I like this idea, especially with all the elemental magic. However, the Totem seems a bit OP? Especially since the individual bosses don't seem that challenging, though all together it will probably be more tough. I think the Totem should just do the same thing as the regular Tikis, just with amplified range, if anything.. It doesn't seem too balanced to have it so that stacking the Tikis on top of each other is more powerful than putting them down separately, especially considering you get all three at once. Perhaps you need to put them down and to make it become the more powerful Totem, you must somehow acquire an item that you put on top to unify them..?
Yeah yeah! The idea is that, although each of the Tiki Guardians could be taken out easily if the player focuses on them, the true challenge of the battle comes from having to face all three of them at the same time, with Wai Wai, supporting Maki Maki and Ahi Ahi as they keep the player on their toes. But as the player begins to kill them off, they become weaker and weaker, since they strongly rely on one another be truly powerful.
You do have a good point in regards to the tikis. Perhaps you have to craft something what requires not only the three tikis, but also some materials found in the overworld/nether to craft a tiki that combines all thee of the buffs they give off.
1. I don't mean missile as in the rocket kind, but rather in the form of a "magic missile". I should have specified on that, but the Librarian can pretty much shoot blue magic blasts as time base attacks, and pink ones that will seek out the player.
2. I was imagining that the Librarian would be a glass cannon; having lots of powerful spells but can't take a beating like some of Mowzie's mobs can. As such, I figure that it teleporting would allow it to evade the player before it takes big damage. Deflected green magic blasts would prevent it from teleporting for a few seconds.
3. Yeah, now that I'm thinking about it, the books could fire something else. Like mini arcane blasts.
4. The portal attacks, just like the rest of it's ability, could symbolize that the Librarian has great mastery over the arts of magic, and as such, had tapped into many spells over the course of its existence. Plus, portals appearing on the grown with tenticales spewing out of them could tie into the Lovecraftian theme of the mob. It's honestly up to Mowzie, though, if he chooses to implement this mob sometime in the far future. They could be killable, though, just like the books and imps.
5. Who would like imps with books for heads XD
6. Oh don't worry! The black hole attack won't suck up the entire building and everything around it. It could only such up mobs (the player) and could last for ten seconds. However, the player could be able to avoid the black hole by running the opposite direction until it goes away.
7. The Tomes of Travel and Servitude shouldn't have charges, since they're more like utilities than weapons. The Tome of the Void, though, should have a long cooldown. As for the tentacles, its supposed to tie into the Librariann's ability to spawn them from the floor during the battle, but it could be a black hole instead! It'll only suck up mobs near it. But again, all of this is up to Mowzie XD
Well, since I'm seeing a prominent theme of magic, why not make it a mage instead of a librarian? And you could still have the books, because it would make sense for a mage to be casting spells he's reading off of a book.
With the implementation of Frost and Earth Talismans, though, does this mean that we can expect talismans for other elements in the future? Like, talismans for fire, water, lightening, etc.?
Optipod: Thick, muscle-like organism incapable of movement. Grow on walls and ceilings. A pink, fleshy, incredibly tough creature that thrives in low light, damp cave areas. In the darkness, two folds of skin retract, similar to eyelids, revealing a soft interior. This interior would look nearly identical to a bloodshot eye. When the light scalar is low enough, the eye will reveal itself, staring at the player. When a light source is introduced, the eye closes, making it impenetrable to your attacks. Several fleshy pink tentacles writhe around near the eye, but only when open. These tentacles crush the player in their grip, and cannot be killed by any means. However, if the eye is struck while open, it will close abruptly, and the tentacles will begin to franticly whip around, damaging the player. After the eye is struck multiple times, the mass of flesh will die, and the tentacles will retract into the wall. it could drop some of its tough flesh, making a set of armor, perhaps unbreakable, but not quite as good as diamond. Wearing the full set could cause tentacles to protrude from the armor, maybe stunning enemies, or providing a killaura-like effect, or maybe swatting arrows out of the air. Or instead, they could drop a tentacle whip that could be used to stun enemies from a distance. While they can be encountered by weak players, placing a torch nearby would force the eye to close, and the tentacles to retract.
I initially deleted it because I was seeing that the page was starting to get really filled with idea suggestions, so I felt that deleting it would help lighten the load XD. As for the apology, I did so because I found myself a bit ashamed of some of the poorer ideas I made, knowing that I'm much more capable of creating much more creative and interesting ideas if I put the effort into them. Like, why settle for a generic sea monster and a bat who's allergic to gold when you could settle for a Lovecraftian sorcerer and a trio of ancient tiki statues who bring Ornstein and Smough themed fights to a whole new level!?
But I figured that it would be cool to have a mob that didn't require the player to kill, but rather let it teach them the arts of geomancy by completing a number of courses before challenging them to a duel. Looking at the capabilities of the Earth Talisman, I figured that, while you would have to kill a powerful monster to acquire the Ice Talisman, the player would have to work and eventually duel for the Earth Talisman. The Idea for the mob itself was, like you said, an earth-guru monkey who sits atop of a hovering block. He could have a long, white beard and a stern look on his face, and six green-glowing shaolin dots on his forehead.
As for the duel itself, the monkey could have a number of attacks, from flinging blocks towards the player to raising great pillars of earth from beneath the player's feat, and he could even have some attacks themed off of Sun Wukong, such as creating clones of himself and growing his staff to slamb it down onto the player! To further push the mechanics of geomancy, the monkey could create mini jumping courses, there he'll be at the end of the course while the player tries to reach him, while dodging obstacles. Though not as tanky as the Frostmaw, the Monkey Guru could be a true trickster at heart, toying around with the player as they work their butt off trying to get the Earth Talisman from him. As for what could happen after he gets defeated, the mob could giver the player the Earth Talisman before going into a stance and poofing into a cloud of smoke.
Oh, and to add salt to injury, the Monkey Guru could laugh at the player every time they fail any of his courses XD
Very cool, very fun. I think it needs to be simplified to either the duel or the courses, but not both. I kinda like the courses, as they would be a more unique feature. But the duel allows for some other abilities. I'll have to think about it.
