Just to clarify, does the Frostmaw return to its spawning place and go to sleep again after a while? If not, you could do that too and make him regenerate like Barako while sleeping.
It goes back to sleep after a while wherever it is. It already regenerates, yes.
Why would you apologize? I love reading them even if I don't go with the ideas.
What happened to your earth-guru monkey idea? I was about to reply that I like it and now it's gone! It's a unique new way of interacting with a mob, and the floating platform mechanic is perfectly justified by the mob's geomancy abilities.
I initially deleted it because I was seeing that the page was starting to get really filled with idea suggestions, so I felt that deleting it would help lighten the load XD. As for the apology, I did so because I found myself a bit ashamed of some of the poorer ideas I made, knowing that I'm much more capable of creating much more creative and interesting ideas if I put the effort into them. Like, why settle for a generic sea monster and a bat who's allergic to gold when you could settle for a Lovecraftian sorcerer and a trio of ancient tiki statues who bring Ornstein and Smough themed fights to a whole new level!?
But I figured that it would be cool to have a mob that didn't require the player to kill, but rather let it teach them the arts of geomancy by completing a number of courses before challenging them to a duel. Looking at the capabilities of the Earth Talisman, I figured that, while you would have to kill a powerful monster to acquire the Ice Talisman, the player would have to work and eventually duel for the Earth Talisman. The Idea for the mob itself was, like you said, an earth-guru monkey who sits atop of a hovering block. He could have a long, white beard and a stern look on his face, and six green-glowing shaolin dots on his forehead.
As for the duel itself, the monkey could have a number of attacks, from flinging blocks towards the player to raising great pillars of earth from beneath the player's feat, and he could even have some attacks themed off of Sun Wukong, such as creating clones of himself and growing his staff to slamb it down onto the player! To further push the mechanics of geomancy, the monkey could create mini jumping courses, there he'll be at the end of the course while the player tries to reach him, while dodging obstacles. Though not as tanky as the Frostmaw, the Monkey Guru could be a true trickster at heart, toying around with the player as they work their butt off trying to get the Earth Talisman from him. As for what could happen after he gets defeated, the mob could giver the player the Earth Talisman before going into a stance and poofing into a cloud of smoke.
Oh, and to add salt to injury, the Monkey Guru could laugh at the player every time they fail any of his courses XD
Oh, that's a good idea. I'll likely work on that later.
Perhaps the Frostmaw's iceball attack could act like a mortar, but instead of exploding upon hitting it's target, it releases a blast of cold air that freezes all mobs near it.
I initially deleted it because I was seeing that the page was starting to get really filled with idea suggestions, so I felt that deleting it would help lighten the load XD. As for the apology, I did so because I found myself a bit ashamed of some of the poorer ideas I made, knowing that I'm much more capable of creating much more creative and interesting ideas if I put the effort into them. Like, why settle for a generic sea monster and a bat who's allergic to gold when you could settle for a Lovecraftian sorcerer and a trio of ancient tiki statues who bring Ornstein and Smough themed fights to a whole new level!?
But I figured that it would be cool to have a mob that didn't require the player to kill, but rather let it teach them the arts of geomancy by completing a number of courses before challenging them to a duel. Looking at the capabilities of the Earth Talisman, I figured that, while you would have to kill a powerful monster to acquire the Ice Talisman, the player would have to work and eventually duel for the Earth Talisman. The Idea for the mob itself was, like you said, an earth-guru monkey who sits atop of a hovering block. He could have a long, white beard and a stern look on his face, and six green-glowing shaolin dots on his forehead.
As for the duel itself, the monkey could have a number of attacks, from flinging blocks towards the player to raising great pillars of earth from beneath the player's feat, and he could even have some attacks themed off of Sun Wukong, such as creating clones of himself and growing his staff to slamb it down onto the player! To further push the mechanics of geomancy, the monkey could create mini jumping courses, there he'll be at the end of the course while the player tries to reach him, while dodging obstacles. Though not as tanky as the Frostmaw, the Monkey Guru could be a true trickster at heart, toying around with the player as they work their butt off trying to get the Earth Talisman from him. As for what could happen after he gets defeated, the mob could giver the player the Earth Talisman before going into a stance and poofing into a cloud of smoke.
Oh, and to add salt to injury, the Monkey Guru could laugh at the player every time they fail any of his courses XD
Not trying to speak for Mowzie here, but going to reply as a potential player and fellow mod creator: It would be fun to play against a creature that has a more lighthearted goal than trying to kill you. I think it would be more appropriate to laugh at the player if he dies do an attack rather than falling off, because that would get annoying and would be difficult to implement. The throwing boulders and creating pillars seem appropriate to his theme, although I don't really see the clones making sense if I were fighting him. The staff slam could cause a targeted earthquake, being unique while staying true to the theme. The jumping courses could be cool, floating blocks that you jump on. Maybe you could make them crumble (disappear) if you stand on them too long? They would be entities so they could potentially dip when you land on them then float back up to their original position, also parkouring on moving blocks would be a fun challenge. I feel like this boss should have a finishing move, because since it is a trickster it would have a final trick before dying. It's a cool idea for implementing Geomancy though!
