I just tried reinstalling from scratch & am still getting this crash error...
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 12/27/16 9:35 PM
Description: Initializing game
java.lang.NoClassDefFoundError: bqe
at bes.an(SourceFile:529)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: bqe
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 9 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:538)
at org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy.transform(MixinTransformer.java:182)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
... 11 more
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oldnorth.json:MixinEntityRenderer] from phase [DEFAULT] in config [mixins.oldnorth.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinTransformer.handleMixinError(MixinTransformer.java:797)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.handleMixinApplyError(MixinTransformer.java:750)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:530)
... 14 more
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @Redirect annotation on redirect$constructVec3d$zza000 could not find 'updateFogColor'
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findMethods(InjectionInfo.java:337)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:140)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:127)
at org.spongepowered.asm.mixin.injection.struct.RedirectInjectionInfo.(RedirectInjectionInfo.java:39)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:373)
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1006)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:861)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:288)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:254)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:248)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.apply(MixinTransformer.java:731)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.applyMixins(MixinTransformer.java:701)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:527)
... 14 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at bes.an(SourceFile:529)
-- Initialization --
Details:
Stacktrace:
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 150154232 bytes (143 MB) / 322174976 bytes (307 MB) up to 1060372480 bytes (1011 MB)
LiteLoader Brand: LiteLoader startup failed
LiteLoader Mods: LiteLoader startup failed
LaunchWrapper: 10 active transformer(s)
- Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
- Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
- Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
- Transformer: com.mumfrey.liteloader.transformers.event.EventTransformer
- Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.MinecraftTransformer
- Transformer: com.mumfrey.liteloader.transformers.event.json.ModEventInjectionTransformer
- Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11.2
LWJGL: 2.9.4
OpenGL: AMD Radeon R9 200 Series GL version 4.5.13456 Compatibility Profile Context 21.19.160.512, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD Phenom(tm) II X4 965 Processor
attached is a pic of the liteloader json file...there's only 23 lines so not sure if I have the right one or not or what's going on with it.
the problem was never with the liteloader .json, it's in a refmap inside the voxelmap .litemod file. Make sure you have mod_voxelMap_1.6.19_for_1.11.2c.litemod and not mod_voxelMap_1.6.19_for_1.11.2.litemod, that's still the error from the old version and is definitely fixed in the current download
Use the search function on Curse, you'll get the file without a problem.
This works. BUT
There are allot of people who will not even bother if CurseForge says the file does not exist / not found. They will think the file was deleted or missing for any number of reasons.
I've downloaded the 11.2c file & even reinstalled the entire 1.11.2 of both the vanilla & the liteloader versions & am still getting that error. I'm running it through the minecraft launcher & reinstalled the liteloader. I've ran the liteloader by itself with no mods & it worked fine...I added the map & it crashed...removed it & I'm still crashing...unable to launch liteloader at all now.
please help...I've loved this mod since it started & can't really play without it anymore lol I've become dependent on having that map easily in view...
If this is the case then more than likely the broken version is still hanging around somewhere in some form. LiteLoader is quite verbose in its discovery output and will emit messages like "searching for mods in <location>" and "considering valid mod file". When the game crashes, review your game output and it will tell you where the broken mod is located. For example make sure you have removing it from both mods and mods/1.11.2
Thanks Mumfrey! I actually did this just yesterday before I saw this post just now & cleared out everything in the mods folder before reinstalling it & it worked great! thanks anyways for the assist! GREAT MOD! LOVE IT!
I Hope your New Year goes well! may many good fortunes & good tidings come your way in the new year!
3) Large map (shown on M button) image is blur and ugly for perception. Do it more sharp and clear, Rei's minimap is best example to follow, it was very qualite to view and use, even about if it was bad coded
1: possible, but zooming out farther would use more memory. Have to cap it somewhere. On the other hand I already have that disclaimer there.. You must be on same really huge maps haha
2: if you click a waypoint, on the map? If you can click it, it's already visible not sure why you'd need to pan to it. Unless you mean click it in the waypoint list and have the map centered on it after exiting the list?
3: that's a good idea
4: not against doing that, if someone has some good ones. It's also possible for anyone to add more icons himself, by putting them in the litemod file, or in a resource pack
5: could have an annotation field, luckily the waypoint storage format is extensible without breaking forward or backward compatibility Will consider.
