Something which I have been needing for a long time is the option to disable the weight feature from the old version of Archimedes ships. I build decoratively and whenever I assemble my ship it sinks and I can't get enough floaters into it. Adding this feature will definitely get my support.
I haven't looked at the config in a while but I'm fairly sure you can set the balloon requirement to 0, it might not be the same with floaters and if not I'll look into fixing it.
Seeing as your OP says you'll consider requests dem, I'd like to request sail blocks as an alternative for those of us who don't want engines.
Say, for example, 10 or 20 sail blocks are equivalent to one engine block.
It would be great for ship size to be considered too: a 2000 block ship should require a lot more sail blocks (or engine blocks) to go at a certain speed than a 500 block ship does.
I second this question. One thing I've wanted to build since at least 2012 is a ship that can carry Buildcraft/Industrialcraft/etc machinery so I can suck up oil, refine it, pump it into engines, use the engines to power quarries and lay waste to the landscape, all from a mobile ship. XD Sadly, from the old Zeppelin mod to RedPower frames to Archimedes, there has yet to be a mod that can fulfill this.
Of course, the machinery doesn't have to run while the ship is in motion; it just has to be able to come along for the ride and disassemble back to the world grid.
I've done exactly this many times. Built a huge oil tanker, pumped it full from an ocean well, then sail back to my land based refinery to process it.
It works fine, the only issue is that when you dock the ship you must make sure you face the same direction the ship was when launched, because the buildcraft stuff won't rotate.
Something which I have been needing for a long time is the option to disable the weight feature from the old version of Archimedes ships. I build decoratively and whenever I assemble my ship it sinks and I can't get enough floaters into it. Adding this feature will definitely get my support.
Looking like good work, keep it up!
The old Archimedes had a config file, you could set all the weights there to 0 if you wanted. You could set the requirements for airships as low as you like too.
I'd like to point out something that is sorely missing from this mod. A few 3d models. An actual ship's wheel instead of a block with a wheel texture on one side for example, or even better engines with moving propellers! I mentioned this back on the original thread, might have posted it in the mod request section, and now I bring it to you...
So now you know it's possible...and that's about the extent of my abilities. Hah! No seriously, I've tried looking at model creator programs, and they talk about .json files...but heck, I can't even find a .json file in that windmill mod for example, so I don't know where I'd find something to retroengineer to make a model let alone an addon mod for archimede's. I had hoped to steal the engine nacelle from the old Steampunk Airship mod as an example and make it bigger, but couldn't even manage to do that. I can build one out of Legos, but I doubt that would be very helpful
Thanks for your time and effort at maintaining a great mod!
I'd like to point out something that is sorely missing from this mod. A few 3d models. An actual ship's wheel instead of a block with a wheel texture on one side for example, or even better engines with moving propellers! I mentioned this back on the original thread, might have posted it in the mod request section, and now I bring it to you...
So now you know it's possible...and that's about the extent of my abilities. Hah! No seriously, I've tried looking at model creator programs, and they talk about .json files...but heck, I can't even find a .json file in that windmill mod for example, so I don't know where I'd find something to retroengineer to make a model let alone an addon mod for archimede's. I had hoped to steal the engine nacelle from the old Steampunk Airship mod as an example and make it bigger, but couldn't even manage to do that. I can build one out of Legos, but I doubt that would be very helpful
Thanks for your time and effort at maintaining a great mod!
Unfortunately models aren't and never have been my strong point. Even in minecraft I have trouble making a model that looks even close to nice. The mod is open source and for those who are interested in models and know how to work with them more than welcome to contribute.
Unfortunately models aren't and never have been my strong point. Even in minecraft I have trouble making a model that looks even close to nice. The mod is open source and for those who are interested in models and know how to work with them more than welcome to contribute.
Dammit...me neither...otherwise I'd make one! Hmmm...but I'd give it a shot if you can point me to a program that will save it in a format you could use! Which program is the one I see a lot of screenshots of...the one where the model is always standing on top of a block of oak planks?
Dammit...me neither...otherwise I'd make one! Hmmm...but I'd give it a shot if you can point me to a program that will save it in a format you could use! Which program is the one I see a lot of screenshots of...the one where the model is always standing on top of a block of oak planks?
http://techne.zeux.me/ not sure if it's been ported to use .json for 1.8 though. I haven't looked at 1.8 models though so they might not be required.
http://techne.zeux.me/ not sure if it's been ported to use .json for 1.8 though. I haven't looked at 1.8 models though so they might not be required.
Alright, I've looked at it. While it doesn't seem too complicated to make a model, I see no way as of yet to make the propeller actually spin. SOOOoooo.... give me a day or three to do some digging on teh youtubz and I'll see what I can produce.
Alright, I've looked at it. While it doesn't seem too complicated to make a model, I see no way as of yet to make the propeller actually spin. SOOOoooo.... give me a day or three to do some digging on teh youtubz and I'll see what I can produce.
Making it spin would be done in code for 1.7.10 again not sure about 1.8.
So...just make two separate parts on the model, the engine and the prop, and you'd be able to make the prop spin? I saw something about "animation" on the web version, but it was missing from the gui on the downloaded version.
So...just make two separate parts on the model, the engine and the prop, and you'd be able to make the prop spin? I saw something about "animation" on the web version, but it was missing from the gui on the downloaded version.
