Any command or item to spawn trainers? And any way to let them stopping (not walking)?
there should be an item in the creative tab labled "Trainer Editor", shift right clicking air will spawn in a trainer, shift right clicking the trainer with the trainer editor will allow you to set type, pokemobs, etc, it seems the option to make them not run around is currently broken, I will work on fixing that.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Did you gonna add any villainous team trainers? Like team rocket. They would be like normal trainers but sometimes they would drop gold instead of emeralds and they could be a requirement for getting some legendaries for example to get dialga and palkia you would have to defeat x team galactic henchmens. (i think that i can try to make some textures for them if you want)
Uploaded Pokecube Core 2.6.0 and Pokecube Revival 2.4.0.
Core changelog:
Fixes crash with repeat cubes on servers.
Fixes a crash during status message sending.
Fixes some error messages.
Fixes some broken mega evolutions.
re-works the database loading, allows for easier adding pokemobs from resourcepacks.
Revival changelog:
Fixes issue with rendering of the rings while sneaking.
About the team based villain trainers, that will probably wait for Pokecube Legends, or whatever the addon that re-works the legendaries will be called, is made.
and I wanted to ask you something, if the temples, gymnasiums, pokécube buildings use the Mod Ruins for worldgen
I wanted to build their own village pokecube to give a test and if possible, be part of the mod.
Can you also please send shiny textures to go with the models you made?
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
why beldum is so hard to be caught i already tried to capture it 8 times but i never sucefuly captured him also do you have plans to add gold to be trade for emeralds on the market like on the pokemons games that have the gold nugget.
why beldum is so hard to be caught i already tried to capture it 8 times but i never sucefuly captured him also do you have plans to add gold to be trade for emeralds on the market like on the pokemons games that have the gold nugget.
1 gold ingot=1gold nugget
1 gold block=1 big gold nugget
There are already villagers that trade emerald for gold, the vanilla ones.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
There are already villagers that trade emerald for gold, the vanilla ones.
yes but i am talking about making the npc of the market make that too it would trade one ingot for one emerald and one block for nine emeralds and about the belldum ?
How can I use the Tm's like dig or flash that I find in the world? also, I would like to know why are there so many lugias spawning in my world, why my latias keeps saying that it's hungry even when it has like a stack of berries in its inventory and can I make the bag hold other non-pokémon related stuff (I've seen it hold diamonds, why?). (As you can see in the screenshots, I'm also using thaumcraft as well)
yes but i am talking about making the npc of the market make that too it would trade one ingot for one emerald and one block for nine emeralds and about the belldum ?
one ingot for one emerald wouldn't match vanilla trades, vanilla ratio is about 8 ingots for 1 emerald.
Beldum is supposed to be that hard to catch, he has a capture rate of 3, which is the same as most difficult to catch legendaries.
How can I use the Tm's like dig or flash that I find in the world? also, I would like to know why are there so many lugias spawning in my world, why my latias keeps saying that it's hungry even when it has like a stack of berries in its inventory and can I make the bag hold other non-pokémon related stuff (I've seen it hold diamonds, why?). (As you can see in the screenshots, I'm also using thaumcraft as well)
The Lugias are probably caused by the "disableMonsters" config being set to true, I would set that to false, as the shadow pokemobs are not currently enabled (hence making lugias instead of shadow ones).
The hunger thing is a bug I need to see about fixing, it is caused by it displaying that message right before it eats the berry (ie, it notices hungry, sends message, checks inventory, eats berry), so long as it doesn't suddenly slow way, way down, it will be fine (In case of slow down, it notices hungry, sends message, checks inventory, sees no berry, slows down, I need to see if I can move the message to the end.)
Some vanilla items are used as pokemon related items, as we don't have the real item added, diamonds for example are counted as prism scales, and I think as the orb for giratina. the bag can store any item that can go into the held item slot for the pokemob.
Edit: Oops, forgot to answer the tm question, you teach the mob the move, select the move, then look at the target of the move and press the attack key (defaults to "g" in the current releases)
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Question: are you going tomake better Attack Animations at some point? Because there are some attacks that are kind of.. weird, and some doesn't even have Animation(Giratina's Shadow Force)
Question: are you going tomake better Attack Animations at some point? Because there are some attacks that are kind of.. weird, and some doesn't even have Animation(Giratina's Shadow Force)
Yes some animations were good like the supersonic, in the old versions it was sound notes now it is only a yellowbeam
one ingot for one emerald wouldn't match vanilla trades, vanilla ratio is about 8 ingots for 1 emerald.
