A Week And A Half From Now, I Will Be Releasing Basic Shaders For Those Who Just Want The Effects And Will Be Called "GLSL Bias Shaders" This Will Just Be Basic Shader So It Does Not Affect Your FPS In Anyway Whatsoever
.
Bias Depth Of Field
Bias Bloom
Bias Motion Blur
Bias Waving Plants
Bias Water Reflection / Rain Reflection (Still An Idea But Will Work On It)
GLSL Bias Shader Coming Soon... Bias Water Reflection & 2D Clouds... Inspired By Water Shader Mod, No Special Effects Just Basic A Shader With Water Reflection & 2D Clouds
What Do You Think Of The New SSAO, Made It Too Much To Be Noticeable. Clouds Are Now More Thicker And Denser With Smooth Transitioning And Another Update On 7-12-15 The Big One
Water And Ice Reflection For The GLSL Bias Shader... Still In Progress And Will Be Soon Released :3
.
.
Just saying, pretty sure on underpowered computers this will drop some frames, not as much as other shaders but still some. Reflection, motion blur and bloom are the three things that would cause slight performance issues to my knowledge. Still, nice work. Written from scratch or just modified your own pack to remove the extra features?
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Just saying, pretty sure on underpowered computers this will drop some frames, not as much as other shaders but still some. Reflection, motion blur and bloom are the three things that would cause slight performance issues to my knowledge. Still, nice work. Written from scratch or just modified your own pack to remove the extra features?
Written From Scratch... And I'm Working On It's Performance
Talking With Robobo1221, Talking About Water Waves And Noticing That My Water Waves Was Barely Prioritise Since 2D Clouds So... Yea... I Made / Added iNoisetex Water Waves (iNoisetex = Shader Dev. Made Noistex) But This Is Just A Fail Snapshot
Talking With Robobo1221, Talking About Water Waves And Noticing That My Water Waves Was Barely Prioritise Since 2D Clouds So... Yea... I Made / Added iNoisetex Water Waves (iNoisetex = Shader Dev. Made Noistex) But This Is Just A Fail Snapshot
PS: Have you released the "Original IP Shaders" yet? Specifically the Vibrant version?
Unfortunately, When Tested On Windows Version It Has A Lot Of Bugs Similar To SEUS Before And I'm Not The One Whose Handling The Fixes But It's CrapDeShoes And I Myself Is Focusing On More Effects And CDS / CrapDeShoes On Fixes, I Hope (51%) That I Can Release The "Original IP Shaders" With The GLSL Bias And The Big Update All Together
[18:56:54] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[SMC SEVERE][Shaders] Error : Invalid program final
[SMC INF]Framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[18:56:54] [Client thread/INFO]: [CHAT] Shaders initialized.
[SMC INF]Reset model renderers
3 Days To Go And GLSL Bias Shader Will Be Release (My Time) And More News... More Stuff I Can't Explain...
Water Ripples = When You Touch Water The Water Waves, In Your Position To Be Exact
.
.
.
.
.
.
.
Water Ripples... Failed Attempt
.
.
.
//------
Tip: Follow Me On Minecraft Forum, Not A Scheme Or Anything, Just A Way For You To Know What's Been Updated In My Pack. Just A Tip, Okay
-------//
.
I seconds that, those ripples look like a success to me. The only issue I see is a tessellation / geometry issue at the centre-most ripplies, you can see the approximated circle, however that fades as the ripple travels.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
[18:56:54] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[SMC SEVERE][Shaders] Error : Invalid program final
[SMC INF]Framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[18:56:54] [Client thread/INFO]: [CHAT] Shaders initialized.
[SMC INF]Reset model renderers
UPD
I use: GLSL Bias Water Shader
Don't Worry I Will Fix That. And Try The Latest Forge...
I seconds that, those ripples look like a success to me. The only issue I see is a tessellation / geometry issue at the centre-most ripplies, you can see the approximated circle, however that fades as the ripple travels.
I Already Fixed The Problem And It Is Functioning Properly And Hope That This Will Be Part Of The Big Update..
