Little bug you might want to fix( its not that serious)
Whenever i mine a chest from TerraArts it pops 2 out one with nothing in and one with the items i left in it http://prntscr.com/69o8e5
Oh my god this looks beyond cool. Going to give it a try, see how things work.
EDIT: Okay, looking through things, it looks good but there's a massive thing that really brings up alarm bells, namely corruption and the alternate dimension.
First off - Can this corruption damage blocks or cause any sort of irreversible, warp-like effects to my character? If so, can this be disabled?
Second, what it said about permadeath in regards to radiation...Is this serious? I tested it and it only got to .5 hearts, but...CAN it permanently kill you? If so, again, disableable?
And Third ...
What is this SHADE thing? From experimenting with the SHADE items in NEI, it looks destructive. Is there any conventional way to fall victim to it, and again...Yep, you know the drill.
I'm sorry to ask about these things but...I tend to avoid things that can destroy my world on principle. When half of a structure that took 10 hours to make in Thaumcraft 2 got eaten by Taint, I didn't take that too well.
First off - Can this corruption damage blocks or cause any sort of irreversible, warp-like effects to my character? If so, can this be disabled?
Yes, corruption will slowly eat blocks it exists next to. And no, it has no effects on your character. And yes, everything can be disabled using the config.
Second, what it said about permadeath in regards to radiation...Is this serious? I tested it and it only got to .5 hearts, but...CAN it permanently kill you? If so, again, disableable?
No, the radiation will never permanently kill you in v4.4 and later, I have not yet updated the forum post with the newest information.
What is this SHADE thing? From experimenting with the SHADE items in NEI, it looks destructive. Is there any conventional way to fall victim to it, and again...Yep, you know the drill.
The SHADE should be somewhat of an ultimate corruption, but it does not exists for now, so you are safe. Unless you place it in the world using creative mod it can't be created.
I'm sorry to ask about these things but...I tend to avoid things that can destroy my world on principle. When half of a structure that took 10 hours to make in Thaumcraft 2 got eaten by Taint, I didn't take that too well.
Yes, I understand you - this is why pretty much everything can be configured in the .cfg file. For instance, the corruption can be disabled by finding the line
S:CorruptionSettings <
Change Biome:true
Destroy Blocks if grown:true
>
Yes, corruption will slowly eat blocks it exists next to. And no, it has no effects on your character. And yes, everything can be disabled using the config.
No, the radiation will never permanently kill you in v4.4 and later, I have not yet updated the forum post with the newest information.
The SHADE should be somewhat of an ultimate corruption, but it does not exists for now, so you are safe. Unless you place it in the world using creative mod it can't be created.
Yes, I understand you - this is why pretty much everything can be configured in the .cfg file. For instance, the corruption can be disabled by finding the line
S:CorruptionSettings <
Change Biome:true
Destroy Blocks if grown:true
>
and changing the
Destroy Blocks if grown:true
to
Destroy Blocks if grown:false
Wow, very fast and polite response. Thank you very much, especially for being so understanding - I've been mocked for being a wuss when it comes to some mods that can do this before, so it's lovely to see someone seeing exactly where I'm coming from.
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
Just saying you havent replied to me yet.... :I (Just saying this cuz you replied to someone 7 minutes ago and you havent replied to my 3 messages yet :P)
Just saying you havent replied to me yet.... :I (Just saying this cuz you replied to someone 7 minutes ago and you havent replied to my 3 messages yet :P)
I was actually rewriting the post above)
Updated TerraArts to 1.1 version.
Changelog:
New Villager - Goblin Tinkerer
Tinker's Table is now finished
You now can combine some artifacts(like cloud in a bottle + shiny red baloon = cloud in a baloon) in the tinkerer's table using your experience.
Fixed: Chests no longer drop 2 versions of themself - 1 empty and one full. Was a version bug.
I have few mod ideas if you want to make them
1) Soul hearts mod
You craft a heart shape out of lapis blocks and it creates a blew heart and when you eat it you get a blue heart (Its based off Binding Of Isaac: Rebirth blue hearts) It disapears after you take damage twice (And has a 4% chance to drop from mobs)
2) Valiant Weapon mod
I used to play LEGO Universe (Until it shut down back in Jan 2012) It had Valiant weapons, I cant tell you much about it but if you are interested look them up
3)Eternal hearts mod
1% Chance to drop from a mob
It replaces one of your hearts to a white heart and if you take damage before dawn you lose the eternal heart but get back your normal heart, If you make it to dawn with your eternal heart you lose your eternal heart and gain 2 normal hearts (basicly 1 more and converts eternal to normal) and that heart is permanent
4) Demon hearts mod = Basicly the same as soul hearts except you cant craft it and it has a 30% chance to drop from the wither and a 70% chance from the Enderdragon, When it breaks it damages all enemies around you for 30 hearts
5) Hang glider - Nuff Sed XD
I think, that ideas 1 and 5 are already released somewhere, and I do not want to copy them.
