Instilled Loyalty makes (nearly) any infused mob act like a wolf (apparently even Crimson Cultists).
This isnt working for me. My cultist knight doesnt fight for me, when I accidently hit him he started attacking me, luckily after picking itup since it had portability, and putting it back down it stopped attacking me.
I added loyalty on an twilight forest raven, and it does not follow me, but it will teleport after a certain distance. Also is it impossible to let mobs that can fly still have the ability to fly after they have the infusion of loyalty? I would be cool to have a swarm of bats or twilight forest birds following you.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/3/2014
Posts:
53
Member Details
Hi, my brother and I are working on a mod pack. This mod is super awesome and I really would like it in the pack. We we will follow the terms listed in the original post if you allow us to use this mod.
Uh, is there a wiki for this, I have no idea how to do a forth of this stuff. And I am pretty sure if I tried I would just end up getting no where.
There's a lot of info in the Thaumonomicon on Horizons; I found it fairly easy to follow based on how other Thaumcraft items were done. If you have specific problems, post them here and someone can help?
It needs 8 sano and 8 of something else (victus? Cant remember right now),
I made an arrangement with two buffers where the buffers fill up with one set of valves open, getting the 8 essentia in them, and then pulling a lever closes the first set of valves and opens the second set, allowing the 16 essentia (only) into the vat. Another lever closes off the pipes that input other essentia types, which I use first.
It's got a bit of a Frankenstein feel to it as I pull the lever and cackle "live, live!".
So long as the vat gets exactly the right essentia in there it works.
I get that bit; and it used to work. Nice setup though!
Watching the vat with my goggles of revealing, I had 8 victus and 128 sano in the vat... nothing happened. My usual setup has the three jars connected by essentia piping into the base (one jar per inlet). I am yet to connect it to my Thaumic Energistics system because I'm worried it'll drain it all and glitch out (again)...
Can anyone help me I have no idea what I am doing with Thaumcraft or this mod, I would like to know more.....but I am a man of science, not magic.
Rollback Post to RevisionRollBack
Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
Well, turns out I can't use Instilled Loyalty on a lot of things, not just Eldritch Guardians. Endermen, Furious Zombies... Says I can't use it on spiders, but what about Eldritch Crabs?
Am I just using it on all the wrong creatures? Does it only work for animals? I don't think I'd use it on a villager, but what about a witch? I have no idea how Zombie Pigmen, Blazes, or Ghasts would work out.
Out of curiosity, does Potency actually do anything for the Containment focus? I thought it might make it work faster but I'm not noticing a massive difference here.
EDIT: Silly me, I was looking only at the Instill Loyalty infusion. I forgot the details of the Creature Infusion research. Whoopsie!
EDIT2: Well, applying it to a horse starts the procedure... which then proceeds to not only claim to need only a fraction of the essentia the Instilled Loyalty article says, but never actually claim it in the first place, causing the infusion to last forever until the creature dies.
Out of curiosity, does Potency actually do anything for the Containment focus? I thought it might make it work faster but I'm not noticing a massive difference here.
One of my colleagues has apparently forgotten to take his anti-warp medication for some time. The past few weeks have been filled with rants about transforming an aura node into a stabilized dimensional breach, and how on the other side lurks a "frozen infinity" or the "potential for cosmic creation" which only awaits the proper catalyst. He claims that by passing a primordial pearl through this breach, one could precipitate the formation of a (small, finite) dimension which reflects the aspects present in the parent node. His eyes were wild as he described a so-called "pocket plane" overflowing with life, and another whose mineral composition is richer than any natural ore vein.
Even more outlandishly, my colleague claimed that such "pocket planes" were close enough to our home dimension that they could be accessed with a simple wand focus. This would be an unprecedented triumph of thaumaturgy... were such a thing actually possible. The Institute will have to watch this one closely, lest his delusions become more pronounced. We may need to forcibly administer sanitizing soap.
Ooh, well that brings up all sorts of philosophic questions involving the nature of the world. Especially if additional nodes can spawn within the nodespace.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
(please let an abundance of Corpus lead to a horrible meat dimension)
EDIT: So we've got over-energized nodes tearing holes in space, stabilizing holes in space to the aura plane, tossing Primordial Pearls in to create pocket areas. .
Hello, I'm getting a crash that happens whenever my mouse leaves the GUI of the Seroconverter's aspect tray. No idea what is causing it, but I suspect it has to do with the Mod itself, as we've run previous versions of TH on the server without any issues, until the new update.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
java.lang.ArrayIndexOutOfBoundsException: -1
at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:161)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1357)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Sorry if it's small. I can't get the original log, as I broke my MC in an attempt to fix the issue by updating Java. That being said, I won't be able to try and crash myself for a full log, at least until I can fix my Minecraft.
