That's not what I meant, if you place a block next to a flower it instantly grows.
If you place it next to the flower by right clicking on the flower it grows, since, essentially, it's meant to grow by being right-clicked on. I've not had it grow simply by placing a block next to it at least, myself.
Eating the block is definitely a problem though! (it places the block, but then since it was right-clicked on, it then grows the flower into the space that the block is now in).
From what little I know of the internal Minecraft workings, I'd imagine it simply needs block placing to not happen when the flower is right-clicked (except of course with shift/crouch pressed, which did seem to work properly for me).
If you place it next to the flower by right clicking on the flower it grows, since, essentially, it's meant to grow by being right-clicked on. I've not had it grow simply by placing a block next to it at least, myself.
Eating the block is definitely a problem though! (it places the block, but then since it was right-clicked on, it then grows the flower into the space that the block is now in).
From what little I know of the internal Minecraft workings, I'd imagine it simply needs block placing to not happen when the flower is right-clicked (except of course with shift/crouch pressed, which did seem to work properly for me).
What really should happen is it not grow when it's right clicked lol
It should grow on its own just like any other plant
I think gany was trying to avoid double post so he didn't announce this, but Et Futurum 1.2.1 is out, fixed some bugs, you can no longer exploit shears on deadbushes to get infinite sticks, and you can now wash banner by holding it and right-click the cauldron with water.
Rollback Post to RevisionRollBack
Stop the mod thieves, for the everlasting peace!(Definitely not a Blue bomber reference)
I think gany was trying to avoid double post so he didn't announce this, but Et Futurum 1.2.1 is out, fixed some bugs, you can no longer exploit shears on deadbushes to get infinite sticks, and you can now wash banner by holding it and right-click the cauldron with water.
I actually just forgot to post it Sometimes upload a build right before going to bed and if Curse ends up taking too long to approve it (it usually takes a minute but sometimes it can take hours) I just go to sleep and end up forgetting XD
I actually just forgot to post it Sometimes upload a build right before going to bed and if Curse ends up taking too long to approve it (it usually takes a minute but sometimes it can take hours) I just go to sleep and end up forgetting XD
Thanks for announcing it for me :3
Fun fact, Curse only takes hours to approve it when it's late at night, where most of the members who do check it are asleep
Would you be able to make it possible to have grass paths replace gravel in villages, perhaps? It looks like that's going to be a feature in 1.9. Much nicer looking than the gravel
Loving the update, and looking forward to the next
If you place it next to the flower by right clicking on the flower it grows, since, essentially, it's meant to grow by being right-clicked on. I've not had it grow simply by placing a block next to it at least, myself.
Eating the block is definitely a problem though! (it places the block, but then since it was right-clicked on, it then grows the flower into the space that the block is now in).
From what little I know of the internal Minecraft workings, I'd imagine it simply needs block placing to not happen when the flower is right-clicked (except of course with shift/crouch pressed, which did seem to work properly for me).
OH! yeah that was a debug feature that I forgot to remove :3
What really should happen is it not grow when it's right clicked lol
It should grow on its own just like any other plant
Hey, I'm running into an issue where the recipe to copy a banner only returns one banner.
question Gany, can we wash banner with a cauldron? or to make it simple-r, can we wash banner by putting it in a crafting grid with water bucket?
Ohhh right, well, that's the "game" I found fun!
Oh well, that does make more sense
Probably a small overlook on my part.
I'll fix it right away. Thanks for letting me know.
I already had a release planned for tomorrow, so you were just in time to get the fix in it
Is that a vanilla functionality?
Edit: Nvm, done it
I think gany was trying to avoid double post so he didn't announce this, but Et Futurum 1.2.1 is out, fixed some bugs, you can no longer exploit shears on deadbushes to get infinite sticks, and you can now wash banner by holding it and right-click the cauldron with water.
I may ahve asked once but could you add a version of the guardian mob that doesn't shoot its laser or does???
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I actually just forgot to post it Sometimes upload a build right before going to bed and if Curse ends up taking too long to approve it (it usually takes a minute but sometimes it can take hours) I just go to sleep and end up forgetting XD
Thanks for announcing it for me :3
Fun fact, Curse only takes hours to approve it when it's late at night, where most of the members who do check it are asleep
Yeah, but since I live in the UK, late night for me is not always late night for them :3
Nice progress with how this is. Have yet to check out newly added stuff though.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
ive found a guardian model if your willing!
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The model is quite easy to port (as you can see here), the problem is the entity behaviour.
Thanks
Tipped arrows are coming in the next update! :3
maybe you should get another modder to help you?
wasn't the rabbit AI based on the ocelot?
Would you be able to make it possible to have grass paths replace gravel in villages, perhaps? It looks like that's going to be a feature in 1.9. Much nicer looking than the gravel
Loving the update, and looking forward to the next