Im trying to use the philosophers stone to transmute some blocks into other ones so I right clicked some grass,stone and everything else and nothing happens I have 64 coal as fuel in my inventory though,whats going on?
The issue occurs when running the mod in 1.10, 1.9 is unaffected. This will be fixed in the future, that being said I would again like to remind everyone that if you report a bug here it will likely not be addressed, bug reporting info can be found in the main post. The issue tracker insures that all devs see the problem and can respond. Be sure to also search for the bug before opening a new issue, 9 times out of 10 it has already been reported.
Is there an progression list anywhere? I used to know it but stopped playing for a year or so and can't remember anything. I've so far made a philosopher's stone, many alchemical chests, an Energy Condenser and a few transmutation tables.
Is there an progression list anywhere? I used to know it but stopped playing for a year or so and can't remember anything. I've so far made a philosopher's stone, many alchemical chests, an Energy Condenser and a few transmutation tables.
get 2 klein star omegas, then, if enabled in the config, make the tome of knowledge
Is it intended behavior that ProjectE does not work while players are offline, but EMC generating blocks like the condensers are still chunk loaded? If so, how is that changed in the config?
Is it intended behavior that ProjectE does not work while players are offline, but EMC generating blocks like the condensers are still chunk loaded? If so, how is that changed in the config?
We dont even have chunk loading code in the mod...
So chunk loaders from other mods (Extra Utilities 2 in this case) have no effect? They chunk load every other mod except ProjectE? Not sure how that is possible.
projecte is quite over powered with the energy collectors, that being said im all about op, hence i use the mod torcherino which btw has an emc to lets just say speed thing sup, i quickly get a mk3 collector and create a double compressed torcherino and use max speed to creat emc from the mk3, i can fill a klein star omega very quickly lol
So chunk loaders from other mods (Extra Utilities 2 in this case) have no effect? They chunk load every other mod except ProjectE? Not sure how that is possible.
Other chunk loaders work fine, but you implied that ProjectE chunkloads itself without another mod, which it does not.
i have been looking over the configs and i am wondering if there is a way to disable crafted recipes from having an EMC value. IE, only base items can be pulled out of the transmutation table (cobble, clay, etc) and not crafted items (bricks, furnaces, etc) i am wanting to make life a little easier with this mod, but i don't want it so i can pull everything. The one setting i found seems to disable EMC entirely, so i am pretty sure i derped up. This is for the 1.9.4 version.
###Version 1.9.4-PE1.0.5B
* NOTICE: This is the final 1.9 release as we are transitioning the beta to 1.10
* FIXED: A Collector dupe bug
* FIXED: A Harvest Goddess Band crash
* FIXED: World fluid transmutations
* FIXED: Mushroom EMC
* FIXED: EIO OreDict EMC
* FIXED: Minor particle corrections
* FIXED: Slime blocks and Gem armor resulting in ludicrous speed
* NEW: Gem armor stomp causes damage to nearby mobs
* CHANGE: Loot balls have been removed as they are troublesome and no longer needed in modern MC versions
It is VERY sad. In the great modpack Project Ozone2 - there are billions and billions EMC for ONE item. We lost many EMC if try stack of this items put in the condencer.
It is VERY sad. In the great modpack Project Ozone2 - there are billions and billions EMC for ONE item. We lost many EMC if try stack of this items put in the condencer.
So... fix your EMC values then?... We have no control over the values that you or a pack author have set...
Is anyone else unable to use the Destruction catalyst?
Im trying to use the philosophers stone to transmute some blocks into other ones so I right clicked some grass,stone and everything else and nothing happens I have 64 coal as fuel in my inventory though,whats going on?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Hey you see this?This is a signature.You see that signature above or below mine?That's called garbage.;)
Oh Yeah Mr.Krabs
Yes I'm a master Enchanter,amazing right?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
The same thing is happening to me. But it seems like the destruction catalyst and the Catalytic Lens also don't work correctly.
the transmutation issue is probably caused by minecraft adding the offhand slot
The issue occurs when running the mod in 1.10, 1.9 is unaffected. This will be fixed in the future, that being said I would again like to remind everyone that if you report a bug here it will likely not be addressed, bug reporting info can be found in the main post. The issue tracker insures that all devs see the problem and can respond. Be sure to also search for the bug before opening a new issue, 9 times out of 10 it has already been reported.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Is there an progression list anywhere? I used to know it but stopped playing for a year or so and can't remember anything. I've so far made a philosopher's stone, many alchemical chests, an Energy Condenser and a few transmutation tables.
get 2 klein star omegas, then, if enabled in the config, make the tome of knowledge
Is it intended behavior that ProjectE does not work while players are offline, but EMC generating blocks like the condensers are still chunk loaded? If so, how is that changed in the config?
That Chisel is no longer in development, this is the latest: http://minecraft.curseforge.com/projects/chisel/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
We dont even have chunk loading code in the mod...
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
So chunk loaders from other mods (Extra Utilities 2 in this case) have no effect? They chunk load every other mod except ProjectE? Not sure how that is possible.
projecte is quite over powered with the energy collectors, that being said im all about op, hence i use the mod torcherino which btw has an emc to lets just say speed thing sup, i quickly get a mk3 collector and create a double compressed torcherino and use max speed to creat emc from the mk3, i can fill a klein star omega very quickly lol
Other chunk loaders work fine, but you implied that ProjectE chunkloads itself without another mod, which it does not.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Hi
i have been looking over the configs and i am wondering if there is a way to disable crafted recipes from having an EMC value. IE, only base items can be pulled out of the transmutation table (cobble, clay, etc) and not crafted items (bricks, furnaces, etc) i am wanting to make life a little easier with this mod, but i don't want it so i can pull everything. The one setting i found seems to disable EMC entirely, so i am pretty sure i derped up. This is for the 1.9.4 version.
ProjectE 1.0.5 Beta "Off the ropes!" for Minecraft 1.9.4 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
THANKS FOR WORKING ON 1.10 sinkillerj!
This mod is my precious bab, I'm happy to see it carry on!
Jap.
It don't work in MC1.10.2... sadly
I swear I'm so hyped about using this in 1.10 I'm looking up the GitHub repo for this every damn day for a new commit.
It is VERY sad. In the great modpack Project Ozone2 - there are billions and billions EMC for ONE item. We lost many EMC if try stack of this items put in the condencer.
So... fix your EMC values then?... We have no control over the values that you or a pack author have set...
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte