thanks, I will wait till I get a silvally model before putting type: null in, but I can definitely get mudbray/mudsdale and seviper in :D. I might also look into custom item models for the pokedex, not quite sure how to do that at present.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I wanted to ask, are z-moves going to be added? And the gyms are showing up in the saves or do you still need the buildings?
z-moves are planned for eventually being added, but they are at the bottom of the priority list.
I still need buildings for the gyms.
2.14.2 mobs has the seviper, mudbray and mudsdale added to it: https://minecraft.curseforge.com/projects/pokecube-mobs/files
I also tried to recolour the textures for shiny textures, I hope they are the right colours (I left the normal textures you made alone).
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Oh and have you added Ash-Greninja yet? If not, I have a suggestion on how it should work (I don't particularly like the system for it in pokemon sun and moon)
Oh and have you added Ash-Greninja yet? If not, I have a suggestion on how it should work (I don't particularly like the system for it in pokemon sun and moon)
It was added in last year, it transforms via standard mega evolution, so long as the greninja has the ability "battlebond"
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I believe you probably miss-read the warning, and it is actually telling you to update your version of forge, please re-check what forge version you have, if that doesn't work, please give a screenshot of your mods folder, and say exactly which verison of minecraft forge you are using.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Before I go any farther, thank you PokeCube Revival Thutmose! This is my favorite MC mod since I discovered it.
I am a newer MC player and am still exploring the vast amount of content for 1.7.10, and I read that you don’t support your 1.7.10 version anymore, but I am hoping you can still point me in the right direction regarding gym leaders/trainers. I have a lot of questions about Minecraft modding in general, but two specific ones for your mod.
My first question is, can I make add more trainers in/make more spawn? I didn’t see this option in the config files, though I did see .csv sheets which I am thinking is the method I would have to use.
Going through the thread, I read that Gym leaders don’t spawn and are required to be set up by the server? I play by myself in single player, not sure how that is different from setting up a server. My first thought is to try and set up RWG structures with trainers and leaders synced to them. Am I thinking on the right path?
"...My first question is, can I make add more trainers in/make more spawn? I didn’t see this option in the config files, though I did see .csv sheets which I am thinking is the method I would have to use.
Going through the thread, I read that Gym leaders don’t spawn and are required to be set up by the server? I play by myself in single player, not sure how that is different from setting up a server. My first thought is to try and set up RWG structures with trainers and leaders synced to them. Am I thinking on the right path?"
I figured this out! Creative mode and use trainer/leader editors. I feel silly now.
Now I just need to figure how to get the buildings to spawn at appropriate levels/distance from the spawn point. I noticed Pokemobs increase level with chunk distance (I hope I am using the right terms.) I am curious if modeling them after stronghold generation would work? Though I am not sure how to view the stronghold 'rings' in creative to see how the rings correspond to pokelevel.
For determining the position of Strongholds, you can use Amidst.
However, what is your plan? Placing PokéCube villages on this "ring" only?
Amidst looks awesome! Thank you for the tidbit.
I don't know a lot about Minecraft yet, strongholds were the only example of something I knew of that changed from distance from spawn. PokeMob levels seem to as well, though I don't think those are the same mechanics. My plan was to get some random gen gyms in for me to explore and find. Though the pokemon level of the gym leader problem wouldn't match that of the player.
I suggest updating to the latest versions of things, then see if the crashes still occur, your versions of some of the mods are 30-50 version behind or so.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: pokecube/modelloader/client/render/wrappers/ModelWrapper
I suggest updating to the latest versions of things, then see if the crashes still occur, your versions of some of the mods are 30-50 version behind or so.
Everything had a updated version but pokecube mobs on 1.10.2 last one I see is from november 2016.
I tried with the modern updates and that old 1.10.2 mobs and I couldnt even make it past load up game would crash while trying to launch.
hey can you help me i tried to open a server like I always do with pokecube with friends and when i open the server it just crashes/ we can be in it witought a world and can only see the sun and the moon and the clouds
p.s when i open the server and when it end loading it write this
Can't keep up! Did the system time change, or is the server overloaded? Running 3247ms behind, skipping 64 tick(s)
hey can you help me i tried to open a server like I always do with pokecube with friends and when i open the server it just crashes/ we can be in it witought a world and can only see the sun and the moon and the clouds
p.s when i open the server and when it end loading it write this
Can't keep up! Did the system time change, or is the server overloaded? Running 3247ms behind, skipping 64 tick(s)
I have been on vacation for a bit, so didn't see this till now, can you send me the server specs? also what versions of everything are you using?
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
First, I wanted to say thank you very much for all the great work! My friends and I have been having a great time with this mod on a new 1.12.1 server I'm hosting. I am experiencing a few server related issues and was wondering if anyone could help.
I'm running a fresh forge 1.12.1-14.22.0.2462 server with only the required pokecube mods installed. Everything works fine, even with up to 6 players, but after a while the server gets behind and repeatedly spams the following message: "Can't keep up! Did the system time change, or is the server overloaded? Running 2116ms behind, skipping 42 tick(s)". Once it reaches this point, the server continues to slowly get further behind, even if all players disconnect, and eventually crashes. Is this because of my forge version? Memory Issue? I'm allocating plenty of memory to the server. Here is my start up .bat:
This does sound like some kind of memory leak. I have heard that these are most typically caused by bad packet handling within one (or more) or your mods. If the only mods you have installed, are PokeCube mods, then I'd suggest casting a vile look at Thutmose.
Can you quantify " a while"? When I run a modpack server online, I typically make sure that it auto-restarts once or twice a day.
