So I've found the cause of my FPS problems with the sauna stove; it seems to happen with BetterFPS, which I've found has worked wonders for my framerate stability otherwise, so it would be wonderful if something could be worked out
For some reason, after having done some world trimming, we are getting random items appearing. When we try to break the items either we just get a local DC, or worse case we get a full server crash. I have identified it as being at least partially the fault of Witching Gadgets both by crash logs, and because disabling witching gadgets not only causes the items to go away, but no other muckery occurs.
Examples of strange things spawning are graves from Graves Mod where torches use to be, Mirror on the Wall from Thaumcraft spawning in the middle of nowhere. When you try to right click, or left click (harvest) you either suffer a local DC, or a full blown server crash. http://pastebin.com/tTwYv0e6
I have an issue with the traveller's gear active abilities menu on multiplayer. In singleplayer it works perfect but when I join my server, it just won't show off. That's pretty annoying as the cloak of voluminous pockets is pure awesome :c Anyone has a similar issue/ know how to solve it ?
While using this mod, I've noticed a few things that may or may not be bugs/oversights:
-While using any Primordial tool/weapon in aqua mode, enemies don't drop crystallized essentia if you one-hit kill them. (although, judging by the entry concerning status effects, this is probably intentional. Thought it worth mentioning anyway.)
-The Primordial Boots use Boots of the Traveller in their construction and have the step-up and speed boost properties but lack the jump boost (and possibly the fall damage reduction) of the latter.
-I've been unable to position the essentia pump to face up or down for some reason.
That said, I'm loving this mod so far. Keep up the good work!
Yep, the Aqua mode applies a potion effect.
I never thought about the fact that those boots have jump boost. Woops. xD
Essentia Pump can only face sideways. Don't ask me why I did that, I honestly have no idea.
So I've found the cause of my FPS problems with the sauna stove; it seems to happen with BetterFPS, which I've found has worked wonders for my framerate stability otherwise, so it would be wonderful if something could be worked out
For some reason, after having done some world trimming, we are getting random items appearing. When we try to break the items either we just get a local DC, or worse case we get a full server crash. I have identified it as being at least partially the fault of Witching Gadgets both by crash logs, and because disabling witching gadgets not only causes the items to go away, but no other muckery occurs.
Examples of strange things spawning are graves from Graves Mod where torches use to be, Mirror on the Wall from Thaumcraft spawning in the middle of nowhere. When you try to right click, or left click (harvest) you either suffer a local DC, or a full blown server crash. http://pastebin.com/tTwYv0e6
Looks like a registry mapping error. Really don't know how to help you there.
I really appreciate the continued support and also influx of use of WG...I'm just thouroughly burried in IE currently, so I don't get to work on this one ^^
Yep, the Aqua mode applies a potion effect.
I never thought about the fact that those boots have jump boost. Woops. xD
Essentia Pump can only face sideways. Don't ask me why I did that, I honestly have no idea.
I noticed. Oh well, plenty of other ways to get essentia from mobs. No biggy.
Without the jump boost, you only jump as high as you can step up blocks. It's rather silly actually.
Well, I'm looking forward to the next update now. :3 (That is, if you plan on fixing it. :P)
Is that something you don't plan on changing at all?
So eating a nether cake is applying a duration 0 nausea effect that both lasts forever and does nothing but make it impossible to see item aspects. Relogging usually fixes it, but milk and other debuff removers don't.
BUG REPORT!!! i think, maybe, i'm not sure ...sorry if its not
i changed my minecraft username and everything that was bound to me is bound to my old name and wont let me use them (this part, i think is just a thaumcraft bug) i've lost all my research as well
Is this single or multiplayer? Suppose it doesn't really matter. Find your playerdata. If it's singleplayer it should be in: .minecraft > saves > [Your world name here] > playerdata.
1. Make backups of these files
2. Find the .baub, .baubback, .thaum, and .thaumback files with your old username in their names. Rename them with your new username.
For example: monkeybeeold.baub to monkeybeenew.baub.