What are the conditions to enable cave mode exactly? I used to play back in 1.7.xx and whenever I went underground there was a switch on your minimap that told me where cave network were, but It doesn't seem to activate anymore even with cave mode set to on somehow
What are the conditions to enable cave mode exactly? I used to play back in 1.7.xx and whenever I went underground there was a switch on your minimap that told me where cave network were, but It doesn't seem to activate anymore even with cave mode set to on somehow
Actually you no longer have to manually switch to cave mode. All you have to do is in game press M then select the OPTIONS button, then Enable Cave Mode (toggles OFF/On). When it's on it will auto-magically switch hehe. Tada
Hope that helps
P.S. This is assuming you left the Map Menu defaulted to M
it triggers when the block where the player is has no sky lighting. Still works here. If you are on a server it's possible the server has disabled cave mode. Also the last few Forge versions of the map did not have cave mode, it was restricted to the liteloader version (with its permissions functionality)
turn on f3 debug mode in game, look for something like "Light: 12 (0 Sky, 12 Block)" I the number next to sky is not 0, no cave mode. If that is happening underground where there is definitely no access to the sky, I'd look at some other mod possibly screwing with your lighting
Do you think you could add an option to turn the minimap off when the F3 screen is active?
It's a pet hate of mine too this Easily remedied by putting it into the bottom right corner where only the subtitles show or turning the minimap on and off but an option to do it automatically on F3 would be excellent!
Or alternatively, I have wondered for a long time........ Is it possible to put the minimap somewhere else on screen instead of it being fixed in the corners?
it triggers when the block where the player is has no sky lighting. Still works here. If you are on a server it's possible the server has disabled cave mode. Also the last few Forge versions of the map did not have cave mode, it was restricted to the liteloader version (with its permissions functionality)
turn on f3 debug mode in game, look for something like "Light: 12 (0 Sky, 12 Block)" I the number next to sky is not 0, no cave mode. If that is happening underground where there is definitely no access to the sky, I'd look at some other mod possibly screwing with your lighting
The Meaning of Life, the Universe, and Everything.
Join Date:
2/26/2012
Posts:
51
Member Details
I would love slime chunks on the minimap - even just for singleplayer. Does anyone know if there are any other litemods I can add that would do that? Otherwise, I have no idea how hard it is to implement a feature like that but I would really like to see it in voxelmap!
I can do something about f3 I don't really mind having it there, but people don't generally play with f3 on all the time; when they do have it on I can understand not wanting to have it be obstructed. It's nice for debug / a sanity check that I'm not causing too much CPU usage/fps drop but doesn't really need to stay on the screen for release.
Currently not possible to put the map anywhere but the corners. No technical reason for it, that's just the options the GUI cycles through. For each corner it passes the map the coordinates to draw at. Those coordinates could be anything, just currently no way to pass it something other than the corners or have it save. Just saying it wouldn't be a huge undertaking (for me) to put it somewhere else, other than figuring out how to expose the option in the UI.
Slime chunks wouldn't be too difficult either, just as I've said not a lot of motivation to do so, as it's basically SP only. If I get bored, maybe
And from a previous request, next version you'll be able to click on the coordinates on the world map and enter your own to be able to have the view jump to a specific point on the map
mod_voxelMap_1.6.19_for_1.11.2c.litemod just uploaded, fixes compatibility with Forge in 1.11.2
Download link does not work!
Keep getting the following message
"Not found
We were unable to find the page or file you were looking for."
Please fix.
Use the search function on Curse, you'll get the file without a problem.
cheers changed the link. should point where it's supposed to again
I just tried reinstalling from scratch & am still getting this crash error...
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 12/27/16 9:35 PM
Description: Initializing game
java.lang.NoClassDefFoundError: bqe
at bes.an(SourceFile:529)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: bqe
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 9 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:538)
at org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy.transform(MixinTransformer.java:182)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
... 11 more
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oldnorth.json:MixinEntityRenderer] from phase [DEFAULT] in config [mixins.oldnorth.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinTransformer.handleMixinError(MixinTransformer.java:797)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.handleMixinApplyError(MixinTransformer.java:750)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:530)
... 14 more
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @Redirect annotation on redirect$constructVec3d$zza000 could not find 'updateFogColor'
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findMethods(InjectionInfo.java:337)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:140)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:127)
at org.spongepowered.asm.mixin.injection.struct.RedirectInjectionInfo.(RedirectInjectionInfo.java:39)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:373)
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1006)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:861)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:288)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:254)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:248)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.apply(MixinTransformer.java:731)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.applyMixins(MixinTransformer.java:701)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:527)
... 14 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at bes.an(SourceFile:529)
-- Initialization --
Details:
Stacktrace:
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 150154232 bytes (143 MB) / 322174976 bytes (307 MB) up to 1060372480 bytes (1011 MB)
LiteLoader Brand: LiteLoader startup failed
LiteLoader Mods: LiteLoader startup failed
LaunchWrapper: 10 active transformer(s)
- Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
- Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
- Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
- Transformer: com.mumfrey.liteloader.transformers.event.EventTransformer
- Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.MinecraftTransformer
- Transformer: com.mumfrey.liteloader.transformers.event.json.ModEventInjectionTransformer
- Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11.2
LWJGL: 2.9.4
OpenGL: AMD Radeon R9 200 Series GL version 4.5.13456 Compatibility Profile Context 21.19.160.512, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD Phenom(tm) II X4 965 Processor
attached is a pic of the liteloader json file...there's only 23 lines so not sure if I have the right one or not or what's going on with it.
the problem was never with the liteloader .json, it's in a refmap inside the voxelmap .litemod file. Make sure you have mod_voxelMap_1.6.19_for_1.11.2c.litemod and not mod_voxelMap_1.6.19_for_1.11.2.litemod, that's still the error from the old version and is definitely fixed in the current download
This works. BUT
There are allot of people who will not even bother if CurseForge says the file does not exist / not found. They will think the file was deleted or missing for any number of reasons.