The 3-rd idea is pretty interesting, but it needs a way to actually give player a challenge - let's pretend I got one as a drop. I then just hide away, so nothing can get to me. Or I can just grab like 10 of them I've collected earlier once I get my fully-enchanted diamond/mod armor - so I am basically undamagable. So, it needs to be more of a challenge, like you get put in a dimension, where you can't place or break blocks(arena type), and you can't wear armor. That would be interesting, but also hard. So, this idea is pretty interesting, but it needs some thinking.
4) Then would not those hearts be too useless? If they can't be crafted, and can only drop from bosses - it is usually not worth it.
What if we actually step from TBOI content, and think of a full mod, that allows player to build different healt above the main with some mechanics, bound to the actuall MC? Like, if you are lucky enough to get struck by a lightning, instead of actually beeing punished for that, you would've gain a full set of electrical hearts, which passivly damage enemies around the player, shocking them, but would wear off after a little bit? Those are some interesting ideas, but they need some balancing, so they are powerfull, yet not overpowered.
I think, that ideas 1 and 5 are already released somewhere, and I do not want to copy them.
The 3-rd idea is pretty interesting, but it needs a way to actually give player a challenge - let's pretend I got one as a drop. I then just hide away, so nothing can get to me. Or I can just grab like 10 of them I've collected earlier once I get my fully-enchanted diamond/mod armor - so I am basically undamagable. So, it needs to be more of a challenge, like you get put in a dimension, where you can't place or break blocks(arena type), and you can't wear armor. That would be interesting, but also hard. So, this idea is pretty interesting, but it needs some thinking.
4) Then would not those hearts be too useless? If they can't be crafted, and can only drop from bosses - it is usually not worth it.
What if we actually step from TBOI content, and think of a full mod, that allows player to build different healt above the main with some mechanics, bound to the actuall MC? Like, if you are lucky enough to get struck by a lightning, instead of actually beeing punished for that, you would've gain a full set of electrical hearts, which passivly damage enemies around the player, shocking them, but would wear off after a little bit? Those are some interesting ideas, but they need some balancing, so they are powerfull, yet not overpowered.
Yeah ill have a think about it see if i can think of any ideas, But i would like the soul hearts (There is a mod called soul hearts but its nothing like my idea)
If its not to much trouble could you atleast make the Soul Hearts Mod? Its fine if you dont want to
Also: I have a server dedicated to my modpack if you wanna come play - We can add all of your mods like Essential craft and stuff - We could also test new mods on it
Do you have skype? It would be so much easier to msg eachother on there
Omg: The chests in TerraArts are SOOOO Hard to find!!! (Im using a glitch in ars magcia 2 to see through the wall to find them) Ive only found 5 1 gold 4 iron and still havent got a gold key
OOOH: IDEA: More hunger (maybe you unlock it in some way or just always have it? IDK)
Oh and what about my 2nd mod idea? Valiant Weapons? http://prntscr.com/69qwe0
The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
395
Minecraft:
Modbder
Member Details
The problem is - my time should be different than yours - we live in different time zones(at least I am pretty sure of that). So, I will, most likely, just find no time to do all the stuff you are giving me the possibility to do, like play on the server, or chat on skype.
This is also somewhat of a reason, why I can reply with a pretty big delays sometimes.
Omg: The chests in TerraArts are SOOOO Hard to find!!! (Im using a glitch in ars magcia 2 to see through the wall to find them) Ive only found 5 1 gold 4 iron and still havent got a gold key
Yes, they are pretty rare, since the artifacts are pretty unbalanced, especially the cross. You can increase their spawn rate in the config file - find the line
I:attemptsToGenerateChestPerChunk=3
and change it to whatever you would like. For example, changing it to
I:attemptsToGenerateChestPerChunk=6
will double the spawn rate of chests. However, it may significantly increase the lag spike upon world generation, if you put too high numbers in.
IDEA: More hunger (maybe you unlock it in some way or just always have it? IDK)
Nah its fine i dont need them more i just wanted to know the spawn rates (In the iron chests ive only found obsidian skulls nothing else)
What about my Valiant Weapons idea?
And Soul hearts? Please soul hearts <3
I do not know much about the weapons. I guess I will google it, once I have more time it is. The soul heart are actually a pretty good idea, I might add them to terraarts, or make a standalone mod for this type of things, I am not sure yet. Thank you for your creativity and support!