3. Let us know if that works, it should. If it doesn't, I suppose you could changing your actual .dat file but you'd have to figure out what your UUID is. Not sure of an easy way to go about that.
I have a couple of suggestions, which would also sort of involve adding things to Traveller's gear:
Firstly, there could be a slot for something that goes next to the boots (sock, knee-pad, something below the boots, or a something of the sort) that would give a few utility things to walking. Not talking about speed, because enough mods already do that. Those would things like walking on water/liquids, actual double jumping (I know there is a shoulderpad that already does that, but honestly it doesn't really fit), maybe being able to not slide on ice, swim faster in water, even freezing water or making lava into obsidian. Of course, these would require a new slot in the TG menu. I know it isn't the brightest idea ever, and that you're not developing TG for real anymore, but I think it would be pretty cool to have some extra utility on my boots without me having to actually remove them (losing armor) for an inferior pair of boots that do only grant me the utility. Alternatively, these could be added as enchantments for armor pieces, I guess.
Secondly are some suggestions for more of the already existing TG stuff. If you want some recipes I'll try to figure some out tomorrow. I'm also terrible with names, so bare with me here.
Cloak of Embers: Attackers catch on fire when hitting you.
Cloak of Gliding: Slows down descent, and increases horizontal speed while gliding. Toggleable.
Bloody Gloves: Give extra attack damage the lower you health is. The extra damage would be calculated with percentages, because otherwise this would not work with someone using tons of heart canisters and such. Attack would get a 2-5% percent increase for each 10% health lost.
Cleansening Pauldrons: Bad effects on your player would have their duration cut by half.
Shining Cape: Emits light.
Leecher Gauntlets: When you hit an enemy there is a 5-10% chance you'll heal for 2-3 hearts (4-6 damage).
Cloak of Repulsion: Would let you blacklist items from your inventory, so you don't ever pick those up. Would have about a 9-15 slots.
Taunting Pauldrons: Enemies will draw their aggro to you more easily. For group playing, you know.
That's all for now I believe. Feel free to change any of those ideas to be more balanced in any way you like. I really like Witching Gadgets and it's TG integration, so that's why I'm giving a few suggestions. Hope I helped, if you need any info related to the suggestions, let me know! Now off to sleep, it's 4:38 AM where I live :3
So does the abacus not work, or is "2" the most stable you can get? going from 25 - > 65 stabilizers does not increase the recorded value any further.
That's... strange. It works for me, I'm at Stability 11 with less than 65 items, and if I knock something out of alignment my Stability drops to 10 and I get a warning with an x/y/z coord. Are you sure the items you're adding actually are stabilizers? (Nitor and the like used to be stabilizers, but not any more)
I'm having trouble with the Essentia Pump and the Thaumatorium: Even though the tube running from the Thaumatorium to the Essentia Pump reads "127 Metallum" suction right at the point it connects to the pump (with no residual essentia clogging up the pipes), the Essentia Pump simply won't pull Metallum through a nearby Essentia Mirror. Right-clicking on the Essentia Pump with the tube-reader-thingy simply returns "0 Suction". Breaking and replacing doesn't fix things.
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting (for fun or for pay), conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.
Well it seems like the many thaumic bases infusion stabilizers do not work. TC and botania work, and the abacus responds like it should.
Any block marked as a proper infusion stabilizer using Thaumcraft's API is recognized.
Proof of that are Thaumic Exploration's floating candles and Mana Pylons from Botania.
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Any idea on what might be causing my difficulties getting the Essentia Pump to work with the Thaumatorium? (Sorry, I tend to hide my questions below a totally unrelated paragraph---bad habit )
I'm having trouble with the Essentia Pump and the Thaumatorium: Even though the tube running from the Thaumatorium to the Essentia Pump reads "127 Metallum" suction right at the point it connects to the pump (with no residual essentia clogging up the pipes), the Essentia Pump simply won't pull Metallum through a nearby Essentia Mirror. Right-clicking on the Essentia Pump with the tube-reader-thingy simply returns "0 Suction". Breaking and replacing doesn't fix things.
Rollback Post to RevisionRollBack
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting (for fun or for pay), conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.