Not trying to speak for Mowzie here, but going to reply as a potential player and fellow mod creator: It would be fun to play against a creature that has a more lighthearted goal than trying to kill you. I think it would be more appropriate to laugh at the player if he dies do an attack rather than falling off, because that would get annoying and would be difficult to implement. The throwing boulders and creating pillars seem appropriate to his theme, although I don't really see the clones making sense if I were fighting him. The staff slam could cause a targeted earthquake, being unique while staying true to the theme. The jumping courses could be cool, floating blocks that you jump on. Maybe you could make them crumble (disappear) if you stand on them too long? They would be entities so they could potentially dip when you land on them then float back up to their original position, also parkouring on moving blocks would be a fun challenge. I feel like this boss should have a finishing move, because since it is a trickster it would have a final trick before dying. It's a cool idea for implementing Geomancy though!
Yeah! The Monkey Guru (Mowzie could think of a better name XD) could be a great spin from the usual killing horrifying monsters and evil wizards to take their loot. The player would have the option to either trade with the Monkey Guru like you can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. The jumping courses I think would be something quite fun, as well as challenging! Moving blocks and blocks that would crumble would also add a bit more challenge, though I'd say that the crumbling blocks should be more prominent during the duel, when the Monkey Guru creates mini jump courses during the battle.
As for the Monkey Guru's ability to clone, I was thinking of something like this; the Monkey Guru will perform an attack were he creates see-through clones of himself that will begin circling around the player. After the Monkey Guru hides himself among the clones , he and the clones will begin taking turns throwing blocks at the player until they strike at the real Guru, in which all of the clones would vanish. The Monkey Guru could also create clones as a way of tricking the player occasionally, too! As for his staff attack, I like your idea of it causing some kind of earthquake; maybe when his staff hits against the ground, it'll create a shock wave in which the player would have to jump over!
Yeah! The Monkey Guru (Mowzie could think of a better name XD) could be a great spin from the usual killing horrifying monsters and evil wizards to take their loot. The player would have the option to either trade with the Monkey Guru like you can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. The jumping courses I think would be something quite fun, as well as challenging! Moving blocks and blocks that would crumble would also add a bit more challenge, though I'd say that the crumbling blocks should be more prominent during the duel, when the Monkey Guru creates mini jump courses during the battle.
As for the Monkey Guru's ability to clone, I was thinking of something like this; the Monkey Guru will perform an attack were he creates see-through clones of himself that will begin circling around the player. After the Monkey Guru hides himself among the clones , he and the clones will begin taking turns throwing blocks at the player until they strike at the real Guru, in which all of the clones would vanish. The Monkey Guru could also create clones as a way of tricking the player occasionally, too! As for his staff attack, I like your idea of it causing some kind of earthquake; maybe when his staff hits against the ground, it'll create a shock wave in which the player would have to jump over!
As for a finishing move... i've got no clue XD
Ah, I see now. A good way to implement the challenges you have to complete before being able to fight the boss would be to cause it to spawn in a structure which has the puzzles you must complete before fighting him. The clones idea makes more sense now that they throw rocks at you, but if they were transparent wouldn't it be easy to spot the true boss? Or by hiding himself do you mean he would also go transparent/invisible? Maybe, for a finishing move, the ground below the player would rise up in a huge boulder, bigger than any you would be able to summon with the Charm of Geomancy, that travels a fair distance in the air then splits and drops the player onto the structure? Or, the boulder is summoned in the sky and is dropped on the player's head, which would make for a move that is both relevant and challenging without being impossible to avoid.
Ah, I see now. A good way to implement the challenges you have to complete before being able to fight the boss would be to cause it to spawn in a structure which has the puzzles you must complete before fighting him. The clones idea makes more sense now that they throw rocks at you, but if they were transparent wouldn't it be easy to spot the true boss? Or by hiding himself do you mean he would also go transparent/invisible? Maybe, for a finishing move, the ground below the player would rise up in a huge boulder, bigger than any you would be able to summon with the Charm of Geomancy, that travels a fair distance in the air then splits and drops the player onto the structure? Or, the boulder is summoned in the sky and is dropped on the player's head, which would make for a move that is both relevant and challenging without being impossible to avoid.
I was picturing that the structure the mob could spawn in could have a large, flat area where the Monkey Guru could use his geomancy skills to create the jump courses. This flat area could also act as the arena where the Monkey Guru will challenge the player upon completion of the jump courses. So it could be more of an outside thing than inside, though I do agree that there should be some fun little puzzles inside the main structure if the player decides to loot it out XD
You do bring up a point about his clones being semi see though; I was thinking that they would bee that just just to give the player an idea of which of the clones is the real Monkey Guru. But, we could make his trickster level over 9000 by making his clones completely identical to the Monkey Guru himself, influencing the player to rely on another method of differentiating them.
As for your idea of having his final attack be him summing a giant block/boulder to drop onto the player's head, I actually like that really much!
As for the Monkey Guru's ability to clone, I was thinking of something like this; the Monkey Guru will perform an attack were he creates see-through clones of himself that will begin circling around the player. After the Monkey Guru hides himself among the clones , he and the clones will begin taking turns throwing blocks at the player until they strike at the real Guru, in which all of the clones would vanish. The Monkey Guru could also create clones as a way of tricking the player occasionally, too! As for his staff attack, I like your idea of it causing some kind of earthquake; maybe when his staff hits against the ground, it'll create a shock wave in which the player would have to jump over!
