 1.8.9 isn't a very big modding platform and 1.9 should be the next big modding platform (like 1.7.10 was). What are your thoughts?
Ah thanks for pointing it out. If I update to 1.9 then 1.8.9 cannot realistically be supported anymore (Just takes too much time). I think that this is probably okay since 1.8.9 isn't a very big modding platform and 1.9 should be the next big modding platform (like 1.7.10 was). What are your thoughts?
I was hoping to see the spellcasting update in 1.8.9. From what I've heard from most of the modding community it's not as much of a transition from 1.8.9 to 1.9.x. Perhaps you could have the spellcasting update on 1.8.9 and then transition it to 1.9 as a straight port (no new features after the spellcasting update until the 1.9 port is considered stable by you and Tagii)? On the other hand if enough 1.8.9 mods transition to 1.9 fast enough it may be worth it to skip forward. Many modders are waiting for 1.9.3 and its version of Forge for the expected increase in stability.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
I was hoping to see the spellcasting update in 1.8.9. From what I've heard from most of the modding community it's not as much of a transition from 1.8.9 to 1.9.x. Perhaps you could have the spellcasting update on 1.8.9 and then transition it to 1.9 as a straight port (no new features after the spellcasting update until the 1.9 port is considered stable by you and Tagii)? On the other hand if enough 1.8.9 mods transition to 1.9 fast enough it may be worth it to skip forward. Many modders are waiting for 1.9.3 and its version of Forge for the expected increase in stability.
That sounds like a good idea. I can try to branch my mod into two different code trees on Github but I've never done that before and would rather not maintain two versions, so I'll stay on 1.8.9 and maybe attempt to start a 1.9 branch if I have extra time.
Maybe start a team to help with updating? I would offer but I'm super busy w/ my own mod :/
Honestly, updating MC versions doesn't normally take too long. For example, updating from 1.8 to 1.8.9 took approximately 4 hours. The problem is if I maintain 1.8.9, 1.7.10, and 1.9 versions then I have to copy and paste the code from my new version into all the older versions which takes a lot of time. I would have to keep 3 different forge projects on my hard drive which is somewhat annoying and difficult to keep straight. Also, it's finals week in college right now so I do not have very much time.
Oddly I think it would be best if you didn't back-port this to 1.7.10. A mod this good is motivation for players to try 1.8+ mods and 1.8 added more tools for modders to use. When you get to 1.9 animation support is also innate to the system now (from what I can gather anyway). I saw the picture above. Something tells me I'll be heading back there after a while to talk to "ghost gnomes." Are Void Chest supposed to memorize your dimensional coordinates in the 1.8.9 version? In my 1.8 version I keep popping out in weird places when I didn't enter it in the Overworld. I caught that one on camera to.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
Oddly I think it would be best if you didn't back-port this to 1.7.10. A mod this good is motivation for players to try 1.8+ mods and 1.8 added more tools for modders to use. When you get to 1.9 animation support is also innate to the system now (from what I can gather anyway). I saw the picture above. Something tells me I'll be heading back there after a while to talk to "ghost gnomes." Are Void Chest supposed to memorize your dimensional coordinates in the 1.8.9 version? In my 1.8 version I keep popping out in weird places when I didn't enter it in the Overworld. I caught that one on camera to.
I've seen some things about the 1.9 animation system, but I have no idea how to use it. Let's hope it works for entities as well as blocks too. The picture above is of enaria in the nightmare realm, after you defeat her, she will be in your dreams =). That void chest thing is really strange. In the current version I've never seen this problem before. I guess I'll have to watch the video and see how you managed to break it =P
I've seen some things about the 1.9 animation system, but I have no idea how to use it. Let's hope it works for entities as well as blocks too. The picture above is of enaria in the nightmare realm, after you defeat her, she will be in your dreams =). That void chest thing is really strange. In the current version I've never seen this problem before. I guess I'll have to watch the video and see how you managed to break it =P
You may want to talk to Lycanite about animations. His unique way of dealing with rendering and animations finally backfired when he started updating to 1.9, but he finally pushed through it and got stuff working again. Maybe because he's one of the few that had issues with it he can give you a unique perspective on its ups and downs? On further review I didn't catch the beginning of my issue and I'll have to do another video that shows the whole issue a bit quicker. Luckily I'm already in position for that. Another boost 1.9 will give to exploration mods is a bit more encouragement to travel long distances to use them. The new Elytra wings are actually faster and more fun than most modded forms of flight. I've flown with them before and they totally rock!