Yes, but those from thaumic bases aren't. They just have it in the tooltip.
Ah, I might know the problem: In the modpack I'm playing (Hubris), the tooltips are very unreliable---Cobblestone, for example, includes the "Can be used as an infusion stabilizer" line in its tooltip, even though it doesn't change stability. (I suspect Thaumic Infusion might have something to do with it---it has a mechanic that lets you "infuse" any block with Ordo to make it become a stabilizing block, so that might be messing with the tooltips.)
So my advice would be to ignore the tooltips, and rely on the Arcane Abacus as the best way to know for sure whether a block is actually affecting Stability. That being said, if a block from Thaumic Bases is supposed to be influencing stability (i.e. the mod documentation/thread says so), but it isn't, then that's likely a bug in Thaumic Bases.
But yeah, my money is that the tooltips are wrong, just like they're wrong in my game.
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting (for fun or for pay), conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.
I have made the Sweet wart and its a decent food source but, i would think the amount of food it gives should make it be like normal tc's meet nuggets and have it be eaten slightly faster. Just a thought.
So I've found the cause of my FPS problems with the sauna stove; it seems to happen with BetterFPS, which I've found has worked wonders for my framerate stability otherwise, so it would be wonderful if something could be worked out
Is it possible to enable ore purification for additional ores through the config? Like GalactiCraft Desh for example.
For some reason, after having done some world trimming, we are getting random items appearing. When we try to break the items either we just get a local DC, or worse case we get a full server crash. I have identified it as being at least partially the fault of Witching Gadgets both by crash logs, and because disabling witching gadgets not only causes the items to go away, but no other muckery occurs.
Examples of strange things spawning are graves from Graves Mod where torches use to be, Mirror on the Wall from Thaumcraft spawning in the middle of nowhere. When you try to right click, or left click (harvest) you either suffer a local DC, or a full blown server crash. http://pastebin.com/tTwYv0e6
Senior Admin, and modpack maintainer
Update to TG 1.16.5
Yep, the Aqua mode applies a potion effect.
I never thought about the fact that those boots have jump boost. Woops. xD
Essentia Pump can only face sideways. Don't ask me why I did that, I honestly have no idea.
No clue *shrug*
Looks like a registry mapping error. Really don't know how to help you there.
I really appreciate the continued support and also influx of use of WG...I'm just thouroughly burried in IE currently, so I don't get to work on this one ^^
I noticed. Oh well, plenty of other ways to get essentia from mobs. No biggy.
Without the jump boost, you only jump as high as you can step up blocks. It's rather silly actually.
Well, I'm looking forward to the next update now. :3 (That is, if you plan on fixing it. :P)
Is that something you don't plan on changing at all?
Can you add a config for the effects on primordial weapons if you want to disable a certain aspect?
So eating a nether cake is applying a duration 0 nausea effect that both lasts forever and does nothing but make it impossible to see item aspects. Relogging usually fixes it, but milk and other debuff removers don't.
that's because of the new UUID system i think
@monkeybeeee1
Is this single or multiplayer? Suppose it doesn't really matter. Find your playerdata. If it's singleplayer it should be in: .minecraft > saves > [Your world name here] > playerdata.
1. Make backups of these files
2. Find the .baub, .baubback, .thaum, and .thaumback files with your old username in their names. Rename them with your new username.
For example: monkeybeeold.baub to monkeybeenew.baub.
3. Let us know if that works, it should. If it doesn't, I suppose you could changing your actual .dat file but you'd have to figure out what your UUID is. Not sure of an easy way to go about that.
Good luck!
this mod won't let me load my world
Do you have MFR? If so, disable the nugget transmutations in the Witching Gadgets config.