I've downloaded the 11.2c file & even reinstalled the entire 1.11.2 of both the vanilla & the liteloader versions & am still getting that error. I'm running it through the minecraft launcher & reinstalled the liteloader. I've ran the liteloader by itself with no mods & it worked fine...I added the map & it crashed...removed it & I'm still crashing...unable to launch liteloader at all now.
please help...I've loved this mod since it started & can't really play without it anymore lol I've become dependent on having that map easily in view...
If this is the case then more than likely the broken version is still hanging around somewhere in some form. LiteLoader is quite verbose in its discovery output and will emit messages like "searching for mods in <location>" and "considering valid mod file". When the game crashes, review your game output and it will tell you where the broken mod is located. For example make sure you have removing it from both mods and mods/1.11.2
Thanks Mumfrey! I actually did this just yesterday before I saw this post just now & cleared out everything in the mods folder before reinstalling it & it worked great! thanks anyways for the assist! GREAT MOD! LOVE IT!
I Hope your New Year goes well! may many good fortunes & good tidings come your way in the new year!
1: possible, but zooming out farther would use more memory. Have to cap it somewhere. On the other hand I already have that disclaimer there.. You must be on same really huge maps haha
2: if you click a waypoint, on the map? If you can click it, it's already visible not sure why you'd need to pan to it. Unless you mean click it in the waypoint list and have the map centered on it after exiting the list?
3: that's a good idea
4: not against doing that, if someone has some good ones. It's also possible for anyone to add more icons himself, by putting them in the litemod file, or in a resource pack
5: could have an annotation field, luckily the waypoint storage format is extensible without breaking forward or backward compatibility Will consider.
What are the conditions to enable cave mode exactly? I used to play back in 1.7.xx and whenever I went underground there was a switch on your minimap that told me where cave network were, but It doesn't seem to activate anymore even with cave mode set to on somehow
Actually you no longer have to manually switch to cave mode. All you have to do is in game press M then select the OPTIONS button, then Enable Cave Mode (toggles OFF/On). When it's on it will auto-magically switch hehe. Tada
Hope that helps
P.S. This is assuming you left the Map Menu defaulted to M
it triggers when the block where the player is has no sky lighting. Still works here. If you are on a server it's possible the server has disabled cave mode. Also the last few Forge versions of the map did not have cave mode, it was restricted to the liteloader version (with its permissions functionality)
turn on f3 debug mode in game, look for something like "Light: 12 (0 Sky, 12 Block)" I the number next to sky is not 0, no cave mode. If that is happening underground where there is definitely no access to the sky, I'd look at some other mod possibly screwing with your lighting
Do you think you could add an option to turn the minimap off when the F3 screen is active?
Punch trees, get diamonds.
Pro tip #1: Dont be stupid.
Pro tip #2: Dont be too smart.
It's a pet hate of mine too this Easily remedied by putting it into the bottom right corner where only the subtitles show or turning the minimap on and off but an option to do it automatically on F3 would be excellent!
Or alternatively, I have wondered for a long time........ Is it possible to put the minimap somewhere else on screen instead of it being fixed in the corners?
Signature removed by popular demand.
Thanks a lot, now it makes sense
I would love slime chunks on the minimap - even just for singleplayer. Does anyone know if there are any other litemods I can add that would do that? Otherwise, I have no idea how hard it is to implement a feature like that but I would really like to see it in voxelmap!
I can do something about f3 I don't really mind having it there, but people don't generally play with f3 on all the time; when they do have it on I can understand not wanting to have it be obstructed. It's nice for debug / a sanity check that I'm not causing too much CPU usage/fps drop but doesn't really need to stay on the screen for release.
Currently not possible to put the map anywhere but the corners. No technical reason for it, that's just the options the GUI cycles through. For each corner it passes the map the coordinates to draw at. Those coordinates could be anything, just currently no way to pass it something other than the corners or have it save. Just saying it wouldn't be a huge undertaking (for me) to put it somewhere else, other than figuring out how to expose the option in the UI.
Slime chunks wouldn't be too difficult either, just as I've said not a lot of motivation to do so, as it's basically SP only. If I get bored, maybe
And from a previous request, next version you'll be able to click on the coordinates on the world map and enter your own to be able to have the view jump to a specific point on the map