I liked the idea of having diffrent kinds of monsters and biomes whit amazing animations . If its going to be something like twilight forest and Lycanite's
Mobs Combined whit amazing abilitys and animations ... oh boy adventure waits .
This means this could be a perfect mod for hexxit 2
He will add in another foliaath variation but it won't be any time soon. But it's only how he'll make it, it takes a lot of time to code animations and a bunch of foliaath types doesn't exactly help his time replenish itself just wait and see what the creator does.
I have an idea for a creature too. I also attached a picture of my idea. Numbers refer to the picture (you'll see )
Name: Burrower/Earth worm or something like that
Spawn: Fields, deserts
Look: Like a big worm-bug (1), smaller version (2)
Abilities:
- Burrows under ground, but only if its made out of some types of blocks (dirt, sand, wool etc.), cant burrow underneath some blocks (bedrock, obsidian), when he's underneath, you can only see spikes on his back (3), if he moves under you you take damage
-Jumps out of the ground dealing damage to things around him(4), then he goes back underneath
-Jumps high into the air and then slams into the ground, dealing massive amounts of damage(5) (he goes back underneath then)
-When he's on land he bites you
That's all I hope you like it. And please forgive me for all mistakes in english, i'm not a native english speaker
I have an idea for a creature too. I also attached a picture of my idea. Numbers refer to the picture (you'll see )
Name: Burrower/Earth worm or something like that
Spawn: Fields, deserts
Look: Like a big worm-bug (1), smaller version (2)
Abilities:
- Burrows under ground, but only if its made out of some types of blocks (dirt, sand, wool etc.), cant burrow underneath some blocks (bedrock, obsidian), when he's underneath, you can only see spikes on his back (3), if he moves under you you take damage
-Jumps out of the ground dealing damage to things around him(4), then he goes back underneath
-Jumps high into the air and then slams into the ground, dealing massive amounts of damage(5) (he goes back underneath then)
-When he's on land he bites you
That's all I hope you like it. And please forgive me for all mistakes in english, i'm not a native english speaker
Nice idea! Also english ain't that great, so don't sweat it!
Rollback Post to RevisionRollBack
I wish I had spelled my name right all that time ago...
Use the Ring Luke, he who controls the Ring controls the raptors~ Dumbledore
The Meaning of Life, the Universe, and Everything.
Join Date:
6/26/2014
Posts:
56
Member Details
You're in luck. I am a master of creating original creatures and here are some ideas I have so far.
Yetiki
Appearance: Giant white gorillas with caveman clothing and wooden tiki masks.
Location: Ice Plains.
Abilities:
Throw chunks of snow at target as a range attack when snow is present.
Charges at target and wrestles it when no snow is present.
Magmaconda
Appearance: Large snakes made of molten rock that have the head of a dragon and the tail of an eel.
Location: Nether Lava Lakes.
Abilities:
Spits fire charges at target.
Tries to grab target and submerge it into the lava.
Atmobaleen
Appearance: Enormous whale/mosasaur hybrids made of the same material as jellyfish.
Location: Above cloud level in Overworld.
Abilities:
Passive.
Drops star jelly when killed.
Molore
Appearance: Small moles made of stone and a random ore on their back.
Location: Underground.
Abilities:
Can occasionally spawn from any mined ore, with the same ore appearing on its back.
Drops the ore it represents.
Chilliped
Appearance: Small ice crabs.
Location: Anywhere with ice.
Abilities:
Can occasionally spawn when player breaks ice.
Pinches its target and gives it an effect similar to hypothermia.
Krathulu
Appearance: Giant three-eyed squids with horned tentacles and head plus rows of teeth in its mouth that move in a shredder-like pattern.
Location: Bottom of Deep Oceans.
Abilities:
Whips its target via tentacles and tries to consume it whole.
Will fire lasers from mid-eye to stun its prey from afar.
Thunderdon
Appearance: Grey smilodon-like creatures with blue glowing eyes, fangs, claws and back mane.
Location: Thunder Storm.
Abilities:
Pack of three to six spawns whenever lightning strikes three times.
Will pounce, claw, and bite their prey, injecting them with volts of electricity.
Pteradropper
Appearance: Semi-feathered pterosaurs with bat ears and rat tails.
Location: Savannah and Plains.
Abilities:
Will pick up any passive mob, including the player, and drop them at a high altitude.
Will claw and peck said entity if there is no room to go up.
Vampanha
Appearance: Piranhas with spiked fins and large, yellow glowing eyes.
Location: Swamps and Rivers.
Abilities:
Will attack in packs and devour their prey alive.
Will attack boats to get the player into the water.