Perhaps the Frostmaw's iceball attack could act like a mortar, but instead of exploding upon hitting it's target, it releases a blast of cold air that freezes all mobs near it.
Not trying to speak for Mowzie here, but going to reply as a potential player and fellow mod creator: It would be fun to play against a creature that has a more lighthearted goal than trying to kill you. I think it would be more appropriate to laugh at the player if he dies do an attack rather than falling off, because that would get annoying and would be difficult to implement. The throwing boulders and creating pillars seem appropriate to his theme, although I don't really see the clones making sense if I were fighting him. The staff slam could cause a targeted earthquake, being unique while staying true to the theme. The jumping courses could be cool, floating blocks that you jump on. Maybe you could make them crumble (disappear) if you stand on them too long? They would be entities so they could potentially dip when you land on them then float back up to their original position, also parkouring on moving blocks would be a fun challenge. I feel like this boss should have a finishing move, because since it is a trickster it would have a final trick before dying. It's a cool idea for implementing Geomancy though!
Yeah! The Monkey Guru (Mowzie could think of a better name XD) could be a great spin from the usual killing horrifying monsters and evil wizards to take their loot. The player would have the option to either trade with the Monkey Guru like you can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. The jumping courses I think would be something quite fun, as well as challenging! Moving blocks and blocks that would crumble would also add a bit more challenge, though I'd say that the crumbling blocks should be more prominent during the duel, when the Monkey Guru creates mini jump courses during the battle.
As for the Monkey Guru's ability to clone, I was thinking of something like this; the Monkey Guru will perform an attack were he creates see-through clones of himself that will begin circling around the player. After the Monkey Guru hides himself among the clones , he and the clones will begin taking turns throwing blocks at the player until they strike at the real Guru, in which all of the clones would vanish. The Monkey Guru could also create clones as a way of tricking the player occasionally, too! As for his staff attack, I like your idea of it causing some kind of earthquake; maybe when his staff hits against the ground, it'll create a shock wave in which the player would have to jump over!
As for a finishing move... i've got no clue XD
Hm, I'm picturing the fight taking place in midair, on a series of floating blocks just shy of a cliff face or mountaintop. In this setting, the earthquake staff wouldn't work. Maybe instead he sweeps it horizontally and the player must time a jump to avoid it?
Ah, I see now. A good way to implement the challenges you have to complete before being able to fight the boss would be to cause it to spawn in a structure which has the puzzles you must complete before fighting him. The clones idea makes more sense now that they throw rocks at you, but if they were transparent wouldn't it be easy to spot the true boss? Or by hiding himself do you mean he would also go transparent/invisible? Maybe, for a finishing move, the ground below the player would rise up in a huge boulder, bigger than any you would be able to summon with the Charm of Geomancy, that travels a fair distance in the air then splits and drops the player onto the structure? Or, the boulder is summoned in the sky and is dropped on the player's head, which would make for a move that is both relevant and challenging without being impossible to avoid.
An important thing to consider for any mob that spawns in a structure is that the fight must still work even if the structure is destroyed.
I was picturing that the structure the mob could spawn in could have a large, flat area where the Monkey Guru could use his geomancy skills to create the jump courses. This flat area could also act as the arena where the Monkey Guru will challenge the player upon completion of the jump courses. So it could be more of an outside thing than inside, though I do agree that there should be some fun little puzzles inside the main structure if the player decides to loot it out XD
You do bring up a point about his clones being semi see though; I was thinking that they would bee that just just to give the player an idea of which of the clones is the real Monkey Guru. But, we could make his trickster level over 9000 by making his clones completely identical to the Monkey Guru himself, influencing the player to rely on another method of differentiating them.
As for your idea of having his final attack be him summing a giant block/boulder to drop onto the player's head, I actually like that really much!
That would be very similar to the Earth Witch, which is why I shied away from suggesting that myself. As we all know, Mowzie likes his mobs to be unique. Another example of identical clones can be found in Twilight Forest with the Knight Boss, and I'm sure many others.. Perhaps the clones could be semitransparent but have an earthen overlay, which would also be applied to the Guru, making it more difficult to distinguish them while keeping the semi-transparency.
Earth Witch?
Some cliches are so general that including them doesn't ruin the mod's uniqueness or remind people of a single other creation.
If he spawns in a large, flat area, what's going to stop the player from circumventing the courses and just go straight to the boss? Also, detection of the completion of a course would be more trouble than its worth, as the player could simply fly to the end, and detection itself would be hard to implement. Perhaps a sort of treehouse structure with parkour to get up to the top? And puzzles on the way up.
Yes, this would be difficult. Though I argue that if a player has earned the ability to fly, he or she should be allowed to use it to complete the course.
Hey Mowzie, since there are shields now in minecraft, perhaps make the barakoan elite drop his shield when he dies. And what is it's special ability, well not just can it block arrows like a normal shield, it can actually deflect them back at enemies because it you fire arrows at the elite, it does deflect them back.
Oh, good idea. The arrow deflection is just a side effect of not letting the arrow damage a mob. I think I'll save this mechanic for something else.
I also have a mob idea for you and it is a mob for the mushroom biome since you have mentioned that you have no plans for a mushroom biome mob. Here it is. So when trying to think of a mushroom biome mob, I would first think of red capes, like gnomes, fairies, elves, pixies and goblins because in mythology and fairy tales, they are often associated with mushrooms, but instead I have thought of a completely different mob with I think is even more awesome than something along the lines of goblins or gnomes, and it is also very unique. This is my idea for the mob.
How about for the mushroom biome, add a fungal creature. A bizarre hostile, fungus that can sluggishly move across the ground by dragging it's body with it's short tentacles and attacks the player by either absorbing the player into it's body or giving the player a fungus infection(you choose which one you think is better). It could also have an awesome drop aswell, maybe a fungi fluid that you can inject into hostile mobs or maybe it's flesh which can be used to grow a giant fungi or even be eaten.