Wouldn't it be more appropriate if he summon earthen clones from the ground? i mean, he DOES control the earth, and he gives you the earth talisman.
Wouldn't it be more appropriate if he summon earthen clones from the ground? i mean, he DOES control the earth, and he gives you the earth talisman.
That would be very similar to the Earth Witch, which is why I shied away from suggesting that myself. As we all know, Mowzie likes his mobs to be unique.Another example of identical clones can be found in Twilight Forest with the Knight Boss, and I'm sure many others.. Perhaps the clones could be semitransparent but have an earthen overlay, which would also be applied to the Guru, making it more difficult to distinguish them while keeping the semi-transparency.
I was picturing that the structure the mob could spawn in could have a large, flat area where the Monkey Guru could use his geomancy skills to create the jump courses. This flat area could also act as the arena where the Monkey Guru will challenge the player upon completion of the jump courses. So it could be more of an outside thing than inside, though I do agree that there should be some fun little puzzles inside the main structure if the player decides to loot it out XD
You do bring up a point about his clones being semi see though; I was thinking that they would bee that just just to give the player an idea of which of the clones is the real Monkey Guru. But, we could make his trickster level over 9000 by making his clones completely identical to the Monkey Guru himself, influencing the player to rely on another method of differentiating them.
As for your idea of having his final attack be him summing a giant block/boulder to drop onto the player's head, I actually like that really much!
If he spawns in a large, flat area, what's going to stop the player from circumventing the courses and just go straight to the boss? Also, detection of the completion of a course would be more trouble than its worth, as the player could simply fly to the end, and detection itself would be hard to implement. Perhaps a sort of treehouse structure with parkour to get up to the top? And puzzles on the way up.
Hey Mowzie, since there are shields now in minecraft, perhaps make the barakoan elite drop his shield when he dies. And what is it's special ability, well not just can it block arrows like a normal shield, it can actually deflect them back at enemies because it you fire arrows at the elite, it does deflect them back.
I also have a mob idea for you and it is a mob for the mushroom biome since you have mentioned that you have no plans for a mushroom biome mob. Here it is. So when trying to think of a mushroom biome mob, I would first think of red capes, like gnomes, fairies, elves, pixies and goblins because in mythology and fairy tales, they are often associated with mushrooms, but instead I have thought of a completely different mob with I think is even more awesome than something along the lines of goblins or gnomes, and it is also very unique. This is my idea for the mob.
How about for the mushroom biome, add a fungal creature. A bizarre hostile, fungus that can sluggishly move across the ground by dragging it's body with it's short tentacles and attacks the player by either absorbing the player into it's body or giving the player a fungus infection(you choose which one you think is better). It could also have an awesome drop aswell, maybe a fungi fluid that you can inject into hostile mobs or maybe it's flesh which can be used to grow a giant fungi or even be eaten.
Any way, what do you think of a giant fungi monster on the mushroom biome. Since you have such a creative mind, I think you can make it look really cool. Perhaps even type up fungi creature because there is some really cool art of people's idea of a fungi monster that you can use for a tiny bit of inspiration.
so um this sounds kinda evil. but for the lightning creature that you are planning could you make it so that if messes with redstone contraptions and if tech mods are installed it messes with the power? so like the creature is impervious to damage in this form but you have to bait it out to be corporeal.
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OakTheJoke1203
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That Frostmaw looks awesome. I've yet to fiddle with it in game, but just looking at it it seems magnificent. Might have to take a break from ARK one of these days to check it out. Good job!
Another thing, you know how you try to not have griefing in you mod as much as possible, and I can see why you won't what briefing because you won't want the mobs to damage or destroy the world, but the thing is there are settings which allow you to turn briefing on and off, so why would you rather make it so there is no form of griefing mobs in minecraft what so ever and assume all players are always going to have their griefing turned off and find the briefing turn on and off setting completely useless? If no one wants briefing, they can turn it off.
I found myself filled with creative energy after the positive resection that came from my Monkey Guru idea, so I decided to write fun little things for both him, and my two other good ideas
Yuán the Monkey Guru
Legends say that atop the mountains of the world wanders a ancient teacher known as Yuán, a stern yet mischievous Monkey Guru who teaches the arts of Geomancy to only those who have proven worthy. Upon finding him, the player will have the option to either trade with the Monkey Guru like one can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. These classes consist of three jumping courses, created by Yuán’s power over Geomancy. After completing the courses, Yuán will challenge the player to a duel, in which his attacks will consist of (note that he will be immune to arrows and projectile weapons):
-Raising blocks from the earth and sending them towards the player
-Create great pillars of earth from beneath the player.
-Increase the length of his enchanted staff and slam it against the ground, creating an earthquake around it.
-Creating clones of himself that will poof upon being hit, but will also fling blocks towards the player.
-Raising blocks to create a mini jumping course, in which he will sit at the end of the course and fling blocks at the player until they get to him by completing the mini course.
-Creating a large boulder in the sky before letting it drop onto the player.
