Alright, i looked them up and Tekkit Legends seems to be missing too many mods for my liking (if the list i found on the technic launcher is correct) so TCR it is, now i just gotta find a server and learn how to play/join a server.
TCR actually comes with its own server, so you shouldnt have much of a issue there lol
Or maybe an upgraded version, permanent, that affects all tables and tablets, that increases capacity, allows items to be piped in, and can recieve EMC from collectors or relays?
Or maybe an upgraded version, permanent, that affects all tables and tablets, that increases capacity, allows items to be piped in, and can recieve EMC from collectors or relays?
if you want automated emc stuff, use collectors, relays and the energy condensers, that's what they're for. and i'm pretty sure that the EMC limit is hardcoded, and can't be changed without some major code changes. maybe the tablet upgrade can be made into an add on
So...I have a question for you, and I apologize if this has been addressed. I have thrown together a server for some friends and I, ProjectE made it in, in large part because having the Transmutation Tablet available and the ability to just grabbed 10K blocks if we want to build a giant wall or something is great. However, my issue is the armor. We also like to have a challenging and difficult server when it comes to mobs, meaning we want to actually be challenged to some extent, we are running the Difficult Life mod, as well as Natural Absorption so that armor isn't supposed to give protection, just temporary absorption. The issue arises however, that even in simple Dark Matter armor (Let alone Red Matter, or Gem Armor) you can stand in the center of 100 withers and giggle like a school girl as they do literally nothing to do. I understand "explosions" are supposed to be dangerous to you, the problem is that it just trivializes all other forms of damage. Is there a config option to disable the armors? Or, would you be willing to point me to what file has the Damage Reduction in it so that I can alter in for my server, so people aren't invincible to mobs with a fairly easy to get set of gear, or a way to remove/change the options for the various armors to also require a nether star or something? Even then I'd still worry that having invincibility gear would be bad. That's the entire reason we stopped using Draconic Evolution, and come to find out DMA, RMA and Gem is about the same.
So...I have a question for you, and I apologize if this has been addressed. I have thrown together a server for some friends and I, ProjectE made it in, in large part because having the Transmutation Tablet available and the ability to just grabbed 10K blocks if we want to build a giant wall or something is great. However, my issue is the armor. We also like to have a challenging and difficult server when it comes to mobs, meaning we want to actually be challenged to some extent, we are running the Difficult Life mod, as well as Natural Absorption so that armor isn't supposed to give protection, just temporary absorption. The issue arises however, that even in simple Dark Matter armor (Let alone Red Matter, or Gem Armor) you can stand in the center of 100 withers and giggle like a school girl as they do literally nothing to do. I understand "explosions" are supposed to be dangerous to you, the problem is that it just trivializes all other forms of damage. Is there a config option to disable the armors? Or, would you be willing to point me to what file has the Damage Reduction in it so that I can alter in for my server, so people aren't invincible to mobs with a fairly easy to get set of gear, or a way to remove/change the options for the various armors to also require a nether star or something? Even then I'd still worry that having invincibility gear would be bad. That's the entire reason we stopped using Draconic Evolution, and come to find out DMA, RMA and Gem is about the same.
The problem with that, is, a few of the people already have the recipes learned in the Transmutation Tables. Is there really no way to lower the outrageous damage reduction literally all of the sets of armor have? =/ If not, I'd like to suggest adding such a thing to the configs somewhere.
Mercuurial eye is completly useless witout extiension mode Do only thing I can do with it right now is place walls that are completey wrong faced (I have the newest version of Project E for MC 1.7.10
All modes that were present in EE2 are present in ProjectE.
I would honestly suggest TCR or Tekkit Legends above all others.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
TCR actually comes with its own server, so you shouldnt have much of a issue there lol
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Could you make a config option that changes the max amount of emc in a transmutation table/tablet?
Or maybe an upgraded version, permanent, that affects all tables and tablets, that increases capacity, allows items to be piped in, and can recieve EMC from collectors or relays?
if you want automated emc stuff, use collectors, relays and the energy condensers, that's what they're for. and i'm pretty sure that the EMC limit is hardcoded, and can't be changed without some major code changes. maybe the tablet upgrade can be made into an add on
Do you know of any addons that do this?
nope, but do you really need more than 1.7 billion EMC?
is there a 1.6.4 version to this?
We only officially support 1.7, 1.8, and soon 1.9. I've heard about unofficial 1.6 ports but I cant speak for them.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
So...I have a question for you, and I apologize if this has been addressed. I have thrown together a server for some friends and I, ProjectE made it in, in large part because having the Transmutation Tablet available and the ability to just grabbed 10K blocks if we want to build a giant wall or something is great. However, my issue is the armor. We also like to have a challenging and difficult server when it comes to mobs, meaning we want to actually be challenged to some extent, we are running the Difficult Life mod, as well as Natural Absorption so that armor isn't supposed to give protection, just temporary absorption. The issue arises however, that even in simple Dark Matter armor (Let alone Red Matter, or Gem Armor) you can stand in the center of 100 withers and giggle like a school girl as they do literally nothing to do. I understand "explosions" are supposed to be dangerous to you, the problem is that it just trivializes all other forms of damage. Is there a config option to disable the armors? Or, would you be willing to point me to what file has the Damage Reduction in it so that I can alter in for my server, so people aren't invincible to mobs with a fairly easy to get set of gear, or a way to remove/change the options for the various armors to also require a nether star or something? Even then I'd still worry that having invincibility gear would be bad. That's the entire reason we stopped using Draconic Evolution, and come to find out DMA, RMA and Gem is about the same.
Most use Minetweaker to remove recipes.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
will 1.9 get this beaut?
The problem with that, is, a few of the people already have the recipes learned in the Transmutation Tables. Is there really no way to lower the outrageous damage reduction literally all of the sets of armor have? =/ If not, I'd like to suggest adding such a thing to the configs somewhere.
Willie is working on this right now but its not playable yet. There will be a post here when the new version is available.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
All modes that were present in EE2 are present in ProjectE.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Can you pls give the Tome of knowledge a recipe?
There is one... enable it in the config...
This feature is currently incomplete.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
where is the config?
you mean that?
Config files are found in the config folder under your <World Name> folder in the minecraft folder.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
oh ok, thanks.