Any way, what do you think of a giant fungi monster on the mushroom biome. Since you have such a creative mind, I think you can make it look really cool. Perhaps even type up fungi creature because there is some really cool art of people's idea of a fungi monster that you can use for a tiny bit of inspiration.
so um this sounds kinda evil. but for the lightning creature that you are planning could you make it so that if messes with redstone contraptions and if tech mods are installed it messes with the power? so like the creature is impervious to damage in this form but you have to bait it out to be corporeal.
You mean the sky serpent? Hm, this doesn't really work with what I have planned for it at the moment. A different electric themed mob might work with this, though. It sounds very annoying though, so I'm tempted to turn it down. We'll see.
You know, you really should update the description for the Ferrous Wroughtnaut's axe in this thread. It still doesn't acknowledge the fact that you can essentially perform the earth slam attack now.
Also, I have a kinda cool idea for a golem that can also implement the Earth talisman.
The golem can be found in caves, pretending to be part of the walls. If you get too close, he "emerges".
He can try to punch you with his fists, and he can cause "earthquakes" at low health (it's basically your screen shaking and boulders falling from above), his main attack is using geomancy to launch small rocks at you, kind of like you can currently do. Eventually, he will focus, standing still, and summon bigger stone pillars (again, kind of like you can currently do), and then launch it at you. Remember that these "projectiles" can be "climbed".
And here comes the "fun" part: the golem has the earth talisman stuck on its back, protected by some other blocks (different than the rest of his body so the player can tell what the weak spot is). You must take advantage of the geomancy blocks to climb up to the golem's back, and destroy the blocks one by one with a pickaxe. Whenever you destroy one of the back blocks, the golem will then "scream" and will destroy every geomancy block except for the one you're standing on, so you can launch yourself to the ground with the geomancy blocks (yes, you can still punch them, although it won't do anything if you punch a block towards the back stones or the golem itself).
There are infinite possibilities for the geomancy patterns, but here are a couple ideas I had for them.
-Staircase pattern made of small blocks
-Giant blocks that you have to get onto while they're being summoned. There could be multiple on each side of the Golem.
-Parkour-ish patterns.
-Idek
After all the back blocks have been destroyed, the talisman will be exposed. Once you get up his back for the last time, you just have to right-click the talisman to pull it out of the golem, who will then collapse and turn into multiple stone blocks. The talisman will appear in your inventory if you do this.
Also, can you keep a version for 1.11.2 in the next update?
Ah, sure. My bad.
This is also really cool. I feel like for such a powerful item, the challenges needed to obtain it should be multifaceted and involve more than one mob.
The Morphioptile is a vicious dark-green scaled reptile capable of rendering itself or others invisibile with a simple bite.
The subject is highly intelligent posessing the smartest brain of all known mobs.
It uses it primarly to stalk its prey.
If the player pays attention of his sorroundings he/she might hear the critter laying around just whating for the right moment to kill.
Hearing a "hisssss" in the middle of the forest indicates that you are in for some trouble, more so if you find marked trees in the area.🐊
The only way to see a Morphiolite without lowering its hp is to drink a night vision potion 🌙 or trow at it a blindness potion ( a Black potion obtained from bats).
If you do splash a potion at the critter it will immideatly start running to its nest. (Because she can't use her "Powers" anymore).
BEWARE! if the player decides to follow it, most likely he/she will die.
In the nest the Mother lays her multicolored eggs. You can steal one (good luck with that🍀) and hatch it as a pet.
But first you need to kill the mother or run for your life.
If you manage to do that 😂 you might as well start dancing cause you are one lucky son of a...
The mother drops her skull for decoration and a bunch of scales for an armor.
Pet Morphioptiles are one of the most reliable mobs in the world with Wall climbing, Fast running(Mount), and Invisibility you might never need a pet again.
Also if you get a wistle and blow on it he bites you and renders you invisible for 20 seconds ⌚. THE PERFECT ADVENTURE COMPANION!!!!
That Frostmaw looks awesome. I've yet to fiddle with it in game, but just looking at it it seems magnificent. Might have to take a break from ARK one of these days to check it out. Good job!
-Axe of a Thousand Metals still seems to have the sweeping effect from swords.
-Barakoa summoned from Barako will not attack the player Barako is going after if he wears a mask. Same case if the enemy in question is a mob.
-Dropped items won't be lifted by Geomancy rocks
Hm, I have observed both damaging him in testing.
This is intended.
Good catch. Will fix.
Oh, I think I limited it to living entities by mistake.
I have a Github page for reporting issues. If you have an account, please consider adding them there.
Another thing, you know how you try to not have griefing in you mod as much as possible, and I can see why you won't what briefing because you won't want the mobs to damage or destroy the world, but the thing is there are settings which allow you to turn briefing on and off, so why would you rather make it so there is no form of griefing mobs in minecraft what so ever and assume all players are always going to have their griefing turned off and find the briefing turn on and off setting completely useless? If no one wants briefing, they can turn it off.
I find that I like vanilla griefing, but most mods take it too far. Perhaps I can make a separate configuration option to allow my mod to grief?
I found myself filled with creative energy after the positive resection that came from my Monkey Guru idea, so I decided to write fun little things for both him, and my two other good ideas
Yuán the Monkey Guru
Legends say that atop the mountains of the world wanders a ancient teacher known as Yuán, a stern yet mischievous Monkey Guru who teaches the arts of Geomancy to only those who have proven worthy. Upon finding him, the player will have the option to either trade with the Monkey Guru like one can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. These classes consist of three jumping courses, created by Yuán’s power over Geomancy. After completing the courses, Yuán will challenge the player to a duel, in which his attacks will consist of (note that he will be immune to arrows and projectile weapons):
-Raising blocks from the earth and sending them towards the player
-Create great pillars of earth from beneath the player.
-Increase the length of his enchanted staff and slam it against the ground, creating an earthquake around it.
-Creating clones of himself that will poof upon being hit, but will also fling blocks towards the player.
-Raising blocks to create a mini jumping course, in which he will sit at the end of the course and fling blocks at the player until they get to him by completing the mini course.
-Creating a large boulder in the sky before letting it drop onto the player.
Upon defeat, Yuán will kneel down and praise the player’s strength, before dropping the Earth Talisman and take a stance, poofing into a cloud of smoke and leaving behind a wooden log.
