EDIT:turned out not the latest version because wiget is dumb, fixed the gauntlet thing
one problem of mine is you have to actually click on the things in any of the selection menus of this mod which is immensely irritating and wastes time
also slimes and spiders can still see you when you are using the spectral mantle
EDIT2: oh yes and one more thing, what exactly does putting a node in the gauntlet do? does it recharge wands in your inventory or something?
also looking at red carpet with the iconograph crashes the game with this:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 03/03/15 19:27
Description: Unexpected error
java.lang.NoSuchMethodError: net.minecraft.block.Block.getPickBlock(Lnet/minecraft/util/MovingObjectPosition;Lnet/minecraft/world/World;IIILnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;
at witchinggadgets.client.render.ItemRenderScanCamera.doScan(ItemRenderScanCamera.java:413)
at witchinggadgets.client.render.ItemRenderScanCamera.renderItem(ItemRenderScanCamera.java:261)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:220)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:80)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:499)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:736)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1361)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Found a stack overflow crash with ferrous ingots from Thermal Foundation (as long as the custom native clusters are enabled), posted it on Github because I believe that's a better place to talk about things like that.
Strangely, that doesn't seem to affect any other ore from that mod.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
So as I said earlier, I can never enter the game. It always shoots me back to the menu and there's no crash. So I decided to quit out of MC and update Blood Magic and as soon I noticed I couldn't delete old jar files because it said it was in use. Force quit java and this came up.
Normally I have no problem reading crash logs but this was atypical, as it mentions 4 mods, Thaumcraft, Chisel, Ender IO, and RFTools. Updated all mods, including Botania. Still cannot enter game.
Any help would be appreciated :]
Known crash with MFR. Neither Skyboy nor I know what causes it. Still working on it.
EDIT:turned out not the latest version because wiget is dumb, fixed the gauntlet thing
one problem of mine is you have to actually click on the things in any of the selection menus of this mod which is immensely irritating and wastes time
also slimes and spiders can still see you when you are using the spectral mantle
EDIT2: oh yes and one more thing, what exactly does putting a node in the gauntlet do? does it recharge wands in your inventory or something?
also looking at red carpet with the iconograph crashes the game with this:
-- snip --
1) yeah, I guess. I'm adding a config for the speed at which the radial expands, so that'll be sped up anyways
2) I checked, you're right. Turns out, Spiders do not fire the targeting event which I use to deter them. Can't really fix that, but I'll mention it in the Thaumonomicon
3) The node recharges the gems inside the gauntlet
3) I can only guess on this one, I think you have to update Forge, but I'll also try to supply a fix for this one
The next update is upon us! Version 1.0.3!
Changelog:
- fixed the cluster removal. Now actually removes the item. Not as stealthy as before, but AOBD is a bit odd with the OreDict, so it had to be done
- fixed gem affinities for Netherquartz
- fixed fluid capsules
- (hopefully) fixed ScanCamera's NoMethodFound exception
- Improved documentation on the cutting table
- removed all aspects added added to non WG items. No more Botania and Metallurgy stuff for you, people!
That last part should be particularly interesting, because it /might/ (I'm saying might, I can't guarantee it) fix that crash with MFR. Also, I myself have been unable to reproduce that crash, which makes it even harder to fix .~.
Sadly for me this Mod(v1.0.3) and its dependency does not work in my pack but crashes the server and although client loads, also dosent allow SP worlds to be created, from what i can tell via the log, it all starts with MFR ... log maybe able to hopefully shed some light on the issue.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
I know this is kind of a tall order, but you could you try making another model for the spinning wheel (or at least let people choose a simpler one in the config)? It does look kind of cool, but...
...It's also really render heavy. No idea if it's like that for everyone, but I doubt I'm the only person playing MC on a poor machine. Even on the test world I used for that Opis screenshot, my FPS would drop quite a bit whenever a spinning wheel was visible.
I know this is kind of a tall order, but you could you try making another model for the spinning wheel (or at least let people choose a simpler one in the config)? It does look kind of cool, but...
-- snip --
...It's also really render heavy. No idea if it's like that for everyone, but I doubt I'm the only person playing MC on a poor machine. Even on the test world I used for that Opis screenshot, my FPS would drop quite a bit whenever a spinning wheel was visible.
Oh my! I had no idea it was that bad! Thank you for notifying me, I'll try to work on a simpler model.