A memory leak definitely seems fitting. Yeah I wouldn't mind once a day maintenance but for me the lag gets unbearable within an hour sometimes. The lag seems correlated with map generation in that if I fly around it tends to worsen things more quickly. But again, because the server never recovers, some sort of memory leak seems to be the culprit.
thanks, I will wait till I get a silvally model before putting type: null in, but I can definitely get mudbray/mudsdale and seviper in :D. I might also look into custom item models for the pokedex, not quite sure how to do that at present.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
my pokedex doesnt work, I right click the pokemon and their names doesnt appear..
I wanted to ask, are z-moves going to be added? And the gyms are showing up in the saves or do you still need the buildings?
I need a bit more details than that, what version numbers of the mods, forge and minecraft? is this single player or multiplayer?
z-moves are planned for eventually being added, but they are at the bottom of the priority list.
I still need buildings for the gyms.
2.14.2 mobs has the seviper, mudbray and mudsdale added to it: https://minecraft.curseforge.com/projects/pokecube-mobs/files
I also tried to recolour the textures for shiny textures, I hope they are the right colours (I left the normal textures you made alone).
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hey b'ys hows it going?
and Thut, I haven't been around for awhile but I was wondering-if I were to build a gym would you accept it? and if so, how?
Oh and have you added Ash-Greninja yet? If not, I have a suggestion on how it should work (I don't particularly like the system for it in pokemon sun and moon)
It was added in last year, it transforms via standard mega evolution, so long as the greninja has the ability "battlebond"
Send the .nbt for the gym to me, probably best via discord or something, here is a link to my discord: https://discord.gg/medHvkA
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Telling me I need NBTEdit and Pokecube forge.
I believe you probably miss-read the warning, and it is actually telling you to update your version of forge, please re-check what forge version you have, if that doesn't work, please give a screenshot of your mods folder, and say exactly which verison of minecraft forge you are using.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Before I go any farther, thank you PokeCube Revival Thutmose! This is my favorite MC mod since I discovered it.
I am a newer MC player and am still exploring the vast amount of content for 1.7.10, and I read that you don’t support your 1.7.10 version anymore, but I am hoping you can still point me in the right direction regarding gym leaders/trainers. I have a lot of questions about Minecraft modding in general, but two specific ones for your mod.
My first question is, can I make add more trainers in/make more spawn? I didn’t see this option in the config files, though I did see .csv sheets which I am thinking is the method I would have to use.
Going through the thread, I read that Gym leaders don’t spawn and are required to be set up by the server? I play by myself in single player, not sure how that is different from setting up a server. My first thought is to try and set up RWG structures with trainers and leaders synced to them. Am I thinking on the right path?
I figured this out! Creative mode and use trainer/leader editors. I feel silly now.
Now I just need to figure how to get the buildings to spawn at appropriate levels/distance from the spawn point. I noticed Pokemobs increase level with chunk distance (I hope I am using the right terms.) I am curious if modeling them after stronghold generation would work? Though I am not sure how to view the stronghold 'rings' in creative to see how the rings correspond to pokelevel.
Again, thank you for your hard work!
For determining the position of Strongholds, you can use Amidst.
However, what is your plan? Placing PokéCube villages on this "ring" only?
Amidst looks awesome! Thank you for the tidbit.
I don't know a lot about Minecraft yet, strongholds were the only example of something I knew of that changed from distance from spawn. PokeMob levels seem to as well, though I don't think those are the same mechanics. My plan was to get some random gen gyms in for me to explore and find. Though the pokemon level of the gym leader problem wouldn't match that of the player.
Using the 1.10 version this is the error I get upon world load up.
I suggest updating to the latest versions of things, then see if the crashes still occur, your versions of some of the mods are 30-50 version behind or so.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
So.... what did i do wrong?
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: pokecube/modelloader/client/render/wrappers/ModelWrapper
Everything had a updated version but pokecube mobs on 1.10.2 last one I see is from november 2016.
I tried with the modern updates and that old 1.10.2 mobs and I couldnt even make it past load up game would crash while trying to launch.
I'm on 1.10.2
hey can you help me i tried to open a server like I always do with pokecube with friends and when i open the server it just crashes/ we can be in it witought a world and can only see the sun and the moon and the clouds
p.s when i open the server and when it end loading it write this
Can't keep up! Did the system time change, or is the server overloaded? Running 3247ms behind, skipping 64 tick(s)
I have been on vacation for a bit, so didn't see this till now, can you send me the server specs? also what versions of everything are you using?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
First, I wanted to say thank you very much for all the great work! My friends and I have been having a great time with this mod on a new 1.12.1 server I'm hosting. I am experiencing a few server related issues and was wondering if anyone could help.
I'm running a fresh forge 1.12.1-14.22.0.2462 server with only the required pokecube mods installed. Everything works fine, even with up to 6 players, but after a while the server gets behind and repeatedly spams the following message: "Can't keep up! Did the system time change, or is the server overloaded? Running 2116ms behind, skipping 42 tick(s)". Once it reaches this point, the server continues to slowly get further behind, even if all players disconnect, and eventually crashes. Is this because of my forge version? Memory Issue? I'm allocating plenty of memory to the server. Here is my start up .bat:
@Echo off
"C:\Program Files\Java\jre1.8.0_144\bin\java.exe" -server -d64 -Xms4G -Xmx12G -jar forge-1.12.1-14.22.0.2462-universal.jar
exit
If anyone can shed some light on this issue I would be most grateful. Thanks.
A memory leak definitely seems fitting. Yeah I wouldn't mind once a day maintenance but for me the lag gets unbearable within an hour sometimes. The lag seems correlated with map generation in that if I fly around it tends to worsen things more quickly. But again, because the server never recovers, some sort of memory leak seems to be the culprit.