The Tiki Guardians
Constructed by a long forgotten tribe of islanders, the Tiki Guardians wait on a small island for any sailing adventurers to face them in combat. Rather than facing just one mob, the player will have to face not one, not two, but three. The player must face all three of the Tiki brothers at once, each of them having their own unique abilities that differentiates them from each other.
Ahi Ahi (AH-e AH-e) is the biggest and strongest, but slowest of his brothers. With his fiery mallet, his attacks consist of:
-A slow but powerful swing with his fiery mallet that will set the player on fire.
-Him slamming his mallet against the ground, creating a lava fissure in front of him.
-An attack where he breaths fire towards the player’s direction.
Wai Wai (WAH-e WAH-e) is the weakest of his brothers, but makes up for it by being a spellcaster. Armed with an enchanted drum and sitting atop of a raincloud, his attacks consist of:
-Summoning small tikis that hover near his stronger brothers, healing them.
-Shooting balls of water at great speeds towards the player.
-An attack where he creates a wave of water beneath himself, to then send towards the player.
Maki Maki (MAK-e MAK-e) Is the quickest and most reckless of his brothers, using his immense speed and control over wind to overwhelm the player. Armed with two shark-tooth clubs, his abilities consist of:
-Quick slashing attacks, occasionally dodging the player’s attacks and performing flips away from the player.
-An attack where he jumps into the air and spins, sending a wave of wind towards the player.
-An attack where he begins to spin into a mini tornado and rushes the player.
During the battle, the play should take note that each of the Tiki Guardians have an attack that can actually harm not only the play, but also each other; Ahi Ahi’s laval fissure, Wai Wai’s tidal wave, and Maki Maki’s tornado twister. Upon defeat, the Tiki Guardians will drop three items; the Fire Tiki, the Water Tiki, and the Air Tiki. The Fire Tiki will like any hostile mobs near it on fire, while the Water Tiki will fertilize plants and heal the player, and the Air Tiki will attract all items and fully-grown crops to it. These tikis can also be stacked onto one another, creating a totem that grants the area around it it tons of buffs.
The Librarian
Eldritch creatures bent on quenching their eternal thirst for knowledge, the Librarians are powerful spellcasters who master in cosmic magic. Constructing dark and looming towers filled with ancient books, these towers act as the archives of the Librarians, holding all kinds of forbidden artifacts and spell tomes. But be warned; those who dare to raid one of these towers will face the full wrath of the Librarian living in it. Rather than relying on brute strength, the Librarian uses an assortment of powerful spells during a battle. These spells include.
- Firing blue, arcane missiles as it’s base attack.
- Firing a pink arcane missile that seeks out the player for a short while.
- Teleporting around the room.
- Summoning it’s books to fire lasers at the player.
- Creating portals that either spew out balls of arcane fire from above, or create thrashing tentacles that will try and swipe at the player.
- Summoning small, imp-like creatures with books for heads that will try and attacks the player.
- Rising into the air and creating a black hole beneath it as a final attack.
Occasionally, the Librarian will fire a green arcane missile that can be deflected by the player, stunning the Librarian and allowing the player to attack it for a few seconds. Upon the Librarian’s defeat, it will have a chance to drop one of three items. The Tome of Travel, which will allow the player to create portals to travel through. The Tome of Servitude, which will summon an imp who will help carry the player’s belongings. And finally, the Tome of the Void, which will create a small portal in which eldritch tentacles will spew out of and begin swiping at any hostile mobs near it.
All excellent ideas. I can't wait to develop these in the future.
Well, since I'm seeing a prominent theme of magic, why not make it a mage instead of a librarian? And you could still have the books, because it would make sense for a mage to be casting spells he's reading off of a book.
I think you misunderstand. The character IS a mage. The character's title is "The Librarian" not as a literal classification of profession, but as a reference to his or her vast arcane knowledge.
With the implementation of Frost and Earth Talismans, though, does this mean that we can expect talismans for other elements in the future? Like, talismans for fire, water, lightening, etc.?
Nope! Expect entirely different treatment for different magic aspects that plays to their unique attributes.
Also, the ice crystal is not a talisman. You haven't seen cryomancy at its best yet.
Optipod: Thick, muscle-like organism incapable of movement. Grow on walls and ceilings. A pink, fleshy, incredibly tough creature that thrives in low light, damp cave areas. In the darkness, two folds of skin retract, similar to eyelids, revealing a soft interior. This interior would look nearly identical to a bloodshot eye. When the light scalar is low enough, the eye will reveal itself, staring at the player. When a light source is introduced, the eye closes, making it impenetrable to your attacks. Several fleshy pink tentacles writhe around near the eye, but only when open. These tentacles crush the player in their grip, and cannot be killed by any means. However, if the eye is struck while open, it will close abruptly, and the tentacles will begin to franticly whip around, damaging the player. After the eye is struck multiple times, the mass of flesh will die, and the tentacles will retract into the wall. it could drop some of its tough flesh, making a set of armor, perhaps unbreakable, but not quite as good as diamond. Wearing the full set could cause tentacles to protrude from the armor, maybe stunning enemies, or providing a killaura-like effect, or maybe swatting arrows out of the air. Or instead, they could drop a tentacle whip that could be used to stun enemies from a distance. While they can be encountered by weak players, placing a torch nearby would force the eye to close, and the tentacles to retract.
Very cool, very fun. I think it needs to be simplified to either the duel or the courses, but not both. I kinda like the courses, as they would be a more unique feature. But the duel allows for some other abilities. I'll have to think about it.
Maybe there could be a way to combine the two aspects? Like, the player would have to challenge the Monkey Guru to a duel, but the battle arena would involve a lot of geomancy, with pillars of earth raising and blocks floating in the air in which the player could jump on to attack the mob?
Hm, I'm picturing the fight taking place in midair, on a series of floating blocks just shy of a cliff face or mountaintop. In this setting, the earthquake staff wouldn't work. Maybe instead he sweeps it horizontally and the player must time a jump to avoid it?