Не пойму где вообще искать МРУКУ, с помощью маяка и алмаза не получается получить.
First of all - this is an international forum, so you should write in an international language - english. Yes, it may not be stated in the rules, but writing in other languages can confuse people. It just would be convinient to have a thread, that everyone can clearly understand, or at least I think so.
Next up, you should look at the version numbers before posting. Asking about a thing, that was changed a while back ago is the same, as reporting a fixed bug. Again, that creates inconvinience, and I hope, that you understand it.
And, answering your question - mrucus can't be created using a beacon, if you want to create them you need to throw some diamonds on top of an emerald block, but you should not need to do so - your most basic devices, like Radiating Chamber and Magician Table shoud've created one for you already, it just may be too small to see, but it does not mean, that it is not there. You can perform more crafts to increase it's size.
Thanks for reading!
The Meaning of Life, the Universe, and Everything.
Join Date:
8/19/2014
Posts:
50
Minecraft:
JakiHappyCity
Member Details
Hello everybody, this is direwolf20 and welcome to back! Hate this phrase. I came up with the idea! Why not add EC3 ring of stratosphere? (Stratosphere - chose this name because things in Minecraft is on what we go to the area of the stratosphere) Through this ring, we were able to see Vis, MRU, Mana from Botania.
Hello everybody, this is direwolf20 and welcome to back! Hate this phrase. I came up with the idea! Why not add EC3 ring of stratosphere? (Stratosphere - chose this name because things in Minecraft is on what we go to the area of the stratosphere) Through this ring, we were able to see Vis, MRU, Mana from Botania.
That can be a nice idea, however, I believe, that Azanor's current version of API does not support adding any items, that allow seeing of Vis, not beeing a helmet. So, I do not think, that it is possible to make suck a ring, but it is definaltey possible to make suck helmet.
The chests and the platforms do not have a rule to only generate on certain blocks - so they can, and will generate on leaves. I do not know, if this should be threated as a bug, and therefore, should be fixed, since it will make the mod incomathable with any biomes, that have not default blocks on top, like wastelands from BoP, for example.
Okay, Had any time to look up Valiant weapons? And any info on Soul Hearts?
...Rocket boots arent working....
Yes, googled up Valiant weapons, and I have to say - there are some pretty amazing weapons!
I may work on soul hearts, but I amp retty sure, that they are already added by ThaumicTinkerer mod.
Can you provide some more information on the rocket boots not working? Like a screenshot of all your accessories panel, and a list of gear you have on you? They work perfectly for me...
Yes, googled up Valiant weapons, and I have to say - there are some pretty amazing weapons!
I may work on soul hearts, but I amp retty sure, that they are already added by ThaumicTinkerer mod.
Can you provide some more information on the rocket boots not working? Like a screenshot of all your accessories panel, and a list of gear you have on you? They work perfectly for me...
Ive never played ThaumicTinkerer,
Just rocket boots - Is there a specific way to use them? I just try jump and hold space and nothing happens i just do a normal jump
Whenever i mine a chest from TerraArts it pops 2 out one with nothing in and one with the items i left in it
http://prntscr.com/69o8e5
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
EDIT: Okay, looking through things, it looks good but there's a massive thing that really brings up alarm bells, namely corruption and the alternate dimension.
First off - Can this corruption damage blocks or cause any sort of irreversible, warp-like effects to my character? If so, can this be disabled?
Second, what it said about permadeath in regards to radiation...Is this serious? I tested it and it only got to .5 hearts, but...CAN it permanently kill you? If so, again, disableable?
And Third ...
Yes, corruption will slowly eat blocks it exists next to. And no, it has no effects on your character. And yes, everything can be disabled using the config.
No, the radiation will never permanently kill you in v4.4 and later, I have not yet updated the forum post with the newest information.
The SHADE should be somewhat of an ultimate corruption, but it does not exists for now, so you are safe. Unless you place it in the world using creative mod it can't be created.
Yes, I understand you - this is why pretty much everything can be configured in the .cfg file. For instance, the corruption can be disabled by finding the line
S:CorruptionSettings <
Change Biome:true
Destroy Blocks if grown:true
>
and changing the
Destroy Blocks if grown:true
to
Destroy Blocks if grown:false
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Wow, very fast and polite response. Thank you very much, especially for being so understanding - I've been mocked for being a wuss when it comes to some mods that can do this before, so it's lovely to see someone seeing exactly where I'm coming from.
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
I was actually rewriting the post above)
Updated TerraArts to 1.1 version.