A few suggestions: could you add a config option to enable the Oval Cut Perditio Gem's alternate function without disabling mirrors? Although if you intend to relegate it to a different cut (of which I assume there to be about three more at least), it won't matter. Also, have you considered changing the location of the speckles/dynamic coloration on the
primal tools?
It'd look much better on the edges, rather than kind of raisin-cookied around.
EDIT: Also, I'm noticing a bug where Aqua Infused Oval Cut's spawned water doesn't check for nodes and can instantly destroy them with no essence drops.
So I've installed all necessary mods and whenever I try to start a new world I'm immediately sent back to the menu screen. No crash. How do I go about getting an error log when there's no crash? Please and thanks!
Turn on logging and check the logs. It's an option in "edit profile". Launcher Visibility = "Keep Launcher Open" (make sure the box is checked as well)
Then get to the main screen and note where the last line is, try an create a new world, and then see all the new lines.
One of them is going to be the right error. I was having a similar problem earlier.
Post those new lines (should start somewhere around something to deal with "SoundSystem") in a spoiler, or use a pastebin link.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
A few suggestions: could you add a config option to enable the Oval Cut Perditio Gem's alternate function without disabling mirrors? Although if you intend to relegate it to a different cut (of which I assume there to be about three more at least), it won't matter. Also, have you considered changing the location of the speckles/dynamic coloration on the
primal tools?
It'd look much better on the edges, rather than kind of raisin-cookied around.
EDIT: Also, I'm noticing a bug where Aqua Infused Oval Cut's spawned water doesn't check for nodes and can instantly destroy them with no essence drops.
The speckles are supposed to be runes but there's only so much to do with 16x textures x3 I might go ask Damien for some prettier ones ^^
I personally don't even like the alternate effect of the perditio gem, it is really just an afterthought added so it's not useless without mirrors. So a special cue for it probably won't happen.
The aqua gem will is fixed in the new release.
Let's hope the next update will fix the MFR problem as id really like to play this mod in my pack, but atm its not playable
This release includes a separate config to turn of Nugget Transmutation, since that seems to be the cause of all evil. Until I can figure out a fix, that config should do the trick.
Ah, that's interesting. You can use more than just the primal aspects in the Cutting Table- you can also use Sano and Lux, and possibly more I haven't found yet. They have no effect at current, however.
for explanation of the spiders being able to see invisible players is that the eyes eightfold allow them to catch on to the subtle shifts in space that the mantle creates and slimes being almost entirely magical being are able to sense other magic, including the mantles
EDIT: also in the latest update I appear to be able to manipulate blocks with the mantle on again
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
hey can you make it so when you shift the warhammers aoe break effect is turned off when shifting? just good because with it I don't have to carry around a pickaxe
EDIT: also it appears that the perdito oval gem effect isn't working, I properly linked two mirrors and yet whether normally clicking or shift clicking it does absolutly nothing
EDIT2:also it seems that mobs do not stop ignoring you after you turned off the mantle
Ah, that's interesting. You can use more than just the primal aspects in the Cutting Table- you can also use Sano and Lux, and possibly more I haven't found yet. They have no effect at current, however.
They are not supposed to, it's a bug! D:
No seriously, I'm not able to think off effects for all aspects, so only primal ones are supposed to work. I'll limit the table in the next version.
while reading over the log of for the problem with MFR capability issues it seam that it either:
1) have to do with the adding aspect to MFR. so either aspect you added, configuration you did to the aspect system, something at MFR
2) other thing that seam to maybe be it have to do with the crafting system of your crucible it might be that it can deal with some MFR recipe
PS: don't take my word for it I just over look one of the log someone posted... plus I never done a mod
Neither. It's how Thaumcraft calculates aspects. In this case, it tries to find the aspects for nuggets, checks the recipes and finds the transmutation recipe. So it takes the input from there, which are the same nuggets, and tries to find the aspects. So it just loops endlessly.
for explanation of the spiders being able to see invisible players is that the eyes eightfold allow them to catch on to the subtle shifts in space that the mantle creates and slimes being almost entirely magical being are able to sense other magic, including the mantles
EDIT: also in the latest update I appear to be able to manipulate blocks with the mantle on again
Ooooh, that's a debug feature, darnit. I left it in on accident.
hey can you make it so when you shift the warhammers aoe break effect is turned off when shifting? just good because with it I don't have to carry around a pickaxe
EDIT: also it appears that the perdito oval gem effect isn't working, I properly linked two mirrors and yet whether normally clicking or shift clicking it does absolutly nothing
Are you sure the other mirror is loaded? If the chunk is unloaded, it won't teleport.
