The Meaning of Life, the Universe, and Everything.
Join Date:
7/28/2013
Posts:
52
Member Details
Using:
Forge 10.13.1.1217
CoFHCore-[1.7.10]3.0.0B6-32.jar
CoFHLib-[1.7.10]1.0.0B6-26.jar
bdlib-mc1710-1.4.3.14.jar
generators-mc1710-0.9.1.12.jar
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 9/16/14 6:32 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/bdew/generators/blocks/rfOutput/TileRfOutput
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/bdew/generators/blocks/rfOutput/TileRfOutput
at net.bdew.generators.blocks.rfOutput.BlockRfOutput$.<init>(BlockRfOutput.scala:20)
at net.bdew.generators.blocks.rfOutput.BlockRfOutput$.<clinit>(BlockRfOutput.scala)
at net.bdew.generators.config.Blocks$.<init>(Blocks.scala:36)
at net.bdew.generators.config.Blocks$.<clinit>(Blocks.scala)
at net.bdew.generators.config.Config$.load(Config.scala:19)
at net.bdew.generators.Generators$.preInit(Generators.scala:42)
at net.bdew.generators.Generators.preInit(Generators.scala)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.bdew.generators.blocks.rfOutput.TileRfOutput
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more
Caused by: java.lang.NoClassDefFoundError: net/bdew/lib/multiblock/tile/RSControllableOutput
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 46 more
Caused by: java.lang.ClassNotFoundException: net.bdew.lib.multiblock.tile.RSControllableOutput
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 50 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Can you please add a Factorization, and Greg Tech 5 EU Output blocks? Recently, the rebooted Mod, Power Converters (came out with a way to convert most popular types of energy back and forth, and they too included the new Greg Tech 5 EU Blocks as well as support for Factorization. Power Converter's code is open source and available on Guthub to take a peek at to maybe offer some help to quickly adopt these two new Output Ports into Advanced Generators Mod.
Doing this, IMO, would set Advanced Generators Mod apart, and insure it becomes an essential in any tech mod pack!
Additionally, I think a very, VERY low "hum" sound effect should be included when operational. Also a "sound disabled" option in the config. It really adds to the WOW factor when its running in ones factory, humming along. I'm thinking of a low electrical hum and something that is only heard about 8 blocks away.
Lastly, I think it would be nice to offer ODD number of Max Turbines, as well as the others. When they are EVEN Max Numbered, it is harder to build a shape that is uniform... sorry thats my OCD talking. But it DOES make sense and will conform better. Maybe offer in the config to adjust it from 9 to 99 turbines, etc.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/28/2013
Posts:
52
Member Details
**UPDATE**
I ended up having to downgrade Forge to 10.13.0.1207 last night because of compatibility issues with Liteloader which I needed for voxelmaps. I did, in fact, also get the bdlib 1.4.4.x this morning and all is working so far. Thanks again for the help.
I have a question, can Advance Generators use EU as fuel? if not, do you plan to make that a feature?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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Click on this Spoiler to see misc. banners and whatnot!
I have a question, can Advance Generators use EU as fuel? if not, do you plan to make that a feature?
EU as in the power units from IC2? No. They can produce them, taking them as "fuel" would make no sense, also there's multiple transformer mods out there.
I have two generators, one with 2 turbines and one with 6 turbines. (Both have internal storage of fuel of 17,000mb.) That consumes, correspondly 0.12mb/t of fuel and 0.36mb/t of fuel. That is not even 1mb/t of buildcraft fuel consumed per tick, that's fine. It works for me like that most of the time. I keep my fuel in a tank. Your generators are the only things in my base that use that fuel, however from time to time, my fuel level drops drastically when connected to your generators. About 40,000mb lost in a few seconds, maybe one minute. Why is that happening? Is that intended? Or is this a bug? I tried different tanks from various mods and it is not the case of a tank.
In the time that I wrote this post, my fuel level dropped from 970,000mb to 930,000mb (approx). And now everything is back to normal, almost nothing is consumed again, but in a few minutes (15-30 minutes) my fuel level will drop again.
I have two generators, one with 2 turbines and one with 6 turbines. (Both have internal storage of fuel of 17,000mb.) That consumes, correspondly 0.12mb/t of fuel and 0.36mb/t of fuel. That is not even 1mb/t of buildcraft fuel consumed per tick, that's fine. It works for me like that most of the time. I keep my fuel in a tank. Your generators are the only things in my base that use that fuel, however from time to time, my fuel level drops drastically when connected to your generators. About 40,000mb lost in a few seconds, maybe one minute. Why is that happening? Is that intended? Or is this a bug? I tried different tanks from various mods and it is not the case of a tank.