Good idea! In that case, maybe the battle could take place in the sky! Like on a small floating island with a dojo and some cherry trees. The arena itself could be located at the center of the island, made of blocks that float over a hole straight through the island. Throughout the battle, the Monkey Guru will use geomancy to take blocks from the arena and use them for his attacks, creating hazards for the player to fall out of the arena and die. For gameplay purposes, these blocks could respawn after a period of time to prevent the Monkey Guru from completely destroying the arena. I'm just throwing around ideas XD
In terms of the swing attack, that would work very well with the idea of the arena style you had!
All excellent ideas. I can't wait to develop these in the future.
I'm glad you like them! And I can't wait to see what you'll do with them!
I have a Suggestion for a dungeon in a EXTREME hills biome , it would be a large castle stronghold mostly buried under ground.It is the FERROUS FORTRESS, a castle lined with iron blocks, ripped up banners, empty furnaces,old armor stands ,and chests of swords and armor but the toughest opponents lie here. Like ferrous wroughtnauts, strong holders, and swarms of silverfish. Then after walking around through many rooms and armories, you find a large throne room with stained glass windows.
BOSS FIGHT! :
The IRON IMPERATOR (or IMMOVABLE IMPERATOR, INDOMITABLE IMPERATOR, or INSANE IMPERATOR).Sitting on a throne sits a very big wroughtnaut with a dark blue armor and more ram like horns, and spikes going down his chest piece. He has many gems lining his armor but gives off decrepit wheezing noise. However after you enter the chamber he notices you and his eyes glow dark red, he then grabs a spiked ball and chain, and suddenly a translucent shield appears around him and he gets up.
ROUND 1
He is impervious to damage with the shield up and has no diamond sword in his back, but he only has the shield in the front. So you can ether shoot arrows at his head or squeeze through the tight hall and attack his back.
His current form has two attacks.
Smashing his ball and chain along the walls
Summoning 3 Iron swords that fire at you (but do not heat seek you)
However as you attack him, his armor will slowly chip away revealing… I… don’t really know what would be under them, or even if you have a plan, in my concept art I’ll just draw it as black shadows, (other suggestions are reptilian scales or skeletal) and suddenly all the cracks and chips in his armor start growing as he shakes. Suddenly his chestpiece bursts revealing four, slender , long Arms! His bottom arms pick the ball and chains as his head rears back and release a Terrifying war cry.
ROUND 2
His new Form allows for versatile new attacks!
The same smash attack
Summoning 5 Iron swords (except now one of his top arms will snap its fingers)
An earthquake much like the regular wroughtnaut except on a much bigger scale
One of the top hands will creepily snake through the air towards you, and if it gets to you without being hit once, it will through you as high as an iron golem.
It is now easier to hit him, but he has a lot more health now, upon his death he will fall to his knees and put two hands to his head, as you see an elongated jaw while he roars and screams, he then disintegrates until all that’s left is his armor and weapons
He would have the MASSIVE ball and chain as a weapon drop, and maybe a royal gems item that would be put in an anvil to upgrade weapons (swords, bows, axes, Etc) for snazzy effects and shiny splendor
Oh I recall playing Advent of Ascension at some point; it was a really fun mod!
Quote from BobMowzie>>
I think you misunderstand. The character IS a mage. The character's title is "The Librarian" not as a literal classification of profession, but as a reference to his or her vast arcane knowledge.
Pretty much this!
Though in terms of the structure the Librarian could spawn in, should it just be filled with various traps for player as well as vanilla mobs such as skeletons and zombies, or should the structure actually have it's own unique mobs within it, with the Librarian acting as the boss?
EDIT: I don't agree with this suggestion anymore; I feel that traps and puzzles could be much more appropriate for the Librarian's dungeon/tower.
True, the traps and puzzles would make a lot of sense in that aspect. Maybe for one puzzle the player has to place a book into one of four different bookshelves to open a door. Putting the book into the wrong shelf would then cause something to happen to the room the player is in. Idk; thinking out loud XD
Hm, I'm picturing the fight taking place in midair, on a series of floating blocks just shy of a cliff face or mountaintop. In this setting, the earthquake staff wouldn't work. Maybe instead he sweeps it horizontally and the player must time a jump to avoid it?
Yeah, like a wipeout course!
An important thing to consider for any mob that spawns in a structure is that the fight must still work even if the structure is destroyed.
I was under the impression that Geomancy does not cause terrain damage?
Earth Witch? From Elemental Witches!
Some cliches are so general that including them doesn't ruin the mod's uniqueness or remind people of a single other creation.
Fair point.
Yes, this would be difficult. Though I argue that if a player has earned the ability to fly, he or she should be allowed to use it to complete the course.
Normally I would agree, but not all mods follow the concept of balance as closely as yours..
Ah, sure. My bad.
This is also really cool. I feel like for such a powerful item, the challenges needed to obtain it should be multifaceted and involve more than one mob.
Wow! Thanks so much! I love showcases!
My pleasure!
I find that I like vanilla griefing, but most mods take it too far. Perhaps I can make a separate configuration option to allow my mod to grief?
I think you misunderstand. The character IS a mage. The character's title is "The Librarian" not as a literal classification of profession, but as a reference to his or her vast arcane knowledge.Oh my bad haha
I have a Suggestion for a dungeon in a EXTREME hills biome , it would be a large castle stronghold mostly buried under ground.It is the FERROUS FORTRESS, a castle lined with iron blocks, ripped up banners, empty furnaces,old armor stands ,and chests of swords and armor but the toughest opponents lie here. Like ferrous wroughtnauts, strong holders, and swarms of silverfish. Then after walking around through many rooms and armories, you find a large throne room with stained glass windows.
BOSS FIGHT! :
The IRON IMPERATOR (or IMMOVABLE IMPERATOR, INDOMITABLE IMPERATOR, or INSANE IMPERATOR).Sitting on a throne sits a very big wroughtnaut with a dark blue armor and more ram like horns, and spikes going down his chest piece. He has many gems lining his armor but gives off decrepit wheezing noise. However after you enter the chamber he notices you and his eyes glow dark red, he then grabs a spiked ball and chain, and suddenly a translucent shield appears around him and he gets up.
