This is the beginnings of an add-on for Project Red. I hope to add a lot more content.
Control Panels
If your contraption requires more than a couple of buttons or levers to operate, the controls can take up a lot of room and leave you puffed out running back and forth between them. A Control Panel lets you fit up to 16 levers, buttons and indicator lamps into one block space for the ultimate in compactness and ease of use.
You can make a Control Panel out of any material that a Cover can be made from. Controls for use on the panel can be left plain or painted any of 16 colours. Individual labels can be placed above and below each control.
The control panel can be mounted on a surface as shown here, or it can be placed flush in a wall with the cable connecting from behind, so that all the wiring is hidden.
Bundled Cable to RedNet Adaptor
Relays signals between a Project Red Bundled Cable and a MineFactory Reloaded RedNet cable.
News
Version 1.1.6
Fixed controls reverting to white when removed from a control panel.
Version 1.1.5 Fixed crash when spawning a control panel using the /give command.
Version 1.1.4
Now works in multiplayer again.
Version 1.1.3
Control panels may be rotated by right-clicking on an empty cell with a screwdriver, and the initial orientation of a horizontal control panel is determined by the direction the player is facing when placed.
Control panels can be placed side by side without connecting to each other, allowing larger control panels to be assembled.
Control panel related recipes appear in NEI.
Control panels retain their controls when broken and placed down again.
Shift-left-click on a control panel with a screwdriver to pick it up instantly.
Breaking a control panel in creative mode does not destroy it.
Version 1.1.2
Fixed breakage of MFR 2.8.0 RC3. Names used to find blocks and items from other mods are now configurable to allow any future incidents of this kind to be worked around.
Version 1.1.1
Fixed crash with MFR 2.8.0RC4.
Version 1.1.0
Added Bundled Cable to RedNet Adaptor.
Version 1.0.1
Now works on server.
Fixed display of colour names in tooltips.
Added more miniature control creative items.
This looks good, like a simpler way of the computercraft touchscreen display. Keep up the good work One question though, will this work with the MFR Rednet? If it does that would be awesome.
It seems pretty neat. Do you mind if you make a tutorial on how to use it and can I use it in my modpack?
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Very nice! Makes those various movable platforms more manageable to drive.
Could you add a way of duplicating a control panel, without having to set it up completely from scratch? Would be useful to have multiple control panels showing the same info/options in a big base.
What does it do? I mean, I saw a force field, but what does the control panel's operations?
That's just an example that I mocked up for demonstration purposes. It doesn't actually do anything.
The control panel has 16 places where you can put a lever, button or lamp, and they connect to the wires in a bundled cable. What you use it for is up to you.
It doesn't look like it will be easy to get Rednet cables to connect directly to my control panels. The Rednet APIs assume you're implementing a block, but my control panel isn't a block, it's a part. I don't have any control over the type of block that contains it.
It doesn't look like it will be easy to get Rednet cables to connect directly to my control panels. The Rednet APIs assume you're implementing a block, but my control panel isn't a block, it's a part. I don't have any control over the type of block that contains it.
I was wondering the same thing as Aphenon, but that's okay. If I ever need MFR cabling and programmable logic units, I can throw a computer between the two standards.
Hey, that might be a great block to add to your collection in the future. A translation unit. A block that has the ability to translate PR cables into other standards, starting with MFR as a first implementation.
Hi Greg, Just wanted to say thanks. This is going to be a very useful mod for those of us who really push automation.
If you haven't already, you may want to make this known to the Forgecraft peeps. I could definitely see it being used on their server, and I am sure they could fill up a wish list of useful items you could work on as well in Project Blue.
Project Blue
This is the beginnings of an add-on for Project Red. I hope to add a lot more content.
Control Panels
If your contraption requires more than a couple of buttons or levers to operate, the controls can take up a lot of room and leave you puffed out running back and forth between them. A Control Panel lets you fit up to 16 levers, buttons and indicator lamps into one block space for the ultimate in compactness and ease of use.
You can make a Control Panel out of any material that a Cover can be made from. Controls for use on the panel can be left plain or painted any of 16 colours. Individual labels can be placed above and below each control.
The control panel can be mounted on a surface as shown here, or it can be placed flush in a wall with the cable connecting from behind, so that all the wiring is hidden.
Bundled Cable to RedNet Adaptor
Relays signals between a Project Red Bundled Cable and a MineFactory Reloaded RedNet cable.
News
Version 1.1.6
Fixed controls reverting to white when removed from a control panel.
Version 1.1.5
Fixed crash when spawning a control panel using the /give command.
Version 1.1.4
Now works in multiplayer again.
Version 1.1.3
Control panels may be rotated by right-clicking on an empty cell with a screwdriver, and the initial orientation of a horizontal control panel is determined by the direction the player is facing when placed.
Control panels can be placed side by side without connecting to each other, allowing larger control panels to be assembled.
Control panel related recipes appear in NEI.
Control panels retain their controls when broken and placed down again.
Shift-left-click on a control panel with a screwdriver to pick it up instantly.
Breaking a control panel in creative mode does not destroy it.
Version 1.1.2
Fixed breakage of MFR 2.8.0 RC3. Names used to find blocks and items from other mods are now configurable to allow any future incidents of this kind to be worked around.
Version 1.1.1
Fixed crash with MFR 2.8.0RC4.
Version 1.1.0
Added Bundled Cable to RedNet Adaptor.
Version 1.0.1
Now works on server.
Fixed display of colour names in tooltips.
Added more miniature control creative items.
Downloads
http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ProjectBlue/
Forge Forums Page
http://www.minecraftforge.net/forum/index.php/topic,24697.0.html
By the way, the download link from your site is broken: you accidentally left the file specified in the link as SGCraft, not ProjectBlue.
Whoops, too much copy 'n' paste! Should be fixed now.
I just tried it, and no, it doesn't, sorry. I'll look into what it would take at some point.
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Could you add a way of duplicating a control panel, without having to set it up completely from scratch? Would be useful to have multiple control panels showing the same info/options in a big base.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Both of those are fine.
Make one of your own at: http://achievecraft.com/index.php
Sorry about that! Major lapse in testing... I'll get onto it.
That's just an example that I mocked up for demonstration purposes. It doesn't actually do anything.
The control panel has 16 places where you can put a lever, button or lamp, and they connect to the wires in a bundled cable. What you use it for is up to you.
I was wondering the same thing as Aphenon, but that's okay. If I ever need MFR cabling and programmable logic units, I can throw a computer between the two standards.
Hey, that might be a great block to add to your collection in the future. A translation unit. A block that has the ability to translate PR cables into other standards, starting with MFR as a first implementation.
It's a Project Red addon. To be specific, you will need both the Project Red core and transmission modules to be installed to use this.
If you haven't already, you may want to make this known to the Forgecraft peeps. I could definitely see it being used on their server, and I am sure they could fill up a wish list of useful items you could work on as well in Project Blue.
Good point. I'll update the readme for now, and look into making it optional later.