EDIT: Fixed my MC and jostled the mods around, result is still the same. It's something in the GUI that crashes me, and it renders the Seroconverter useless, as I am unable to use it to create syringes and vials.
So, am I blind, or is this mod not generating a config file? I was going to put it on my private server, but when I started the server up so that I could put the config file on my client so that both were in sync, I am unable to find any config file. Personally this seems like a major oversight if this is the case, as every client/server mod I have ran into so far (and currently I am running the FTB Infinity pack) has generated a config to allow for fixing various conflicts, or increase or decrease the difficulty of the mod.
One of my colleagues has apparently forgotten to take his anti-warp medication for some time. The past few weeks have been filled with rants about transforming an aura node into a stabilized dimensional breach, and how on the other side lurks a "frozen infinity" or the "potential for cosmic creation" which only awaits the proper catalyst. He claims that by passing a primordial pearl through this breach, one could precipitate the formation of a (small, finite) dimension which reflects the aspects present in the parent node. His eyes were wild as he described a so-called "pocket plane" overflowing with life, and another whose mineral composition is richer than any natural ore vein. Even more outlandishly, my colleague claimed that such "pocket planes" were close enough to our home dimension that they could be accessed with a simple wand focus. This would be an unprecedented triumph of thaumaturgy... were such a thing actually possible. The Institute will have to watch this one closely, lest his delusions become more pronounced. We may need to forcibly administer sanitizing soap.
I made a post in the Xth'uoth thread about 6 months ago rambling on about extradimensional travel and some lore behind nodes. Does any of this stuff interest you?
I was actually brainstorming about this mod this morning - thinking
about nodes, guardians, the rumblings I'd read about Azanor adding his
own dimension to TC4 and where Xth'uoth fits into that scheme. I haven't
read any particulars about *what* that new TC4 dimension would entail,
so I am really hoping these ideas are in a different direction.
You
use Tainted nodes to access your dimension, so I started thinking about
the lore behind what nodes actually were and what they could
alternately be. I'll stick the wall of text behind a spoiler for those
that don't wish to read.
So, I was
thinking of the Aberrant Realm as a sort of ruined world, long overrun
and utterly corrupted by the taint that spreads in Minecraftia, and the
denizens of Xth'uoth as either mutated by the taint or the last remnants
of the Thaumaturges that destroyed their dimension in search of higher
power. Nodes, perhaps, could be considered their attempts to punch
through to other dimensions and absorb aspects not otherwise found in
Xth'uoth (aberrack and the flora would only yield certain combinations).
They could do this as a last means to repair their world, or they could
have been driven insane in their pursuit of power and are simply using
other dimensions as batteries for further experiments. Hungry nodes
would be their 'successes'; Sinister or Tainted nodes could be
considered 'runoff' nodes that help ameliorate the rapid decay of
Xth'uoth, or possible portal locations to make a physical invasion.
Normal nodes would be like benign growths or perhaps seen as all their
unsuccessful attempts at accessing our dimension (hence their abundance
in relation to the 'negative' nodes). Pure nodes could actually be
considered their utter failures, pulling in taint from the land and
sending it back to the Aberrant Realm.
So, if growing
Silverwood trees can produce a Pure node, doesn't that actually make the
Aberrant Realm that much more tainted? Probably, and that could be a
motive behind Xth'uothi thaumaturges punching holes in the fabric of
existence to replenish the damage done by our mana bean farms.
Creating new pure nodes - and thereby exacerbating the corruption of
Xth'uoth - could be seen as the impetus for an invasion glimpsed by the
new TC4 obelisk structures on the landscape in order to crush the
opposition to their schemes. Maybe Xth'uoth's corrupted visage is
actually at least partially our fault. Or, it could be seen as simply
fighting back against World-Eaters and preserving a way of life.. really
depends on which side you're on.
Also, what would
Xth'uoth look like if you placed a Pure node in it? I figured it'd look
like an Eerie biome - maybe the former denizens lived in a spooky,
swampy landscape (it takes all types, y'know) and the biomes we find in
the Overworld are snapshots of what Xth'uoth used to be. It'd be cool if
there were worldgen structures only found in Eerie biomes that hinted
at former life in the Aberrant Realm, like a shrine with lore books or
some sort of forbidden knowledge that would trigger research to combat
the invasion (or make life easier when traveling to their dimension).
I
like the suggestion above of a thaumivoric monster. Perhaps a mob that
spawns in tainted or eerie biomes (or is the result of X mob residing in
a tainted biome for too long and randomly mutating) that is very
hostile but through research and trial and error could be captured,
tamed, and trained to be a companion, but would require either visits to
a maintained Taint biome or trips to Xth'uoth to keep from turning on
you. Or, rather than being required to "walk the dog", you could
actually introduce farming setups for tainted plantlife to create food
to keep your pet in line (and inoculations against Taint Poison through
Brewing or cauldron recipes). Maybe Ichor could come into play with this
somewhere.. ?