Upon defeat, Yuán will kneel down and praise the player’s strength, before dropping the Earth Talisman and take a stance, poofing into a cloud of smoke and leaving behind a wooden log.
The Tiki Guardians
Constructed by a long forgotten tribe of islanders, the Tiki Guardians wait on a small island for any sailing adventurers to face them in combat. Rather than facing just one mob, the player will have to face not one, not two, but three. The player must face all three of the Tiki brothers at once, each of them having their own unique abilities that differentiates them from each other.
Ahi Ahi (AH-e AH-e) is the biggest and strongest, but slowest of his brothers. With his fiery mallet, his attacks consist of:
-A slow but powerful swing with his fiery mallet that will set the player on fire.
-Him slamming his mallet against the ground, creating a lava fissure in front of him.
-An attack where he breaths fire towards the player’s direction.
Wai Wai (WAH-e WAH-e) is the weakest of his brothers, but makes up for it by being a spellcaster. Armed with an enchanted drum and sitting atop of a raincloud, his attacks consist of:
-Summoning small tikis that hover near his stronger brothers, healing them.
-Shooting balls of water at great speeds towards the player.
-An attack where he creates a wave of water beneath himself, to then send towards the player.
Maki Maki (MAK-e MAK-e) Is the quickest and most reckless of his brothers, using his immense speed and control over wind to overwhelm the player. Armed with two shark-tooth clubs, his abilities consist of:
-Quick slashing attacks, occasionally dodging the player’s attacks and performing flips away from the player.
-An attack where he jumps into the air and spins, sending a wave of wind towards the player.
-An attack where he begins to spin into a mini tornado and rushes the player.
During the battle, the play should take note that each of the Tiki Guardians have an attack that can actually harm not only the play, but also each other; Ahi Ahi’s laval fissure, Wai Wai’s tidal wave, and Maki Maki’s tornado twister. Upon defeat, the Tiki Guardians will drop three items; the Fire Tiki, the Water Tiki, and the Air Tiki. The Fire Tiki will like any hostile mobs near it on fire, while the Water Tiki will fertilize plants and heal the player, and the Air Tiki will attract all items and fully-grown crops to it. These tikis can also be stacked onto one another, creating a totem that grants the area around it it tons of buffs.
The Librarian
Eldritch creatures bent on quenching their eternal thirst for knowledge, the Librarians are powerful spellcasters who master in cosmic magic. Constructing dark and looming towers filled with ancient books, these towers act as the archives of the Librarians, holding all kinds of forbidden artifacts and spell tomes. But be warned; those who dare to raid one of these towers will face the full wrath of the Librarian living in it. Rather than relying on brute strength, the Librarian uses an assortment of powerful spells during a battle. These spells include.
- Firing blue, arcane missiles as it’s base attack.
- Firing a pink arcane missile that seeks out the player for a short while.
- Teleporting around the room.
- Summoning it’s books to fire lasers at the player.
- Creating portals that either spew out balls of arcane fire from above, or create thrashing tentacles that will try and swipe at the player.
- Summoning small, imp-like creatures with books for heads that will try and attacks the player.
- Rising into the air and creating a black hole beneath it as a final attack.
Occasionally, the Librarian will fire a green arcane missile that can be deflected by the player, stunning the Librarian and allowing the player to attack it for a few seconds. Upon the Librarian’s defeat, it will have a chance to drop one of three items. The Tome of Travel, which will allow the player to create portals to travel through. The Tome of Servitude, which will summon an imp who will help carry the player’s belongings. And finally, the Tome of the Void, which will create a small portal in which eldritch tentacles will spew out of and begin swiping at any hostile mobs near it.
I found myself filled with creative energy after the positive resection that came from my Monkey Guru idea, so I decided to write fun little things for both him, and my two other good ideas
Yuán the Monkey Guru
Legends say that atop the mountains of the world wanders a ancient teacher known as Yuán, a stern yet mischievous Monkey Guru who teaches the arts of Geomancy to only those who have proven worthy. Upon finding him, the player will have the option to either trade with the Monkey Guru like one can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. These classes consist of three jumping courses, created by Yuán’s power over Geomancy. After completing the courses, Yuán will challenge the player to a duel, in which his attacks will consist of (note that he will be immune to arrows and projectile weapons):
-Raising blocks from the earth and sending them towards the player
-Create great pillars of earth from beneath the player.
-Increase the length of his enchanted staff and slam it against the ground, creating an earthquake around it.
-Creating clones of himself that will poof upon being hit, but will also fling blocks towards the player.
-Raising blocks to create a mini jumping course, in which he will sit at the end of the course and fling blocks at the player until they get to him by completing the mini course.
-Creating a large boulder in the sky before letting it drop onto the player.
Upon defeat, Yuán will kneel down and praise the player’s strength, before dropping the Earth Talisman and take a stance, poofing into a cloud of smoke and leaving behind a wooden log.
The Tiki Guardians
Constructed by a long forgotten tribe of islanders, the Tiki Guardians wait on a small island for any sailing adventurers to face them in combat. Rather than facing just one mob, the player will have to face not one, not two, but three. The player must face all three of the Tiki brothers at once, each of them having their own unique abilities that differentiates them from each other.