Gustdevil
Appearance: Living clouds of sand that are actually colonies of man-eating bacteria.
Location: Desert
Abilities:
Will try to engulf its prey into its body and start to suffocate it.
Can shape shift into things like men with swords, a giant hand or a pair of smaller hands, a giant skull, and a bulking humanoid monster.
Hopefully you will consider adding these ideas into the mod in the near future.
You're in luck. I am a master of creating original creatures and here are some ideas I have so far.
Yetiki
Appearance: Giant white gorillas with caveman clothing and wooden tiki masks.
Location: Ice Plains.
Abilities:
Throw chunks of snow at target as a range attack when snow is present.
Charges at target and wrestles it when no snow is present.
Magmaconda
Appearance: Large snakes made of molten rock that have the head of a dragon and the tail of an eel.
Location: Nether Lava Lakes.
Abilities:
Spits fire charges at target.
Tries to grab target and submerge it into the lava.
Atmobaleen
Appearance: Enormous whale/mosasaur hybrids made of the same material as jellyfish.
Location: Above cloud level in Overworld.
Abilities:
Passive.
Drops star jelly when killed.
Molore
Appearance: Small moles made of stone and a random ore on their back.
Location: Underground.
Abilities:
Can occasionally spawn from any mined ore, with the same ore appearing on its back.
Drops the ore it represents.
Chilliped
Appearance: Small ice crabs.
Location: Anywhere with ice.
Abilities:
Can occasionally spawn when player breaks ice.
Pinches its target and gives it an effect similar to hypothermia.
Krathulu
Appearance: Giant three-eyed squids with horned tentacles and head plus rows of teeth in its mouth that move in a shredder-like pattern.
Location: Bottom of Deep Oceans.
Abilities:
Whips its target via tentacles and tries to consume it whole.
Will fire lasers from mid-eye to stun its prey from afar.
Thunderdon
Appearance: Grey smilodon-like creatures with blue glowing eyes, fangs, claws and back mane.
Location: Thunder Storm.
Abilities:
Pack of three to six spawns whenever lightning strikes three times.
Will pounce, claw, and bite their prey, injecting them with volts of electricity.
Pteradropper
Appearance: Semi-feathered pterosaurs with bat ears and rat tails.
Location: Savannah and Plains.
Abilities:
Will pick up any passive mob, including the player, and drop them at a high altitude.
Will claw and peck said entity if there is no room to go up.
Vampanha
Appearance: Piranhas with spiked fins and large, yellow glowing eyes.
Location: Swamps and Rivers.
Abilities:
Will attack in packs and devour their prey alive.
Will attack boats to get the player into the water.
Gustdevil
Appearance: Living clouds of sand that are actually colonies of man-eating bacteria.
Location: Desert
Abilities:
Will try to engulf its prey into its body and start to suffocate it.
Can shape shift into things like men with swords, a giant hand or a pair of smaller hands, a giant skull, and a bulking humanoid monster.
Hopefully you will consider adding these ideas into the mod in the near future.
wow nice idea but Bob just said a few comments back (on page 18) that he has enough mobs, and is no longer taking suggestions...
You're in luck. I am a master of creating original creatures and here are some ideas I have so far.
Yetiki
Appearance: Giant white gorillas with caveman clothing and wooden tiki masks.
Location: Ice Plains.
Abilities:
Throw chunks of snow at target as a range attack when snow is present.
Charges at target and wrestles it when no snow is present.
Magmaconda
Appearance: Large snakes made of molten rock that have the head of a dragon and the tail of an eel.
Location: Nether Lava Lakes.
Abilities:
Spits fire charges at target.
Tries to grab target and submerge it into the lava.
Atmobaleen
Appearance: Enormous whale/mosasaur hybrids made of the same material as jellyfish.
Location: Above cloud level in Overworld.
Abilities:
Passive.
Drops star jelly when killed.
Molore
Appearance: Small moles made of stone and a random ore on their back.
Location: Underground.
Abilities:
Can occasionally spawn from any mined ore, with the same ore appearing on its back.
Drops the ore it represents.
Chilliped
Appearance: Small ice crabs.
Location: Anywhere with ice.
Abilities:
Can occasionally spawn when player breaks ice.
Pinches its target and gives it an effect similar to hypothermia.
Krathulu
Appearance: Giant three-eyed squids with horned tentacles and head plus rows of teeth in its mouth that move in a shredder-like pattern.
Location: Bottom of Deep Oceans.
Abilities:
Whips its target via tentacles and tries to consume it whole.
Will fire lasers from mid-eye to stun its prey from afar.