Changelog:
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
I think, that ideas 1 and 5 are already released somewhere, and I do not want to copy them.
The 3-rd idea is pretty interesting, but it needs a way to actually give player a challenge - let's pretend I got one as a drop. I then just hide away, so nothing can get to me. Or I can just grab like 10 of them I've collected earlier once I get my fully-enchanted diamond/mod armor - so I am basically undamagable. So, it needs to be more of a challenge, like you get put in a dimension, where you can't place or break blocks(arena type), and you can't wear armor. That would be interesting, but also hard. So, this idea is pretty interesting, but it needs some thinking.
4) Then would not those hearts be too useless? If they can't be crafted, and can only drop from bosses - it is usually not worth it.
What if we actually step from TBOI content, and think of a full mod, that allows player to build different healt above the main with some mechanics, bound to the actuall MC? Like, if you are lucky enough to get struck by a lightning, instead of actually beeing punished for that, you would've gain a full set of electrical hearts, which passivly damage enemies around the player, shocking them, but would wear off after a little bit? Those are some interesting ideas, but they need some balancing, so they are powerfull, yet not overpowered.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Yeah ill have a think about it see if i can think of any ideas, But i would like the soul hearts (There is a mod called soul hearts but its nothing like my idea)
If its not to much trouble could you atleast make the Soul Hearts Mod? Its fine if you dont want to
Also: I have a server dedicated to my modpack if you wanna come play - We can add all of your mods like Essential craft and stuff - We could also test new mods on it
Do you have skype? It would be so much easier to msg eachother on there
Omg: The chests in TerraArts are SOOOO Hard to find!!! (Im using a glitch in ars magcia 2 to see through the wall to find them) Ive only found 5 1 gold 4 iron and still havent got a gold key
OOOH: IDEA: More hunger (maybe you unlock it in some way or just always have it? IDK)
Oh and what about my 2nd mod idea? Valiant Weapons? http://prntscr.com/69qwe0
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
This is also somewhat of a reason, why I can reply with a pretty big delays sometimes.
Yes, they are pretty rare, since the artifacts are pretty unbalanced, especially the cross. You can increase their spawn rate in the config file - find the line
I:attemptsToGenerateChestPerChunk=3
and change it to whatever you would like. For example, changing it to
I:attemptsToGenerateChestPerChunk=6
will double the spawn rate of chests. However, it may significantly increase the lag spike upon world generation, if you put too high numbers in.
IDEA: More hunger (maybe you unlock it in some way or just always have it? IDK)
That is actually a pretty interesting concept - at least I've never seen something like that.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
What about my Valiant Weapons idea?
And Soul hearts? Please soul hearts <3
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
I do not know much about the weapons. I guess I will google it, once I have more time it is. The soul heart are actually a pretty good idea, I might add them to terraarts, or make a standalone mod for this type of things, I am not sure yet. Thank you for your creativity and support!
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
First of all - this is an international forum, so you should write in an international language - english. Yes, it may not be stated in the rules, but writing in other languages can confuse people. It just would be convinient to have a thread, that everyone can clearly understand, or at least I think so.
Next up, you should look at the version numbers before posting. Asking about a thing, that was changed a while back ago is the same, as reporting a fixed bug. Again, that creates inconvinience, and I hope, that you understand it.
And, answering your question - mrucus can't be created using a beacon, if you want to create them you need to throw some diamonds on top of an emerald block, but you should not need to do so - your most basic devices, like Radiating Chamber and Magician Table shoud've created one for you already, it just may be too small to see, but it does not mean, that it is not there. You can perform more crafts to increase it's size.
Thanks for reading!
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
That can be a nice idea, however, I believe, that Azanor's current version of API does not support adding any items, that allow seeing of Vis, not beeing a helmet. So, I do not think, that it is possible to make suck a ring, but it is definaltey possible to make suck helmet.
The chests and the platforms do not have a rule to only generate on certain blocks - so they can, and will generate on leaves. I do not know, if this should be threated as a bug, and therefore, should be fixed, since it will make the mod incomathable with any biomes, that have not default blocks on top, like wastelands from BoP, for example.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
...Rocket boots arent working....
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
Yes, googled up Valiant weapons, and I have to say - there are some pretty amazing weapons!
I may work on soul hearts, but I amp retty sure, that they are already added by ThaumicTinkerer mod.
Can you provide some more information on the rocket boots not working? Like a screenshot of all your accessories panel, and a list of gear you have on you? They work perfectly for me...
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Ive never played ThaumicTinkerer,
Just rocket boots - Is there a specific way to use them? I just try jump and hold space and nothing happens i just do a normal jump
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y