Ahi Ahi (AH-e AH-e) is the biggest and strongest, but slowest of his brothers. With his fiery mallet, his attacks consist of:
-A slow but powerful swing with his fiery mallet that will set the player on fire.
-Him slamming his mallet against the ground, creating a lava fissure in front of him.
-An attack where he breaths fire towards the player’s direction.
Wai Wai (WAH-e WAH-e) is the weakest of his brothers, but makes up for it by being a spellcaster. Armed with an enchanted drum and sitting atop of a raincloud, his attacks consist of:
-Summoning small tikis that hover near his stronger brothers, healing them.
-Shooting balls of water at great speeds towards the player.
-An attack where he creates a wave of water beneath himself, to then send towards the player.
Maki Maki (MAK-e MAK-e) Is the quickest and most reckless of his brothers, using his immense speed and control over wind to overwhelm the player. Armed with two shark-tooth clubs, his abilities consist of:
-Quick slashing attacks, occasionally dodging the player’s attacks and performing flips away from the player.
-An attack where he jumps into the air and spins, sending a wave of wind towards the player.
-An attack where he begins to spin into a mini tornado and rushes the player.
During the battle, the play should take note that each of the Tiki Guardians have an attack that can actually harm not only the play, but also each other; Ahi Ahi’s laval fissure, Wai Wai’s tidal wave, and Maki Maki’s tornado twister. Upon defeat, the Tiki Guardians will drop three items; the Fire Tiki, the Water Tiki, and the Air Tiki. The Fire Tiki will like any hostile mobs near it on fire, while the Water Tiki will fertilize plants and heal the player, and the Air Tiki will attract all items and fully-grown crops to it. These tikis can also be stacked onto one another, creating a totem that grants the area around it it tons of buffs.
I like this idea, especially with all the elemental magic. However, the Totem seems a bit OP? Especially since the individual bosses don't seem that challenging, though all together it will probably be more tough. I think the Totem should just do the same thing as the regular Tikis, just with amplified range, if anything.. It doesn't seem too balanced to have it so that stacking the Tikis on top of each other is more powerful than putting them down separately, especially considering you get all three at once. Perhaps you need to put them down and to make it become the more powerful Totem, you must somehow acquire an item that you put on top to unify them..?
The Librarian
Eldritch creatures bent on quenching their eternal thirst for knowledge, the Librarians are powerful spellcasters who master in cosmic magic. Constructing dark and looming towers filled with ancient books, these towers act as the archives of the Librarians, holding all kinds of forbidden artifacts and spell tomes. But be warned; those who dare to raid one of these towers will face the full wrath of the Librarian living in it. Rather than relying on brute strength, the Librarian uses an assortment of powerful spells during a battle. These spells include.
- Firing blue, arcane missiles as it’s base attack.
- Firing a pink arcane missile that seeks out the player for a short while.
- Teleporting around the room.
- Summoning it’s books to fire lasers at the player.
- Creating portals that either spew out balls of arcane fire from above, or create thrashing tentacles that will try and swipe at the player.
- Summoning small, imp-like creatures with books for heads that will try and attacks the player.
- Rising into the air and creating a black hole beneath it as a final attack.
Occasionally, the Librarian will fire a green arcane missile that can be deflected by the player, stunning the Librarian and allowing the player to attack it for a few seconds. Upon the Librarian’s defeat, it will have a chance to drop one of three items. The Tome of Travel, which will allow the player to create portals to travel through. The Tome of Servitude, which will summon an imp who will help carry the player’s belongings. And finally, the Tome of the Void, which will create a small portal in which eldritch tentacles will spew out of and begin swiping at any hostile mobs near it.
I like the idea, but I'm just going to say what I think about the attacks individually.
Ok, so for this one, considering it is the base attack of the librarian, I'm having trouble finding the correlation between a blue missile and an librarian.
^
I guess? But it only starts when it gets below half health, or something similar.
Books? Yes. Lasers? Possibly else, maybe the books fly around and attack the player by shooting letters or simply melee.
That would be cool, but again, where's the correlation.
Seems good
Black Hole? Doesn't that seem pretty OP for a librarian?
Again with the missile thing, but I like the idea of stunning it.
Do these tomes have charges? Or are they a one time use? Or perhaps you can use them infinitely? (Probably not.)
Travel: Cool. Servitude: Maybe it would be better if the imps were on your side and attacked mobs instead of you. Void: Tentacles? Seems kinda random.
1. I don't mean missile as in the rocket kind, but rather in the form of a "magic missile". I should have specified on that, but the Librarian can pretty much shoot blue magic blasts as time base attacks, and pink ones that will seek out the player.
2. I was imagining that the Librarian would be a glass cannon; having lots of powerful spells but can't take a beating like some of Mowzie's mobs can. As such, I figure that it teleporting would allow it to evade the player before it takes big damage. Deflected green magic blasts would prevent it from teleporting for a few seconds.
3. Yeah, now that I'm thinking about it, the books could fire something else. Like mini arcane blasts.
4. The portal attacks, just like the rest of it's ability, could symbolize that the Librarian has great mastery over the arts of magic, and as such, had tapped into many spells over the course of its existence. Plus, portals appearing on the grown with tenticales spewing out of them could tie into the Lovecraftian theme of the mob. It's honestly up to Mowzie, though, if he chooses to implement this mob sometime in the far future. They could be killable, though, just like the books and imps.