If I remember techne correctly you can make 'folders' make sure to name things accurately, it should automatically push the folders into code so they act as different collective model parts. This makes it a lot easier to work with, if they're not sorted correctly it adds extra hassle, like each propeller piece would spin on it's own axis, instead of as one.
In other news, seats are now working well enough to work onto engines, they took some time as I was trying to fix a bug that was in the original version on multiplayer. They work better than they did but they're not perfect, if you disconnect while in a seat you will log back in with a parachute dropping from the sky instead of appearing back in the ship. Other than that they're working good.
For those who used the original archimedes ships I have some news of a nice little fix that makes riding ships way nicer. Remember how when you had engines the speed of the ship jumped all over the place on the client? That doesn't happen in the next release, you're welcome.
1.7.10 Alpha Version with 99.9% less memory leaks should be out within the next few days. If it's stable enough it will be marked as a safe to use release then 1.8 development begins.
Something which I have been needing for a long time is the option to disable the weight feature from the old version of Archimedes ships. I build decoratively and whenever I assemble my ship it sinks and I can't get enough floaters into it. Adding this feature will definitely get my support.
Looking like good work, keep it up!
I haven't looked at the config in a while but I'm fairly sure you can set the balloon requirement to 0, it might not be the same with floaters and if not I'll look into fixing it.
Drooling for the 1.8 version!
Seeing as your OP says you'll consider requests dem, I'd like to request sail blocks as an alternative for those of us who don't want engines.
Say, for example, 10 or 20 sail blocks are equivalent to one engine block.
It would be great for ship size to be considered too: a 2000 block ship should require a lot more sail blocks (or engine blocks) to go at a certain speed than a 500 block ship does.
WHAT YOU SAY
I've done exactly this many times. Built a huge oil tanker, pumped it full from an ocean well, then sail back to my land based refinery to process it.
It works fine, the only issue is that when you dock the ship you must make sure you face the same direction the ship was when launched, because the buildcraft stuff won't rotate.
The old Archimedes had a config file, you could set all the weights there to 0 if you wanted. You could set the requirements for airships as low as you like too.
I'd like to point out something that is sorely missing from this mod. A few 3d models. An actual ship's wheel instead of a block with a wheel texture on one side for example, or even better engines with moving propellers! I mentioned this back on the original thread, might have posted it in the mod request section, and now I bring it to you...
As proof of concept, download this mod:
http://www.curse.com/mc-mods/minecraft/226336-multi-windmills-mod
Place windmill on ship.
Compile ship.
Fly ship with spiny windmills. WOOO SPINY!
So now you know it's possible...and that's about the extent of my abilities. Hah! No seriously, I've tried looking at model creator programs, and they talk about .json files...but heck, I can't even find a .json file in that windmill mod for example, so I don't know where I'd find something to retroengineer to make a model let alone an addon mod for archimede's. I had hoped to steal the engine nacelle from the old Steampunk Airship mod as an example and make it bigger, but couldn't even manage to do that. I can build one out of Legos, but I doubt that would be very helpful
Thanks for your time and effort at maintaining a great mod!
Looking at this getting stable so it can transition to 1.8! I miss my ships!
Unfortunately models aren't and never have been my strong point. Even in minecraft I have trouble making a model that looks even close to nice. The mod is open source and for those who are interested in models and know how to work with them more than welcome to contribute.
Dammit...me neither...otherwise I'd make one! Hmmm...but I'd give it a shot if you can point me to a program that will save it in a format you could use! Which program is the one I see a lot of screenshots of...the one where the model is always standing on top of a block of oak planks?
http://techne.zeux.me/ not sure if it's been ported to use .json for 1.8 though. I haven't looked at 1.8 models though so they might not be required.
Well, I'm only using 1.7.10 so...yeah. Ha! Yeah, that's the one, nice find! I'll give it a shot tomorrow.
Will more colours to the passenger seats be added?
Alright, I've looked at it. While it doesn't seem too complicated to make a model, I see no way as of yet to make the propeller actually spin. SOOOoooo.... give me a day or three to do some digging on teh youtubz and I'll see what I can produce.
Making it spin would be done in code for 1.7.10 again not sure about 1.8.
So...just make two separate parts on the model, the engine and the prop, and you'd be able to make the prop spin? I saw something about "animation" on the web version, but it was missing from the gui on the downloaded version.
If I remember techne correctly you can make 'folders' make sure to name things accurately, it should automatically push the folders into code so they act as different collective model parts. This makes it a lot easier to work with, if they're not sorted correctly it adds extra hassle, like each propeller piece would spin on it's own axis, instead of as one.
In other news, seats are now working well enough to work onto engines, they took some time as I was trying to fix a bug that was in the original version on multiplayer. They work better than they did but they're not perfect, if you disconnect while in a seat you will log back in with a parachute dropping from the sky instead of appearing back in the ship. Other than that they're working good.
For those who used the original archimedes ships I have some news of a nice little fix that makes riding ships way nicer. Remember how when you had engines the speed of the ship jumped all over the place on the client? That doesn't happen in the next release, you're welcome.
1.7.10 Alpha Version with 99.9% less memory leaks should be out within the next few days. If it's stable enough it will be marked as a safe to use release then 1.8 development begins.
Question: Does it still have the neat parachute if you jump out of your ship from a height?