Here's a link to the post if you need better context for some of the terms. The author seemed to have his own lore in mind, so all this stuff just sort of got forgotten about. Keep in mind, this was written before TC4's dimension was added, so some of the info is outdated.
Thinking further into this node dimensions thing, hopefully the author remembers to create generation rules even if a node contains no base Primals. During a recent exploration I found a node containing only Herba and if I didn't lose the jarred node (because Witching Gear items don't get caught by the mirror amulet) I'd be having it sitting in my base awaiting this update.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Problem being that you can't dump compound aspects into a hungry node.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Problem being that you can't dump compound aspects into a hungry node.
Hungry nodes consume aspects of items. Though, when you energize them (such as is necessary for accessing Pockets), I guess they'd get rent back down. Maybe Aqua and Terra primals are needed for abundant life. I guess we'll find out eventually!
This isnt working for me. My cultist knight doesnt fight for me, when I accidently hit him he started attacking me, luckily after picking itup since it had portability, and putting it back down it stopped attacking me.
I added loyalty on an twilight forest raven, and it does not follow me, but it will teleport after a certain distance. Also is it impossible to let mobs that can fly still have the ability to fly after they have the infusion of loyalty? I would be cool to have a swarm of bats or twilight forest birds following you.
Hi! It would be cool if you could check out my youtube channel! https://www.youtube.com/user/machinespray
There's a lot of info in the Thaumonomicon on Horizons; I found it fairly easy to follow based on how other Thaumcraft items were done. If you have specific problems, post them here and someone can help?
I get that bit; and it used to work. Nice setup though!
Watching the vat with my goggles of revealing, I had 8 victus and 128 sano in the vat... nothing happened. My usual setup has the three jars connected by essentia piping into the base (one jar per inlet). I am yet to connect it to my Thaumic Energistics system because I'm worried it'll drain it all and glitch out (again)...
Can anyone help me I have no idea what I am doing with Thaumcraft or this mod, I would like to know more.....but I am a man of science, not magic.
The book explains stuff in great detail. You'll need to be more specific in what your problem is to get specific help.
Well, turns out I can't use Instilled Loyalty on a lot of things, not just Eldritch Guardians. Endermen, Furious Zombies... Says I can't use it on spiders, but what about Eldritch Crabs?
Am I just using it on all the wrong creatures? Does it only work for animals? I don't think I'd use it on a villager, but what about a witch? I have no idea how Zombie Pigmen, Blazes, or Ghasts would work out.
Out of curiosity, does Potency actually do anything for the Containment focus? I thought it might make it work faster but I'm not noticing a massive difference here.
EDIT: Silly me, I was looking only at the Instill Loyalty infusion. I forgot the details of the Creature Infusion research. Whoopsie!
EDIT2: Well, applying it to a horse starts the procedure... which then proceeds to not only claim to need only a fraction of the essentia the Instilled Loyalty article says, but never actually claim it in the first place, causing the infusion to last forever until the creature dies.
Mod by Tuhljin
Good question.
If you don't dislike your mod being used it'll be included in my modpack
One of my colleagues has apparently forgotten to take his anti-warp medication for some time. The past few weeks have been filled with rants about transforming an aura node into a stabilized dimensional breach, and how on the other side lurks a "frozen infinity" or the "potential for cosmic creation" which only awaits the proper catalyst. He claims that by passing a primordial pearl through this breach, one could precipitate the formation of a (small, finite) dimension which reflects the aspects present in the parent node. His eyes were wild as he described a so-called "pocket plane" overflowing with life, and another whose mineral composition is richer than any natural ore vein.
Even more outlandishly, my colleague claimed that such "pocket planes" were close enough to our home dimension that they could be accessed with a simple wand focus. This would be an unprecedented triumph of thaumaturgy... were such a thing actually possible. The Institute will have to watch this one closely, lest his delusions become more pronounced. We may need to forcibly administer sanitizing soap.
Ooh, well that brings up all sorts of philosophic questions involving the nature of the world. Especially if additional nodes can spawn within the nodespace.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Node-dimensions? OH, MAN.
(please let an abundance of Corpus lead to a horrible meat dimension)
EDIT: So we've got over-energized nodes tearing holes in space, stabilizing holes in space to the aura plane, tossing Primordial Pearls in to create pocket areas. .
Hello, I'm getting a crash that happens whenever my mouse leaves the GUI of the Seroconverter's aspect tray. No idea what is causing it, but I suspect it has to do with the Mod itself, as we've run previous versions of TH on the server without any issues, until the new update.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 4/23/15 8:17 PM
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: -1
at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:161)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1357)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Sorry if it's small. I can't get the original log, as I broke my MC in an attempt to fix the issue by updating Java. That being said, I won't be able to try and crash myself for a full log, at least until I can fix my Minecraft.