How Many FPS Do You Get, Maybe I Can Improve The Shaders Performance For You and For Everybody
Hey airlock, could you like change how the clouds look and move?
Yes, In Fact Realism Effect Was Added To The Clouds
On Going Development Blogs:
.
A Week And A Half From Now, I Will Be Releasing Basic Shaders For Those Who Just Want The Effects And Will Be Called "GLSL Bias Shaders" This Will Just Be Basic Shader So It Does Not Affect Your FPS In Anyway Whatsoever
.
Bias Depth Of Field
Bias Bloom
Bias Motion Blur
Bias Waving Plants
Bias Water Reflection / Rain Reflection (Still An Idea But Will Work On It)
.
Ex. Motion Blur, Depth Of Field, Bloom
.
.
On Going Development Blogs:
.
GLSL Bias Shader Coming Soon... Bias Water Reflection & 2D Clouds... Inspired By Water Shader Mod, No Special Effects Just Basic A Shader With Water Reflection & 2D Clouds
.
.
.
.
.
On Going Development Blogs:
.
Water And Ice Reflection For The GLSL Bias Shader... Still In Progress And Will Be Soon Released :3
.
.
On Going Development Blogs:
.
What Do You Think Of The New SSAO, Made It Too Much To Be Noticeable. Clouds Are Now More Thicker And Denser With Smooth Transitioning And Another Update On 7-12-15 The Big One
.
New SSAO
.
.
More Denser Clouds
Just saying, pretty sure on underpowered computers this will drop some frames, not as much as other shaders but still some. Reflection, motion blur and bloom are the three things that would cause slight performance issues to my knowledge. Still, nice work. Written from scratch or just modified your own pack to remove the extra features?
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Written From Scratch... And I'm Working On It's Performance
On Going Development Blogs:
.
Talking With Robobo1221, Talking About Water Waves And Noticing That My Water Waves Was Barely Prioritise Since 2D Clouds So... Yea... I Made / Added iNoisetex Water Waves (iNoisetex = Shader Dev. Made Noistex) But This Is Just A Fail Snapshot
.
Thats awesome!! looks really real!
Thanks You... Still More Are Coming
.
.
On Going Development Blogs:
.
3 Days To Go And GLSL Bias Shader Will Be Release (My Time) And More News... More Stuff I Can't Explain...
Water Ripples = When You Touch Water The Water Waves, In Your Position To Be Exact
.
.
.
.
.
.
.
Water Ripples... Failed Attempt
.
.
.
//------
Tip: Follow Me On Minecraft Forum, Not A Scheme Or Anything, Just A Way For You To Know What's Been Updated In My Pack. Just A Tip, Okay
-------//
.
Failed attempt? THAT LOOKS AMAZING
PS: Have you released the "Original IP Shaders" yet? Specifically the Vibrant version?
Unfortunately, When Tested On Windows Version It Has A Lot Of Bugs Similar To SEUS Before And I'm Not The One Whose Handling The Fixes But It's CrapDeShoes And I Myself Is Focusing On More Effects And CDS / CrapDeShoes On Fixes, I Hope (51%) That I Can Release The "Original IP Shaders" With The GLSL Bias And The Big Update All Together
.
New Release:
.
GLSL Bias Shader Has An Early Release Than I Thought So Have Fun With It....
.
.
.
.
Water dont work for me...
UPD
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[SMC SEVERE][Shaders] Error : Invalid program final
[SMC INF]Framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[18:56:54] [Client thread/INFO]: [CHAT] Shaders initialized.
[SMC INF]Reset model renderers
UPD
I use: GLSL Bias Water Shader
I seconds that, those ripples look like a success to me. The only issue I see is a tessellation / geometry issue at the centre-most ripplies, you can see the approximated circle, however that fades as the ripple travels.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Don't Worry I Will Fix That. And Try The Latest Forge...
Just A Quick Dev. :
.
What Do You Think ? Water Waves Anyone ?
.
Full Size
I Already Fixed The Problem And It Is Functioning Properly And Hope That This Will Be Part Of The Big Update..
.