the capsule is deleted when used on the sauna
one problem of mine is you have to actually click on the things in any of the selection menus of this mod which is immensely irritating and wastes time
also slimes and spiders can still see you when you are using the spectral mantle
EDIT2: oh yes and one more thing, what exactly does putting a node in the gauntlet do? does it recharge wands in your inventory or something?
also looking at red carpet with the iconograph crashes the game with this:
// Don't be sad, have a hug! <3
Time: 03/03/15 19:27
Description: Unexpected error
java.lang.NoSuchMethodError: net.minecraft.block.Block.getPickBlock(Lnet/minecraft/util/MovingObjectPosition;Lnet/minecraft/world/World;IIILnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;
at witchinggadgets.client.render.ItemRenderScanCamera.doScan(ItemRenderScanCamera.java:413)
at witchinggadgets.client.render.ItemRenderScanCamera.renderItem(ItemRenderScanCamera.java:261)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:220)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:80)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:499)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:736)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1361)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at witchinggadgets.client.render.ItemRenderScanCamera.doScan(ItemRenderScanCamera.java:413)
at witchinggadgets.client.render.ItemRenderScanCamera.renderItem(ItemRenderScanCamera.java:261)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:220)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:80)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:499)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:736)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1361)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['pwrocks5648'/148, l='MpServer', x=167.31, y=94.62, z=25.51]]
Chunk stats: MultiplayerChunkCache: 1089, 1089
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-20,64,-37), Chunk: (at 12,4,11 in -2,-3; contains blocks -32,0,-48 to -17,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 2703592 game time, 2708720 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 92 total; [EntitySpider['Spider'/665097, l='MpServer', x=186.13, y=24.00, z=-20.00], EntityCreeper['Creeper'/644110, l='MpServer', x=163.50, y=14.00, z=67.50], EntityItem['item.item.egg'/625409, l='MpServer', x=107.09, y=34.13, z=-16.38], EntityCreeper['Creeper'/666371, l='MpServer', x=230.47, y=29.00, z=-4.31], EntityBat['Bat'/671494, l='MpServer', x=124.14, y=58.59, z=28.07], EntityBat['Bat'/671495, l='MpServer', x=117.54, y=59.52, z=35.85], EntityCreeper['Creeper'/666395, l='MpServer', x=210.50, y=29.00, z=94.50], EntityCreeper['Creeper'/666396, l='MpServer', x=209.50, y=29.00, z=97.50], EntityItem['item.item.slimeball'/626709, l='MpServer', x=124.22, y=47.13, z=20.59], EntitySlime['Slime'/666391, l='MpServer', x=215.99, y=27.96, z=65.30], EntitySkeleton['Skeleton'/666389, l='MpServer', x=93.50, y=39.00, z=-52.50], EntitySkeleton['Skeleton'/673835, l='MpServer', x=99.50, y=39.00, z=91.50], EntitySpider['Spider'/673833, l='MpServer', x=178.16, y=27.00, z=88.00], EntityZombie['Zombie'/661805, l='MpServer', x=150.50, y=28.00, z=-45.50], EntityCreeper['Creeper'/666400, l='MpServer', x=106.50, y=33.00, z=80.50], EntityCreeper['Creeper'/666401, l='MpServer', x=107.50, y=33.00, z=80.50], EntityItem['item.item.feather'/641318, l='MpServer', x=191.81, y=24.13, z=-18.31], EntityBat['Bat'/663099, l='MpServer', x=123.75, y=32.10, z=44.75], EntityZombie['Zombie'/655928, l='MpServer', x=138.50, y=28.00, z=-41.50], EntityZombie['Zombie'/673842, l='MpServer', x=144.50, y=32.00, z=103.50], EntitySlime['Slime'/446524, l='MpServer', x=165.31, y=32.00, z=9.69], EntityZombie['Zombie'/640563, l='MpServer', x=203.50, y=28.00, z=94.50], EntitySkeleton['Skeleton'/655413, l='MpServer', x=194.50, y=26.00, z=30.50], EntitySpider['Spider'/659266, l='MpServer', x=240.72, y=26.00, z=-13.63], EntityCreeper['Creeper'/673856, l='MpServer', x=203.50, y=29.00, z=-54.50], EntityChicken['Chicken'/78, l='MpServer', x=106.44, y=34.00, z=-17.41], EntitySlime['Slime'/449107, l='MpServer', x=122.31, y=48.00, z=22.69], EntityBat['Bat'/656978, l='MpServer', x=120.24, y=60.80, z=18.74], EntitySkeleton['Skeleton'/664146, l='MpServer', x=