Thunderdon
Appearance: Grey smilodon-like creatures with blue glowing eyes, fangs, claws and back mane.
Location: Thunder Storm.
Abilities:
Pack of three to six spawns whenever lightning strikes three times.
Will pounce, claw, and bite their prey, injecting them with volts of electricity.
Pteradropper
Appearance: Semi-feathered pterosaurs with bat ears and rat tails.
Location: Savannah and Plains.
Abilities:
Will pick up any passive mob, including the player, and drop them at a high altitude.
Will claw and peck said entity if there is no room to go up.
Vampanha
Appearance: Piranhas with spiked fins and large, yellow glowing eyes.
Location: Swamps and Rivers.
Abilities:
Will attack in packs and devour their prey alive.
Will attack boats to get the player into the water.
Gustdevil
Appearance: Living clouds of sand that are actually colonies of man-eating bacteria.
Location: Desert
Abilities:
Will try to engulf its prey into its body and start to suffocate it.
Can shape shift into things like men with swords, a giant hand or a pair of smaller hands, a giant skull, and a bulking humanoid monster.
Hopefully you will consider adding these ideas into the mod in the near future.
Some of these are already in mythology just renamed
Some of these are already in mythology just renamed
They are? I was just typing down what popped into my head at the time. I mean, have you ever seen an ice elemental crab or a mole made of stone and ore?
You're in luck. I am a master of creating original creatures and here are some ideas I have so far. Yetiki
Appearance: Giant white gorillas with caveman clothing and wooden tiki masks.
Location: Ice Plains.
Abilities:
Throw chunks of snow at target as a range attack when snow is present.
Charges at target and wrestles it when no snow is present.
Magmaconda
Appearance: Large snakes made of molten rock that have the head of a dragon and the tail of an eel.
Location: Nether Lava Lakes.
Abilities:
Spits fire charges at target.
Tries to grab target and submerge it into the lava.
Atmobaleen
Appearance: Enormous whale/mosasaur hybrids made of the same material as jellyfish.
Location: Above cloud level in Overworld.
Abilities:
Passive.
Drops star jelly when killed.
Molore
Appearance: Small moles made of stone and a random ore on their back.
Location: Underground.
Abilities:
Can occasionally spawn from any mined ore, with the same ore appearing on its back.
Drops the ore it represents.
Chilliped
Appearance: Small ice crabs.
Location: Anywhere with ice.
Abilities:
Can occasionally spawn when player breaks ice.
Pinches its target and gives it an effect similar to hypothermia.
Krathulu
Appearance: Giant three-eyed squids with horned tentacles and head plus rows of teeth in its mouth that move in a shredder-like pattern.
Location: Bottom of Deep Oceans.
Abilities:
Whips its target via tentacles and tries to consume it whole.
Will fire lasers from mid-eye to stun its prey from afar.
Thunderdon
Appearance: Grey smilodon-like creatures with blue glowing eyes, fangs, claws and back mane.
Location: Thunder Storm.
Abilities:
Pack of three to six spawns whenever lightning strikes three times.
Will pounce, claw, and bite their prey, injecting them with volts of electricity.
Pteradropper
Appearance: Semi-feathered pterosaurs with bat ears and rat tails.
Location: Savannah and Plains.
Abilities:
Will pick up any passive mob, including the player, and drop them at a high altitude.
Will claw and peck said entity if there is no room to go up.
Vampanha
Appearance: Piranhas with spiked fins and large, yellow glowing eyes.
Location: Swamps and Rivers.
Abilities:
Will attack in packs and devour their prey alive.
Will attack boats to get the player into the water.
Gustdevil
Appearance: Living clouds of sand that are actually colonies of man-eating bacteria.
Location: Desert
Abilities:
Will try to engulf its prey into its body and start to suffocate it.
Can shape shift into things like men with swords, a giant hand or a pair of smaller hands, a giant skull, and a bulking humanoid monster.
Hopefully you will consider adding these ideas into the mod in the near future.
Mowzie... The foliaagth can't hurt me in survival.
Does it play the biting animation and not damage you? Or does it just not do anything? Do you have any other mods installed? Have you tried spawning a new foliaath or reinstalling the mod?
I know that you're not taking suggestions right now but I'll just leave this one suggestion here before I forget it:
I'm thinking of a mob that looks like a round mirror with a pair(or pairs) of floating hands.It can do regular melee attacks with its hands,but its true powers are in its mirror.I kinda have several ideas about what it can do with its mirror:
It can shoot some sort of projectile from the mirror
(Not sure about this one)It can create a copy of the player
Mobs can come out of the mirror
And when the mob is at half health,the mirror cracks,disabling the mob from using its normal mirror abilities.Instead,it now gets new abilities:
It can shoot shards from the cracked mirror
It can create small shard mobs(in the form of bugs maybe?)out of the cracked mirror
I thought to make a mob like yours, too, but I gave this up...