Beldum is supposed to be that hard to catch, he has a capture rate of 3, which is the same as most difficult to catch legendaries.
The Lugias are probably caused by the "disableMonsters" config being set to true, I would set that to false, as the shadow pokemobs are not currently enabled (hence making lugias instead of shadow ones).
The hunger thing is a bug I need to see about fixing, it is caused by it displaying that message right before it eats the berry (ie, it notices hungry, sends message, checks inventory, eats berry), so long as it doesn't suddenly slow way, way down, it will be fine (In case of slow down, it notices hungry, sends message, checks inventory, sees no berry, slows down, I need to see if I can move the message to the end.)
Some vanilla items are used as pokemon related items, as we don't have the real item added, diamonds for example are counted as prism scales, and I think as the orb for giratina. the bag can store any item that can go into the held item slot for the pokemob.
Edit: Oops, forgot to answer the tm question, you teach the mob the move, select the move, then look at the target of the move and press the attack key (defaults to "g" in the current releases)
Since beldum is so hard to catch at least make it easier to throw a pokeball at him, it keeps being teleported beneath you and keeps hitting you so is hard to throw a pokeball at him,you can test yourself and you will see
Question: are you going tomake better Attack Animations at some point? Because there are some attacks that are kind of.. weird, and some doesn't even have Animation(Giratina's Shadow Force)
yes, They should get done eventually, unfortunately, graphical stuff like that isn't what I am good at, all of the old ones disappeared due to the major changes in forge particle code, the old way to do them was not compatible with the new system.
Since beldum is so hard to catch at least make it easier to throw a pokeball at him, it keeps being teleported beneath you and keeps hitting you so is hard to throw a pokeball at him,you can test yourself and you will see
I might be able to see about doing something about how fast wild floating things move.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have a couple more questions about the resource pack template:
1. could you give us templates on how to add in not just regular pokemon, but specific evolutions (for example 100 happiness to evolve, or a certain stone), and temporary evolutions (like mega evolution, primal reversions, and temporary evolutions that need happiness or a stone or just can evolve then unevolve)
2. Could you make a youtube tutorial and post the link here?
I hope I'm not putting pressure on you and take all the time you need thx
Edit: Oops, forgot to answer the tm question, you teach the mob the move, select the move, then look at the target of the move and press the attack key (defaults to "g" in the current releases)
Yeah, I think I didn't make myself clear, sorry. What I meant is how do I teach the move to a pokemon. Thanks in advance.
Yeah, I think I didn't make myself clear, sorry. What I meant is how do I teach the move to a pokemon. Thanks in advance.
oh, you right click them with the TM, it will overwrite their 4th move (if present) so make sure to first use the pokedex to place the move you want replaced as the 4th.
Note that currently using a stack of TMs will make the entire stack blank, so split one off manually first.
You can also make TMs by placing pokemobs in the PC, and placing a trading table next to the PC.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ran into another problem, ever random time I hear a pokemon-related sound all of the sounds are gone for good, and it only gets fixed by restarting minecraft. happens around half an hour of continuous gameplay.
I will have this somewhat fixed for next release (it will still wobble a little bit, not sure how to stop that)
there should be an item in the creative tab labled "Trainer Editor", shift right clicking air will spawn in a trainer, shift right clicking the trainer with the trainer editor will allow you to set type, pokemobs, etc, it seems the option to make them not run around is currently broken, I will work on fixing that.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Did you gonna add any villainous team trainers? Like team rocket. They would be like normal trainers but sometimes they would drop gold instead of emeralds and they could be a requirement for getting some legendaries for example to get dialga and palkia you would have to defeat x team galactic henchmens. (i think that i can try to make some textures for them if you want)
Uploaded Pokecube Core 2.6.0 and Pokecube Revival 2.4.0.
Core changelog:
Fixes crash with repeat cubes on servers.
Fixes a crash during status message sending.
Fixes some error messages.
Fixes some broken mega evolutions.
re-works the database loading, allows for easier adding pokemobs from resourcepacks.