231.50, y=33.00, z=70.50], EntityZombie['Zombie'/670570, l='MpServer', x=244.50, y=29.00, z=33.50], EntitySheep['Sheep'/98, l='MpServer', x=141.53, y=28.00, z=-27.75], EntitySlime['Slime'/452452, l='MpServer', x=92.31, y=40.00, z=-33.34], EntitySkeleton['Skeleton'/670568, l='MpServer', x=239.50, y=29.00, z=37.50], EntitySheep['Sheep'/99, l='MpServer', x=139.28, y=29.00, z=-20.59], EntityBat['Bat'/643690, l='MpServer', x=167.69, y=12.10, z=89.97], EntityZombie['Zombie'/652653, l='MpServer', x=224.50, y=29.00, z=-30.50], EntityItem['item.item.slimeball'/625249, l='MpServer', x=121.78, y=37.13, z=42.75], EntitySkeleton['Skeleton'/658530, l='MpServer', x=208.50, y=26.00, z=-15.84], EntityGolemBase['Thaumium Golem'/107, l='MpServer', x=159.22, y=95.00, z=20.91], EntityGolemBase['Thaumium Golem'/108, l='MpServer', x=159.56, y=95.00, z=27.91], EntitySkeleton['Skeleton'/670567, l='MpServer', x=241.50, y=29.00, z=33.50], EntityZombie['Zombie'/664164, l='MpServer', x=198.50, y=30.00, z=99.50], EntityZombie['Zombie'/670565, l='MpServer', x=167.50, y=29.00, z=94.50], EntitySkeleton['Skeleton'/670584, l='MpServer', x=156.31, y=29.00, z=50.31], EntitySkeleton['Skeleton'/670585, l='MpServer', x=157.31, y=29.00, z=50.69], EntityZombie['Zombie'/87671, l='MpServer', x=166.66, y=62.73, z=22.34], EntityGolemBase['Iron Golem'/118, l='MpServer', x=165.47, y=78.00, z=10.72], EntityZombie['Zombie'/119, l='MpServer', x=164.56, y=30.00, z=24.97], EntityGolemBase['Wood Golem'/120, l='MpServer', x=163.22, y=72.00, z=23.53], EntityGolemBase['Tallow Golem'/121, l='MpServer', x=167.53, y=83.88, z=26.50], EntityGolemBase['Wood Golem'/122, l='MpServer', x=171.78, y=94.00, z=21.97], EntityGolemBase['Wood Golem'/123, l='MpServer', x=172.25, y=94.00, z=25.94], EntityGolemBase['Thaumium Golem'/124, l='MpServer', x=160.38, y=93.00, z=25.41], EntityBat['Bat'/641653, l='MpServer', x=157.98, y=27.76, z=-0.58], EntityGolemBase['Iron Golem'/126, l='MpServer', x=165.44, y=69.00, z=38.25], EntityGolemBase['Wood Golem'/127, l='MpServer', x=163.78, y=1.00, z=67.78], EntityCreeper['Creeper'/670603, l='MpServer', x=213.50, y=25.00, z=-17.50], EntityZombie['Zombie'/130, l='MpServer', x=150.47, y=11.00, z=83.03], EntityClientPlayerMP['pwrocks5648'/148, l='MpServer', x=167.31, y=94.62, z=25.51], EntityChicken['Chicken'/140, l='MpServer', x=191.84, y=24.00, z=-19.19], EntityGolemBase['Iron Golem'/145, l='MpServer', x=184.50, y=93.00, z=24.50], EntityBat['Bat'/666267, l='MpServer', x=118.05, y=38.03, z=100.48], EntityBat['Bat'/671131, l='MpServer', x=171.73, y=11.42, z=84.83], EntityItem['item.item.feather'/121235, l='MpServer', x=107.19, y=34.13, z=-16.34], EntityCreeper['Creeper'/670616, l='MpServer', x=147.72, y=29.00, z=68.94], EntityCreeper['Creeper'/670617, l='MpServer', x=149.50, y=29.00, z=75.50], EntityItem['item.item.slimeball'/671897, l='MpServer', x=173.56, y=26.13, z=4.81], EntityClientPlayerMP['pwrocks5648'/148, l='MpServer', x=177.62, y=27.62, z=-1.42], EntitySlime['Slime'/473232, l='MpServer', x=175.31, y=29.00, z=44.31], EntityCreeper['Creeper'/657299, l='MpServer', x=101.00, y=36.00, z=78.53], EntitySpider['Spider'/673424, l='MpServer', x=237.24, y=26.00, z=1.93], EntityCreeper['Creeper'/670612, l='MpServer', x=216.50, y=27.00, z=58.50], EntityBat['Bat'/664981, l='MpServer', x=185.61, y=29.74, z=84.51], EntitySkeleton['Skeleton'/663208, l='MpServer', x=211.50, y=27.00, z=8.50], EntityChicken['Chicken'/163, l='MpServer', x=243.44, y=30.00, z=89.44], EntitySkeleton['Skeleton'/663209, l='MpServer', x=208.69, y=23.00, z=4.50], EntityZombie['Zombie'/663212, l='MpServer', x=126.50, y=31.00, z=60.50], EntitySlime['Slime'/480681, l='MpServer', x=173.69, y=26.00, z=4.69], EntityCow['Cow'/177, l='MpServer', x=212.50, y=27.00, z=-29.31], EntitySlime['Slime'/435646, l='MpServer', x=190.31, y=27.00, z=6.08], EntityBat['Bat'/669620, l='MpServer', x=127.66, y=32.10, z=39.75], EntityCreeper['Creeper'/663221, l='MpServer', x=246.50, y=30.00, z=-51.50], EntitySlime['Slime'/444097, l='MpServer', x=121.31, y=37.00, z=42.69], EntityBat['Bat'/664525, l='MpServer', x=154.61, y=12.00, z=78.49], EntityItem['item.item.slimeball'/637893, l='MpServer', x=175.59, y=29.13, z=44.19], EntityItem['item.item.slimeball'/612821, l='MpServer', x=208.69, y=31.13, z=87.28], EntitySpider['Spider'/633047, l='MpServer', x=164.50, y=28.00, z=-30.50], EntityItem['item.item.slimeball'/633833, l='MpServer', x=194.50, y=25.13, z=6.59], EntitySlime['Slime'/466656, l='MpServer', x=190.81, y=26.00, z=7.38], EntityBat['Bat'/673760, l='MpServer', x=175.25, y=12.80, z=78.44], EntityBat['Bat'/640482, l='MpServer', x=166.76, y=28.70, z=103.25], EntityBat['Bat'/658918, l='MpServer', x=167.47, y=12.75, z=90.25]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 