ROUND 1
He is impervious to damage with the shield up and has no diamond sword in his back, but he only has the shield in the front. So you can ether shoot arrows at his head or squeeze through the tight hall and attack his back.
His current form has two attacks.
Smashing his ball and chain along the walls
Summoning 3 Iron swords that fire at you (but do not heat seek you)
However as you attack him, his armor will slowly chip away revealing… I… don’t really know what would be under them, or even if you have a plan, in my concept art I’ll just draw it as black shadows, (other suggestions are reptilian scales or skeletal) and suddenly all the cracks and chips in his armor start growing as he shakes. Suddenly his chestpiece bursts revealing four, slender , long Arms! His bottom arms pick the ball and chains as his head rears back and release a Terrifying war cry.
ROUND 2
His new Form allows for versatile new attacks!
The same smash attack
Summoning 5 Iron swords (except now one of his top arms will snap its fingers)
An earthquake much like the regular wroughtnaut except on a much bigger scale
One of the top hands will creepily snake through the air towards you, and if it gets to you without being hit once, it will through you as high as an iron golem.
It is now easier to hit him, but he has a lot more health now, upon his death he will fall to his knees and put two hands to his head, as you see an elongated jaw while he roars and screams, he then disintegrates until all that’s left is his armor and weapons
He would have the MASSIVE ball and chain as a weapon drop, and maybe a royal gems item that would be put in an anvil to upgrade weapons (swords, bows, axes, Etc) for snazzy effects and shiny splendor
Not only that, but it would most certainly take away the uniqueness of the Ferrous Wroughtnaut if there was a dungeon based entirely around the concept of that mob.
Perhaps it could summon the laser-firing books you mentioned earlier?
Also, hear me out, I'd like to try and "merge" our ideas along with getting some new ones for the sake of making the Totem a challenge to obtain.
So, the Totem could be divided in 4 fragments. Each fragment already has a small ability that can help you with another earthly mob, and when they are put together all the abilities are available and slightly enhanced when compared to their fragment versions.
The 1st fragment, which is the one the player can obtain by the Monkey Guru by trading or fighting, is one that launches rocks. The fact that you can't earn any other ability from the Guru could be justified with the fact that he had to train for thousands of years to learn and master these abilities.
The golem, instead of having the entire totem stuck on its back, will only have a fragment. He also has a new attack, where he summons a spike which will follow you from under the ground before finally rising in an attempt to impale you. The spike is solid,like the Guru's rocks, meaning it can also act as a shield. The fragment the Golem drops gives you this ability. Right-click with the fragment in hand to summon, turn your head to control, right-click again to make the spike rise.
And now come two new mobs: the Sandworm and the Monolith.
Sandworm
"Inhabitants of the Desert, these massive serpentine creatures attack from underground to eat their prey. The earthly power infused within their bodies allow them to dig trough even the strongest walls. However, they'll eat anything in their way once they try to bite their victims. Use this to your advantage".
This is going to be arguably the simplest mob out of the Geomancy bunch. It travels underground, but you can see it from the surface because it produces "run" particles above it. It's essentially an Arrakian Sandworm from Dune in terms of appearance, but one of its teeth is the Talisman fragment. Once it's right under you or next to you, it will emerge and try to bite you. What you have to do is place a block of TNT or a somewhat hard block like stone or an Iron block in front of it as he's biting. This will briefly leave it stunned, giving you a chance to attack. On death,
it will drop the 3rd fragment, which allows you to phase through thin walls and even use the Worm's burrowing attack by right-clicking a block with the fragment in your hand.
I have thought of many ways on how the burrowing would work on the player, and the best one so far was that the player is sent in the ground and forced into third person view, but does not suffocate.
Ancient Monoliths
"Some say that these ancient stone pillars were used by shamans to communicate with the Earth itself. Others say that they are the Earth goddess's corporeal forms. What everyone knows, though, is that they enshrine a fragment of a sacred Talisman that allows the user to control the Earth, and that their Geomancy overpowers anyone who tries to steal it.
The few adventurers that managed to survive the encounter claim that some Monoliths were constantly glowing. Perhaps this signifies a weak point...?"
The Monoliths are giant pillar-like stones, with ancient runes wrote on them. They guard the last Talisman fragment the player needs. They are encountered in special hollow caves inside mountains, in groups of 5, disposed in a semi-circle. If the player approaches, the middle monolith will start glowing light-blue, slowly flashing, and the battle will begin.
To earn the final fragment, the player must break every Monolith. Not every Monolith is instantly vulnerable, though. There will be one light-blue glowing Monolith at a time, and the glowing Monolith is vulnerable. You need to be quick though, as the glow will constantly shift between Monoliths, and sometimes the glow will even move to other blocks which will throw themselves at you. When that happens, the "glowing" will transfer to a Monolith after the block breaks, and it will happen mostly when there's only 2 or 1 Monolith left (Think of it as an Earth spirit using the Monoliths and surroundings as corporeal forms).
Not glowing Monoliths use the following attacks:
Throws small rocks at the player.
Creates a shockwave around them (Only one overall Monolith will do this at a time)
The one that glows uses the following attacks:
Throws small rocks at the player.
Throws larger rocks at the player.
Creates a shockwave around them (Only one overall Monolith will do this at a time)
Summons the Golem's earthen spikes.
Creates earth fissures to try to hit the player.
Creates a small rock domino to try to hit the player. (No other Monolith will attack during this move)
Throws a massive rock at the player (Only uses this move when there are 3 Monoliths or lower)
Protects itself from attacks by summoning a stone wall in front of him. (Only uses this move when there are 3 Monoliths or lower)
Casts an Earthquake effect, shaking the player's screen and slowing him down. (Only uses this move when there are 3 Monoliths or lower)
Summons a barrage of small rocks to hit the player. (Only uses this move when there are 3 Monoliths or lower)
The last Monolith, on defeat, will drop the last fragment. This fragment allows the player to summon a stone wall to protect himself.