As I saw this plant I was so "OMG my dream came true!"
I have a small suggestion for a phased tameable mob:
Mothrum:
Mothrum is a moth/butterfly based mob!
You can find his Larvas (only larvas) in Jungle (pics coming tomorrow)
To tame this shy little babies you need Foliaath petals (yep a drop for the Foliaath)
After taming these small creatures, they will fly behind you or you can right click on it to put it on your head
You can make a special bed for them to give them a sitting place
After some time (probably 7 MC days) the Larva will search the nearest "tree-like-construct" and create a Cocon there!
The Cocon takes it's time (maybe 5 MC days?) to grow info it's final moth/butterfly form, but it will attract zombies! (Yep the zombies can kill your sweetie pet so better protect him/her)
After the 5 days you can see a difference... The Cocon looks darker! Right-click to open it and see 1 of many species of Mothrum!
Mothrums are likley their Larvas, but better! They can help you in fights by spreading their powder on the attacker which will deal a negative effect (the color rules about the debuff, and decoratives on wings about the lvl of the effect)
Mothrums can be breeded with any type of flower! Which will create a Mothrum Egg (a Larva comes out in 7 days)
As well as a special addition you can create special twigs for the Mothrum for more garden decoration and a nice place for your wingy Friend!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
That's my Idea! I hope you like my Idea and as I said some pics tomorrow!
PS: sorry for ang grammar fails cuz I'm not ENG
It's a neat idea, and maybe I'll do something like it. Definitely not a priority, though.
I know that you're not taking suggestions right now but I'll just leave this one suggestion here before I forget it:
I'm thinking of a mob that looks like a round mirror with a pair(or pairs) of floating hands.It can do regular melee attacks with its hands,but its true powers are in its mirror.I kinda have several ideas about what it can do with its mirror:
It can shoot some sort of projectile from the mirror
(Not sure about this one)It can create a copy of the player
Mobs can come out of the mirror
And when the mob is at half health,the mirror cracks,disabling the mob from using its normal mirror abilities.Instead,it now gets new abilities:
It can shoot shards from the cracked mirror
It can create small shard mobs(in the form of bugs maybe?)out of the cracked mirror
As for the name,I have no idea.
Reflective surfaces are really really hard and really really processor-expensive. And if it's not reflective, it won't look like a mirror and would probably just look dumb.
The foliaath, an entry from the journal of explorer Areal Name (a.k.a. bug report):
The Foliaath is an apex predator, unable to move, but still extremely deadly. From a distance the foliaath appears to be a small fern, only opening it's buds to see the monstrosity beneath when it's food is nearby. If a hunter approaches the foliaath without disturbing it, in order to kill it, they will find the foliaath invincible while in that form. Not sword, nor lava, nor lack of air will slay the fern. When the foliaath has sighted a prey, it will focus on that creature exclusively, ignoring other prey that are far more easy to catch, even when the aforementioned closer prey is just a block away. It will only decide to kill other creatures when the selected prey is killed. If the being escapes the foliaath's grasp, the foliaath will often retract into it's base, sulking if you will, continuing to ignore nearby prey for a time afterwards. The foliaath is a fickle predator. Often, it shall ignore nearby prey for no reason, even when the beast/plant it has already killed it's original target. Despite it's odd behaviors, the foliaath is a masterpiece of coding. It is fluid in it's movements, and is a wonder to behold (at least, when it's not trying to kill you.
Hope you like it, I was just going to make a standard bug report, but thought this would be funner to read.
Reflective surfaces are really really hard and really really processor-expensive. And if it's not reflective, it won't look like a mirror and would probably just look dumb.
Hmm...maybe instead of it having an "actual" mirror,it can just have a "portal" where the mirror should be.
Mobs Combined whit amazing abilitys and animations ... oh boy adventure waits .
This means this could be a perfect mod for hexxit 2
Keep Up the good work my friend
He will add in another foliaath variation but it won't be any time soon. But it's only how he'll make it, it takes a lot of time to code animations and a bunch of foliaath types doesn't exactly help his time replenish itself just wait and see what the creator does.
This plants have very nice animation!