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
Woah. I just saw your latest video. The void chest was never made to work in the nether (quite a silly overlook, fixing it now). This means that the void chest saved your nether coordinates as if they were overworld coordinates and then teleported you back to the overworld at those coordinates. For your let's play, avoid using the void chest in the nether for now.
Woah. I just saw your latest video. The void chest was never made to work in the nether (quite a silly overlook, fixing it now). This means that the void chest saved your nether coordinates as if they were overworld coordinates and then teleported you back to the overworld at those coordinates. For your let's play, avoid using the void chest in the nether for now.
I already did another one that showed me actually entering first. Because I used the same location in the Nether and it sent me back out in the same exact spot (this time with it already dug out) I can see why now. Thanks for explaining why it did this! As you could tell I was a bit confused.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
I found a bug with the player data that may affect the 1.8 version, and most likely does affect the 1.8.9 released version. Upon defeating the ender dragon and entering the portal to the overworld, all AOTD player data is lost. This is due to a very strange minecraft quirk where the player technically "dies" and respawns after entering the end portal, but it counts as a different type of death. Upon normal deaths, the player data (and AOTD data) is saved and coped to the newly respawned player, but this is not the case after entering the portal. Fixing this bug will be easy, but I thought I'd warn everyone playing the mod.
Actually I haven't tried a "blind craft" yet. I thought I would need to unlock them first. Then again, it worked for having a Sextant in advance, so I probably should have guessed that. It's rare that mods are played straight these days. In the pack I'm using I actually have a downright absurd set of armor I can use and judge just how strong Enaria is by if she can put a dent in me at all. The armor can get a bit out of control really easy, so I haven't used it in my series yet even though it is great otherwise. I think I'm going to unleash it for boss fights though. If I've beaten her in one city will she show up in another? I'd figure she would so multiple players could get her research finished. I may use her respawning to gradually tier down my equipment and you can see about what point you think she should actually be at.
If regular is Vanilla then what flavor is your Minecraft?
Well I see you discovered my dilemma, while I want her to be a tough fight other mods can easily add armor that may make the fight quite easy. This is why some of her attacks are targeted at armor and some might even *cough* ignore armor *cough*. Anyway, once a player beats Enaria, no more "enarias" will spawn for that specific player at any gnomish city, however if another player were to walk into the gnomish city, she would respawn.
There's a paradox for me. If I run in at full power I'd probably win, but then I wouldn't be able to scale down gradually if she won't respawn for me. I may just have a solution in my pack that I can use. Does she have a Spawn Egg that uses Vanilla rules to work? If so I may be able to revive her with some other magic I have access to and not even have to use Creative or Commands. I'll have to succeed with each cycle or else I'll be unable to keep checking. It's not exactly an easy process, but it could work. You'll see what I mean by that soon enough. Part of the process I may be able to use has already been recorded.
If regular is Vanilla then what flavor is your Minecraft?
There's no spawn egg for her and there's only one way to actually summon her. If you try to /summon her she will immediately kill herself and no one will get research. This means that the only way to respawn her is to use a /summon command with extra NBT data which can be complicated. I'd recommend just trying to beat her at full power, after all that's what the goal of the mod is. If she's too easy, then so be it, I'm sure there's always going to be a mod that lets players kill her instantly/easily.
Edit:
There seems to be a bug in the current version (1.8.9) where particle FX are broken, so her attacks may be a little hard to see.
PLEASE do not make the mistake so many other mods have made! Don't balance the boss fight with the assumption the players have other mods installed unless this mod is designed to be played with a certain other mod. Balance things around vanilla, around the other stuff in your mod, and avoid power creep at all costs. For examples of doing it right and wrong, Botania does balancing right, Draconic Evolution has succumbed to power creep entirely.
Agreed, when testing this mod and the Enaria fight I ensured that it was done with just AOTD installed and nothing else. If someone wants to "cheese" the fight with some OP tool from some OP mod "X" then so be it, and I'm not going to make the fight impossible or any more difficult because of mod "X". I've tried to ensure that no other mods can "nuke" Enaria with a 1million damage attack but it shouldn't make the fight any more difficult for vanilla AOTD players.
As you may know, the forge team has released the first stable 1.9 build of forge:
(Download Mdk | Download Installler | Download Universal)
My Question: will this be updated to MC 1.9?