The New Earth Talisman
The new Talisman, after being assembled, will grant the player a small resistance buff when it's being held in a hand, and grants the following abilities when it's in the inventory:
Right-click the ground to summon a rock you can toss by left-clicking. Hold right-click to charge. Max of 10 blocks.
You can phase trough thin walls (2 block thick).
Shift + Right-click to summon an Earthen spike. Move your head to control it, pless right-click again to make the spike rise.
Right-click the ground with the Talisman in hand to summon a stone wall. Puts the Talisman on cooldown for 10 seconds.
Shift + Left-click to use the burrowing ability. Right-click to emerge.
So...any ideas to improve it?
It's unoriginal, but it's actually do-able from a coding standpoint.
I guess it's not the most original idea made. but I thought a Wroughtnaut having his armor falling off revealing his true form was cool... (I also like your monoliths Idea, it seems really cool)
In terms of the sandworm, I think that much more can be done; I just kinda feel that sandworm concepts have been done a lot in a lot of minecraft mods. It's not bad; there are mods that have very cool version of sandworms, but I feel that we should try and go for something else here. Maybe it could be a Egyptian themed cobra monster that travels underground and can use sand-related abilities. The talisman piece could be lodged in it's forehead, and acquiring it would allow the player to briefly transform into sand and go through mobs and blocks.
I also had this idea of a small, imp like creature that would raise the earth around it to conceal itself inside a huge golem. It could have earth like abilities such as raising stone spikes ground the ground, and defeating it would require the player to shoot certain weak spots on the golem to expose the imp controlling it.
Yeah yeah! The idea is that, although each of the Tiki Guardians could be taken out easily if the player focuses on them, the true challenge of the battle comes from having to face all three of them at the same time, with Wai Wai, supporting Maki Maki and Ahi Ahi as they keep the player on their toes. But as the player begins to kill them off, they become weaker and weaker, since they strongly rely on one another be truly powerful.
You do have a good point in regards to the tikis. Perhaps you have to craft something what requires not only the three tikis, but also some materials found in the overworld/nether to craft a tiki that combines all thee of the buffs they give off.
Well, since I'm seeing a prominent theme of magic, why not make it a mage instead of a librarian? And you could still have the books, because it would make sense for a mage to be casting spells he's reading off of a book.
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With the implementation of Frost and Earth Talismans, though, does this mean that we can expect talismans for other elements in the future? Like, talismans for fire, water, lightening, etc.?
Just got around to trying both the frostmaw and geomancy and WOW are they both well-made.
Krill13's Models
there should probably be a limit on geomancy rocks, like 9 blocks at a time so the player cant lag out the game and crash
Played around with the mod a bit.
Barakoa that you summon can't melee attack a frostmaw. They just gather around it and swing their bone/spears doing nothing.
Also, barakoa darts seem to poison you through shields?
Played around with the mod a bit.
Barakoa that you summon can't melee attack a frostmaw. They just gather around it and swing their bone/spears doing nothing.
Also, barakoa darts seem to poison you through shields?
Optipod: Thick, muscle-like organism incapable of movement. Grow on walls and ceilings. A pink, fleshy, incredibly tough creature that thrives in low light, damp cave areas. In the darkness, two folds of skin retract, similar to eyelids, revealing a soft interior. This interior would look nearly identical to a bloodshot eye. When the light scalar is low enough, the eye will reveal itself, staring at the player. When a light source is introduced, the eye closes, making it impenetrable to your attacks. Several fleshy pink tentacles writhe around near the eye, but only when open. These tentacles crush the player in their grip, and cannot be killed by any means. However, if the eye is struck while open, it will close abruptly, and the tentacles will begin to franticly whip around, damaging the player. After the eye is struck multiple times, the mass of flesh will die, and the tentacles will retract into the wall. it could drop some of its tough flesh, making a set of armor, perhaps unbreakable, but not quite as good as diamond. Wearing the full set could cause tentacles to protrude from the armor, maybe stunning enemies, or providing a killaura-like effect, or maybe swatting arrows out of the air. Or instead, they could drop a tentacle whip that could be used to stun enemies from a distance. While they can be encountered by weak players, placing a torch nearby would force the eye to close, and the tentacles to retract.
Very cool, very fun. I think it needs to be simplified to either the duel or the courses, but not both. I kinda like the courses, as they would be a more unique feature. But the duel allows for some other abilities. I'll have to think about it.
I'll consider it.
More good thoughts.
Hm, I'm picturing the fight taking place in midair, on a series of floating blocks just shy of a cliff face or mountaintop. In this setting, the earthquake staff wouldn't work. Maybe instead he sweeps it horizontally and the player must time a jump to avoid it?
An important thing to consider for any mob that spawns in a structure is that the fight must still work even if the structure is destroyed.
Good thoughts!
I'm not so keen on the clones. They don't directly contribute to the mechanics of the encounter. Still, they are kinda cool.
Earth Witch?
Some cliches are so general that including them doesn't ruin the mod's uniqueness or remind people of a single other creation.
Yes, this would be difficult. Though I argue that if a player has earned the ability to fly, he or she should be allowed to use it to complete the course.
Oh, good idea. The arrow deflection is just a side effect of not letting the arrow damage a mob. I think I'll save this mechanic for something else.
I'm sorry, but this doesn't interest me.
You mean the sky serpent? Hm, this doesn't really work with what I have planned for it at the moment. A different electric themed mob might work with this, though. It sounds very annoying though, so I'm tempted to turn it down. We'll see.
Ah, sure. My bad.
This is also really cool. I feel like for such a powerful item, the challenges needed to obtain it should be multifaceted and involve more than one mob.
This is kinda cool. I'll hold on to it, but no promises.
Wow! Thanks so much! I love showcases!
Thanks!
Hm, I have observed both damaging him in testing.
This is intended.
Good catch. Will fix.
Oh, I think I limited it to living entities by mistake.
I have a Github page for reporting issues. If you have an account, please consider adding them there.
I find that I like vanilla griefing, but most mods take it too far. Perhaps I can make a separate configuration option to allow my mod to grief?
All excellent ideas. I can't wait to develop these in the future.