I have an idea for a creature too. I also attached a picture of my idea. Numbers refer to the picture (you'll see )
Name: Burrower/Earth worm or something like that
Spawn: Fields, deserts
Look: Like a big worm-bug (1), smaller version (2)
Abilities:
- Burrows under ground, but only if its made out of some types of blocks (dirt, sand, wool etc.), cant burrow underneath some blocks (bedrock, obsidian), when he's underneath, you can only see spikes on his back (3), if he moves under you you take damage
-Jumps out of the ground dealing damage to things around him(4), then he goes back underneath
-Jumps high into the air and then slams into the ground, dealing massive amounts of damage(5) (he goes back underneath then)
-When he's on land he bites you
That's all I hope you like it. And please forgive me for all mistakes in english, i'm not a native english speaker
Nice idea! Also english ain't that great, so don't sweat it!
Use the Ring Luke, he who controls the Ring controls the raptors~ Dumbledore
v Scroll down for great GIFs! V
I love them
Yetiki
Appearance: Giant white gorillas with caveman clothing and wooden tiki masks.
Location: Ice Plains.
Abilities:
Appearance: Large snakes made of molten rock that have the head of a dragon and the tail of an eel.
Location: Nether Lava Lakes.
Abilities:
Appearance: Enormous whale/mosasaur hybrids made of the same material as jellyfish.
Location: Above cloud level in Overworld.
Abilities:
Appearance: Small moles made of stone and a random ore on their back.
Location: Underground.
Abilities:
Appearance: Small ice crabs.
Location: Anywhere with ice.
Abilities:
Appearance: Giant three-eyed squids with horned tentacles and head plus rows of teeth in its mouth that move in a shredder-like pattern.
Location: Bottom of Deep Oceans.
Abilities:
Appearance: Grey smilodon-like creatures with blue glowing eyes, fangs, claws and back mane.
Location: Thunder Storm.
Abilities:
Appearance: Semi-feathered pterosaurs with bat ears and rat tails.
Location: Savannah and Plains.
Abilities:
Appearance: Piranhas with spiked fins and large, yellow glowing eyes.
Location: Swamps and Rivers.
Abilities:
Appearance: Living clouds of sand that are actually colonies of man-eating bacteria.
Location: Desert
Abilities:
hope you add much more soon. I think this
mod is probably one of the best mods out there.
I also want to give some suggestions so tell me if they're
good or not
maybe some sort of tall strider being in the desert
that roams around and burrows itself into the sand
I was also thinking of bandits. a mob that will sneak
up on you and take and item off you and maybe runs
away with the item.
I don't know really hopefully you may consider
one of these mobs and good look with this
mod.
wow nice idea but Bob just said a few comments back (on page 18) that he has enough mobs, and is no longer taking suggestions...
Neither are Villagers
Some of these are already in mythology just renamed
They are? I was just typing down what popped into my head at the time. I mean, have you ever seen an ice elemental crab or a mole made of stone and ore?
I like the Gustdevil a lot.
Does it play the biting animation and not damage you? Or does it just not do anything? Do you have any other mods installed? Have you tried spawning a new foliaath or reinstalling the mod?
Oh, the foliaath can't hurt you in survival? Well, I have one thing to ask you: please man up and play on Normal difficulty.
I'm thinking of a mob that looks like a round mirror with a pair(or pairs) of floating hands.It can do regular melee attacks with its hands,but its true powers are in its mirror.I kinda have several ideas about what it can do with its mirror:
Krill13's Models
It's a neat idea, and maybe I'll do something like it. Definitely not a priority, though.
Reflective surfaces are really really hard and really really processor-expensive. And if it's not reflective, it won't look like a mirror and would probably just look dumb.
The Foliaath is an apex predator, unable to move, but still extremely deadly. From a distance the foliaath appears to be a small fern, only opening it's buds to see the monstrosity beneath when it's food is nearby. If a hunter approaches the foliaath without disturbing it, in order to kill it, they will find the foliaath invincible while in that form. Not sword, nor lava, nor lack of air will slay the fern. When the foliaath has sighted a prey, it will focus on that creature exclusively, ignoring other prey that are far more easy to catch, even when the aforementioned closer prey is just a block away. It will only decide to kill other creatures when the selected prey is killed. If the being escapes the foliaath's grasp, the foliaath will often retract into it's base, sulking if you will, continuing to ignore nearby prey for a time afterwards. The foliaath is a fickle predator. Often, it shall ignore nearby prey for no reason, even when the beast/plant it has already killed it's original target. Despite it's odd behaviors, the foliaath is a masterpiece of coding. It is fluid in it's movements, and is a wonder to behold (at least, when it's not trying to kill you.
Hope you like it, I was just going to make a standard bug report, but thought this would be funner to read.
Hmm...maybe instead of it having an "actual" mirror,it can just have a "portal" where the mirror should be.
Krill13's Models