This looks cool I like thuamcraft so maybe i will try it out
Ah thanks for pointing it out. If I update to 1.9 then 1.8.9 cannot realistically be supported anymore (Just takes too much time). I think that this is probably okay since 1.8.9 isn't a very big modding platform and 1.9 should be the next big modding platform (like 1.7.10 was). What are your thoughts?
I was hoping to see the spellcasting update in 1.8.9. From what I've heard from most of the modding community it's not as much of a transition from 1.8.9 to 1.9.x. Perhaps you could have the spellcasting update on 1.8.9 and then transition it to 1.9 as a straight port (no new features after the spellcasting update until the 1.9 port is considered stable by you and Tagii)? On the other hand if enough 1.8.9 mods transition to 1.9 fast enough it may be worth it to skip forward. Many modders are waiting for 1.9.3 and its version of Forge for the expected increase in stability.
If regular is Vanilla then what flavor is your Minecraft?
That sounds like a good idea. I can try to branch my mod into two different code trees on Github but I've never done that before and would rather not maintain two versions, so I'll stay on 1.8.9 and maybe attempt to start a 1.9 branch if I have extra time.
Maybe start a team to help with updating? I would offer but I'm super busy w/ my own mod :/
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Honestly, updating MC versions doesn't normally take too long. For example, updating from 1.8 to 1.8.9 took approximately 4 hours. The problem is if I maintain 1.8.9, 1.7.10, and 1.9 versions then I have to copy and paste the code from my new version into all the older versions which takes a lot of time. I would have to keep 3 different forge projects on my hard drive which is somewhat annoying and difficult to keep straight. Also, it's finals week in college right now so I do not have very much time.
I thought of a way that the player will craft their first spells. Here's a sneak peek of a small addition to the nightmare:
Oddly I think it would be best if you didn't back-port this to 1.7.10. A mod this good is motivation for players to try 1.8+ mods and 1.8 added more tools for modders to use. When you get to 1.9 animation support is also innate to the system now (from what I can gather anyway). I saw the picture above. Something tells me I'll be heading back there after a while to talk to "ghost gnomes." Are Void Chest supposed to memorize your dimensional coordinates in the 1.8.9 version? In my 1.8 version I keep popping out in weird places when I didn't enter it in the Overworld. I caught that one on camera to.
If regular is Vanilla then what flavor is your Minecraft?
I've seen some things about the 1.9 animation system, but I have no idea how to use it. Let's hope it works for entities as well as blocks too. The picture above is of enaria in the nightmare realm, after you defeat her, she will be in your dreams =). That void chest thing is really strange. In the current version I've never seen this problem before. I guess I'll have to watch the video and see how you managed to break it =P
You may want to talk to Lycanite about animations. His unique way of dealing with rendering and animations finally backfired when he started updating to 1.9, but he finally pushed through it and got stuff working again. Maybe because he's one of the few that had issues with it he can give you a unique perspective on its ups and downs? On further review I didn't catch the beginning of my issue and I'll have to do another video that shows the whole issue a bit quicker. Luckily I'm already in position for that. Another boost 1.9 will give to exploration mods is a bit more encouragement to travel long distances to use them. The new Elytra wings are actually faster and more fun than most modded forms of flight. I've flown with them before and they totally rock!
If regular is Vanilla then what flavor is your Minecraft?
Woah. I just saw your latest video. The void chest was never made to work in the nether (quite a silly overlook, fixing it now). This means that the void chest saved your nether coordinates as if they were overworld coordinates and then teleported you back to the overworld at those coordinates. For your let's play, avoid using the void chest in the nether for now.
I already did another one that showed me actually entering first. Because I used the same location in the Nether and it sent me back out in the same exact spot (this time with it already dug out) I can see why now. Thanks for explaining why it did this! As you could tell I was a bit confused.
If regular is Vanilla then what flavor is your Minecraft?
IMPORTANT:
I found a bug with the player data that may affect the 1.8 version, and most likely does affect the 1.8.9 released version. Upon defeating the ender dragon and entering the portal to the overworld, all AOTD player data is lost. This is due to a very strange minecraft quirk where the player technically "dies" and respawns after entering the end portal, but it counts as a different type of death. Upon normal deaths, the player data (and AOTD data) is saved and coped to the newly respawned player, but this is not the case after entering the portal. Fixing this bug will be easy, but I thought I'd warn everyone playing the mod.