5. Who would like imps with books for heads XD
6. Oh don't worry! The black hole attack won't suck up the entire building and everything around it. It could only such up mobs (the player) and could last for ten seconds. However, the player could be able to avoid the black hole by running the opposite direction until it goes away.
7. The Tomes of Travel and Servitude shouldn't have charges, since they're more like utilities than weapons. The Tome of the Void, though, should have a long cooldown. As for the tentacles, its supposed to tie into the Librariann's ability to spawn them from the floor during the battle, but it could be a black hole instead! It'll only suck up mobs near it. But again, all of this is up to Mowzie XD
It goes back to sleep after a while wherever it is. It already regenerates, yes.
I initially deleted it because I was seeing that the page was starting to get really filled with idea suggestions, so I felt that deleting it would help lighten the load XD. As for the apology, I did so because I found myself a bit ashamed of some of the poorer ideas I made, knowing that I'm much more capable of creating much more creative and interesting ideas if I put the effort into them. Like, why settle for a generic sea monster and a bat who's allergic to gold when you could settle for a Lovecraftian sorcerer and a trio of ancient tiki statues who bring Ornstein and Smough themed fights to a whole new level!?
But I figured that it would be cool to have a mob that didn't require the player to kill, but rather let it teach them the arts of geomancy by completing a number of courses before challenging them to a duel. Looking at the capabilities of the Earth Talisman, I figured that, while you would have to kill a powerful monster to acquire the Ice Talisman, the player would have to work and eventually duel for the Earth Talisman. The Idea for the mob itself was, like you said, an earth-guru monkey who sits atop of a hovering block. He could have a long, white beard and a stern look on his face, and six green-glowing shaolin dots on his forehead.
As for the duel itself, the monkey could have a number of attacks, from flinging blocks towards the player to raising great pillars of earth from beneath the player's feat, and he could even have some attacks themed off of Sun Wukong, such as creating clones of himself and growing his staff to slamb it down onto the player! To further push the mechanics of geomancy, the monkey could create mini jumping courses, there he'll be at the end of the course while the player tries to reach him, while dodging obstacles. Though not as tanky as the Frostmaw, the Monkey Guru could be a true trickster at heart, toying around with the player as they work their butt off trying to get the Earth Talisman from him. As for what could happen after he gets defeated, the mob could giver the player the Earth Talisman before going into a stance and poofing into a cloud of smoke.
Oh, and to add salt to injury, the Monkey Guru could laugh at the player every time they fail any of his courses XD
Perhaps the Frostmaw's iceball attack could act like a mortar, but instead of exploding upon hitting it's target, it releases a blast of cold air that freezes all mobs near it.
Not trying to speak for Mowzie here, but going to reply as a potential player and fellow mod creator: It would be fun to play against a creature that has a more lighthearted goal than trying to kill you. I think it would be more appropriate to laugh at the player if he dies do an attack rather than falling off, because that would get annoying and would be difficult to implement. The throwing boulders and creating pillars seem appropriate to his theme, although I don't really see the clones making sense if I were fighting him. The staff slam could cause a targeted earthquake, being unique while staying true to the theme. The jumping courses could be cool, floating blocks that you jump on. Maybe you could make them crumble (disappear) if you stand on them too long? They would be entities so they could potentially dip when you land on them then float back up to their original position, also parkouring on moving blocks would be a fun challenge. I feel like this boss should have a finishing move, because since it is a trickster it would have a final trick before dying. It's a cool idea for implementing Geomancy though!
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Yeah! The Monkey Guru (Mowzie could think of a better name XD) could be a great spin from the usual killing horrifying monsters and evil wizards to take their loot. The player would have the option to either trade with the Monkey Guru like you can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. The jumping courses I think would be something quite fun, as well as challenging! Moving blocks and blocks that would crumble would also add a bit more challenge, though I'd say that the crumbling blocks should be more prominent during the duel, when the Monkey Guru creates mini jump courses during the battle.
As for the Monkey Guru's ability to clone, I was thinking of something like this; the Monkey Guru will perform an attack were he creates see-through clones of himself that will begin circling around the player. After the Monkey Guru hides himself among the clones , he and the clones will begin taking turns throwing blocks at the player until they strike at the real Guru, in which all of the clones would vanish. The Monkey Guru could also create clones as a way of tricking the player occasionally, too! As for his staff attack, I like your idea of it causing some kind of earthquake; maybe when his staff hits against the ground, it'll create a shock wave in which the player would have to jump over!
As for a finishing move... i've got no clue XD
Ah, I see now. A good way to implement the challenges you have to complete before being able to fight the boss would be to cause it to spawn in a structure which has the puzzles you must complete before fighting him. The clones idea makes more sense now that they throw rocks at you, but if they were transparent wouldn't it be easy to spot the true boss? Or by hiding himself do you mean he would also go transparent/invisible? Maybe, for a finishing move, the ground below the player would rise up in a huge boulder, bigger than any you would be able to summon with the Charm of Geomancy, that travels a fair distance in the air then splits and drops the player onto the structure? Or, the boulder is summoned in the sky and is dropped on the player's head, which would make for a move that is both relevant and challenging without being impossible to avoid.