In the time that I wrote this post, my fuel level dropped from 970,000mb to 930,000mb (approx). And now everything is back to normal, almost nothing is consumed again, but in a few minutes (15-30 minutes) my fuel level will drop again.
Please tell, what do you think.
Hmm, no idea, that's odd... what are you using to pipe the fuel? Could it be something with chunkloading? Any odd messages in the log?
I use buildcraft fluid pipes, fluid is extracted with buildcraft gates.
Chunkloading - I have no idea. All of these machines are quite close to each other. Generators are barely 50 blocks away from the tank. I keep everything loaded with chunk loader from Chickenbones. Tried also with Immibis dimensional anchor but it is not the case.
Which log do I have to look into?
my only guess is, that the internal tanks of the generators are randomly making themselves empty, which would make my loss of approx 30-40k of fuel (2x17,000).
One time I accidentally noticed, while opening GUI of the generator, that the tank is filling itself again, when it should be full all time. I ignored it then, unaware of what's happening.
The log should be in <minecraft>/logs/fml-client-latest.log
Also is this on a server or in SP?
I checked the log, I can't provide it in pastebin due to 512kb limit. I searched it, but there was nothing regarding your mod containing the phrase adv, advgen, advanced or generator. All from IC2 only.
This happens in single player.
My log is +- 900kb, how can I send it to not spam the forum with enourmous log?
I checked the log, I can't provide it in pastebin due to 512kb limit. I searched it, but there was nothing regarding your mod containing the phrase adv, advgen, advanced or generator. All from IC2 only.
This happens in single player.
My log is +- 900kb, how can I send it to not spam the forum with enourmous log?
Dropbox or some other file sharing site.
Also the error (if there is one) could be with bdlib as it's source (all the data storage and such is handled in it)
Dropbox or some other file sharing site.
Also the error (if there is one) could be with bdlib as it's source (all the data storage and such is handled in it)
Did you know Brewcraft's Potion of Combustion's liquid form of is a very good fuel resource? i think it does 216 MJ per mB or so. I tested it myself and it said that. Personally, maybe you should make it so Potion of Combustion II and III have more Fuel per mB.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
But my modpack runs MC 1.6.4 and there are just too many mods, that aren't updated yet. Is there any way for you to write a mod version for 1.6.4?
Most of the features of this mod were part of Deep Core Mining back in 1.6.4 days, however i don't have any binaries saved from that... They were all in my jenkins from which i deleted the project (derp!).
Forge 10.13.1.1217
CoFHCore-[1.7.10]3.0.0B6-32.jar
CoFHLib-[1.7.10]1.0.0B6-26.jar
bdlib-mc1710-1.4.3.14.jar
generators-mc1710-0.9.1.12.jar
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 9/16/14 6:32 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/bdew/generators/blocks/rfOutput/TileRfOutput
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/bdew/generators/blocks/rfOutput/TileRfOutput
at net.bdew.generators.blocks.rfOutput.BlockRfOutput$.<init>(BlockRfOutput.scala:20)
at net.bdew.generators.blocks.rfOutput.BlockRfOutput$.<clinit>(BlockRfOutput.scala)
at net.bdew.generators.config.Blocks$.<init>(Blocks.scala:36)
at net.bdew.generators.config.Blocks$.<clinit>(Blocks.scala)
at net.bdew.generators.config.Config$.load(Config.scala:19)
at net.bdew.generators.Generators$.preInit(Generators.scala:42)
at net.bdew.generators.Generators.preInit(Generators.scala)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.bdew.generators.blocks.rfOutput.TileRfOutput
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more
Caused by: java.lang.NoClassDefFoundError: net/bdew/lib/multiblock/tile/RSControllableOutput
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 46 more
Caused by: java.lang.ClassNotFoundException: net.bdew.lib.multiblock.tile.RSControllableOutput
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 50 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 52035744 bytes (49 MB) / 244404224 bytes (233 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.84.1217} [Forge Mod Loader] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.1.1217} [Minecraft Forge] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized
bdlib{1.4.3.14} [BD Lib] (bdlib-mc1710-1.4.3.14.jar) Unloaded->Constructed->Pre-initialized
CoFHCore{1.7.10R3.0.0B6} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B6-32.jar) Unloaded->Constructed->Pre-initialized
advgenerators{0.9.1.12} [Advanced Generators] (generators-mc1710-0.9.1.12.jar) Unloaded->Constructed->Errored
Either update bdlib (and all my other mods, if you have them) to the latest version on jenkins (1.4.4.x), or downgrade Advanced Generators to 0.9.0.x
The dev versions on jenkins are undergoing some refactoring and are not compatible with the last "stable" releases (the ones on my website)
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Can you please add a Factorization, and Greg Tech 5 EU Output blocks? Recently, the rebooted Mod, Power Converters (came out with a way to convert most popular types of energy back and forth, and they too included the new Greg Tech 5 EU Blocks as well as support for Factorization. Power Converter's code is open source and available on Guthub to take a peek at to maybe offer some help to quickly adopt these two new Output Ports into Advanced Generators Mod.