513801544 bytes (489 MB) / 1061158912 bytes (1012 MB) up to 1061158912 bytes (1012 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 55 mods loaded, 55 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv2-beta-8} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WitchingGadgetsCore{1.0.2} [Witching Gadgets Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{0.6} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv2-beta-8} [Applied Energistics 2] (appliedenergistics2-rv2-beta-8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Automagy{0.20.1} [Automagy] (Automagy-1.7.10-0.20.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.9.2} [BiblioCraft] (BiblioCraft[v1.9.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.0b} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.0b-3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WaslieCore{1.1} [WaslieCore] (WaslieCore-1.1_B43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BloodUtils{1.4} [BloodUtils] (BloodUtils-1.4_B0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.5-165} [Botania] (Botania r1.5-165.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.4.16} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.16-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
clockworkphase{1.7.10_1.0b} [Clockwork Phase] (clockworkphase-1.7.10_1.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B9} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B9-40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0RC1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC1-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.1.321} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.321-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.2.1} [Extra Utilities] (extrautilities-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.561} [Forbidden Magic] (Forbidden Magic-1.7.10-0.561.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LunatriusCore{1.1.2.20} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.20-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagiaNaturalis{0.1.1} [§2Magia Naturalis] (MagiaNaturalis-1.7.10-0.1.2c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.0B8} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B8-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheralCore{0.5.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheral{0.2.0} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheralIntegration{0.1.0} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quiverchevsky{b87} [QuiverBow] (QuiverBow_1.7.10_b87.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Schematica{1.7.5.117} [Schematica] (Schematica-1.7.10-1.7.5.117-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumicenergistics{0.8.9.0b-rv2} [Thaumic Energistics] (thaumicenergistics-0.8.9.0b-rv2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicHorizons{1.0} [Thaumic Horizons] (thaumichorizons-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TravellersGear{1.15.5} [Traveller's Gear] (TravellersGear-1.7.10-1.15.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WitchingGadgets{1.0.2} [Witching Gadgets] (WitchingGadgets-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.1.321} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.321-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.1.321} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.321-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsLib crash transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
AE2 Version: beta rv2-beta-8 for Forge 10.13.2.1230
Mantle Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 560 SE/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.09, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Strangely, that doesn't seem to affect any other ore from that mod.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Nothing. It's a removed/currently unused feature.
