this is a video of the minepainter mod, look at minute 2:00, you can add the chisel's mechanic to this mod?
Also, how doors work now? I really dont understand and they have many bugs, one of them is that the doors are dissapearing when you right click on them
There some like this planned maybe it will be in the 1.1.0 update.
Not sure about that, currently working on a different project, also InGameConfigManager needs a big fix and i'm planning to update to 1.9 as soon as possible. It depends on how long it will take until i can continue to work on this mod and how fast forge updates to 1.9
Colored tiles that are adjacent to one another that come from the same block (eg: a blue colored stone tile next to a red colored stone tile) will occasionally combine improperly. Like, some of the different colored tiles will combine with other different colored tiles.
Door structures also seem a little glitched, they don't follow any kind of logic with how they open and shut, like they will randomly change from opening inward, to outward and then back and forth between the two.
Colored tiles that are adjacent to one another that come from the same block (eg: a blue colored stone tile next to a red colored stone tile) will occasionally combine improperly. Like, some of the different colored tiles will combine with other different colored tiles.
Door structures also seem a little glitched, they don't follow any kind of logic with how they open and shut, like they will randomly change from opening inward, to outward and then back and forth between the two.
Your first bug is already fixed.
Yes the doors ... it's pretty difficult to explain how it works and yes your are right it's far away from being perfect but nevertheless it won't change it for now. It would need too much time maybe when i'm updating to 1.9.
I encounter some minor bug though, not sure what is the reason. When I try to break glowstone it appears with black texture afterwards, irrespective of the size of a final block (1X1X1 or 16X16X16, does not matter).
I am using LittleTiles 1.2.0 with CreativeCore 1.3.24, Forge 10.13.4 on Windows 7 (64-bit).
I encounter some minor bug though, not sure what is the reason. When I try to break glowstone it appears with black texture afterwards, irrespective of the size of a final block (1X1X1 or 16X16X16, does not matter).
I am using LittleTiles 1.2.0 with CreativeCore 1.3.24, Forge 10.13.4 on Windows 7 (64-bit).
When in hand, looks fine
When placed, is black
Yay, i'm known to this bug, but i'm sadly not able to fix it (my computer is broken). Therefore i recommend to use the glowstone blocks from Chisel.
Hi CreativeMD what's up? First, your mod is awesome!! I'm having a lot of fun with it
Can I make a suggestion? Do you think you could add a support to "explosions"? I mean... is there a way to make explosions destroy little tiles instead of all the tiles in a normal-block-space? So (for example) my creeper statue could be damaged (but not destroyed) with a TNT or a grenade from Flans mod. Do you like the idea?
Is added to my todo list will be a 1.9 feature, but to lower your expectations it will take some more time sorry about that.
Is added to my todo list will be a 1.9 feature, but to lower your expectations it will take some more time sorry about that.
But please implement a config option to turn this off because it would be much work for your PC to calculate all the different Block hardness values and the effect of the explosion on them, especially for large Tile Structures which could lead to a server crash...
Tell me more about that chisel? What can you do with it?
A modified version of ChromaHills
There some like this planned maybe it will be in the 1.1.0 update.
I will skip 1.8 and will update to 1.9 instead.
Released v1.0.1
Not sure about that, currently working on a different project, also InGameConfigManager needs a big fix and i'm planning to update to 1.9 as soon as possible. It depends on how long it will take until i can continue to work on this mod and how fast forge updates to 1.9
Released v1.0.2
Minor bug report:
Colored tiles that are adjacent to one another that come from the same block (eg: a blue colored stone tile next to a red colored stone tile) will occasionally combine improperly. Like, some of the different colored tiles will combine with other different colored tiles.
Door structures also seem a little glitched, they don't follow any kind of logic with how they open and shut, like they will randomly change from opening inward, to outward and then back and forth between the two.
Released v1.1.0
Your first bug is already fixed.
Yes the doors ... it's pretty difficult to explain how it works and yes your are right it's far away from being perfect but nevertheless it won't change it for now. It would need too much time maybe when i'm updating to 1.9.
Wow, nice job
Thanks
Will there ever be a 1.8 version soon?
<--Please click these Dragons!
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?! ( ͡° ͜ʖ ͡°)
Nope i will update directly to 1.9
Released v1.2.0
i know i suggested this some time ago but isent that like a feature in minepainter and it wont lag
There is a new tool called rubber mallet:
well i dont know how i missed that
Which version do you use and does it happen with every block?
Hi!
Thank you for your brilliant mod!
I encounter some minor bug though, not sure what is the reason. When I try to break glowstone it appears with black texture afterwards, irrespective of the size of a final block (1X1X1 or 16X16X16, does not matter).
I am using LittleTiles 1.2.0 with CreativeCore 1.3.24, Forge 10.13.4 on Windows 7 (64-bit).
When in hand, looks fine
When placed, is black
Yay, i'm known to this bug, but i'm sadly not able to fix it (my computer is broken). Therefore i recommend to use the glowstone blocks from Chisel.
Is added to my todo list will be a 1.9 feature, but to lower your expectations it will take some more time sorry about that.
But please implement a config option to turn this off because it would be much work for your PC to calculate all the different Block hardness values and the effect of the explosion on them, especially for large Tile Structures which could lead to a server crash...