I think you misunderstand. The character IS a mage. The character's title is "The Librarian" not as a literal classification of profession, but as a reference to his or her vast arcane knowledge.
Nope! Expect entirely different treatment for different magic aspects that plays to their unique attributes.
Also, the ice crystal is not a talisman. You haven't seen cryomancy at its best yet.
Thanks!
Hm, yeah.
Ooh, good catch. It uses distance to detect hitting mobs, but the frostmaw's center is too far away. I'll change it to take mob size into account.
I'm sorry, but this does not interest me.
Read through some of the other pages, he waits for a few messages to come out, then responds to them in bulk. Pretty good system actually
Maybe there could be a way to combine the two aspects? Like, the player would have to challenge the Monkey Guru to a duel, but the battle arena would involve a lot of geomancy, with pillars of earth raising and blocks floating in the air in which the player could jump on to attack the mob?
Good idea! In that case, maybe the battle could take place in the sky! Like on a small floating island with a dojo and some cherry trees. The arena itself could be located at the center of the island, made of blocks that float over a hole straight through the island. Throughout the battle, the Monkey Guru will use geomancy to take blocks from the arena and use them for his attacks, creating hazards for the player to fall out of the arena and die. For gameplay purposes, these blocks could respawn after a period of time to prevent the Monkey Guru from completely destroying the arena. I'm just throwing around ideas XD
In terms of the swing attack, that would work very well with the idea of the arena style you had!
I'm glad you like them! And I can't wait to see what you'll do with them!
I've never played Divine RPG, though I have heard that it is a pretty massive mod!
I have a Suggestion for a dungeon in a EXTREME hills biome , it would be a large castle stronghold mostly buried under ground.It is the FERROUS FORTRESS, a castle lined with iron blocks, ripped up banners, empty furnaces,old armor stands ,and chests of swords and armor but the toughest opponents lie here. Like ferrous wroughtnauts, strong holders, and swarms of silverfish. Then after walking around through many rooms and armories, you find a large throne room with stained glass windows.
BOSS FIGHT! :
The IRON IMPERATOR (or IMMOVABLE IMPERATOR, INDOMITABLE IMPERATOR, or INSANE IMPERATOR).Sitting on a throne sits a very big wroughtnaut with a dark blue armor and more ram like horns, and spikes going down his chest piece. He has many gems lining his armor but gives off decrepit wheezing noise. However after you enter the chamber he notices you and his eyes glow dark red, he then grabs a spiked ball and chain, and suddenly a translucent shield appears around him and he gets up.
ROUND 1
He is impervious to damage with the shield up and has no diamond sword in his back, but he only has the shield in the front. So you can ether shoot arrows at his head or squeeze through the tight hall and attack his back.
His current form has two attacks.
However as you attack him, his armor will slowly chip away revealing… I… don’t really know what would be under them, or even if you have a plan, in my concept art I’ll just draw it as black shadows, (other suggestions are reptilian scales or skeletal) and suddenly all the cracks and chips in his armor start growing as he shakes. Suddenly his chestpiece bursts revealing four, slender , long Arms! His bottom arms pick the ball and chains as his head rears back and release a Terrifying war cry.
ROUND 2
His new Form allows for versatile new attacks!
It is now easier to hit him, but he has a lot more health now, upon his death he will fall to his knees and put two hands to his head, as you see an elongated jaw while he roars and screams, he then disintegrates until all that’s left is his armor and weapons
He would have the MASSIVE ball and chain as a weapon drop, and maybe a royal gems item that would be put in an anvil to upgrade weapons (swords, bows, axes, Etc) for snazzy effects and shiny splendor
INSPIRATIONS:
The Two main inspirations would be the TLOZ wind waker Darknut https://zelda.gamepedia.com/Darknut and how while the battle progresses he slowly loses his armor, and TLOZ Twilight princess mini boss Darkhammer https://zelda.gamepedia.com/Darkhammer ,and how it was in a small corridor so you couldn’t just dodge around it , also A little bit of the knights from link to the past https://zelda.gamepedia.com/Armos_Knight annnnnnnd king knight (a little) http://shovelknight.wikia.com/wiki/King_Knight
CONCEPT ART: Sorry, I don't know how put spoilers on art and I'm also not the best artist so I'm just gonna put it way
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Here.
Oh I recall playing Advent of Ascension at some point; it was a really fun mod!
Pretty much this!
Though in terms of the structure the Librarian could spawn in, should it just be filled with various traps for player as well as vanilla mobs such as skeletons and zombies, or should the structure actually have it's own unique mobs within it, with the Librarian acting as the boss?
EDIT: I don't agree with this suggestion anymore; I feel that traps and puzzles could be much more appropriate for the Librarian's dungeon/tower.
True, the traps and puzzles would make a lot of sense in that aspect. Maybe for one puzzle the player has to place a book into one of four different bookshelves to open a door. Putting the book into the wrong shelf would then cause something to happen to the room the player is in. Idk; thinking out loud XD
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... really?We already have a Knight mob called The Ferrous Wroughtnaut. Mowzie is not a wizard
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Not only that, but it would most certainly take away the uniqueness of the Ferrous Wroughtnaut if there was a dungeon based entirely around the concept of that mob.
I guess it's not the most original idea made. but I thought a Wroughtnaut having his armor falling off revealing his true form was cool... (I also like your monoliths Idea, it seems really cool)
Can't reply right now (eating lunch with my dad) but we could totally merge our ideas together!
In terms of the sandworm, I think that much more can be done; I just kinda feel that sandworm concepts have been done a lot in a lot of minecraft mods. It's not bad; there are mods that have very cool version of sandworms, but I feel that we should try and go for something else here. Maybe it could be a Egyptian themed cobra monster that travels underground and can use sand-related abilities. The talisman piece could be lodged in it's forehead, and acquiring it would allow the player to briefly transform into sand and go through mobs and blocks.
I also had this idea of a small, imp like creature that would raise the earth around it to conceal itself inside a huge golem. It could have earth like abilities such as raising stone spikes ground the ground, and defeating it would require the player to shoot certain weak spots on the golem to expose the imp controlling it.