Doing this, IMO, would set Advanced Generators Mod apart, and insure it becomes an essential in any tech mod pack!
Additionally, I think a very, VERY low "hum" sound effect should be included when operational. Also a "sound disabled" option in the config. It really adds to the WOW factor when its running in ones factory, humming along. I'm thinking of a low electrical hum and something that is only heard about 8 blocks away.
Lastly, I think it would be nice to offer ODD number of Max Turbines, as well as the others. When they are EVEN Max Numbered, it is harder to build a shape that is uniform... sorry thats my OCD talking. But it DOES make sense and will conform better. Maybe offer in the config to adjust it from 9 to 99 turbines, etc.
Thoughts?
Thanks for the info. I'll try this.
I ended up having to downgrade Forge to 10.13.0.1207 last night because of compatibility issues with Liteloader which I needed for voxelmaps. I did, in fact, also get the bdlib 1.4.4.x this morning and all is working so far. Thanks again for the help.
Advanced Generators 0.9.1 released
Downloads on my site
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Advanced Generators 0.9.2 released
Don't forget to update BdLibCheck out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Click on this spoiler to see mods and ideas that I support!
EU as in the power units from IC2? No. They can produce them, taking them as "fuel" would make no sense, also there's multiple transformer mods out there.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
However, I have a strange issue with it:
I have two generators, one with 2 turbines and one with 6 turbines. (Both have internal storage of fuel of 17,000mb.) That consumes, correspondly 0.12mb/t of fuel and 0.36mb/t of fuel. That is not even 1mb/t of buildcraft fuel consumed per tick, that's fine. It works for me like that most of the time. I keep my fuel in a tank. Your generators are the only things in my base that use that fuel, however from time to time, my fuel level drops drastically when connected to your generators. About 40,000mb lost in a few seconds, maybe one minute. Why is that happening? Is that intended? Or is this a bug? I tried different tanks from various mods and it is not the case of a tank.
In the time that I wrote this post, my fuel level dropped from 970,000mb to 930,000mb (approx). And now everything is back to normal, almost nothing is consumed again, but in a few minutes (15-30 minutes) my fuel level will drop again.
Please tell, what do you think.
Hmm, no idea, that's odd... what are you using to pipe the fuel? Could it be something with chunkloading? Any odd messages in the log?
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Chunkloading - I have no idea. All of these machines are quite close to each other. Generators are barely 50 blocks away from the tank. I keep everything loaded with chunk loader from Chickenbones. Tried also with Immibis dimensional anchor but it is not the case.
Which log do I have to look into?
my only guess is, that the internal tanks of the generators are randomly making themselves empty, which would make my loss of approx 30-40k of fuel (2x17,000).
One time I accidentally noticed, while opening GUI of the generator, that the tank is filling itself again, when it should be full all time. I ignored it then, unaware of what's happening.
Also is this on a server or in SP?
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
I checked the log, I can't provide it in pastebin due to 512kb limit. I searched it, but there was nothing regarding your mod containing the phrase adv, advgen, advanced or generator. All from IC2 only.
This happens in single player.
My log is +- 900kb, how can I send it to not spam the forum with enourmous log?
Let me get this straight... you want to INPUT EU, to make EU/MJ/RF etc... ? lol
Sweetie, you don't need a generator, you need a power converter mod.
Try this one: Power Converters Mod
And if you don't like that one.... then try this one.
Either one should get you rolling.
Good luck!
Rickrolled in my own thread ... /facepalm
Also there's EnetBridge which is somewhat awesome.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Dropbox or some other file sharing site.
Also the error (if there is one) could be with bdlib as it's source (all the data storage and such is handled in it)
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
http://www18.zippyshare.com/v/57822640/file.html
here is the log from the gameplay that it happened
Click on this spoiler to see mods and ideas that I support!
Most of the features of this mod were part of Deep Core Mining back in 1.6.4 days, however i don't have any binaries saved from that... They were all in my jenkins from which i deleted the project (derp!).
The last version for 1.6.4 i belive was this
I'll see if i can get a new build from that...Edit: Nope. Chickenbones repositories with 1.6.4 code (that were on bitbucket) are gone and it's needed for the build script.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!