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I was picturing that the structure the mob could spawn in could have a large, flat area where the Monkey Guru could use his geomancy skills to create the jump courses. This flat area could also act as the arena where the Monkey Guru will challenge the player upon completion of the jump courses. So it could be more of an outside thing than inside, though I do agree that there should be some fun little puzzles inside the main structure if the player decides to loot it out XD
You do bring up a point about his clones being semi see though; I was thinking that they would bee that just just to give the player an idea of which of the clones is the real Monkey Guru. But, we could make his trickster level over 9000 by making his clones completely identical to the Monkey Guru himself, influencing the player to rely on another method of differentiating them.
As for your idea of having his final attack be him summing a giant block/boulder to drop onto the player's head, I actually like that really much!
Wouldn't it be more appropriate if he summon earthen clones from the ground? i mean, he DOES control the earth, and he gives you the earth talisman.
haha unoriginal signature go brr
That would be very similar to the Earth Witch, which is why I shied away from suggesting that myself. As we all know, Mowzie likes his mobs to be unique. Another example of identical clones can be found in Twilight Forest with the Knight Boss, and I'm sure many others.. Perhaps the clones could be semitransparent but have an earthen overlay, which would also be applied to the Guru, making it more difficult to distinguish them while keeping the semi-transparency.
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If he spawns in a large, flat area, what's going to stop the player from circumventing the courses and just go straight to the boss? Also, detection of the completion of a course would be more trouble than its worth, as the player could simply fly to the end, and detection itself would be hard to implement. Perhaps a sort of treehouse structure with parkour to get up to the top? And puzzles on the way up.
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Hey Mowzie, since there are shields now in minecraft, perhaps make the barakoan elite drop his shield when he dies. And what is it's special ability, well not just can it block arrows like a normal shield, it can actually deflect them back at enemies because it you fire arrows at the elite, it does deflect them back.
I also have a mob idea for you and it is a mob for the mushroom biome since you have mentioned that you have no plans for a mushroom biome mob. Here it is. So when trying to think of a mushroom biome mob, I would first think of red capes, like gnomes, fairies, elves, pixies and goblins because in mythology and fairy tales, they are often associated with mushrooms, but instead I have thought of a completely different mob with I think is even more awesome than something along the lines of goblins or gnomes, and it is also very unique. This is my idea for the mob.
How about for the mushroom biome, add a fungal creature. A bizarre hostile, fungus that can sluggishly move across the ground by dragging it's body with it's short tentacles and attacks the player by either absorbing the player into it's body or giving the player a fungus infection(you choose which one you think is better). It could also have an awesome drop aswell, maybe a fungi fluid that you can inject into hostile mobs or maybe it's flesh which can be used to grow a giant fungi or even be eaten.
Any way, what do you think of a giant fungi monster on the mushroom biome. Since you have such a creative mind, I think you can make it look really cool. Perhaps even type up fungi creature because there is some really cool art of people's idea of a fungi monster that you can use for a tiny bit of inspiration.
so um this sounds kinda evil. but for the lightning creature that you are planning could you make it so that if messes with redstone contraptions and if tech mods are installed it messes with the power? so like the creature is impervious to damage in this form but you have to bait it out to be corporeal.
I had a suggestion, but accidentally deleted it.
Praise be Ro-naza, greatest among the thaumaturges!
Here it is!
Hope you don't mind I used your frozen blur texture and logo
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That Frostmaw looks awesome. I've yet to fiddle with it in game, but just looking at it it seems magnificent. Might have to take a break from ARK one of these days to check it out. Good job!
Another thing, you know how you try to not have griefing in you mod as much as possible, and I can see why you won't what briefing because you won't want the mobs to damage or destroy the world, but the thing is there are settings which allow you to turn briefing on and off, so why would you rather make it so there is no form of griefing mobs in minecraft what so ever and assume all players are always going to have their griefing turned off and find the briefing turn on and off setting completely useless? If no one wants briefing, they can turn it off.
I found myself filled with creative energy after the positive resection that came from my Monkey Guru idea, so I decided to write fun little things for both him, and my two other good ideas
Yuán the Monkey Guru
Legends say that atop the mountains of the world wanders a ancient teacher known as Yuán, a stern yet mischievous Monkey Guru who teaches the arts of Geomancy to only those who have proven worthy. Upon finding him, the player will have the option to either trade with the Monkey Guru like one can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. These classes consist of three jumping courses, created by Yuán’s power over Geomancy. After completing the courses, Yuán will challenge the player to a duel, in which his attacks will consist of (note that he will be immune to arrows and projectile weapons):
-Raising blocks from the earth and sending them towards the player
-Create great pillars of earth from beneath the player.
-Increase the length of his enchanted staff and slam it against the ground, creating an earthquake around it.
-Creating clones of himself that will poof upon being hit, but will also fling blocks towards the player.
-Raising blocks to create a mini jumping course, in which he will sit at the end of the course and fling blocks at the player until they get to him by completing the mini course.
-Creating a large boulder in the sky before letting it drop onto the player.