EDIT: Fixed my MC and jostled the mods around, result is still the same. It's something in the GUI that crashes me, and it renders the Seroconverter useless, as I am unable to use it to create syringes and vials.
So, am I blind, or is this mod not generating a config file? I was going to put it on my private server, but when I started the server up so that I could put the config file on my client so that both were in sync, I am unable to find any config file. Personally this seems like a major oversight if this is the case, as every client/server mod I have ran into so far (and currently I am running the FTB Infinity pack) has generated a config to allow for fixing various conflicts, or increase or decrease the difficulty of the mod.
Senior Admin, and modpack maintainer
I made a post in the Xth'uoth thread about 6 months ago rambling on about extradimensional travel and some lore behind nodes. Does any of this stuff interest you?
about nodes, guardians, the rumblings I'd read about Azanor adding his
own dimension to TC4 and where Xth'uoth fits into that scheme. I haven't
read any particulars about *what* that new TC4 dimension would entail,
so I am really hoping these ideas are in a different direction.
You
use Tainted nodes to access your dimension, so I started thinking about
the lore behind what nodes actually were and what they could
alternately be. I'll stick the wall of text behind a spoiler for those
that don't wish to read.
So, I was
thinking of the Aberrant Realm as a sort of ruined world, long overrun
and utterly corrupted by the taint that spreads in Minecraftia, and the
denizens of Xth'uoth as either mutated by the taint or the last remnants
of the Thaumaturges that destroyed their dimension in search of higher
power. Nodes, perhaps, could be considered their attempts to punch
through to other dimensions and absorb aspects not otherwise found in
Xth'uoth (aberrack and the flora would only yield certain combinations).
They could do this as a last means to repair their world, or they could
have been driven insane in their pursuit of power and are simply using
other dimensions as batteries for further experiments. Hungry nodes
would be their 'successes'; Sinister or Tainted nodes could be
considered 'runoff' nodes that help ameliorate the rapid decay of
Xth'uoth, or possible portal locations to make a physical invasion.
Normal nodes would be like benign growths or perhaps seen as all their
unsuccessful attempts at accessing our dimension (hence their abundance
in relation to the 'negative' nodes). Pure nodes could actually be
considered their utter failures, pulling in taint from the land and
sending it back to the Aberrant Realm.
So, if growing
Silverwood trees can produce a Pure node, doesn't that actually make the
Aberrant Realm that much more tainted? Probably, and that could be a
motive behind Xth'uothi thaumaturges punching holes in the fabric of
existence to replenish the damage done by our mana bean farms.
Creating new pure nodes - and thereby exacerbating the corruption of
Xth'uoth - could be seen as the impetus for an invasion glimpsed by the
new TC4 obelisk structures on the landscape in order to crush the
opposition to their schemes. Maybe Xth'uoth's corrupted visage is
actually at least partially our fault. Or, it could be seen as simply
fighting back against World-Eaters and preserving a way of life.. really
depends on which side you're on.
Also, what would
Xth'uoth look like if you placed a Pure node in it? I figured it'd look
like an Eerie biome - maybe the former denizens lived in a spooky,
swampy landscape (it takes all types, y'know) and the biomes we find in
the Overworld are snapshots of what Xth'uoth used to be. It'd be cool if
there were worldgen structures only found in Eerie biomes that hinted
at former life in the Aberrant Realm, like a shrine with lore books or
some sort of forbidden knowledge that would trigger research to combat
the invasion (or make life easier when traveling to their dimension).
I
like the suggestion above of a thaumivoric monster. Perhaps a mob that
spawns in tainted or eerie biomes (or is the result of X mob residing in
a tainted biome for too long and randomly mutating) that is very
hostile but through research and trial and error could be captured,
tamed, and trained to be a companion, but would require either visits to
a maintained Taint biome or trips to Xth'uoth to keep from turning on
you. Or, rather than being required to "walk the dog", you could
actually introduce farming setups for tainted plantlife to create food
to keep your pet in line (and inoculations against Taint Poison through
Brewing or cauldron recipes). Maybe Ichor could come into play with this
somewhere.. ?
Thinking further into this node dimensions thing, hopefully the author remembers to create generation rules even if a node contains no base Primals. During a recent exploration I found a node containing only Herba and if I didn't lose the jarred node (because Witching Gear items don't get caught by the mirror amulet) I'd be having it sitting in my base awaiting this update.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Aye. Imagine a Vacuous node. .
Imagine. Void dimensions! . . I wonder what'd happen if you jammed every aspect into a Hungry Node.
Problem being that you can't dump compound aspects into a hungry node.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Hungry nodes consume aspects of items. Though, when you energize them (such as is necessary for accessing Pockets), I guess they'd get rent back down. Maybe Aqua and Terra primals are needed for abundant life. I guess we'll find out eventually!