Revival changelog:
Fixes issue with rendering of the rings while sneaking.
About the team based villain trainers, that will probably wait for Pokecube Legends, or whatever the addon that re-works the legendaries will be called, is made.
Can you also please send shiny textures to go with the models you made?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Mobs 1.2.1
Changelog:
Adds:
Buizel line,
Growlithe line,
Dedenne.
Updates:
Empoleon
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
why beldum is so hard to be caught i already tried to capture it 8 times but i never sucefuly captured him also do you have plans to add gold to be trade for emeralds on the market like on the pokemons games that have the gold nugget.
1 gold ingot=1gold nugget
1 gold block=1 big gold nugget
There are already villagers that trade emerald for gold, the vanilla ones.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
yes but i am talking about making the npc of the market make that too it would trade one ingot for one emerald and one block for nine emeralds and about the belldum ?
How can I use the Tm's like dig or flash that I find in the world? also, I would like to know why are there so many lugias spawning in my world, why my latias keeps saying that it's hungry even when it has like a stack of berries in its inventory and can I make the bag hold other non-pokémon related stuff (I've seen it hold diamonds, why?). (As you can see in the screenshots, I'm also using thaumcraft as well)
one ingot for one emerald wouldn't match vanilla trades, vanilla ratio is about 8 ingots for 1 emerald.
Beldum is supposed to be that hard to catch, he has a capture rate of 3, which is the same as most difficult to catch legendaries.
The Lugias are probably caused by the "disableMonsters" config being set to true, I would set that to false, as the shadow pokemobs are not currently enabled (hence making lugias instead of shadow ones).
The hunger thing is a bug I need to see about fixing, it is caused by it displaying that message right before it eats the berry (ie, it notices hungry, sends message, checks inventory, eats berry), so long as it doesn't suddenly slow way, way down, it will be fine (In case of slow down, it notices hungry, sends message, checks inventory, sees no berry, slows down, I need to see if I can move the message to the end.)
Some vanilla items are used as pokemon related items, as we don't have the real item added, diamonds for example are counted as prism scales, and I think as the orb for giratina. the bag can store any item that can go into the held item slot for the pokemob.
Edit: Oops, forgot to answer the tm question, you teach the mob the move, select the move, then look at the target of the move and press the attack key (defaults to "g" in the current releases)
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
My pokemon attack eachother
not my mod but download this mod
are they getting in the way of each others attacks? if so, then yes, they will hit each other.
if they are just randomly attacking, try feeding them, that might stop that.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Question: are you going tomake better Attack Animations at some point? Because there are some attacks that are kind of.. weird, and some doesn't even have Animation(Giratina's Shadow Force)
Yes some animations were good like the supersonic, in the old versions it was sound notes now it is only a yellowbeam
Since beldum is so hard to catch at least make it easier to throw a pokeball at him, it keeps being teleported beneath you and keeps hitting you so is hard to throw a pokeball at him,you can test yourself and you will see
yes, They should get done eventually, unfortunately, graphical stuff like that isn't what I am good at, all of the old ones disappeared due to the major changes in forge particle code, the old way to do them was not compatible with the new system.
I might be able to see about doing something about how fast wild floating things move.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have a couple more questions about the resource pack template:
1. could you give us templates on how to add in not just regular pokemon, but specific evolutions (for example 100 happiness to evolve, or a certain stone), and temporary evolutions (like mega evolution, primal reversions, and temporary evolutions that need happiness or a stone or just can evolve then unevolve)
2. Could you make a youtube tutorial and post the link here?
I hope I'm not putting pressure on you and take all the time you need thx
EDIT
3. Will techne work?
Yeah, I think I didn't make myself clear, sorry. What I meant is how do I teach the move to a pokemon. Thanks in advance.
oh, you right click them with the TM, it will overwrite their 4th move (if present) so make sure to first use the pokedex to place the move you want replaced as the 4th.
Note that currently using a stack of TMs will make the entire stack blank, so split one off manually first.
You can also make TMs by placing pokemobs in the PC, and placing a trading table next to the PC.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks!!!, now I can finally get a use for all those pecha berries with rocksmash.
Ran into another problem, ever random time I hear a pokemon-related sound all of the sounds are gone for good, and it only gets fixed by restarting minecraft. happens around half an hour of continuous gameplay.