Hello,
I have a couple of suggestions, which would also sort of involve adding things to Traveller's gear:
Firstly, there could be a slot for something that goes next to the boots (sock, knee-pad, something below the boots, or a something of the sort) that would give a few utility things to walking. Not talking about speed, because enough mods already do that. Those would things like walking on water/liquids, actual double jumping (I know there is a shoulderpad that already does that, but honestly it doesn't really fit), maybe being able to not slide on ice, swim faster in water, even freezing water or making lava into obsidian. Of course, these would require a new slot in the TG menu. I know it isn't the brightest idea ever, and that you're not developing TG for real anymore, but I think it would be pretty cool to have some extra utility on my boots without me having to actually remove them (losing armor) for an inferior pair of boots that do only grant me the utility. Alternatively, these could be added as enchantments for armor pieces, I guess.
Secondly are some suggestions for more of the already existing TG stuff. If you want some recipes I'll try to figure some out tomorrow. I'm also terrible with names, so bare with me here.
Cloak of Embers: Attackers catch on fire when hitting you.
Cloak of Gliding: Slows down descent, and increases horizontal speed while gliding. Toggleable.
Bloody Gloves: Give extra attack damage the lower you health is. The extra damage would be calculated with percentages, because otherwise this would not work with someone using tons of heart canisters and such. Attack would get a 2-5% percent increase for each 10% health lost.
Cleansening Pauldrons: Bad effects on your player would have their duration cut by half.
Shining Cape: Emits light.
Leecher Gauntlets: When you hit an enemy there is a 5-10% chance you'll heal for 2-3 hearts (4-6 damage).
Cloak of Repulsion: Would let you blacklist items from your inventory, so you don't ever pick those up. Would have about a 9-15 slots.
Taunting Pauldrons: Enemies will draw their aggro to you more easily. For group playing, you know.
That's all for now I believe. Feel free to change any of those ideas to be more balanced in any way you like. I really like Witching Gadgets and it's TG integration, so that's why I'm giving a few suggestions. Hope I helped, if you need any info related to the suggestions, let me know! Now off to sleep, it's 4:38 AM where I live :3
So does the abacus not work, or is "2" the most stable you can get? going from 25 - > 65 stabilizers does not increase the recorded value any further.
That's... strange. It works for me, I'm at Stability 11 with less than 65 items, and if I knock something out of alignment my Stability drops to 10 and I get a warning with an x/y/z coord. Are you sure the items you're adding actually are stabilizers? (Nitor and the like used to be stabilizers, but not any more)
I'm having trouble with the Essentia Pump and the Thaumatorium: Even though the tube running from the Thaumatorium to the Essentia Pump reads "127 Metallum" suction right at the point it connects to the pump (with no residual essentia clogging up the pipes), the Essentia Pump simply won't pull Metallum through a nearby Essentia Mirror. Right-clicking on the Essentia Pump with the tube-reader-thingy simply returns "0 Suction". Breaking and replacing doesn't fix things.
Well it seems like the many thaumic bases infusion stabilizers do not work. TC and botania work, and the abacus responds like it should.
Any block marked as a proper infusion stabilizer using Thaumcraft's API is recognized.
Proof of that are Thaumic Exploration's floating candles and Mana Pylons from Botania.
Any idea on what might be causing my difficulties getting the Essentia Pump to work with the Thaumatorium? (Sorry, I tend to hide my questions below a totally unrelated paragraph---bad habit )
Yes, but those from thaumic bases aren't. They just have it in the tooltip.
Ah, I might know the problem: In the modpack I'm playing (Hubris), the tooltips are very unreliable---Cobblestone, for example, includes the "Can be used as an infusion stabilizer" line in its tooltip, even though it doesn't change stability. (I suspect Thaumic Infusion might have something to do with it---it has a mechanic that lets you "infuse" any block with Ordo to make it become a stabilizing block, so that might be messing with the tooltips.)
So my advice would be to ignore the tooltips, and rely on the Arcane Abacus as the best way to know for sure whether a block is actually affecting Stability. That being said, if a block from Thaumic Bases is supposed to be influencing stability (i.e. the mod documentation/thread says so), but it isn't, then that's likely a bug in Thaumic Bases.
But yeah, my money is that the tooltips are wrong, just like they're wrong in my game.
I have made the Sweet wart and its a decent food source but, i would think the amount of food it gives should make it be like normal tc's meet nuggets and have it be eaten slightly faster. Just a thought.