how can you add modifiers to spawned entities like a chicken riding a slime or a a zombie in gold armor in the cfg file?
If you know the nbt data for the spawned entity simply putting that into the config for an entity reward works or making it as a command reward would work also.
If you know the nbt data for the spawned entity simply putting that into the config for an entity reward works or making it as a command reward would work also.
it is too long for the comand to work
in this small example the nbt tag is "" Riding:{id:} ""
so would this be correct to have a creeper riding a creeper?
also that i spotted a problem for addon-makers like me.
i noticed that the rewards are in .class form, and in seperate text files.
so if someone want to add many drops to it, it will be difficult for him/her to sort out all those drops and .schematics.
i wonder if you can remake it so it would be like lucky blocks, all drops in one single text file?
I'm not sure i'm understanding what you are trying to say. If you are talking about adding custom rewards and how to do this, you can refer to here https://github.com/wyldmods/ChanceCubes/wiki
What file extension do you use for custom rewards?
Its all in json file format wiki is here, but fyi the wiki is setup for the newer json format which will be in the next version coming soon. https://github.com/wyldmods/ChanceCubes/wiki
If you know the nbt data for the spawned entity simply putting that into the config for an entity reward works or making it as a command reward would work also.
it is too long for the comand to work
in this small example the nbt tag is "" Riding:{id:} ""
so would this be correct to have a creeper riding a creeper?
{"id" "Creeper","Riding" {"id":"Creeper"}}
yes i believe so. Don't forget the colons! {"id":"Creeper","Riding":{"id":"Creeper"}}
Hi, I am trying to make an enity with equipment on him. But the skull owner doesnt work. I am not sure if i am doing this correctly.
Any idea what is wrong Turkey?
Broken on servers.
A fix will be available soon
Just a small question, will this mod compatible with lucky block? I will test it anyway, but asking won't harm anyone, right?
ive done it and works fine along side lucky block.
Come check out my pack and tell me what you think.
Good mod!
A minecraft,COC and seer61 youtuber www.youtube.com/user/HiByeXXX7506
should be fine with lucky blocks. I don't see any reason why they both will not work together!
Thanks! Glad you like it!
also that i spotted a problem for addon-makers like me.
i noticed that the rewards are in .class form, and in seperate text files.
so if someone want to add many drops to it, it will be difficult for him/her to sort out all those drops and .schematics.
i wonder if you can remake it so it would be like lucky blocks, all drops in one single text file?
A minecraft,COC and seer61 youtuber www.youtube.com/user/HiByeXXX7506
I'm not sure i'm understanding what you are trying to say. If you are talking about adding custom rewards and how to do this, you can refer to here https://github.com/wyldmods/ChanceCubes/wiki
SO COOL! I'M GOING TO USE THIS IN MY MODPACK!
Cool man! Hope you enjoy the mod!
What file extension do you use for custom rewards?
Here's me on PMC!
HAVE A GREAT CRATER-LESS DAY! Oh wait... never mind. Just found a crater.
I'm also on ServStar!
<iframe src="servstar.boards.net" width="1055" height="100" />
Its all in json file format wiki is here, but fyi the wiki is setup for the newer json format which will be in the next version coming soon. https://github.com/wyldmods/ChanceCubes/wiki
The coded is taken and adjusted from what the Ender Dragon has when you kill it.
Really cool mod its not bad at all! Its mostly like lucky blocks but with different stuff! Post liked!
Glad you like it!