Gemcutting table. Use the arrows to select the shape you want to cut.
Of course I don't mind, I love Automagy!
Known crash with MFR. Neither Skyboy nor I know what causes it. Still working on it.
Thanks, fixed with the next update ^^
1) yeah, I guess. I'm adding a config for the speed at which the radial expands, so that'll be sped up anyways
2) I checked, you're right. Turns out, Spiders do not fire the targeting event which I use to deter them. Can't really fix that, but I'll mention it in the Thaumonomicon
3) The node recharges the gems inside the gauntlet
3) I can only guess on this one, I think you have to update Forge, but I'll also try to supply a fix for this one
The next update is upon us! Version 1.0.3!
Changelog:
- fixed the cluster removal. Now actually removes the item. Not as stealthy as before, but AOBD is a bit odd with the OreDict, so it had to be done
- fixed gem affinities for Netherquartz
- fixed fluid capsules
- (hopefully) fixed ScanCamera's NoMethodFound exception
- Improved documentation on the cutting table
- removed all aspects added added to non WG items. No more Botania and Metallurgy stuff for you, people!
That last part should be particularly interesting, because it /might/ (I'm saying might, I can't guarantee it) fix that crash with MFR. Also, I myself have been unable to reproduce that crash, which makes it even harder to fix .~.
http://www.mediafire.com/download/p68dobp592916oz/witchingGadgets.log
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
i know i tried that but all i get is the diamond shaped one i also put in 3 vial of ordo in case i need 3 of them
I can confirm this. I have the table set to make an oval cut gem, but the table keeps outputting a point cut gem.
...It's also really render heavy. No idea if it's like that for everyone, but I doubt I'm the only person playing MC on a poor machine. Even on the test world I used for that Opis screenshot, my FPS would drop quite a bit whenever a spinning wheel was visible.
Thanks for the heads up, my mistake. On the todo for the next version.
Oh my! I had no idea it was that bad! Thank you for notifying me, I'll try to work on a simpler model.
Spinning Wheel, Essentia Pump, Terrestrial Reformer+Foci and the Camera were done in Blender, the armor was done with Tabula.
EDIT: Also, I'm noticing a bug where Aqua Infused Oval Cut's spawned water doesn't check for nodes and can instantly destroy them with no essence drops.
Turn on logging and check the logs. It's an option in "edit profile". Launcher Visibility = "Keep Launcher Open" (make sure the box is checked as well)
Then get to the main screen and note where the last line is, try an create a new world, and then see all the new lines.
One of them is going to be the right error. I was having a similar problem earlier.
Post those new lines (should start somewhere around something to deal with "SoundSystem") in a spoiler, or use a pastebin link.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
The speckles are supposed to be runes but there's only so much to do with 16x textures x3 I might go ask Damien for some prettier ones ^^
I personally don't even like the alternate effect of the perditio gem, it is really just an afterthought added so it's not useless without mirrors. So a special cue for it probably won't happen.
The aqua gem will is fixed in the new release.
This release includes a separate config to turn of Nugget Transmutation, since that seems to be the cause of all evil. Until I can figure out a fix, that config should do the trick.
New version (1.0.4) is live!
1) have to do with the adding aspect to MFR. so either aspect you added, configuration you did to the aspect system, something at MFR
2) other thing that seam to maybe be it have to do with the crafting system of your crucible it might be that it can deal with some MFR recipe
PS: don't take my word for it I just over look one of the log someone posted... plus I never done a mod
EDIT: also in the latest update I appear to be able to manipulate blocks with the mantle on again
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
EDIT: also it appears that the perdito oval gem effect isn't working, I properly linked two mirrors and yet whether normally clicking or shift clicking it does absolutly nothing
EDIT2:also it seems that mobs do not stop ignoring you after you turned off the mantle
They are not supposed to, it's a bug! D:
No seriously, I'm not able to think off effects for all aspects, so only primal ones are supposed to work. I'll limit the table in the next version.
Neither. It's how Thaumcraft calculates aspects. In this case, it tries to find the aspects for nuggets, checks the recipes and finds the transmutation recipe. So it takes the input from there, which are the same nuggets, and tries to find the aspects. So it just loops endlessly.
Ooooh, that's a debug feature, darnit. I left it in on accident.
Are you sure the other mirror is loaded? If the chunk is unloaded, it won't teleport.