Upon defeat, Yuán will kneel down and praise the player’s strength, before dropping the Earth Talisman and take a stance, poofing into a cloud of smoke and leaving behind a wooden log.
The Tiki Guardians
Constructed by a long forgotten tribe of islanders, the Tiki Guardians wait on a small island for any sailing adventurers to face them in combat. Rather than facing just one mob, the player will have to face not one, not two, but three. The player must face all three of the Tiki brothers at once, each of them having their own unique abilities that differentiates them from each other.
Ahi Ahi (AH-e AH-e) is the biggest and strongest, but slowest of his brothers. With his fiery mallet, his attacks consist of:
-A slow but powerful swing with his fiery mallet that will set the player on fire.
-Him slamming his mallet against the ground, creating a lava fissure in front of him.
-An attack where he breaths fire towards the player’s direction.
Wai Wai (WAH-e WAH-e) is the weakest of his brothers, but makes up for it by being a spellcaster. Armed with an enchanted drum and sitting atop of a raincloud, his attacks consist of:
-Summoning small tikis that hover near his stronger brothers, healing them.
-Shooting balls of water at great speeds towards the player.
-An attack where he creates a wave of water beneath himself, to then send towards the player.
Maki Maki (MAK-e MAK-e) Is the quickest and most reckless of his brothers, using his immense speed and control over wind to overwhelm the player. Armed with two shark-tooth clubs, his abilities consist of:
-Quick slashing attacks, occasionally dodging the player’s attacks and performing flips away from the player.
-An attack where he jumps into the air and spins, sending a wave of wind towards the player.
-An attack where he begins to spin into a mini tornado and rushes the player.
During the battle, the play should take note that each of the Tiki Guardians have an attack that can actually harm not only the play, but also each other; Ahi Ahi’s laval fissure, Wai Wai’s tidal wave, and Maki Maki’s tornado twister. Upon defeat, the Tiki Guardians will drop three items; the Fire Tiki, the Water Tiki, and the Air Tiki. The Fire Tiki will like any hostile mobs near it on fire, while the Water Tiki will fertilize plants and heal the player, and the Air Tiki will attract all items and fully-grown crops to it. These tikis can also be stacked onto one another, creating a totem that grants the area around it it tons of buffs.
The Librarian
Eldritch creatures bent on quenching their eternal thirst for knowledge, the Librarians are powerful spellcasters who master in cosmic magic. Constructing dark and looming towers filled with ancient books, these towers act as the archives of the Librarians, holding all kinds of forbidden artifacts and spell tomes. But be warned; those who dare to raid one of these towers will face the full wrath of the Librarian living in it. Rather than relying on brute strength, the Librarian uses an assortment of powerful spells during a battle. These spells include.
- Firing blue, arcane missiles as it’s base attack.
- Firing a pink arcane missile that seeks out the player for a short while.
- Teleporting around the room.
- Summoning it’s books to fire lasers at the player.
- Creating portals that either spew out balls of arcane fire from above, or create thrashing tentacles that will try and swipe at the player.
- Summoning small, imp-like creatures with books for heads that will try and attacks the player.
- Rising into the air and creating a black hole beneath it as a final attack.
Occasionally, the Librarian will fire a green arcane missile that can be deflected by the player, stunning the Librarian and allowing the player to attack it for a few seconds. Upon the Librarian’s defeat, it will have a chance to drop one of three items. The Tome of Travel, which will allow the player to create portals to travel through. The Tome of Servitude, which will summon an imp who will help carry the player’s belongings. And finally, the Tome of the Void, which will create a small portal in which eldritch tentacles will spew out of and begin swiping at any hostile mobs near it.
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1. I don't mean missile as in the rocket kind, but rather in the form of a "magic missile". I should have specified on that, but the Librarian can pretty much shoot blue magic blasts as time base attacks, and pink ones that will seek out the player.
2. I was imagining that the Librarian would be a glass cannon; having lots of powerful spells but can't take a beating like some of Mowzie's mobs can. As such, I figure that it teleporting would allow it to evade the player before it takes big damage. Deflected green magic blasts would prevent it from teleporting for a few seconds.
3. Yeah, now that I'm thinking about it, the books could fire something else. Like mini arcane blasts.
4. The portal attacks, just like the rest of it's ability, could symbolize that the Librarian has great mastery over the arts of magic, and as such, had tapped into many spells over the course of its existence. Plus, portals appearing on the grown with tenticales spewing out of them could tie into the Lovecraftian theme of the mob. It's honestly up to Mowzie, though, if he chooses to implement this mob sometime in the far future. They could be killable, though, just like the books and imps.
5. Who would like imps with books for heads XD
6. Oh don't worry! The black hole attack won't suck up the entire building and everything around it. It could only such up mobs (the player) and could last for ten seconds. However, the player could be able to avoid the black hole by running the opposite direction until it goes away.
7. The Tomes of Travel and Servitude shouldn't have charges, since they're more like utilities than weapons. The Tome of the Void, though, should have a long cooldown. As for the tentacles, its supposed to tie into the Librariann's ability to spawn them from the floor during the battle, but it could be a black hole instead! It'll only suck up mobs near it. But again, all of this is up to Mowzie XD